Fallout series

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Nick says he gets a pass because it is obvious what he is and because he spent years getting banged up doing shit work nobody else wanted to. Which is certainly an explanation, but it all ties back to how nonsensical The Institute as a faction / antagonist is, and how Bethesda doesnt think about things beyond the surface level.

The game cannot decide if The Institute are an incompetent gaggle of nerds living underground doing retarded shit for laughs, willfully malicious, accidentally malicious, or a convenient target for people to blame when they want to do evil shit. It is like five different people wrote four different Institutes.

Far Harbor is basically a second draft of the main story and fixes the Institute by making them all Synths with evil leadership who replaces and kills people to prevent greater bloodshed over time. Given this debatably sympathetic motivation of wanting to use the synths to hold the area's factions in peace rather than "Uh leave us alone except don't also here are a bunch of Super Mutants assholes." They suddenly make way more sense and become an infinitely more sympathetic option.
but my god is it cringe how he basically just turned Fallout 4 into Stalker/Tarkov at home.
I don't get this either. I like to add some more setting appropriate guns without going full slav.
 
The Institute are just "mad scientists lol" and that's pretty much the entirety of their motivations and reason to exist. Because Bethesda and Emil never looks at anything he writes beyond a surface level, he had the idea of "Bladerunner but in Fallout" and "50s Mad Science" and went from there. Anything beyond that was just not on the table because it requires looking at the resources at their disposal and thinking about why they don't just use their stupidly advanced technology to rule The Commonwealth with an iron fist. They instead rule "From the shadows" with Synth replacements and secret agents, but that actually just means they have one retarded guy as the mayor of Diamond City who does practically fuck all to actually keep The Institute out of people's mouths.

Turning The Institute into a competent faction would mean you couldn't make generic blown up building post-apocalypse shit and we all know Bethesda isn't into that whole "post-post-apocalypse" thing the franchise was actually about.
Unironically the taste of them and the Railroad we got in Fallout 3 was better than what we got, and it feels like their inclusion in 4 might've been purely to pay off the cameo appearance in 3 rather than something actually thought out and well-planned.

In 3 the head of the Institute himself (Zimmerman) came out personally to find the missing synth and though he had a bodyguard, the way the scientists are depicted in 4 (combat-averse agoraphobic germaphobes with sociopathy), such a thing would be unthinkable. Imagine if they were warrior-scholars with an artificial slave caste like some bizarro Sparta instead of what we got. Hell it's even implied the Institute = Commonwealth. Whilst Zimmerman does besmirch the Commonwealth as a war-torn hellhole, they're also well-off enough to have a police force. And what's more, the synth slavery isn't just institute exclusive.
Zimmerman:
Harkness, you say? Yes... Yes, that makes sense. He used to work for a special branch of the Commonwealth Police, after all... {caught by surprise}
Watts:
The movement I'm involved with, we help his kind escape their Commonwealth-imposed slavery. We help them... disappear. You understand?
(It's funny that Besthesda can't even imply some sort of civilisational development in their own lore. There's also the funny possibility that synths in F3 are built, sold to be slaves for other residents of the Commonwealth, but then escape their owners after a certain point due to their advanced AI, but then get recaptured by the Institute. Whether they're given back to the owner or are just kept thereafter for memory erasure and then re-sold at full price to a new owner is funny.)

The Railroad was pretty much fucked from inception but wasn't as fucked as 4s. We knew it was dedicated to freeing other androids but does free non-androids too when they can. The "synth-first and only" policy of 4's Railroad was crippling conceptually.

Watts:
Yes, if we are able. But there are others in the Wasteland who assist in the plight of human slaves. Our android brethren have only us.
(I'm not sure if Watts implies she's an Android too and escaped Androids then become "human" but whatever, it's basically retconned now)

After their ending in 4 they basically become Witness Protection but for synths. Trying to make the Railroad work as a faction is basically what crippled 4's story and you can more or less tie every issue with 4's plot after the Shaun reveal to trying to make The Institute and Commonwealth's treatment of Synths problematic enough to justify the Railroad's existence. They did this by making synth slavery parallel with IRL slavery of blacks (also force that symbolism), which'd require it to be in the same scale, which required more or less retconning what we learn in 3 of android construction because "easily replicated" = "3d printed, no biggie".
"This particular android... Designation A3-21, is... different. Special. The most advanced synthetic humanoid I've ever developed. The others, like my escort Armitage there, are all older models. Easily replicated. Ah, but A3-21... it would take years to recreate him! So you see, this android MUST be located. At all costs. The others are all... acceptable losses. But A3-21, he is... irreplaceable."
Maybe it's the way it's phrased or my particular reading, but "acceptable losses" does not mean "replicable on a mass scale" but that's just me.

There's a universe out there were Fallout 4 bucks the trend of prior entries and instead of walking out into a shithole, the protag wakes up surrounded by civilisation, maybe a city built around the entrance itself and awed spectators greet the man/woman from the Vault that suddenly opened. It wouldn't be hard to show the marketting all stereotypical, wasteland exploration but keep the actual circumstances of this particular wasteland a secret. Starfield's entire (lied about) schtick as being an explorer on the frontier is better replicable in Fallout, but I'll stop here before I ramble.


Playing Uranium Fever TTW modlist from Wabbajack, going through Fallout 3.
Fuck this POS. I lost 200 xp trying to kill him. Can't even wear his armour yet.
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The only way to make Fallout 4 story "good" is to download alternative start mod, a bunch of mods adding gear reasembling one from New Vegas and then larping as the Courier being sent all this way by mr House in order to establish contact with the Institute. Trust me, doing just that makes the game 10 times more fun.

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And then wiping out the Institute for being too stupid and gay for House's taste of course.
 
Playing Uranium Fever TTW modlist from Wabbajack, going through Fallout 3.
Fuck this POS. I lost 200 xp trying to kill him. Can't even wear his armour yet.
jesus christ you nigger, fucking thumbnail shit so they can be clicked, now i get partially why dear feeder gets pissed at non-thumbnailed images.
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they're also well-off enough to have a police force. And what's more, the synth slavery isn't just institute exclusive.
Zimmerman:
The fucked up thing is that Fallout 4 does kind of try to toy with the idea that there WAS a civilization in The Commonwealth before you woke up in the form of the CPG, which The Institute was even taking an active hand in developing.

But for some reason, when negotiations were floundering (lord only knows how or why you cant ask) The Institute just decided to murder literally everyone and then go hide underground.

I guess Fallout 4 having splashes of society and a tyrannical overlord to fight or join wouldn't have allowed Bethesda to be lazy and make everything a settlement building zone so we got the more retarded Fallout 4 instead.
 
jesus christ you nigger, fucking thumbnail shit so they can be clicked, now i get partially why dear feeder gets pissed at non-thumbnailed images.
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Sorry dude, you're probably not aware that posts now auto-thumbnail embeds.
So, to your horror, those images are thumbnailed.
(I even double-checked - the below image is also a thumbnail)
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I improved the formatting though. One below the other, individually spoilered.
 
As someone who tried to play Fallout 4 during a free weekend but quit after an hour into the game (mainly because of having absolutely no roleplaying elements), are there any other full overhaul mods besides Fallout London?

And by that I mean overhauls that aren't pointless freeplay mods like STALKER Gamma / Anomaly.
 
are there any other full overhaul mods besides
I mean, a few, but-
And by that I mean overhauls that aren't pointless freeplay mods like STALKER Gamma / Anomaly.
Yeah, kinda just freeplay/no story change for the most part.
This will be my N+1 advertisement for playing America Rising, you can even combine it with gameplay overhauls if you found one you liked.
mostly.
 

This person goes into further depth on why the "Vault-Tec dropped the first nuke" twist is retarded on an even deeper level than the obvious "How are you going to make a profit from a bomb shelter when everyone is too dead to buy one?" and he describes the history of the Fallout fluff where the Enclave tried to establish a new government on the surface only to be eliminated and replaced by Vault dwellers who formed the New Republic who are then annihilated by Vault-Tec execs with the help of Mr. House for no reason, and since now Vault-Tec is its own faction that can just nuke any established government off the map on a whim, no conflict or establishment on the surface actually matters because the board can just be hard reset at any moment by Vault-Tec, who aren't even supposed to be their own present-day faction anyway. The season 1 plot twist is even worse than I imagined.

With that in mind, I have a prediction for how the show will end. There's going to be an apocalypse scenario brought about by Hank MacLean with the aim of wiping all the mutants and waste-landers off the surface, and it'll turn out that Hank actually has a GECK in his possession that he intends to use to restore the U.S. after killing everybody to prove the point that Vault-Tec was the only hope of restoring the world all along. Cooper will make a heroic self-sacrifice to stop Hank from pulling off his doomsday scenario, and Lucy will walk away with the GECK and the fusion core and use them together to fix the world and bring it back to pre-war living standards.
 
This is fanart made for the OWB mod btw, guy makes good stuff. Still 100x more accurate than what the TV show did. The thread your image came from that I saw from the image name showcases a comparison and it's like fucking night and day. Fuck Bethesda and their shills saying the TV show version is better.
The OWB loading screens are great. They've even got one of Lanius doing a wargame exercise with some of his men as part of campaign planning, which is exactly what you would expect guys based off the Roman legions to do.
 
Well if you're being sincere, I appreciate it. Gimmie a day or two and I could make an effort post for that.

I'll refrain from reusing the terry response but this is even more so. Remakes for any game after 2005 are terrible ideas, remasters are still a terrible idea but neither game needs a remake.
Fallout 3 is notoriously a pain in the ass to set up unless you do TTW. A remake/remaster would be nice.
 
Fallout 3 is notoriously a pain in the ass
I just did a clean install on steam with no mods and did an entire playthrough like 2 months ago.

Outside of the occasional crashes, a few DLC related softlocks, and no alt-tabing, Fallout 3 ran extremely well.

This might've been true in the GFWL days but not really anymore.
 
and Lucy will walk away with the GECK and the fusion core and use them together to fix the world and bring it back to pre-war living standards.
Not a chance. Bethesda needs the setting to be Mad Max forever. At best she will make ONE slice of decent society that will probably just get blown up off-screen when Fallout 5 comes out in 2075.

And by that I mean overhauls that aren't pointless freeplay mods like STALKER Gamma / Anomaly.
Sorry for the double post, but you need to download the alternative start that edits dialogue to make you not a dad and have nothing to do with Shaun, main quest progresses when you stumble upon Vault 111 on your own.

It isn't perfect, but the option to have various different little origins and not feel pressured to find your baby helps a lot, and can also give you a reason to side with factions you otherwise might not.

Would also suggest Screw You Nick, which lets you skip finding Nick, as well as main quest choices expanded, which lets you do things like convince the factions not to wipe each other out.

Not sure how well it plays along with other mods like America Rising, but personally, I am sick to death of Enclave wank anyway.
 
I just did a clean install on steam with no mods and did an entire playthrough like 2 months ago.

Outside of the occasional crashes, a few DLC related softlocks, and no alt-tabing, Fallout 3 ran extremely well.

This might've been true in the GFWL days but not really anymore.
Bethesda actually updated FO3 a few years ago to fix the long standing issues that stemmed from GFWL and it's death, so FO3 is actually totally playable vanilla on PC.
Of course TTW is still my preferred way to play it.
Oh shit I actually had no clue they fixed it.
 
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