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The more irrational the argument, the more that's needed to justify it.well, that certainly puts the "fuck everyone" into perspective.
Todd and whoever else is obsessed with the concept of the post-apocalypse rather than what comes after it, making a building system as an excuse to make showcase the world rebuilding after the bombs is peak Toddout. The world must be 99% ruins, any rebuilding must be sparse, just started, and player oriented. Explains why the Fallout show nuked Shady Sands and the NCR (no Todd, I don't care if I "haven't heard the last of the NCR" when all signs suggest that they're fucking dead) collapsed immediately afterwards. Hell, the show says Shady Sands is the "first" capital, so it's not even the only capital, hell it might not even be the capital anymore and they still collapsed. Todd couldn't handle the older games showcasing rebuilding (mostly NV) so he had them destroyed in the only way he can.What WAS bad is that Todd and his team used it as an excuse to not have to make any towns of their own. The sole city in Fallout 4 is Diamond City, and it's a pretty shit one. Morrowind, Oblivion, Skyrim, and even Fallout 3 all had way more places to visit than fallout 4.
Oh just annoyances here and there.What are you struggling with?
Et Tu probably won't fix most of these, most of them are just engine jankOh just annoyances here and there.
Your character just sometimes stopping and forcing you to spam click the destination you want them to walk to.
Can't scroll the map with keyboard and walking with mouse clicks, have to use the mouse both to move camera and move player character.
More difficult than it should be to interact with doors that get hidden when the wall becomes transparent.
Takes too long to make companions wait as you have to dismiss them.
This ties into how starting dialogue is instant, but closing dialogue or changing to barter or companion menu takes a second or two.
Probably the same reason junk items exist in the later games, mostly just decoration, it would've been nice if they did the [EMPTY] thing that later games did.Cities have loads of containers with nothing in them. So why even make them lootable?
Blessing and a curse, yeah there's less to do but I would say FO1 is a more tightly packed experience because of it in a good way.Sometimes I wish there were more to do in each location
Still don't think he's the best option considering he can just be all talk and new vegas never amounts to nothing more than a leach on new war economy via gambling.the big problem with new vegas is that house is the best option no matter what unless you hear him say "and i'll make the train run on time" and think "OH HE WAS A FASCIST ALL ALONG DUH" like its fucking starship troopers get the fuck out of here with that bullshit
The easter eggs devs regret and optional trait?Someone will say that Fallout 4 sucks cause it's too goofy while completely ignoring Fallout 2's numerous gay pop culture easter eggs or New Vegas wild wasteland perk.
Yeah same, i fix up sanctuary and turn it into a somewhat town while using red rocket as early game storage then move into a mansion on spectacle plus shanty town.That's pretty much how I feel about it. The settlement building itself is a fun distraction but it is overused, and you get diminishing returns the more the game shoves it on you with near constant settlement attacks and radiant quests.
I made spectacle island my main settlement during my last playthrough
Who do you think is the best option then?Still don't think he's the best option considering he can just be all talk and new vegas never amounts to nothing more than a leach on new war economy via gambling.
The cut ncr house alliance ending or the ncr with as much free states established as possible.Who do you think is the best option then?
Independent.Who do you think is the best option then?
if you just don't trust him, i can understand that, but new vegas doesn't really need to amount to anything more than a safe place for people to visit without worrying about raiders or junkies stabbing them in the streets. ncr/legion/house can provide that all to varying degrees of success, through different means.Still don't think he's the best option considering he can just be all talk and new vegas never amounts to nothing more than a leach on new war economy via gambling.
I actually do dig the idea of the player literally rebuilding civilization in Fallout 4 through the settlement system, it's just unfortunate that the settlement system fucking sucks. Like Fallout 4 had the potential to let the player be at the center of moving from the post apocalypse to the post post apocalypse, but it's so limited and none of the radiant NPCs feel like real people. Mods have improved on this by adding new spaces, letting you scrap the garbage and corpses, removing item caps, and making the NPCs actually do things, but the core mechanics are still too limited. No matter what I build, I never feel like any progress has been made. It never feels like there's a real society. It feels too much like playing in a dollhouse.The world must be 99% ruins, any rebuilding must be sparse, just started, and player oriented.
I'm fond of the idea that even if the NCR collapses, the ideals and values of the NCR will live on and someday serve to inspire an even better society like how America drew inspiration from Rome and Greece.To give my 2 cents on the best ending debate, I personally always go NCR for my New Vegas playthroughs. As I see it, Caesar's Legion will only last as long as Caesar himself, and when he eventually dies it'll probably split into various subfactions that'll war between each other and regress into gangs and tribes.
House wouldn't last against a organized army, hell the Boomers could level Vegas if they wanted to at the start of the game, not even counting their ability to once they get the B-29. He's probably best for Vegas alone in the long term, but the Mojave at large won't be any better off with him in control, it make actually be worse off.
Independent is impossible to call good or bad given the fact it fully relies on what the Player thinks they would do to Vegas post game.
The NCR, in my opinion, is the best chance for a stable wasteland even if the NCR itself may end up collapsed eventually.
I don't get people who bring up that the devs regret it and don't see how that proves the fucking point.The easter eggs devs regret and optional trait?
Despite the sheer amount of dumb bs in Fallout 2 that the devs regret, if we treat everything devs regret as something to ignore, we'd have to ignore everything related to the Legion and like half of New Vegas because everybody who worked on it seems to look back on it with shame despite it being a masterpiece.I don't get people who bring up that the devs regret it and don't see how that proves the fucking point.
I saw this "debunked" on reddit that it's actually a unique regional version for both FNV and FO3, though I haven't seen screenshots to prove this.Anyway, apparently Steam has two hidden listings for Fallout games
In all honesty that's actually kinda cool, if that happened to me I wouldn't even be mad when I was looking up at people playing the game.>Let's name a character after a fan who couldn't play our game
>name him after an NPC who gets merked by gulpers in the first 10 minutes of the DLC
genuinely what were they thinking
it was a nice gesture, and you CAN save him from the gulpers, you just have to be extremely quick. It just feels a little off I guess, I suppose given the nature of Fallout regardless of what character dons his game he'll be killable in pretty horrific ways.In all honesty that's actually kinda cool, if that happened to me I wouldn't even be mad when I was looking up at people playing the game.