My favorite NV moment
Trying to prevent the NCR President assassination.
At that dam tower waiting for that Legion assassin in the crowd
Use a energy weapon to kill the assassin
Had that perk that causes chain reaction explosions with energy weapons
Everyone in the that event area dies in an ashy mess.
I just started playing the original Fallout and I can see why the story is compelling and how the game is interesting. I never knew of it growing up or anything, just got a nice copy on GOG and it is turning out to be satisfying!
The Legion: Believes in Caesar and not his ideas and will fall apart after he dies
Ancap: I imagine all the problems it causes could easily be fixed by the Courier doing some extra quests after the ending
NCR: Has the same problems as the old world but is a better option than being crucified, raped,or eaten for most people.
House: House rubs me the wrong way. The fact he punishes people for disloyalty in some endings like Primm and the Kings for accepting NCR aid despite never trying to resolve their problems shows me his goal is to preserve his ego more than humanity.
I think what people miss is you're supposed to use your imagination, I find the old school graphics charming, but you're supposed to embellish them with your imagination.
That's kind of a lost art, when games required you to use your imagination to fill in the blanks the graphics couldn't show, sort of like reading a book and for anyone who's too used to modern games that can simply show you everything I can see why it might be hard to go back.
First game isn't even that hard to get into in my opinion. Sure, you'll have to get used to the UI, but I honestly feel it’s still relatively accessible.
Speaking of the old games I think I saw a Russian guy posting videos about a version of them he's remaking in the 3/New Vegas game engine. I'll try to dig it up.
Speaking of the old games I think I saw a Russian guy posting videos about a version of them he's remaking in the 3/New Vegas game engine. I'll try to dig it up.
Firstly, the game is presented in an isometric view. You control the character like you would in most late 90s RPGs like Baldur's Gate and Planescape: Torment (basically just click on the map and your character goes there).
The combat system is turn-based as well as grid-based. Characters are allotted action points to move around and perform actions such as attacking. Action points are based on your character's agility, so if you have more agility you have more action points.
Because the game is turn-based, this means your combat stats are extremely important in dictating how effective you are in battle. If you have a low Melee Weapon stat, you aren't going to be landing a lot of hits, and if you have a high Small Guns stat, you'll have a great chance of hitting your mark (though how far you can successfully hit is going to depend on your Perception stat). You'll have to take into consideration what build you want your character to be if you want to specialize with certain weapons.
This isn't really a problem in 1 where the game generously gives you some starting weapons based on your build, but it is an issue in 2 where you start out with a spear and your bare fists regardless of whether you're specializing in either of those, so you'll have to suffer through until the second town where you can get your first gun (either that or just avoid everything if you put enough points into Agility).
I've played and beaten all four main entries to the series and F4 was the only one that made me want to play it again. Just finished my first playthrough at just shy of 361 hours and didn't last 24 hours before making a new character.
It's hardly the best one story-wise but it's the one that doesn't make me exhausted after playing it for an hour. The modding community keeps breathing new life into it and it indulges my kleptomania. Also a few characters were surprisingly better-written than I'd anticipated, Hancock being chief among them.