Fallout series

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Do you have a spergy hatred only for House or could you post another autism novel on the other factions?
It's really just House and Ulysses as far as Fallout goes. I'm not a fan of the NCR but I can understand why some people are. If I was going to bitch about them it'd be the same brahmin baron/nepotism/over extended imperialism arguments other people have fielded a hundred times. I wouldn't even try to justify the Legion or Wildcard routes since I like them because they're bad. I love me some evil routes in a RPG.
 
just use a mod + achievement disabler, nigger.
vanilla FO4 is for first timers and console peasants.

i would say it's a improvement over NV's but you still need to use mods to curb some of the shittiness in it, just like NV, for some reason they didn't let you customize it in case you didn't feel like shooting shitty bullet sponges but actually wanted the other things that the challenge provides.
Don’t use mods to fix the shitty Toddslop survival mode, mod in actual survival mechanics instead. Vanilla NV got it right in just adding survival mechanics without making the experience designed to highlight every failure in game design. Such as awful sponginess or the majority of 4’s enemy thrown weapons being homing missiles that track the target.

I truly don’t believe that there’s a single element of 4’s survival mode, or the larger picture of the gameplay as a whole, that is done correctly. It’s why 76 had to rework more or less every mechanic it copied over from 4 to either be negligible (survival mechanics) or actually functional and fun (vats, power armour, combat balance in general).
 
It's really just House and Ulysses as far as Fallout goes. I'm not a fan of the NCR but I can understand why some people are. If I was going to bitch about them it'd be the same brahmin baron/nepotism/over extended imperialism arguments other people have fielded a hundred times. I wouldn't even try to justify the Legion or Wildcard routes since I like them because they're bad. I love me some evil routes in a RPG.
Im all for the Ulysses hate, its almost always deserved in terms of how hes a Avellone self insert or a character tied to fatalism that borders on nihilism and who criticizes every faction and says there all shit but doesn't really provide a solution himself. Your just wrong about House for alot of reasons., he definitely has his flaws but the game unintentionally makes him the best choice of the four options. I perfer the flaws of Ceaser and Independence because the NCR is a failed nation state on the decline with likely no recourse to survive, and the game from how there written in many cases it feels like strongly encourage you to side with them in alot of dialogue and quest implications even from neutral NPCs. I don't mind some of Ulysses story, i like some of it with the ties to the white legs and Ceaser's legion, but he loses me on the retardation around the divide and the whole story of Lonesome Roads and once again being a loser who has enough time to cry about all thats bad but offer no solution of his own to the problem other than "Its all bad and it'll all fail."
He could've brain-jar'd himself and actually been transportable or even had autonomy like Robobrains or the Think-Tank, but he wanted his Marilyn Monrobot to be able to activate the penis pump.
That's just not true, there's even dialogue in game that explains why he didn't do either method, not only is the procedure itself risky, he himself states that the drawbacks aren't worth it, he loses apart of himself when this happens mentally and he becomes more machine than man. The Think-Tank is just a better example of this where even if you do retain your personality and most of your mental faculties you still go nuts most of the time. If we assume hes got some hybrid of tranquility lane and neural UI running to operate everything and let him still enjoy the pleasures and experiences of being human then he made the best choice, if we argue its from a place of genuine altruism (i dont believe so) and he's constantly micro managing his system like some autistic Paradox player, then he once again made the best decision as he has the mix of his technology and his own human insights and high intellect to manage his network fully.

The millionare genius couldn't pull some strings and get a GECK put in the vault a quarter mile away from him? He didn't think his "customers" might need some clean water? Outside of The Divide which was kind of a universally unintended fuckup, and Searchlight, the factions aren't really fucking up the wasteland any more substantially than it already is. And his "malleable" gangs are almost all looking to dispose of him because his autistic ass thinks Securitrons spouting prerecorded lines is a functioning stand in for leadership.
If hes playing this close to the chest and being discreet about it then it makes perfect sense that he doesnt want other big wigs or corporations tied to the government that he himself predicts will help end the world by not tipping them off or trying to take what is likely super secret tech that only Vault-tec and presumably the US government would have access to. Were talking about the same person to who got backstabbed by his brother and disinherited from his fathers family fortune by his brother, so its a clear character flaw hes not to trusting, outside of a purely altruistic Courier six at the end of the game he assumes everyone's selfish and playing for #1. Hes not a nation builder and if his main base is centered around the city of Las Vegas his ability to get water is already extremely limited in terms of bringing it into the city, save from Hoover Dam/ Lake Mead which is miles away.
Either he should've taken into account a potential for error and produced the chip closer or he should've made sure it was produced ahead of schedule. If he drew the short straw and the Shady Sands settlers were on par with the sub-beaver wastelanders that the east coast has, he wouldn't have a courier service to deliver it to him. They'd be too busy huddling around undetonated nukes for warmth and detonating said nukes so they can stare directly into the flash. But, as he always does, House was too busy huffing his own farts to assume he might ever be wrong and didn't think of contingencies.
His calculations pinned the bombs falling within 15 years of 2065. He was 3 years off his latest projection. Even if we assumed he knew it wouldn't happen for another 10 years minimum, thats not alot of time to develop a defense grid of lasers/code transmitters to disable nearly a hundred missiles, code and manufacture a robot that can serve as a soldier and your main police force, upgrade your giant casino into a doomsday bunker/central hub for all your tech, all the while he still needs to run his company so he can continue to have money to put his giant plan into motion and keep some marginal social life so hes not viewed as a complete schizophrenic by the larger population/government who might try to directly intervene if they think hes doing something that'll compromise them. If he was anymore precise and anymore good at planning im sure everyone would call him out for being a mary-sue who could've actually stopped the great war from happening, the reality was he did account for every factor he possibly could that didn't require him to be a psyker or have the whole timeline outline in front of him.

Every factor a super genius can control using numbers, logical deduction and the technology at the time (plus whatever he was inventing/researching to aid him) His troubles always came back to the same issue: He can't rely on himself and machines. Machines are flawed and stuck to their programing, even if he had the ZAX super computers to help him run everything they are still heavily flawed and cannot comprehend the whole scope of the Wasteland and even if they could, if he could somehow be fully independent of human factors, it would go against his whole plan of saving humanity, and he'd be left with a city of unthinking, unfeeling robots which serves no purpose. If he tried to corral whatever human life he could into working for him or obeying the machine, he'd likely have a similar situation with the 3 families or an even worse one because they would resent and fight against the machine even more, it'd be like the Institute if it was more sinister and less retarded.
 
I've always liked F4's settlements system. I get autistically distracted from everything else and spend days just building settlements and making sure everything runs smoothly.

Personally I didn't hate the settlement system itself, sure it lacked any depth and the controls and building blocks were jank as hell, but settlement building wasn't do bad.

What WAS bad is that Todd and his team used it as an excuse to not have to make any towns of their own. The sole city in Fallout 4 is Diamond City, and it's a pretty shit one. Morrowind, Oblivion, Skyrim, and even Fallout 3 all had way more places to visit than fallout 4.
 
>easter eggs
>perk
You see how its different from just the game being silly?
None of those are "cannon" since they were designed as small jokes. And i can accept some amount of shit throw in fallout 2's way but not new vegas. You can simply don't tick the box and you don't have to care about silly staff.
But the guy who doesnt undertands how baseball works? Thats cannon now.
Have you even played Fallout 2? The "easter eggs" are literally fucking everywhere.

Edit: I'd also argue that most New Vegas fags I've talked to act like Wild Wasteland is almost an essential perk.
 
Personally I didn't hate the settlement system itself, sure it lacked any depth and the controls and building blocks were jank as hell, but settlement building wasn't do bad.
That's pretty much how I feel about it. The settlement building itself is a fun distraction but it is overused, and you get diminishing returns the more the game shoves it on you with near constant settlement attacks and radiant quests.

I made spectacle island my main settlement during my last playthrough and I'd say one out of every five or so returns NPCs would ram a radiant quest in my face to go wipe out a dungeon or raiders. I'm sorry, how the fuck are you guys being harassed by ghouls from all the way across the map?
 
Jericho – you asshole! Help me!
1768670775888.png
 
Im all for the Ulysses hate, its almost always deserved in terms of how hes a Avellone self insert or a character tied to fatalism that borders on nihilism and who criticizes every faction and says there all shit but doesn't really provide a solution himself. I don't mind some of Ulysses story, i like some of it with the ties to the white legs and Ceaser's legion, but he loses me on the retardation around the divide and the whole story of Lonesome Roads and once again being a loser who has enough time to cry about all thats bad but offer no solution of his own to the problem other than "Its all bad and it'll all fail."
The show basically treated what Ulysses said about the factions as canon. House is portrayed as dangerous for wanting to preserve the past, while both the Legion and NCR are both dead, anyways.
 
why would a man paint himself as such a total retard
He doesn't, but people keep thinking that because Ulysses is verbose, that means he's supposed to be right and a self insert. As if the script notes and placeholder text from the pre-release leaks don't make it clear that Ulysses is COPING AND SEETHING. Or you know, paying attention to the actual plot and dialogue.
 
Last edited:
He doesn't, but people keep thinking that because Ulysses is verbose, that means he's supposed to be right and a self insert. As if the script notes and placeholder text from the pre-release leaks don't make it clear that Ulysses is COPING AND SEETHING. Or you know, paying attention to the actual plot and dialogue.
In the dialogue files there's usually a joining descriptor of how the dialogue is meant to be said and the intent conveyed. Successful dialogue checks throughout the DLC are the player slowly getting Ulysses to admit he's wrong or stop being as dogmatic in his point of view.
1768685990654.png

1768686106618.png
The player basically succeeds.
1768686399158.png
I've bloviated on Ulysses before, but Ulysses is coping because he's essentially in mourning. He's also seething at everyone and anyone he can hold responsible: NCR, Legion, Courier. Thing is nobody was ultimately to blame and that probably pisses him off the most. The final fight with the player in the scenario he wins was basically an elaborate suicide; he made sure Marked Men could flood the room right after so the Courier would die if he died, but what does that imply for him if he somehow succeeded?
1768687207813.png
The central theme through all the DLCs involves some variation of "letting go" and moving on and Lonesome Road is basically the culmination of that. Only problem is you have to sit through a lot of Ulysses.

Broad strokes, all the DLC's central characters are unable to let go of some piece of themselves or their past, for good or ill, usually with ego or stubbornness playing a part.

All the DLCs were planned in advance so there's a general theme linking them all. Every character is stuck or unable to let go of the past and that's what's binding them in some way, provoking some sort of action involving the player.

Graham -> Can't is let go of the role he once occupied with Caesar, Zion lets him execute righteous justice once more under a different banner. It's when you convince him to give mercy at the end can he "let go". It's also the only ending where he can move on whilst also achieving catharsis. His obsession is the result of guilt.

Think Tank -> Can't let go of their pre-war roles as scientists. Specifically, their role as pre-war scientists, unable to acknowledge (and would refuse to even if they could) the state of the world outside Big MT. Mobius broke free of the role, but is similarly trapped by his friendship to them. He could've killed them all if he so desired but can't bring himself to. MT is also safety to Mobius, so he's willing to accept stagnation if it means security. Their obsessions are a result of pre-war roles and occupancy.

Elijah -> Can't let go of the Brotherhood's defeat at Helios-1. Defeating the NCR and the technology of the Sierra Madre would vindicate everything he did up to that point. His obsession is a result of ego and/or hate.

Ulysses -> Can't let go of The Divide's destruction. He tried to, only able to reconcile the lack of certain cause by blaming everyone he feasibly could – Courier (who delivered the package), NCR & Legion (former for expanding, latter for warring), the pre-war world (for building the nukes the detonated + plunging the world into its current state to begin with). and ED-E (for having the deadman's switch inside of him that prompted the detonation of the nukes to begin with). The Courier to Ulysses is like Salt-Upon-Wounds to Graham, basically. Not killing you basically represents them finally letting go of their past obsession. His obsession is the result of grief.
 

Attachments

  • 1768685847619.png
    1768685847619.png
    66.9 KB · Views: 16
  • 1768685766847.png
    1768685766847.png
    52 KB · Views: 10
  • 1768685551981.png
    1768685551981.png
    34.7 KB · Views: 9
  • 1768685425545.png
    1768685425545.png
    69.4 KB · Views: 8
  • 1768685346009.png
    1768685346009.png
    15.6 KB · Views: 16
Time to make another go at trying to finish Fallout 1.
I love the atmosphere, but it's difficult to stay interested when it feels like the game mechanics are fighting against me.
Kinda wish there was more to do as well, most towns get like three quests, what's the point of a thieves guild where the only quest is the initiation ritual?
 
He doesn't, but people keep thinking that because Ulysses is verbose, that means he'd suppose to be right and a self insert. As if the script notes and placeholder text from the pre-release leaks don't make it clear fast Ulysses is COPING AND SEETHING. Or you know, paying attention to the actual plot and dialogue.
the man projects more than a movie theater, and you can use his recorded evidence of projection as a way of not having to speech 100/idolized fame your way out of kicking his ass. i trust his word on matters of survival, coming from a tribe that was conquered by the legion while maintaining some semblance of his heritage, but anything else is just ridiculous. that's right i'm mr ulysses i can see that the legion will melt down and disappear if the ncr gets rolled over before they can get to it, so i'm going to...nuke the ncr! but you, YOU, you have no beliefs, independent courier! you've ruined a civilization in the making? huh, what's that? i was responsible for the fall of new canaan, as well as directing elijah (and many others) to damnation at the sierra madre? oh man you have a good point, sorry about the whole "nuking the ncr" thing but i pushed the button ten minutes ago so i hope you're ready to kill your eyebot to stop it. i'm fine if the adversary of the dlc is incorrect, but its just constantly "what happened here...what you did" and you can only throw that shit in his face through his stupid tapes and not from experiencing the fallout of his actions for yourself.
Ulysses -> Can't let go of The Divide's destruction. He tried to, only able to reconcile the lack of certain cause by blaming everyone he feasibly could – Courier (who delivered the package), NCR & Legion (former for expanding, latter for warring), the pre-war world (for building the nukes the detonated + plunging the world into its current state to begin with). and ED-E (for having the deadman's switch inside of him that prompted the detonation of the nukes to begin with). The Courier to Ulysses is like Salt-Upon-Wounds to Graham, basically. Not killing you basically represents them finally letting go of their past obsession. His obsession is the result of grief.
well, that certainly puts the "fuck everyone" into perspective.
 
why would a man paint himself as such a total retard
Dunning kruger syndrome would be my best guess. He's done this shit in alot of the games he wrote for, Kreia in KOTOR 2 "Hey Exile, lemme tell you why the Dark Side is evil, but also why the Force is evil, You can't do anything to please me or to bring about any REAL good anyway. Also if you do nothing your also still a bad person because apathy is death." Fallout has Ulysses for the same reasons basically, its reading one book on philosophy and thinking your actually the smartest one in the room.

Time to make another go at trying to finish Fallout 1.
I love the atmosphere, but it's difficult to stay interested when it feels like the game mechanics are fighting against me.
Kinda wish there was more to do as well, most towns get like three quests, what's the point of a thieves guild where the only quest is the initiation ritual?
If you've played 2 before, it has improvements to the engine and how the mechanics work, i believe theres a mod that basically ports 1 into 2's engine or something similar, it might help you with a few of the issues, if its just the core gameplay though you just gotta accept the jank and power through it for the story. Not always the easiest but it is worth it as someone who first played the game almost 3 decades after its inital release, though i also have a absurd amount of tolerance for the jank of most old CRPGs and as far as that goes fallout 1 was definetely one of the worst to deal with

people play RPGs and then get mad when you have to read
Alot of normies and Zoomers are like this, if anyones ever watched a streamer try to play any RPG thats worth a damn you can see how unless there the type of player a RPG is made for they get bored and start shooting people because they need to do something otherwise they might have to think on the story.

Nah. 76 is pretty much entirely reading and listening to holotapes.
The issue was 76 failed on two fronts at launch, they failed their gameplay and main loop for how things were, hedging alot of the fun on other people and the chaos of a game like Rust, which makes people bored, and frustrated that nothings happening, or there seeing a dozen people farm the same 3 locations to min max, and the Story itself isn't all that interesting to read and listen through and by not having any real people save a few robots to talk to, its underwhelming as a whole. 76 might've worked if it were a far older game like old school runescape or old WOW where people didnt have guides or tutorials to teach and show everything, and people having to actually communicate and interact to make things interesting, or even really chaotic when a griefer runs around destroying everything acting as some psychopathic raider
 
Last edited:
Back
Top Bottom