Fallout series

Speaking of Dead Money, I've always loved how passing skill checks when talking with Dean ultimately leads to a negative* outcome with him. Most games treat skill checks as 'win' buttons for whatever situation you're in.

(*Well, I guess 'negative' is relative here. The guy's a sociopath, even before becoming a ghoul, so I've never really minded killing him.)
 
Speaking of Dead Money, I've always loved how passing skill checks when talking with Dean ultimately leads to a negative* outcome with him. Most games treat skill checks as 'win' buttons for whatever situation you're in.

(*Well, I guess 'negative' is relative here. The guy's a sociopath, even before becoming a ghoul, so I've never really minded killing him.)
I liked the fact that after learning about how the construction company were cutting corners on the villa to con Sinclaire, in the end it didn't matter anyway as the only thing Sinclaire even cared about was the casino because he was actually building it as a shelter to protect the woman he loved. It's just too bad he wasn't with her when the bombs dropped, they could have spent the end together.

The one gripe I still have with Dead Money is that there was no option to talk Christine into leaving the Sierra Madre and reuiniting her with Veronica. That was the one sin I cannot forgive.
You can't even MENTION Veronica even when it's insanely obvious who her girlfriend was.
 
Kinda old news at this point but...

Ok so the dj of raider radio in nuka world is fucking Andrew wk, and he only sings like three songs songs and "stories" that get repetitive and dull after like an hour or so. Look I get it was kinda last minute and I doubt Bethesda was willing to pay him to write more than a few tunes for the game but at least re record a few already existing songs.

The biggest flaw with nuka world is you have all this potential from the characters to the setting and yet it's practically wasted once the main storyline is completed.
 
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Speaking of Dead Money, I've always loved how passing skill checks when talking with Dean ultimately leads to a negative* outcome with him. Most games treat skill checks as 'win' buttons for whatever situation you're in.

(*Well, I guess 'negative' is relative here. The guy's a sociopath, even before becoming a ghoul, so I've never really minded killing him.)
That's because he thinks you're manipulating him if you use a skill check on him. Hence why I never did. I'm surprised I didn't see him in New Vegas, though, since he did say in his ending that he wanted to go there. I wanted to see him perform at the Tops.
 
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That's because he thinks you're manipulating him if you use a skill check on him. Hence why I never did. I'm surprised I didn't see him in New Vegas, though, since he did say in his ending that he wanted to go there. I wanted to see him perform at the Tops.

He's incredibly arrogant and any show of competence will get a negative response from him. Even some none skill based dialogue options where you don't act like a moron on correct him gets a negative response.

It's pretty brilliant actually. probably the only time I've ever seen a game reward you for being a buffoon with INT as a dump stat.
 
I already mentioned heading to Arizona for a sequel to NV. NCR has won, but it was costly and the losses forced them to consolidate instead of advancing further, and the player is an NCR spy sent across to see what's been going on in Legion territory in the years after the victory. The BoS would have been forced to submit to the NCR by sheer weight of numbers, acting as special forces, and the secure borders, power and water from the Dam, and Brotherhood/Shi technical assistance has allowed the NCR to start reproducing pre-war and Enclave technology in limited numbers, especially since the Boneyard is finally rebuilt as New Los Angeles. I'd also advance it from the 1950/1960s vibe into the latter half of that decade, with the more "subversive" music from that music getting played over that era, and basically have it be Vietnam-themed, especially since as the NCR has become an actual successor nation to the USA, stuff like freedom of speech and the free press have created a significant anti-war movement based around the ideals of the Followers.
That reminds me of my own plans for Fallout 5. My sequel to NV nixes Fallout 4 entirely, or at the very least, drastically changes it. In my version of FO5, two versions of the Enclave prop up, one led by the Lone Wanderer, the other, by the Courier. Both have their visions of what America used to be and what direction it should take, and it reflects on their specific factions.

WARNING: SOME REALLY LONG SHIT. GET A DRINK IF YOU WANT TO SIT AND READ THROUGH IT ALL

The Lone Wanderer's Enclave includes the East Coast Enclave, the Lyons' Brotherhood, the Brotherhood Outcasts, and even the local towns and some of the mutants around there. The LW made befriended some alien bounty hunter who helped her find her father, and over the course of her journey, she helped build alliances and end conflicts through compromise. The LW and her bounty hunter pal manage to get a ceasefire between the two warring factions of the East Coast Brotherhood (the Lyons Brotherhood and the Brotherhood Outcasts) by convincing Henry Casdin that Owyn Lyon's approach of getting wastelanders to help you can help out the Brotherhood of Steel's goals in the long run, since it would encourage the locals and natives to turn over pieces of tech they find to the Brotherhood in exchange for their protection. This leads to peace between the Lyons faction and the Outcasts, with the Lyons faction offering protection to local towns in exchange for the locals selling pieces of technology to Henry Casdin's Outcasts in Fort Independence.

The alien bounty hunter who went with the LW got captured alongside the LW by the Enclave, and they were both taken to Raven Rock, but the alien bounty hunter and her silver tongue manages to convince the Enclave President John Henry Eden that curing mutation instead of killing all mutants is more beneficial, since it leaves the president with more people to work with. The alien bounty hunter then combines the cure for mutation that the LW got from Ashur's faction from the Pitt with an alien symbiote that she then combined with the Forced Evolutionary Virus sample in Raven Rock, creating a new Regenerative Evolutionary Virus that can cure mutations. (ie. restore Ghouls and Super Mutants to humans while mutated creatures get less radiated.)

Eventually, Eden's loyalists among the Enclave join forces with the Lyons' Brotherhood and the Outcasts (the latter of whom Eden bribes with Enclave tech) and they assault the Purifier which was held by Colonel Autumn's Enclave forces. After a brief battle, the LW gets Autumn to stand down so they can administer the REV onto Project Purity and create water that can cure mutations and help people rebuild the wasteland. Some Enclave forces loyal to the memory of the late President Dick Richardson, led by his son Robert Richardson, lead the Enclave forces in Adams Air Force Base against this new alliance, but they are defeated in short order, and the new "Brotherhood Enclave" takes over the Capital Wasteland after crushing a mutant army in the US Capitol led by one of the Master's mutant generals. They eventually invaded the Commonwealth, but only to ascertain the threat synths posed to the populace, they weren't out for blood against all advanced machine life considering their president is a machine. Once the Institute was defanged, it was allowed to continue existing, although under tight observation by both Brotherhood Paladins and Enclave scientists. They allowed the synths to keep existing, while assisting the Railroad and the Minutemen in police duties in the Commonwealth.

The Lone Wanderer's version of the Enclave, of America, relies mostly on compromise. She and her alien bounty hunter friend got different factions to kiss and make up, factions that once pointed laser rifles at each other are now working together. The LW sees the spirit of America as one resting on compromise, that a democracy can't be an absolute government, it relies on checks, balances, and compromise between different groups seeking different goals. The Lyons Brotherhood wanted to protect the locals, the Outcasts wanted to collect technology, Eden's Enclave wanted to get rid of the mutation that pollutes the land, and the LW managed to accomplish all three goals to forge these factions together into one stable power block.

The Courier, however, had a very different approach. After the original Courier Six was killed on his way by cazadores in the Mojave, his quest to deliver the platinum chip fell into the hands of a powerful psychic warrior whose powers were suffering from some withdrawal due to some accident she recently suffered. Her powers were weakened by that accident, but were slowly recovering. After learning that there's a major reward for bringing the Platinum Chip to a certain Robert Edwin House in New Vegas, this new Courier used her powers to speed towards Vegas, but managed to trip on some plasma mines that Benny and his pals set up. They captured her and shot her as per the New Vegas opening, but her stronger physiology allowed her to survive the encounter.

This new Courier walked a path of blood; she joined the Happy Trails Caravan to Zion National Park only to slaughter the White Legs without mercy alongside Joshua Graham. She entered the Divide, only to emerge after carving the rival Legion Courier Ulysses like a cake and slaughtering hundreds of mutated creatures, from Tunnelers to Deathclaws and Marked Men. She entered the Big MT only to emerge victorious after destroying the X-42 and forcing the minds of the Think Tank to submit to her authority. Even after they lobotomized her, she had her spirit leave her mind to possess her brainless body so she can use it in battle and force the Think Tank's occupants to put her brain back in her body. She entered the Sierra Madre Casino, only to come out with the wealth of the casino and after crushing Father Elijah's mind and soul as payback for using her as his slave to open up the Casino.

This Courier used the technologies of the Sierra Madre and the Big MT to basically create a power base for an army, and after she managed to win over the Boomer tribe by running past their bombardment and giving them a bomber plane, she now had the beginnings of her own power base. After befriending Arcade Gannon on Freeside (and after reading his mind like a book and learning of Enclave remnants still lurking about in the Mojave) she made her way to New Vegas, seduced Benny, killed him for the Platinum Chip, and handed the chip to Robert Edwin House as her entrance gift to the Prince of New Vegas. The following night, she snuck into the Lucky 38's private chambers and discovered House's withering body, and she used her psychic energies to rejuvenate House after having previously used her powers to drain life from some poor Fiends who crossed her way. A rejuvenated Mr. House was now in her debt, and House publicly made himself known to the people of New Vegas after he demonstrated to the Courier the upgraded Securitrons courtesy of the Courier giving him the Platinum Chip.

As it happens, the Courier's fellow psychic and bridegroom-to-be wound up working for Caesar's Legion. The two of them were separated in that "accident" that made her powers fuzzy for a while, and now, he wanted to meet with her in Caesar's Fort, telling her to bring the Platinum Chip with her. There he tried to get her to join Caesar's Legion, as Vulpes Inculta and the Frumentarii have used females as agents before, but despite the law and order they brought to the Mojave, the Courier just couldn't stomach the crappy way the Legion treated women-but she kept that to herself, nodding and smiling at Caesar and promising to serve him. So when she entered into the bunker beneath Caesar's Fort, instead of following Caesar's orders, she decided to do as House told her and passed the upgrade to the dormant Securitron army beneath the fort, then had the Securitrons go to the Lucky 38 by way of a back sewer tunnel after she used the last of the bunker's power to give the Securitrons a temporary jolt so they can make it to the Lucky 38.

When the Courier emerged, she convinced Caesar that she destroyed the "evil beneath the fort," and Caesar sent her back to Vegas to kill House, but her boyfriend checked the bunker and found out the opposite, so Caesar sent him to confront her with a group of Legionaries. His psychic powers were stronger than hers due to not having had any accidents, and he defeated her in battle. He had her crucified near the ruins of Nipton, stripped naked and powerless for the world to see. But Joshua Graham, who owed the Courier a favor after she massacred the White Legs for him, was shadowing the Courier in her trip to Caesar's camp. He and Arcade Gannon managed to rescue her once her former bridegroom and his Legionaries left her for dead, and brought her weakened body to New Vegas, where the Followers of the Apocalypse and House's servants tended to her wounds.

After the Courier recovered, Arcade talked to her about how they're going to need help to defeat Caesar, and pointed her to the Enclave Remnants who were once his father's teammates. Gathering them all to a secret Enclave bunker near Jacobstown, she then told them of her true plans for the emerging war between the Legion and the New California Republic-she wants to win the war for the NCR's side, only so she can propel herself into power through election and turn the NCR into a haven for Enclave remnants. She will then use their technological expertise, and combine that with the tech and wealth of House's New Vegas, the Sierra Madre, and the Big MT to revive the Enclave and the United States of America as the world's foremost superpower. Robert House was even at the meeting, to the surprise of the Enclave remnants, and he voiced his full support for the Courier's plan, saying that her vision would be the first phase for humanity's recovery, as a rebuilt United States could revive the tech sectors and fund the space colonization plans he had in mind.

Using the tech of the Sierra Madre to replicate pieces of technology to make more Enclave Power Armor suits, and using the technology of the Big MT as well as the supplies of the Van Graff clan in Freeside to equip soldiers with energy weapons, House and his pet Courier began building up their power base in New Vegas. The Enclave remnants spread the word and got other remnants of the Enclave to gather in New Vegas, and when the NCR protested, House's upgraded Securitrons reminded the NCR that they are allowed in the city as House's guests and allies, they're not allowed to question his moves. Besides, the influx of Enclave remnants served to strengthen the NCR's position in the Mojave, fortifying it with power-armored shocktroops against Legion attack, and as the Enclave troops and their new recruits from the Kings and the Boomers started mopping up lesser gangs like the Powder Gangers and the Fiends, the NCR's complaints withered away as the efforts of the newly-Christened "Vegas Enclave" strengthened their position in the Mojave.

The only remaining obstacle to their power was the Mojave Brotherhood of Steel. The Brotherhood has been shooting down Securitron scouts near Hidden Valley, and both House and the NCR wanted them taken care of. The Courier scouted out the area, only to be captured again and stripped of her clothes and weapons by Brotherhood paladins on the orders of Elder McNamara, just as Father Elijah did to her in the Sierra Madre. She earned their trust by working for them and helping them with scouting and technological missions, and she even befriended one amongst them-Veronica Santangelo, with whom she shared a curious love of innovative technology. But just before they were about to make the Courier a Paladin, one of their spies discovered her communicating with House back in Freeside, and they realized that she must be infiltrating them on behalf of House and the NCR, which both seek to destroy them.

The Brotherhood had the Courier captured and imprisoned in their bunker, but as they threw her into a cell, she gave them a foreboding warning, that they were in for a nasty surprise. As she was restrained and imprisoned in the Mojave Brotherhood's bunker, she warned Veronica to leave the bunker before something bad happens. Just on cue, something bad did happen-she staged her capture by the Brotherhood as her Pip-Boy had a tracker installed, which allowed Enclave and NCR power armor troops to trace the captured Courier to the Hidden Valley bunker. The Courier managed to escape on her own and set the bunker to self-destruct, forcing the entire Mojave chapter of the Brotherhood of Steel to run outside the bunker-only to be surrounded by NCR Veteran Rangers, NCR Heavy Troopers, Securitrons, and Enclave Power Armor Troopers. With such overwhelming firepower pointed at their faces, the Mojave Brotherhood had no choice but to surrender to the Enclave and NCR forces lest they be annihilated.

Orion Moreno of the Enclave forces and Colonel Moore of the NCR forces wanted the entire Mojave Brotherhood summarily executed, but Veronica pleaded for the lives of her family, and her plea moved the Courier's heart. They were ordered to surrender all weapons and power armor, but they were given the RepConn Headquarters as a new home, where they were given paid work, to help NCR forces maintain an army of combat robots in case of a Legion assault, as well as train NCR Rangers on the usage of power armor and energy weapons, now that their own power armor and energy weapons were handed off to Chief Hanlon's NCR Rangers as a "gift" from the Courier. After foiling a Legion assassination attempt on NCR President Aaron Kimball, the Courier gained the respect of the NCR public.

During the Second Battle for Hoover Dam, the Courier met her ex-boyfriend once more, but by this time, her powers had fully recovered, and she soundly trashed him as Enclave and NCR troops fought side-by-side with Securitrons and pushed back the Legion forces. To make a point of her power, the Courier took off her power-armor near the end of the battle and challenged Legatus Lanius to a trial by combat, armed only with a bumper sword. Her psychic power coursing through her body, she crushed Lanius in single combat, but spared the Legate. She then used her victory as a springboard to announce her candidacy for President of the NCR, with House as her financial campaign backer and Joshua Graham as her Vice President. But when she became president, she made unpopular choices that rankled both the NCR elite and the commoners, as her far-sighted actions failed to take into account popular emotions and feelings.

While the Courier sharing technological gifts from the Big MT won her some popular support, her later moves cost her popularity even though she had good intentions. Her first move was to move the capital from Shady Sands to New Vegas, as it was easier to defend and had more technology and economic strength. That rankled the NCR elites back in Shady Sands who were used to bribing local politicians there. Her second move was to work with Caesar's Legion to prevent the east from splintering, sending Enclave troops to help Caesar stamp out rebellions in his lands in exchange for an oath of allegiance and freeing many slaves. This irked many in the NCR military, including General Lee Oliver and former president Aaron Kimball, as well as many widows and commoners who lost family, friends, and loved ones to the Legion's barbarity. Her third move caused even more unrest, as she pardoned all Enclave personnel, stating that the war with the Enclave was over a long time ago, and the remaining Enclave personnel in hiding could be better used to help secure NCR territory or help NCR scientists with scientific and technological research. This move angered many old-timers who still remembered horror stories of the Enclave's actions.

A coalition of NCR elites and commoners who were pissed off at their "courier-walk-the-wasteland-fuck" of a president joined forces, assembling a force of renegade NCR soldiers and rangers and assaulting Hoover Dam, cutting off the power source of the Courier's new capital. While Colonel Moore and Chief Hanlon remained loyal to the Courier, many NCR Rangers, soldiers, and even some power-armored troops joined the rebels. Knowing that sending NCR troops against other NCR troops would weaken morale, the Courier was forced to rely on Caesar's Legion and Enclave troops exclusively. With the Securitron's power weakened due to being cut off from the power provided by the Dam, the Courier was forced to use Legion troops against her former subjects. Lanius arrived with a large contingent of Legion troops and offered his support for the new president in exchange for her healing Caesar of his brain tumor. Being a whiz at medicine, the Courier healed Caesar of his brain tumor and secured the loyalty of his troops. The Legion forces formed the bulk of the Courier's assault force in the Third Battle of Hoover Dam, with Enclave forces leading Legion troops by showering rogue NCR forces with laser fire and plasma grenades. The Courier had Oliver and Kimball executed, and their followers were massacred, as her forces retook Hoover Dam and offered no quarter, even as the rebels were trying to surrender near the end.

But by the end, the Courier was left with a broken mess of a country, with the NCR being weakened by internal strife. Outside of Hoover Dam, the rebels also devastated parts of the NCR before loyal soldiers and citizens put them down for good. So to solve that internal strife, the Courier decided to bump up patriotism by declaring that not only has the NCR preserved the traditions of old America, it has BECOME old America. Encouraged by Enclave forces in her ranks, the Courier declared the NCR the United States of America reborn. Since they have become America reborn in fact due to preserving its democratic traditions and government, the Courier reasoned that they should become America in name as well. To cap off her new announcement, new suits of Enclave power armor and energy weapons were being given away to loyal citizens who helped suppress rebels across the NCR as their reward for their patriotism. Using the replication tech of the Sierra Madre's machines and the tech of the Big MT, manufacturing power armor suits was easy.

This, of course, caught the ire of the Lost Hills Brotherhood of Steel. Weakened by previous wars with the NCR that started because the NCR wanted to use technology that the Brotherhood didn't want them to have, the Brotherhood nonetheless hung on to their strength and continued to harass NCR forces. Now that the new president is handing out power armor and energy weapons like candy, they could stomach it no further, and they assaulted one of the factories that were producing power armor and energy weapons. Ironically enough, however, that same factory was hosting a tour for some schoolchildren, and when the Brotherhood attacked, the schoolkids were a sad casualty of war. This allowed the Courier to rally the people against the Brotherhood-giving her divided country an enemy they can unite against. Rallying NCR, Enclave, and Legion forces alike, the Courier sent them to assault the remaining Brotherhood of Steel bunkers in California, and wave after wave of power-armored troops stormed the Lost Hills Brotherhood bunkers, decimating their archaic forces using newly-produced power armor and energy weapons. The Courier allowed different parts of her new domain to have their fun: Enclave forces spearheaded the assault on Brotherhood positions, captured male paladins and scribes were unceremoniously shot by NCR Ranger firing squads, while the female paladins and scribes were sold to the highest bidder to Legion officers and veterans.

This new "Vegas Enclave" as people came to call them, expanded to the east rather violently, crushing any opposition they encountered. The Courier incorporated any faction that wished to join, and her Enclave recruited the likes of the mutants from Jacobstown as well as sapient ghouls and Deathclaws into the army. Factions that entertained the idea of joining them were welcomed with open arms, but those who resisted were eradicated, just like how America originally spread westward, eradicating any Indians who opposed their expansionism. Eventually, tales of their eradication of the Lost Hills Brotherhood made it back to DC, where Henry Casdin and the Outcasts urged John Henry Eden and Owyn Lyons to declare war against the woman in Vegas.

The Vegas Enclave represents America's imperialist past, with it being led by a Courier president who unites her people through foreign wars and expansionism. The Brotherhood Enclave represented the spirit of compromise in democracy, with President Eden's pet alien bounty hunter and Lone Wanderer brokering a peace between his Enclave and two Brotherhood of Steel factions, using compromise and cooperation to achieve their goals together. One version of the Enclave is filled with Brotherhood of Steel forces, with both the Lyons' Brotherhood and the Brotherhood Outcasts working harmoniously with John Henry Eden's Enclave forces. The other version of the Enclave has orders to shoot Brotherhood forces on sight, what with the Courier having such negative experiences with the Brotherhood.

And when these two sides of America eventually meet, they will wage war on each other, creating my version of Fallout 5 that focuses around the Second American Civil War, with two sides calling themselves the rightful United States government, each claiming to be the legitimate continuation of the United States, having soldiers with power armor and superweapons. The Vegas Enclave still has nuclear missiles from the Divide, as well as the Helios One satellite and a rebuilt, improved, X-42 Giant Robo-Scorpion, the Brotherhood Enclave had Liberty Prime and the Bradley-Hercules satellite. The stage is set for a second American Civil War, this time, with power-armored troops, giant robots, and satellite-based superweapons and nukes, all ready to cause a second apocalypse.
 
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Kinda old news at this point but...

Ok so the dj of raider radio in nuka world is fucking Andrew wk, and he only sings like three songs songs and "stories" that get repetitive and dull after like an hour or so. Look I get it was kinda last minute and I doubt Bethesda was willing to pay him to write more than a few tunes for the game but at least re record a few already existing songs.

The biggest flaw with nuka world is you have all this potential from the characters to the setting and yet it's practically wasted once the main storyline is completed.
Raider Radio was a guilty pleasure of mine. It would have been pretty entertaining if we got more normal songs that Redeye updated to suit the raider lifestyle.
 
Raider Radio was a guilty pleasure of mine. It would have been pretty entertaining if we got more normal songs that Redeye updated to suit the raider lifestyle.
Yeah I'm not saying it's bad, it's just if you're gonna get a metal singer to voice a dj in your game have some more variety. At least Aqua teen hunger force had the excuse of being a dirt cheap adult swim show in the mid 2000s and not a triple A gave dev company in the 2010s Iv actually been looking for radio nods that adds more of wk's music along with stuff by glen danzig and mastodon
 
He's incredibly arrogant and any show of competence will get a negative response from him. Even some none skill based dialogue options where you don't act like a moron on correct him gets a negative response.

It's pretty brilliant actually. probably the only time I've ever seen a game reward you for being a buffoon with INT as a dump stat.
I dunno, vaporizing that smarmy fucker with the holorifle is pretty rewarding.
 
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Alright so I got back from family vacation in Las Vegas and visited several sites featured in New Vegas. I even made an autistic cheat sheet so people would know what the fuck I was babbling about when I mentioned something like Mr. House or Fisto. A few fun facts about Vegas and the Strip related to New Vegas:

Hoover Dam: In the quest where you have to protect Kimble from Legion assassins at the Dam the tower where the Legion assassin tries to snipe Kimble is a Mens Restroom in real life.

Stratosphere/ Lucky 38: In real-life the cocktail lounge is a fancy, and VERY expensive, revolving restaurant while the levels that would be Mr. Houses penthouse/control room are an amusement park with rides and bungee jumping.

Freemont St/Freeside: In real-life is completely enclosed so thanks to the pandemic you have to wear a mask even when "outside". Like Freeside its much cheaper than the Vegas strip though there is a lot less random muggers trying to rob a guy wearing power armor carrying a rocket launcher or wearing a shotgun fist. No sexbots yet

Red Rock Canyon: Really beautiful views and great hiking opportunities. No sign of Mongol drug dealers though. The canyon where the Great Khans have set up shop in game is fictional and just an approximation of the canyon as a whole.

Sloan: Passed it on the highway and saw it did have a bunch of mining equipment I saw from the road. No Deathclaws though.

Primm: Never made it down that far but several billboards did advertise it as the last hurah on your way out from Vegas.

Black Mountain; Saw it from the road has a ton of radio towers on it so thats the inspiration for Tabatha taking it over to turn it into her base to rant on the radio

Mt Charleston: Tallest mountain in the Vegas area. Has ski resorts but no Super Mutants.


Also went shooting and shot a few guns that were featured in the game.

M1911/ .45 Auto Pistol: Has a real kick to it. Graham isnt just tough as shit he's also pretty strong to use his gun the way he does to execute tribal savages

Tommy Gun/ .45 Auto Sub-machine Gun: Like the above gun has a real kick to it.

Browning Automatic Rifle/ Automatic Rifle: Bullets are fucking huge, I can't imagine shooting this thing from the shoulder or hip. John Browning must have been built like an oak to design guns that shot the kind of rounds they did.

MP-5/ 10 mm Sub-machinegun: Really easy to shoot and control. Very accurate though the one I shot had a shoulder stock instead of being fired handheld.

FN P90/ 12mm Sub-machine gun: Very easy to handle and pretty accurate. Pretty good reason they made it a top-tier gun in-game.

M-79 Blooper/ Grenade Rifle: If the dummy round I shot is anything like the explosive rounds shot from the weapon, you are going to need more than a Strength of 3 or a very high Endurance to use the weapon frequently.


Overall from my vacation I can really appreciate that the team that made New Vegas made an actual effort to incorporate actual real-life elements from Las Vegas to make the game more realistic. New Vegas and the Mojave wasteland are not just wacky stuff happens because its cool like in the Bethesda games, they are actual lived in areas that incorporate the real world Las Vegas and Mojave desert to make a game where you work with a 200 year old visionary industrialist and deal with a gang of Elvis impersonators who worship him as a God, and it all feels realistic because the writers made an effort to incorporate some sort of realism into the game.
 
M1911/ .45 Auto Pistol: Has a real kick to it. Graham isnt just tough as shit he's also pretty strong to use his gun the way he does to execute tribal savages
Na. .45 ACP isn't nearly as powerful as .44 Magnum or even .357. That said, it is about as powerful as you can get and still have a reliable, controllable semi-automatic of a reasonable size and weight.
FN P90/ 12mm Sub-machine gun: Very easy to handle and pretty accurate. Pretty good reason they made it a top-tier gun in-game.
The PN actually fires 5.7x28mm. Its a much weaker round than actual 12.7mm rounds, which is why its so smooth firing, especially from a bullpup SMG that had another 16" of barrel added on to make it a legal carbine.
Browning Automatic Rifle/ Automatic Rifle: Bullets are fucking huge, I can't imagine shooting this thing from the shoulder or hip. John Browning must have been built like an oak to design guns that shot the kind of rounds they did.
Nope. The dude was practically rail-thin by our standards. People were much smaller back in those days, so he's shockingly average for an older man in this image.
Gun Moses.jpeg

And for a bonus, here's his son with a BAR in WW1:

Val_Browning_M1918_BAR.jpg
 
Alright so I got back from family vacation in Las Vegas and visited several sites featured in New Vegas. I even made an autistic cheat sheet so people would know what the fuck I was babbling about when I mentioned something like Mr. House or Fisto. A few fun facts about Vegas and the Strip related to New Vegas:

Hoover Dam: In the quest where you have to protect Kimble from Legion assassins at the Dam the tower where the Legion assassin tries to snipe Kimble is a Mens Restroom in real life.

Stratosphere/ Lucky 38: In real-life the cocktail lounge is a fancy, and VERY expensive, revolving restaurant while the levels that would be Mr. Houses penthouse/control room are an amusement park with rides and bungee jumping.

Freemont St/Freeside: In real-life is completely enclosed so thanks to the pandemic you have to wear a mask even when "outside". Like Freeside its much cheaper than the Vegas strip though there is a lot less random muggers trying to rob a guy wearing power armor carrying a rocket launcher or wearing a shotgun fist. No sexbots yet

Red Rock Canyon: Really beautiful views and great hiking opportunities. No sign of Mongol drug dealers though. The canyon where the Great Khans have set up shop in game is fictional and just an approximation of the canyon as a whole.

Sloan: Passed it on the highway and saw it did have a bunch of mining equipment I saw from the road. No Deathclaws though.

Primm: Never made it down that far but several billboards did advertise it as the last hurah on your way out from Vegas.

Black Mountain; Saw it from the road has a ton of radio towers on it so thats the inspiration for Tabatha taking it over to turn it into her base to rant on the radio

Mt Charleston: Tallest mountain in the Vegas area. Has ski resorts but no Super Mutants.


Also went shooting and shot a few guns that were featured in the game.

M1911/ .45 Auto Pistol: Has a real kick to it. Graham isnt just tough as shit he's also pretty strong to use his gun the way he does to execute tribal savages

Tommy Gun/ .45 Auto Sub-machine Gun: Like the above gun has a real kick to it.

Browning Automatic Rifle/ Automatic Rifle: Bullets are fucking huge, I can't imagine shooting this thing from the shoulder or hip. John Browning must have been built like an oak to design guns that shot the kind of rounds they did.

MP-5/ 10 mm Sub-machinegun: Really easy to shoot and control. Very accurate though the one I shot had a shoulder stock instead of being fired handheld.

FN P90/ 12mm Sub-machine gun: Very easy to handle and pretty accurate. Pretty good reason they made it a top-tier gun in-game.

M-79 Blooper/ Grenade Rifle: If the dummy round I shot is anything like the explosive rounds shot from the weapon, you are going to need more than a Strength of 3 or a very high Endurance to use the weapon frequently.


Overall from my vacation I can really appreciate that the team that made New Vegas made an actual effort to incorporate actual real-life elements from Las Vegas to make the game more realistic. New Vegas and the Mojave wasteland are not just wacky stuff happens because its cool like in the Bethesda games, they are actual lived in areas that incorporate the real world Las Vegas and Mojave desert to make a game where you work with a 200 year old visionary industrialist and deal with a gang of Elvis impersonators who worship him as a God, and it all feels realistic because the writers made an effort to incorporate some sort of realism into the game.
It's quite obvious that the NV team did their homework during the making of New Vegas. It really shows the kind of quality love and care that old Obsidian really had in them back in those days-the feel of the Mojave, as well as the attention to detail for the setting and the weaponry goes to show that the Obsidian people who made New Vegas made it as their passion project. I loved them since KOTOR 2 and I loved them for New Vegas.

Too bad Outer Worlds wasn't necessarily their best output.
 
I believe Sawyer himself went out and scouted locations for New Vegas (and nearly died after getting bit by either a snake or a scorpion, iirc).
 
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Reactions: Strange Wilderness
Alright so I got back from family vacation in Las Vegas and visited several sites featured in New Vegas. I even made an autistic cheat sheet so people would know what the fuck I was babbling about when I mentioned something like Mr. House or Fisto. A few fun facts about Vegas and the Strip related to New Vegas:

Hoover Dam: In the quest where you have to protect Kimble from Legion assassins at the Dam the tower where the Legion assassin tries to snipe Kimble is a Mens Restroom in real life.

Stratosphere/ Lucky 38: In real-life the cocktail lounge is a fancy, and VERY expensive, revolving restaurant while the levels that would be Mr. Houses penthouse/control room are an amusement park with rides and bungee jumping.

Freemont St/Freeside: In real-life is completely enclosed so thanks to the pandemic you have to wear a mask even when "outside". Like Freeside its much cheaper than the Vegas strip though there is a lot less random muggers trying to rob a guy wearing power armor carrying a rocket launcher or wearing a shotgun fist. No sexbots yet

Red Rock Canyon: Really beautiful views and great hiking opportunities. No sign of Mongol drug dealers though. The canyon where the Great Khans have set up shop in game is fictional and just an approximation of the canyon as a whole.

Sloan: Passed it on the highway and saw it did have a bunch of mining equipment I saw from the road. No Deathclaws though.

Primm: Never made it down that far but several billboards did advertise it as the last hurah on your way out from Vegas.

Black Mountain; Saw it from the road has a ton of radio towers on it so thats the inspiration for Tabatha taking it over to turn it into her base to rant on the radio

Mt Charleston: Tallest mountain in the Vegas area. Has ski resorts but no Super Mutants.


Also went shooting and shot a few guns that were featured in the game.

M1911/ .45 Auto Pistol: Has a real kick to it. Graham isnt just tough as shit he's also pretty strong to use his gun the way he does to execute tribal savages

Tommy Gun/ .45 Auto Sub-machine Gun: Like the above gun has a real kick to it.

Browning Automatic Rifle/ Automatic Rifle: Bullets are fucking huge, I can't imagine shooting this thing from the shoulder or hip. John Browning must have been built like an oak to design guns that shot the kind of rounds they did.

MP-5/ 10 mm Sub-machinegun: Really easy to shoot and control. Very accurate though the one I shot had a shoulder stock instead of being fired handheld.

FN P90/ 12mm Sub-machine gun: Very easy to handle and pretty accurate. Pretty good reason they made it a top-tier gun in-game.

M-79 Blooper/ Grenade Rifle: If the dummy round I shot is anything like the explosive rounds shot from the weapon, you are going to need more than a Strength of 3 or a very high Endurance to use the weapon frequently.


Overall from my vacation I can really appreciate that the team that made New Vegas made an actual effort to incorporate actual real-life elements from Las Vegas to make the game more realistic. New Vegas and the Mojave wasteland are not just wacky stuff happens because its cool like in the Bethesda games, they are actual lived in areas that incorporate the real world Las Vegas and Mojave desert to make a game where you work with a 200 year old visionary industrialist and deal with a gang of Elvis impersonators who worship him as a God, and it all feels realistic because the writers made an effort to incorporate some sort of realism into the game.

Too bad you didn't make it to Goodsprings. The Pioneer Saloon, the basis for the Prospector Saloon, has a little New Vegas shrine (although the exhibit dedicated to the recovery effort for Carole Lombard's plane crash is larger and more interesting). They make great burgers, too.
 
Funny thing about Freeside is it's supposed to be a really dangerous slum, but any mugger that spawns gets gunned down by a dozen Kings long before they reach the player. I just finished a playthrough and every time they spawned I would purposely stand still to see if they reached me. I didn't suffer a single attack. I use Freeside Open which may be part of it (more Kings in the vicinity).

Something that has always bugged me about Dead Money: how is Elijah trapped when the Courier isn't? The terminal where you shut down the security states that the elevator will lock if the terminal in the vault is accessed, but the Courier will only be trapped if they read "Sinclair's Personal Accounts." Elijah walks up to the terminal outside the vault and is apparently "trapped." It really does feel like the layout and gameplay of the vault was switched around at the last minute (little things like Elijah saying, "Don't go into the vault" when you are already inside, talking about precious data stored on terminals when there's just money and guns down there etc.).

Anyway, it's just something that always bugged me; trapping Elijah just doesn't make sense.
 
It's quite obvious that the NV team did their homework during the making of New Vegas. It really shows the kind of quality love and care that old Obsidian really had in them back in those days-the feel of the Mojave, as well as the attention to detail for the setting and the weaponry goes to show that the Obsidian people who made New Vegas made it as their passion project. I loved them since KOTOR 2 and I loved them for New Vegas.

Too bad Outer Worlds wasn't necessarily their best output.
Yeah the fact that they actually took these Las Vegas locations and were able to imagine them 200 years in the future while capturing their spirit shows just how dedicated they were. I mentioned seeing billboards for Primm and they made it seem like a tourist trap which reflects the town of Primm in the game where its a run-down dump with a crummy casino and tacky memorabilia that's your last stop before returning to NCR.

You know in game how you can walk up to most Bighorners and they won't attack you even though they are marked as hostile on your compass? In Boulder City the tour bus stopped at a park where Bighorn sheep were grazing and people were able to get within five feet of them and the animals were all chill. Two crossed across a playground minding their own business and didn't care a bunch of humans were around them. Its the small details that make you realize just how much effort and creativity was put into New Vegas vs. Fallout 3 and 4 where it seems they had a deck of cards for a location in the DC/Boston area and another deck with a group to occupy said area regardless if it made sense.

I believe Sawyer himself went out and scouted locations for New Vegas (and nearly died after getting bit by either a snake or a scorpion, iirc).
I know he likes to go on vacation in Zion National Park which is why it was the location for Honest Hearts and the topography is fairly accurate to the actual canyon. I guess it was a happy coincidence they could take one of Sawyers favorite vacation spots and craft a story about a Christian Missionary defending Zion from destruction.

Too bad you didn't make it to Goodsprings. The Pioneer Saloon, the basis for the Prospector Saloon, has a little New Vegas shrine (although the exhibit dedicated to the recovery effort for Carole Lombard's plane crash is larger and more interesting). They make great burgers, too.
I actually did look into a shooting excursion that would have taken me to Goodsprings and advertised I could have a drink at the Pioneer Saloon but decided against it due to cost and travel time. Shame I missed out on seeing an actual exhibit about the game.
 
Speaking of Dead Money, I've always loved how passing skill checks when talking with Dean ultimately leads to a negative* outcome with him. Most games treat skill checks as 'win' buttons for whatever situation you're in.

(*Well, I guess 'negative' is relative here. The guy's a sociopath, even before becoming a ghoul, so I've never really minded killing him.)
Funnily enough, Obsidian did something similar in KOTOR 2. If you try to mind trick the Toydarian when landing on Nar Shaddaa it's marked as a success and he plays along, only to call you stupid for thinking that would work. Then you have to pay more for a landing pass, iirc. I agree, it's a cool concept and I always hoped RPGs would do it more, but sadly they really haven't.
 
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