Fallout series

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Granted 109 vaults does sound like a lot.
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well, that certainly puts the "fuck everyone" into perspective.
The more irrational the argument, the more that's needed to justify it.

Ulysses on one side tries to rationalise what happened to the Divide by giving it some sort of purpose, since what happened to the Divide had no reason whatsoever. After learning some American history and learning the significance of the American flag as a symbol, he tried to turn The Divide into a symbol of its own. Doing so gives reason to its destruction since it'll still be something rather than nothing.

On the other side he also despises symbols, because they make men do horrible things in trying to live up to their meaning. This is something he arrived at after deciding on what The Divide symbolised. To him, it is proof of what'll happen to the new world should people try to live up to/pursue old world, and adherence to a symbol will ultimately cause more harm than good.

So as you can see, he basically uses his hatred of symbols to justify his attack on the Legion/NCR/Courier/Old World but fails to realise he's also doing the exact same thing in the name of the symbol he created - The Divide. Symbols are significant because they don't exist physically, their meaning is only known to those pre-aware of their meaning, yet they can manifest real change in the world. In the narration where you nuke somewhere, you basically affirm Ulysses' philosophy because through making The Divide a symbol, it moved him into action and some places got nuked as a consequence.

Assuming he survives, he realises his hypocrisy and alters his way of thinking somewhat. Instead of a blanket hatred of symbols and those who adhere to some pre-war ideal, his line of thought more or less becomes, "Don't become tethered to the past, move on from it."

It's why he's also so accepting of whatever faction you're apart of. It's not so much adhering to old world symbols and ideas that bring ruin, it's trying to remain rigid and not moving on at all that screws things over.
 
What WAS bad is that Todd and his team used it as an excuse to not have to make any towns of their own. The sole city in Fallout 4 is Diamond City, and it's a pretty shit one. Morrowind, Oblivion, Skyrim, and even Fallout 3 all had way more places to visit than fallout 4.
Todd and whoever else is obsessed with the concept of the post-apocalypse rather than what comes after it, making a building system as an excuse to make showcase the world rebuilding after the bombs is peak Toddout. The world must be 99% ruins, any rebuilding must be sparse, just started, and player oriented. Explains why the Fallout show nuked Shady Sands and the NCR (no Todd, I don't care if I "haven't heard the last of the NCR" when all signs suggest that they're fucking dead) collapsed immediately afterwards. Hell, the show says Shady Sands is the "first" capital, so it's not even the only capital, hell it might not even be the capital anymore and they still collapsed. Todd couldn't handle the older games showcasing rebuilding (mostly NV) so he had them destroyed in the only way he can.
 
ngl if they ever make a Fallout 5 in the next 10 years and they at least allude to the NCR relocating to Northern California (like Eureka or maybe having absorbed Vault City at some point) that is probably the most minimal "apology" Todd Howard could do to honor that "oh well the NCR aren't TOTALLY dead" quote...

But they'd do it in a throwaway terminal log, mentioned only once.
 
What are you struggling with?
Oh just annoyances here and there.
Your character just sometimes stopping and forcing you to spam click the destination you want them to walk to.
Can't scroll the map with keyboard and walking with mouse clicks, have to use the mouse both to move camera and move player character.
More difficult than it should be to interact with doors that get hidden when the wall becomes transparent.
Takes too long to make companions wait as you have to dismiss them.
This ties into how starting dialogue is instant, but closing dialogue or changing to barter or companion menu takes a second or two.
Cities have loads of containers with nothing in them. So why even make them lootable?

Combat isn't too bad, I enjoy it, but I sometimes miss bring able to see at any time how far I can walk in any direction or seeing how far foes can walk

Sometimes I wish there were more to do in each location
 
Oh just annoyances here and there.
Your character just sometimes stopping and forcing you to spam click the destination you want them to walk to.
Can't scroll the map with keyboard and walking with mouse clicks, have to use the mouse both to move camera and move player character.
More difficult than it should be to interact with doors that get hidden when the wall becomes transparent.
Takes too long to make companions wait as you have to dismiss them.
This ties into how starting dialogue is instant, but closing dialogue or changing to barter or companion menu takes a second or two.
Et Tu probably won't fix most of these, most of them are just engine jank
Cities have loads of containers with nothing in them. So why even make them lootable?
Probably the same reason junk items exist in the later games, mostly just decoration, it would've been nice if they did the [EMPTY] thing that later games did.
Sometimes I wish there were more to do in each location
Blessing and a curse, yeah there's less to do but I would say FO1 is a more tightly packed experience because of it in a good way.
 
the big problem with new vegas is that house is the best option no matter what unless you hear him say "and i'll make the train run on time" and think "OH HE WAS A FASCIST ALL ALONG DUH" like its fucking starship troopers get the fuck out of here with that bullshit
Still don't think he's the best option considering he can just be all talk and new vegas never amounts to nothing more than a leach on new war economy via gambling.
Someone will say that Fallout 4 sucks cause it's too goofy while completely ignoring Fallout 2's numerous gay pop culture easter eggs or New Vegas wild wasteland perk.
The easter eggs devs regret and optional trait?
That's pretty much how I feel about it. The settlement building itself is a fun distraction but it is overused, and you get diminishing returns the more the game shoves it on you with near constant settlement attacks and radiant quests.

I made spectacle island my main settlement during my last playthrough
Yeah same, i fix up sanctuary and turn it into a somewhat town while using red rocket as early game storage then move into a mansion on spectacle plus shanty town.
 
Still don't think he's the best option considering he can just be all talk and new vegas never amounts to nothing more than a leach on new war economy via gambling.
if you just don't trust him, i can understand that, but new vegas doesn't really need to amount to anything more than a safe place for people to visit without worrying about raiders or junkies stabbing them in the streets. ncr/legion/house can provide that all to varying degrees of success, through different means.
 
To give my 2 cents on the best ending debate, I personally always go NCR for my New Vegas playthroughs. As I see it, Caesar's Legion will only last as long as Caesar himself, and when he eventually dies it'll probably split into various subfactions that'll war between each other and regress into gangs and tribes.
House wouldn't last against a organized army, hell the Boomers could level Vegas if they wanted to at the start of the game, not even counting their ability to once they get the B-29. He's probably best for Vegas alone in the long term, but the Mojave at large won't be any better off with him in control, it make actually be worse off.
Independent is impossible to call good or bad given the fact it fully relies on what the Player thinks they would do to Vegas post game.

The NCR, in my opinion, is the best chance for a stable wasteland even if the NCR itself may end up collapsed eventually.
 
The world must be 99% ruins, any rebuilding must be sparse, just started, and player oriented.
I actually do dig the idea of the player literally rebuilding civilization in Fallout 4 through the settlement system, it's just unfortunate that the settlement system fucking sucks. Like Fallout 4 had the potential to let the player be at the center of moving from the post apocalypse to the post post apocalypse, but it's so limited and none of the radiant NPCs feel like real people. Mods have improved on this by adding new spaces, letting you scrap the garbage and corpses, removing item caps, and making the NPCs actually do things, but the core mechanics are still too limited. No matter what I build, I never feel like any progress has been made. It never feels like there's a real society. It feels too much like playing in a dollhouse.

To give my 2 cents on the best ending debate, I personally always go NCR for my New Vegas playthroughs. As I see it, Caesar's Legion will only last as long as Caesar himself, and when he eventually dies it'll probably split into various subfactions that'll war between each other and regress into gangs and tribes.
House wouldn't last against a organized army, hell the Boomers could level Vegas if they wanted to at the start of the game, not even counting their ability to once they get the B-29. He's probably best for Vegas alone in the long term, but the Mojave at large won't be any better off with him in control, it make actually be worse off.
Independent is impossible to call good or bad given the fact it fully relies on what the Player thinks they would do to Vegas post game.

The NCR, in my opinion, is the best chance for a stable wasteland even if the NCR itself may end up collapsed eventually.
I'm fond of the idea that even if the NCR collapses, the ideals and values of the NCR will live on and someday serve to inspire an even better society like how America drew inspiration from Rome and Greece.
 
I don't get people who bring up that the devs regret it and don't see how that proves the fucking point.
Despite the sheer amount of dumb bs in Fallout 2 that the devs regret, if we treat everything devs regret as something to ignore, we'd have to ignore everything related to the Legion and like half of New Vegas because everybody who worked on it seems to look back on it with shame despite it being a masterpiece.

Anyway, apparently Steam has two hidden listings for Fallout games, so people are suspecting we're going to get remasters of Fallout 3 and New Vegas. If true, idk if I'll buy them, but I'm definitely excited to see if the things redesigned for Fallout 4 (robots, vault suits, Nuka Cola bottles, etc.) are supposed to overwrite the Fallout 3 versions (like how FNV made the Vault 13 suit the baggy style) or coexist (like how the Capital Wasteland Super Mutants look different from the West Coast Super Mutants)
 
Anyway, apparently Steam has two hidden listings for Fallout games
I saw this "debunked" on reddit that it's actually a unique regional version for both FNV and FO3, though I haven't seen screenshots to prove this.

I wouldn't expect massive style changes if they are real, however. The oblivion remake was mostly the same style wise I believe, though with a few redesigns.
 
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Minor notes I wanted to write down for later:

I think I figured out a part of why 4's combat lacks any "impact": The NPCs ALL have the same weapon sound effects, like a 10mm pistol uses the same sound effect as a pipe pistol, and an automatic pipe gun uses the same sound effect as the SMG or assault rifle. It's why it feels unfair sometimes, a plinking .38 pipe rifle that does 3 damage makes the same noise as Mr. badass's assault rifle that's been pre kitted out with the best mods.

I visited Quincy again and I think if 4 focused more on the fact that the commonwealth had recovered from the war and it all feel to back to crap because of the institute's meddling and lack of government the worldbuilding would have been better for it. Like a lot of 4 there's already pieces of this there like the entirety of Quincy which has probably the closest vibe to Diamond City out of all the locations or University point. Heck maybe even pull a Morrowind and say that something was preventing people from entering the commonwealth until like 20 years ago so there was a mad dash for settling it.

Of course, this could've been avoided if Fallout 3/4 were set 100 years before

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>Let's name a character after a fan who couldn't play our game
>name him after an NPC who gets merked by gulpers in the first 10 minutes of the DLC

genuinely what were they thinking
 
>Let's name a character after a fan who couldn't play our game
>name him after an NPC who gets merked by gulpers in the first 10 minutes of the DLC

genuinely what were they thinking
In all honesty that's actually kinda cool, if that happened to me I wouldn't even be mad when I was looking up at people playing the game.
 
In all honesty that's actually kinda cool, if that happened to me I wouldn't even be mad when I was looking up at people playing the game.
it was a nice gesture, and you CAN save him from the gulpers, you just have to be extremely quick. It just feels a little off I guess, I suppose given the nature of Fallout regardless of what character dons his game he'll be killable in pretty horrific ways.
 
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