Fallout series

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It kept everything it needed. You walk down the street and some bandits jump you, so even a mailman has to go around heavily armed. Monsters still roam the streets, there is still loot left to scavenge from untouched sources, there are still deadly monsters and warring factions. While the factions are here to civilize the place and it won’t last passed the end game, for now it is totally post apocalyptic. In California you would walk down patrolled streets where no monsters attack to a city you already know the location of to do literally nothing because they are passed the “shoot political opponents to death” stage for the few factions that exist and all essentially work together under a strong leader.

That won’t change if the legion invaded. They never showed the past protagonist before not only because it’s dumb and fanfictiony but also because everyone had a completely different play through so leaving the passed protagonist vague is the only way to not make that look stupid. If you did say “yeah this guy is totally the protagonist of the last game” nobody would care since they would by necessity look and act completely different from how “your” chosen one acted removing any attachment you would have had.

Like I said earlier, your suggestion completely violates the tone and setting. It’s not anything like how a fallout game “should” be in any way. There isn’t any opportunity for exploration when your defending known territory, you would be set on a linear path instead of being able to make meaningful decisions, there isn’t anything post-apoc about the setting since your fighting in a civilized land, and you wouldn’t even be able to clearly choose your own companions since your automatically a subordinate now. No part of this closely resembles a good idea.

Fine but answer me this, didnt they have to confirm a few things about the Vault Dweller for Fallout 2? Hell, doesnt Fallout 2 confirm a lot of your actions in Fallout 1, thus negating your choices in 1? The Vault Dweller will always be a canonical good karma male that helped every community to the best case scenario. Isnt that going against what you said? And yet Fallout 2 is considered the best for it.
 
Fine but answer me this, didnt they have to confirm a few things about the Vault Dweller for Fallout 2? Hell, doesnt Fallout 2 confirm a lot of your actions in Fallout 1, thus negating your choices in 1? The Vault Dweller will always be a canonical good karma male that helped every community to the best case scenario. Isnt that going against what you said? And yet Fallout 2 is considered the best for it.

Fallout 2 makes some endings canon by necessity. It doesn’t have the VD show up and be a Black Man who solves every problem by punching it to death when your VD was an Asian woman who talked her way out of every problem. It’s generally left vague enough that they could have had any skill set and personality that still let them get the canon ending. In addition they never showed up- you don’t have to care that the VD did things for Fallout 2’s story to work. It is just a neat backstory to tie the games together. Your idea heavily feature the CO and expects the player to like them and think they’re cool enough to spend the whole game with leaning on only the fact that they where the PC in a previous game.
 
Fallout 2 makes some endings canon by necessity. It doesn’t have the VD show up and be a Black Man who solves every problem by punching it to death when your VD was an Asian woman who talked her way out of every problem. It’s generally left vague enough that they could have had any skill set and personality that still let them get the canon ending. In addition they never showed up- you don’t have to care that the VD did things for Fallout 2’s story to work. It is just a neat backstory to tie the games together. Your idea heavily feature the CO and expects the player to like them and think they’re cool enough to spend the whole game with leaning on only the fact that they where the PC in a previous game.

Yeah but you seem to be taking my "idea" a bit too seriously, it was me just throwing stuff at the wall, trying to "make up" some conflict for a new california set Fallout. Im clearly not putting much thought into it. It was just a silly thing for fun.
 
Yes, you are the only one who wonders that. California is a functional nation that doesn’t need murderhobos anymore, and Bethesda is physically located on the East coast so they write what they know. The endings already tied everything up, the Enclave and Master where already dealt with. Fallout 1 and 2 take place on the opposite ends of California so you’d have something *new* to explore since exploration was always an important part of the story. So the story has:
1. Developed past post-apocalypse so there is nothing for adventurers to do
2. Run out of places to explore, so there is nothing for adventurers to do.
3. Run out of enemies, so there is nothing for adventurers to do.

If they did do something in California it would have to be completely different in setting and tone, defeating the point of a sequel. Thus further fallouts had to be in different locations where everything was still wild and murdery. Bethesda chose the East Coast because they live there and it hadn’t been developed in lore yet. The other guys chose Nevada because it hadn’t been developed and they live near there. There is nothing good left to do in California.
You're ignoring the fact that California has only ever been seen in 2D games, seeing locations like Los Angeles in 3D would be reason enough to revisit the locations.

As far as the story goes, maybe it could be set between Fallout 1 and 2? That way things wouldn't be developed enough so it could still mostly be a lawless wasteland.
 
You're ignoring the fact that California has only ever been seen in 2D games, seeing locations like Los Angeles in 3D would be reason enough to revisit the locations.

As far as the story goes, maybe it could be set between Fallout 1 and 2? That way things wouldn't be developed enough so it could still mostly be a lawless wasteland.

It still isn't "exploration" if you're going back to places that both you and the character know. Its not seeing things for the first time that is the fun of exploration, its finding new things. Once the land is civilized there is no reason for you to not just follow the map to wherever you need to go, and no reason not to have a map.

Setting it before Fallout 2 would fix issue 1, but it still leaves 2 and 3. You would still have to tread over the same area as Fallout 1 or Fallout 2, they've already used up basically all of California. Since we're talking a sequel to Fallout 2 all the events would have to lead to Fallout 2 happening - so you can't have a third major faction come in and screw things up without the plot getting derailed. You'd still have random encounters to fight but there isn't much room for another Evil Army for you to take down.

There still wouldn't be any actual benefit from doing so. You're adding constraints without bringing anything good to the table. Making the next game happen in a different location is much better for the player and developer than trying to force another game in California for no real reason.
 
It still isn't "exploration" if you're going back to places that both you and the character know. Its not seeing things for the first time that is the fun of exploration, its finding new things. Once the land is civilized there is no reason for you to not just follow the map to wherever you need to go, and no reason not to have a map.

Setting it before Fallout 2 would fix issue 1, but it still leaves 2 and 3. You would still have to tread over the same area as Fallout 1 or Fallout 2, they've already used up basically all of California. Since we're talking a sequel to Fallout 2 all the events would have to lead to Fallout 2 happening - so you can't have a third major faction come in and screw things up without the plot getting derailed. You'd still have random encounters to fight but there isn't much room for another Evil Army for you to take down.

There still wouldn't be any actual benefit from doing so. You're adding constraints without bringing anything good to the table. Making the next game happen in a different location is much better for the player and developer than trying to force another game in California for no real reason.
Considering that Fallout 1 and 2 have a total of about 35 locations between them, at least 2 being revisited, there's a ton of opportunity to make a shitload of new places to explore. Hell, one of my big gripes about the first Fallout was that it had a total of 12 set locations and outside of a few unique random encounters there was absolutely nothing in the wasteland to explore or discover. Fallout 2 had 22 set locations.
New Vegas? 190 marked and 247 unmarked between the base game and the DLC. Just without the DLC the number of marked locations is around 150.
 
It still isn't "exploration" if you're going back to places that both you and the character know. Its not seeing things for the first time that is the fun of exploration, its finding new things. Once the land is civilized there is no reason for you to not just follow the map to wherever you need to go, and no reason not to have a map.

Setting it before Fallout 2 would fix issue 1, but it still leaves 2 and 3. You would still have to tread over the same area as Fallout 1 or Fallout 2, they've already used up basically all of California. Since we're talking a sequel to Fallout 2 all the events would have to lead to Fallout 2 happening - so you can't have a third major faction come in and screw things up without the plot getting derailed. You'd still have random encounters to fight but there isn't much room for another Evil Army for you to take down.

There still wouldn't be any actual benefit from doing so. You're adding constraints without bringing anything good to the table. Making the next game happen in a different location is much better for the player and developer than trying to force another game in California for no real reason.
The gap in technology between the 2D games and now is massive, there would be tons and tons of opportunity to show you new locations beyond the small chunks you saw in the original games, it's nothing less than kind of crazy that you think concepts as broad as "Los Angeles" and "San Francisco" were explored to their maximum potential in the original 2 games and there wouldn't be tons more to see in 3D games.

Do you even see anything close to that ruined skyline of Los Angeles from the intro in the actual game itself? Nope and now you could make that an actual explorable game environment, as much as I love the original 2 games for what they are I think we forget and take for granted how massive the leaps in technology have been since the late 90s.

But I would only want to see those environments explored in 3D if you had some of the original writing talent behind the original games in order to maintain the same tone and style.
 
They could have a gigantic Assassin's Creed Odyssey-type map and have one half of it be part of the NCR and the other half be an untamed wasteland that you're meant to bring civilization to. Personally I've always preferred the questing to the exploring, so I as long as the locations are interesting I don't really care about how 'undiscovered' they are in the game world, but I know that's not really what the current audience of Fallout wants. Additionally, every writing team is either shit or pozzed these days, so I can't see anyone pulling it off well.
 
What would a Fallout game in the Southern United States be like? Personally, I can see it resembling the Mojave in some places, and maybe the Commonwealth in some. Actually, has that area ever been mentioned in a game?
 
What would a Fallout game in the Southern United States be like? Personally, I can see it resembling the Mojave in some places, and maybe the Commonwealth in some. Actually, has that area ever been mentioned in a game?
I've been on and off writing my own personal campaign set in the South, but I always get off track from it, usually just re-writing DC to make sense. If it weren't so local, I'd be keen to share what I've got.
There's not a lot of stuff mentioned for the locations, but it seems like they're hinting at more Appalachia (mainly Ohio and Tennessee) related stuff coming from 76. The second Fallout Tactics would've taken place in Florida, allegedly. Sort of a remake of Fountain of Dreams, but with a GECK. Honestly, thank God that Interplay lost control of Wasteland for awhile. I had to double check Fountain of Dreams and discovered their other canned sequel "Meantime", which involved recruiting historical figures to fix a break in time. It took place in Wastelands setting.
 
What would a Fallout game in the Southern United States be like? Personally, I can see it resembling the Mojave in some places, and maybe the Commonwealth in some. Actually, has that area ever been mentioned in a game?
They had a game set in Texas called Fallout: Brotherhood of Steel long ago before Interplay shat itself to death and sold their last decent property to Bethesda. By all accounts it was playable and could even be fun, but it was linear instead of open world, and was for consoles only.
 
They had a game set in Texas called Fallout: Brotherhood of Steel long ago before Interplay shat itself to death and sold their last decent property to Bethesda. By all accounts it was playable and could even be fun, but it was linear instead of open world, and was for consoles only.
Isn't that one infamous for being a crappy beat-em-up? Between the linearity, the lore breaking and the replacement of nuka-cola with Bawls it basically killed the brand.
 
Isn't that one infamous for being a crappy beat-em-up? Between the linearity, the lore breaking and the replacement of nuka-cola with Bawls it basically killed the brand.
Yep, that's the one. It was barely even an RPG. Most RPGs let you revisit areas you've been to, but BoS just decided that was stupid and made the game linear as hell. Frankly I think if they'd just worked on Van Buren instead of wasting resources on this underselling shitfest Interplay may have survived.
 
Fine but answer me this, didnt they have to confirm a few things about the Vault Dweller for Fallout 2? Hell, doesnt Fallout 2 confirm a lot of your actions in Fallout 1, thus negating your choices in 1? The Vault Dweller will always be a canonical good karma male that helped every community to the best case scenario. Isnt that going against what you said? And yet Fallout 2 is considered the best for it.
I can't speak for Fallout 2 but I think for me the reason a Bethesda Westcoast sequel wouldn't work is the scale of the choices made in NV compared to 1/3. In 1/3 you don't get that much choice in how the main plot plays out. VD and LW have really specific objectives they are trying to complete in their games and the way they go about them leave little open to player choice. VD will get the water chip and blow up the mutants because anything else is failure. LW will find Liam Neeson and blow up the Enclave because option 2 only really exists for the lulz. All the other choices they make are smaller scale on isolated places that can be left open as the subject of wasteland myth. The only reason to confirm the choices would be if they wanted to use the locations again.

In New Vegas the Courier has 2 objectives when they leave Doc Mitchel's house. Get the chip and fight at the dam. All the ways to get to Benny and fight at the dam are valid and justifiable. The people and places being effected by those choices are very large groups and nations with consequences set up for decades that you can't really leave open ended. So Bethesda will have to establish what really happened in NV or retcon some events. Since it wasn't their story to tell in the first place it will feel kind of hollow having them make those choices.

They can't really escape the fallout of the battle of Hoover Dam if they want to use the west coast since by rules Bethesda has established people and groups from the Westcoast can end up all the way on the east coast which makes anywhere on the west coast being out of touch harder to believe.

I think the best options are Bethesda using a new region entirely if the want the timeline to advance or if they are set on using the Westcoast have it take place around the Fallout 1 era on a different side of the general Boneyard area.
 
I can't speak for Fallout 2 but I think for me the reason a Bethesda Westcoast sequel wouldn't work is the scale of the choices made in NV compared to 1/3. In 1/3 you don't get that much choice in how the main plot plays out. VD and LW have really specific objectives they are trying to complete in their games and the way they go about them leave little open to player choice. VD will get the water chip and blow up the mutants because anything else is failure. LW will find Liam Neeson and blow up the Enclave because option 2 only really exists for the lulz. All the other choices they make are smaller scale on isolated places that can be left open as the subject of wasteland myth. The only reason to confirm the choices would be if they wanted to use the locations again.

In New Vegas the Courier has 2 objectives when they leave Doc Mitchel's house. Get the chip and fight at the dam. All the ways to get to Benny and fight at the dam are valid and justifiable. The people and places being effected by those choices are very large groups and nations with consequences set up for decades that you can't really leave open ended. So Bethesda will have to establish what really happened in NV or retcon some events. Since it wasn't their story to tell in the first place it will feel kind of hollow having them make those choices.

They can't really escape the fallout of the battle of Hoover Dam if they want to use the west coast since by rules Bethesda has established people and groups from the Westcoast can end up all the way on the east coast which makes anywhere on the west coast being out of touch harder to believe.

I think the best options are Bethesda using a new region entirely if the want the timeline to advance or if they are set on using the Westcoast have it take place around the Fallout 1 era on a different side of the general Boneyard area.
There is one way I can imagine a return to the west coast. NCR civil war. I mean, it's a possibility innit?

I've mentioned it before but if I made a Fallout game I would set it in Hawaii. Sure there could be some familiar elements added in ways that make sense.
Imagine if some people in the NCR found out about Hawaii and the naval power the US once had there and decided to send an expedition. This expedition consists mostly of NCR scouts, scientists, and a small detatchment of Brotherhood of Steel. But the ship is attacked by a huge radioactive Kaiju just off the coast. Most of the expedition is lost, but a few dozen have survived.
So now we can have a nice little colony of NCR survivors to start out, so we have a place to buy some shit and get stuff repaired. Maybe one of the brotherhood paladins survived, but the poor bastard lost his mind and is now trying to recreate the Brotherhood using local tribals who don't really get it and instead see him as some sort of metal god and worship him while wearing mockups of his power armor made from coconuts, crab shells, and bits of scrap.
No super mutants, but plenty of Deathclaws (and different subspecies of Deathclaw) due to the invasive populations of Jackson Chameleons in Hawaii (which are what the US engineered the Deathclaws from). Just imagine a variety of Deathclaw that is a quadrupedal stealth hunter that has retained it's camouflage abilities. Packs of pissed off mutated mongooses that roam the island. Floaters could make a return given that Hawaii also has many species of flatworms in it's waters. And the sheer variety of mirelurks would be astounding. Huge mutated Pueo with wingspans like small aircraft. Hell, you can even still have Radscorpions due to there being lerrer brown scorpions in Hawaii. Same for radroaches. And while ya don't have cazadores you could certainly scale up and nightmare fuelify a Hawaiian species like the Cuckoo wasp, the Great Black Wasp, Horntail wasp, or even the Brachonidae wasps. Or what about the emerald sweat bee? A colony of gigantic mutated bees that home right in on the smell of human sweat could certainly be a massive pain in the ass to deal with. Loads of great creatures to mutate! Beetles, spiders, mantises, camouflaged moths, flies, loads of insects to base enemies on.

Another essential system: Vehicles! Boats to get between islands, specifically, though I'm not adverse to a car or motorcycle. And what happens if you try to sail away from the islands? You fucking die, that's what! Specifically some huge sea creature takes out your boat. But if you sail west towards Japan the thing that monches you is quite obviously Godzilla.

Hell, I even know exactly what fucking song I'd use for the intro cinematic.
 
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They had a game set in Texas called Fallout: Brotherhood of Steel long ago before Interplay shat itself to death and sold their last decent property to Bethesda. By all accounts it was playable and could even be fun, but it was linear instead of open world, and was for consoles only.
Brotherhood of Steel is unplayable, I turned that shit off after less than 10 minutes.

The idea behind it wasn't terrible, but the execution was.

There is one way I can imagine a return to the west coast. NCR civil war. I mean, it's a possibility innit?

I've mentioned it before but if I made a Fallout game I would set it in Hawaii. Sure there could be some familiar elements added in ways that make sense.
Imagine if some people in the NCR found out about Hawaii and the naval power the US once had there and decided to send an expedition. This expedition consists mostly of NCR scouts, scientists, and a small detatchment of Brotherhood of Steel. But the ship is attacked by a huge radioactive Kaiju just off the coast. Most of the expedition is lost, but a few dozen have survived.
So now we can have a nice little colony of NCR survivors to start out, so we have a place to buy some shit and get stuff repaired. Maybe one of the brotherhood paladins survived, but the poor bastard lost his mind and is now trying to recreate the Brotherhood using local tribals who don't really get it and instead see him as some sort of metal god and worship him while wearing mockups of his power armor made from coconuts, crab shells, and bits of scrap.
No super mutants, but plenty of Deathclaws (and different subspecies of Deathclaw) due to the invasive populations of Jackson Chameleons in Hawaii (which are what the US engineered the Deathclaws from). Just imagine a variety of Deathclaw that is a quadrupedal stealth hunter that has retained it's camouflage abilities. Packs of pissed off mutated mongooses that roam the island. Floaters could make a return given that Hawaii also has many species of flatworms in it's waters. And the sheer variety of mirelurks would be astounding. Huge mutated Pueo with wingspans like small aircraft. Hell, you can even still have Radscorpions due to there being lerrer brown scorpions in Hawaii. Same for radroaches. And while ya don't have cazadores you could certainly scale up and nightmare fuelify a Hawaiian species like the Cuckoo wasp, the Great Black Wasp, Horntail wasp, or even the Brachonidae wasps. Or what about the emerald sweat bee? A colony of gigantic mutated bees that home right in on the smell of human sweat could certainly be a massive pain in the ass to deal with. Loads of great creatures to mutate! Beetles, spiders, mantises, camouflaged moths, flies, loads of insects to base enemies on.

Another essential system: Vehicles! Boats to get between islands, specifically, though I'm not adverse to a car or motorcycle. And what happens if you try to sail away from the islands? You fucking die, that's what! Specifically some huge sea creature takes out your boat. But if you sail west towards Japan the thing that monches you is quite obviously Godzilla.

Hell, I even know exactly what fucking song I'd use for the intro cinematic.
https://youtube.com/watch?v=NVekotKLyKk
Sounds somewhat similar to my Florida idea, but I may like yours better.
 
I've mentioned it before but if I made a Fallout game I would set it in Hawaii. Sure there could be some familiar elements added in ways that make sense.
I don't know if I mentioned it here before but I'd like to see an alternative history Cuba as a Fallout setting.
A Cuba where the communist revolution never happened and stayed the extremely popular American tourist spot full of gambling and prostitution that it was in the 50s. The human civilisation could come from private vaults of rich socialites which is desperately trying to re-establish the paradise their ancestors loved while facing a lot of internal strife and a deadly environment filled with creatures like mutated solenodons.
 
I already mentioned heading to Arizona for a sequel to NV. NCR has won, but it was costly and the losses forced them to consolidate instead of advancing further, and the player is an NCR spy sent across to see what's been going on in Legion territory in the years after the victory. The BoS would have been forced to submit to the NCR by sheer weight of numbers, acting as special forces, and the secure borders, power and water from the Dam, and Brotherhood/Shi technical assistance has allowed the NCR to start reproducing pre-war and Enclave technology in limited numbers, especially since the Boneyard is finally rebuilt as New Los Angeles. I'd also advance it from the 1950/1960s vibe into the latter half of that decade, with the more "subversive" music from that music getting played over that era, and basically have it be Vietnam-themed, especially since as the NCR has become an actual successor nation to the USA, stuff like freedom of speech and the free press have created a significant anti-war movement based around the ideals of the Followers.
 
I already mentioned heading to Arizona for a sequel to NV. NCR has won, but it was costly and the losses forced them to consolidate instead of advancing further, and the player is an NCR spy sent across to see what's been going on in Legion territory in the years after the victory. The BoS would have been forced to submit to the NCR by sheer weight of numbers, acting as special forces, and the secure borders, power and water from the Dam, and Brotherhood/Shi technical assistance has allowed the NCR to start reproducing pre-war and Enclave technology in limited numbers, especially since the Boneyard is finally rebuilt as New Los Angeles. I'd also advance it from the 1950/1960s vibe into the latter half of that decade, with the more "subversive" music from that music getting played over that era, and basically have it be Vietnam-themed, especially since as the NCR has become an actual successor nation to the USA, stuff like freedom of speech and the free press have created a significant anti-war movement based around the ideals of the Followers.
Keep in mind that it may not have been the entire Brotherhood that fought the NCR. The Mojave chapter is but one chapter, and may have been considered rouge by the Brotherhood at some point given that Elijah was kind of batshit insane and did insane shit and that it's quite likely there's been no contact between the main Brotherhood and the Mojave Chapter since the incident at Helios. If I remember correctly there's supposed to be a state in the NCR called Maxson which was named for the BoS founder, and that the territory of Lost Hills was, despite it's proximity to Shady Sands, independent BoS territory. Hell, in the second game the Brotherhood was implied to be on pretty good terms with the NCR.

So yeah, wouldn't put it past the main Brotherhood council to declare the Mojave chapter rouge and tell the NCR it's fine to fight against them. Why the fuck would you risk war with the NCR over one batshit old man's vision which we find out is even fucking worse than Caesar's?

Edit: Something I completely forgot that adds some credibility to this theory: Christine Royce, after Elijah used his influence to fuck over her relationship with Veronica, ends up joining the Circle of Steel which is an organization within the Brotherhood that is basically their secret police. She was sent to actually execute Elijah for his betrayal of the Brotherhood and probably for jeopardizing their relationship with the NCR. And also because he's a dangerous and deranged old shit, as we see throughout both Old World Blues and Dead Money.
It could be seen that the "alliance" between the NCR and the Mojave chapter is less an actual alliance and more the Mojave chapter being brought back into compliance with the alliance already established between the main Brotherhood and the NCR.
 
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