Fallout series

Decided to try out FO4 modding again and-- jesus christ, you assholes need to learn how to compress your fucking textures. Multiple gigabytes worth of data for ONE gun mod? Get over yourself; the graphical fidelity isn't going to matter much, unless some enterprising sonofagun decides to implement a CSGO inspect weapon mod.
 
Decided to try out FO4 modding again and-- jesus christ, you assholes need to learn how to compress your fucking textures. Multiple gigabytes worth of data for ONE gun mod? Get over yourself; the graphical fidelity isn't going to matter much, unless some enterprising sonofagun decides to implement a CSGO inspect weapon mod.
>gun mods
Not even once. If you think Bethesda can't balance their weapons, oh fucking boy.
 
>gun mods
Not even once. If you think Bethesda can't balance their weapons, oh fucking boy.
The fans are usually their own worst enemy. They protest Bethesda's "crimes" against the Fallout franchise by doing things to Fallout that are far worse than what Bethesda does.

Give me FO3's linear war with the Enclave over Frontier's NCR/CoD-Ripoff campaign any day. At least the latter actually felt like an accomplishment when I cleared out the Enclave Base Crawler in Broken Steel all by myself.

Playing through TTW again and good fucking god whoever programmed the Albino Radscorpions is a fucking cunt. Things are imbalanced as fuck and not fun to fight.
Regular Radscorpions have 150 health. Giant Radscorpions have 350 health. But Albino Radscorpions for some fucked up reason have 1500 health, second only to a Super Mutant Behemoth who have 2000 health.

Goddamn makes the game annoying after level 20, so I'm gonna find a mod to rebalance that shit.
I'm pretty sure there's more than enough weapons and perks from New Vegas that can make that shit manageable. My Courier has melee attack perks and the Blade of the West. It makes everything from Lanius to large Radscorpions and hordes of Cazadores a walk in the park when I slice them and watch them fly. Even my FO3 character just backpedals and fires the Metal Blaster repeatedly on Albino Radscorpions until they die.
Are you actually having difficulty with Fallout 3 content? There's so much broken shit that's available for you to use once you get past a certain point. Metal Blaster, The Terrible "Get Fucked, Literally Everything" Shotgun, melee dabber dart guns, Chinese Stealth Armor + Perforator Easy Mode combo, Lincoln's Admittedly Not Quite as Broken Rifle, and your bare fists with maxed Iron Fist ranks (Did TTW get rid of that?) thanks to fatigue damage. I had way more fun going back to Fallout 3 after Vegas because of the bullshit difficulty, even if it was super easy after I got end-game gear. Vegas was easy regardless of difficulty once you got a decent enough weapon except in situations you were swarmed by enemies.

I haven't actually gotten any Albino Scorpions yet, so I may come singing a different tune when that happens. Plenty of Overlords though, but they're easy if you get them to drop their Tri-beam Lasers. Got a Reaver but those are easy if you get enough distance between you. Ghoul Mask works wonders if you can stomach that uppity zombie supremacist.
The Metal Blaster is probably the most useful energy weapon in that game. especially for Albino Radscorpions and Deathclaws. The closer they get, the more damage they suffer, and those guns cause a LOT of damage.

The Super Mutant Overlords are a lot like the Brotherhood Paladins in New Vegas. They're tough when they have their guns, but when those guns are shot out of their hands, they wander around like headless chickens. I suggest using a Gauss Rifle/Plasma Rifle to shoot their Tri-beam Lasers and a Ripper to deal damage against them in melee once you corner them. Even at the highest difficulty, it's never been to hard for me to kill them, they only manage to kill me when they catch me by surprise.
Overlords aren't a problem because, as you said, you can make them drop their guns or do headshots for increased damage. Albino Radscorpions have no head, suffer less damage to their limbs than normal, move even faster than Giant Radscorpions, and have really high DT.
Not to mention them spawning in the Radscorpion level list with no restrictions on their chance to spawn. Worst encounter I ever had in Fallout 3 was when not 1, not 2, but fucking 5 Albino Radscorpions decided to spawn in one place when I was just over level 20.
Yikes. Now that's what I call some really bad luck. You can use the Gauss Rifle to overturn them, though, then blast them repeatedly with the Metal Blaster until they die. Also, you might want to find higher ground that they can't get to you from.
I haven't turned on F3 in well over a decade and I still remember how Broken Steel made those bastards start appearing. They drain ammunition like it's going out of style and the most I recall being able to do was spamming mines or explosives. Ghoul Reavers (I think it was Reavers..) also were a pain in the ass but they don't resist limb crippling anywhere near as much.
Ghoul Reavers are worse than Albino Radscorpions. At least the latter don't have projectiles. I remember fighting them even when I had support from the local train station AI that controlled all the turrets and security robots in the area, and they still gave me hell. Worst of all, they're harder to hit than Albino Radscorpions, because of their smaller size. I sometimes end up hitting my allies instead of them. Still, burn through enough Metal Blaster ammo, and they should be taken care of.
 
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The fans are usually their own worst enemy. They protest Bethesda's "crimes" against the Fallout franchise by doing things to Fallout that are far worse than what Bethesda does.

Give me FO3's linear war with the Enclave over Frontier's NCR/CoD-Ripoff campaign any day. At least the latter actually felt like an accomplishment when I cleared out the Enclave Base Crawler in Broken Steel all by myself.
Frontier's complete failure doesn't vindicate Bethesda for their admittedly inconsistent writing but I can't help shaking my head at their bullshit claims of superiority. In terms of game design, I would've preferred they stuck with 3 and NV's style, even if it was basically Oblivion with guns.

The never ending Gorgnard Fallout Vs Modern Fallout conflict as a whole is pretty retarded. I can see why 1&2 were lauded even though the games themselves were pretty basic. One thing I absolutely hated in both but more so in 2 is that it makes Deus Ex HR's morality reward schtick look tame in comparison, but that's never brought up. Bethesda Fallout relied too much on past works before entering this weird mid-ground where they're not doing enough of their own thing while still having some oldschool elements and trying to change-up the ARPG format by having a voiced protagonist.

If there's one thing I'm sure of, Fallout would've almost definitely been forgotten if Bethesda hadn't bought it and made 3: No Mutants Allowed is a horrible nostalgia filled community to have representing a franchise and the game mechanics that boiled down to maxing two stats aged like shit.
 
Bruh, every leader who thinks they're right in Vegas is delusional to a degree. Caesar is aware of his hypocrisy but ignores it in favor of following his dream through, Kimball and Oliver completely buy their own horse shit while everyone else suffers for it, Papa Khan is the boss of a bunch of neverbeen WE WUZ raiders, the Boomers are Boomers in every sense of the word with how inconsequential and unimportant they are in the long term, the Brotherhood of Steel is on the chopping block but the elders can't break muh codex, the families think they have any idea what they're doing, you think somehow you can do a better job even though you took power mostly for its own sake rather than to rule a shithole city state, the Followers are dumb enough to help addicts, the King is a bumbling albeit well-meaning idiot, Marcus thinks super mutants can establish a stable community despite the fact they can't breed, Hsu thinks everything will be fine if he just shuts up and does the best he can with what he's ordered to do, and House is so blinded by his past success he thinks somehow he can control the future when everything hinges on you doing what he tells you or buying his bullshit.

It's all a manner of picking your poison.
-Caesar's whole modus operandi changes every time he sees fit to change. The Legion used to be a confederacy of tribes under him before he crowned himself Caesar and formed the Legion. Doubtless they'll start changing their ways again once they take Vegas and push into California. They may even allow women into their ranks and allow the use of robots and drugs in the future, once the Legion transitions from a nomadic horde to a standing army protecting the citizenry and the power of the dictator.

-Kimball and Oliver buy into their own propaganda, but mostly because they've won the previous Battle of Hoover Dam and because the Dam provides power. So even though their smartest military mind (Chief Hanlon) sees the Mojave campaign as stupid, they still need that Dam, if anything, to deny it to the Legion and to give power and clean water to NCR territories.

-Papa Khan and his people are pissed at the NCR and are being used by Caesar as proxies. They're depressed because they got their butts kicked and Caesar is obviously taking advantage of it. If you nudge them the right way, you can get them to quit and leave, where they gain new strength with the Followers of the Apocalypse joining them, and they become a nicer version of Caesar's Legion up in the Northwest.

-The Boomers are anything but inconsequential, since if they're pissed off enough, they can easily turn any encampment into a burning hole, including New Vegas. And all three major factions want the Boomers on their team so they can lob shells at the enemy.

-The Brotherhood of Steel are pretty much zealous morons just waiting to die, because they don't want to change due to "muh codex". The only way to change that for them is for you to do their errands, and through the reports from the scouts that you collect for them, the Brotherhood realizes how weak the NCR really is, and they give the NCR an offer they can't refuse-help against the Legion in the Battle for Hoover Dam.

-The Families just swing whatever way they please. If the Legion is winning, they'll side with the Legion. If the NCR is winning, they'll side with the NCR. If House or the Courier keep Vegas independent, they'll support an independent Vegas. The only constant is that the Omerta bosses are in the Legion's pocket, the other two families just don't care and will roll with whoever's got the power to back up their claims.

-The Courier is a different ball game altogether. If the Courier is some IQ 70 motherfucker, then Yes Man is going to puppet the Courier. But if the Courier is some kind of supergenius, then they're on par with House and Caesar in terms of threat level, especially since New Vegas' army is an army of hundreds of rocket-launching, grenade-chucking robots that make both the Brotherhood of Steel and the Enclave's forces look like cavemen throwing rocks at people. If you got some genius Courier behind that, then the Mojave is as good as theirs, and they can use Hoover Dam's electricity and water to expand their influence beyond the borders of the Mojave.

-The Followers are just naive goodie-two-shoes. Like, imagine an entire faction that thinks like Padme Amidala from Star Wars, except they're not as heavily-armed as she is. The only reason they haven't been wiped out is because their learning is useful.

-Marcus probably just wants a trading post run by his Super Mutant buddies. At most, he probably just wants a good place for his people to die in peace, and I don't begrudge him that. Some random traders and travelers will probably take over Jacobstown one day when the Super Mutants die off.

-Hsu at most, is one of the smarter NCR folks, but not smart enough to figure out that his top lieutenant is a Legion spy. If he actually had his officers observed, he'd have figured out that his buddy Curtis is a Legion spy who's making it harder for the NCR to fight the Fiends. Considering how easy it is for some random mailman with a shotgun to just casually eradicate the Fiends, that reflects badly upon Hsu and his forces.

-Of course House is cocky as fuck. He averted the nuclear apocalypse for the Mojave Wasteland, shooting down and disabling nukes while the rest of the country got blasted into radioactive rubble. It's like talking to a wealthy, well-educated, and powerful Roman warlord/authority figure whose power base survived through the Dark Ages. He sees everyone around him as far beneath him in terms of smarts and tactical/technological genius, because they are. The only one who's even close to being how smart he is would be Caesar. And even then, Caesar is merely using the knowledge of the past to build a future, whereas House INVENTED a lot of the machinery, including robots and computers in Fallout.

So of course, House acts like an arrogant shit who expects you to buy his propaganda, because his genius is the sole reason why New Vegas is even worth conquering in the first place. He literally was the smartest man among America's elite prior to the nuclear apocalypse. If the leaders of the country were as smart as he was when the bombs dropped, they'd have shot down the Chinese nukes like he did and the USA would have survived the nuclear apocalypse.

Frontier's complete failure doesn't vindicate Bethesda for their admittedly inconsistent writing but I can't help shaking my head at their bullshit claims of superiority. In terms of game design, I would've preferred they stuck with 3 and NV's style, even if it was basically Oblivion with guns.

The never ending Gorgnard Fallout Vs Modern Fallout conflict as a whole is pretty retarded. I can see why 1&2 were lauded even though the games themselves were pretty basic. One thing I absolutely hated in both but more so in 2 is that it makes Deus Ex HR's morality reward schtick look tame in comparison, but that's never brought up. Bethesda Fallout relied too much on past works before entering this weird mid-ground where they're not doing enough of their own thing while still having some oldschool elements and trying to change-up the ARPG format by having a voiced protagonist.

If there's one thing I'm sure of, Fallout would've almost definitely been forgotten if Bethesda hadn't bought it and made 3: No Mutants Allowed is a horrible nostalgia filled community to have representing a franchise and the game mechanics that boiled down to maxing two stats aged like shit.
It kind of does, in a way. I mean, Bethesda's writing is still pretty basic, but when the people shitting on their writing can't even make a good story worth a damn, then all Bethesda can do is sit back and laugh at how retarded the stories for the fan mods are. I bet Todd Howard and his cronies were passing the popcorn as the whole Frontier fiasco exploded in the fanbase's faces.

Oblivion was a good game. Adding guns to it and putting it in the Fallout universe was a good idea. Fallout was at its best with Fallout 3 and New Vegas. Fallout 4, for all its virtues, just wasn't as good as 3 or NV, although it did try to be.

The whole conflict between old and new Fallout is pretty retarded. Things were different back then. Back in the mid 90s you didn't have people whining about video games turning kids into violent animals. That was before the era of Jack Thompson and Hillary Clinton whining about violent video games and how they were screwing our kids. Which is why 3 and NV couldn't have killable children the way the first two games just allowed you to kill everything, because if they did have those, the games would get kiboshed by the press rather hard.

Fallout became big because of Fallout 3. It was dying after Fallout 2, and Fallout: BoS didn't help matters. And no matter what people say, the first two games' mechanics did age like shit. Even guys like Spoony, who usually were RPG buffs who loved the first two Fallout games, couldn't come back to them after playing FO3 because the music was not at the same level as FO3.
 
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while still having some oldschool elements and trying to change-up the ARPG format by having a voiced protagonist.
I think about those interviews Todd did with a few different gaming websites when regarding successes and failures when it comes to Bethesda titles. Obviously, they take what works and what doesn't, and I can at least appreciate they're willing to try new things. He even owned up to the voiced protag, saying how it didn't work as intended. Caveat to that little tidbit, is, I think it's important to distinguish that there are basically two different groups doing what they can, and that boils down to "What Pete Hines Wants" and "What Todd Howard Wants". Camp Pete did shit like Nuka-World, and Camp Todd did shit like Far Harbor.

Todd's approach to "stripping out superfluous game design" can certainly be hit or miss, but he's an old school gamer. He (usually) knows what does or doesn't work. Usually. Hines is an executive through and through, and is only one reason why 76 is always online and requires total fealty to that damned Atomic Shop.

I've said this elsewhere, and I'll stand by it again: Fallout 76, now that the Wastelanders update, alongside Steel Dawn Part 1 have come down, would be a great Fallout game, if they managed to make it offline supportive.

That being said, fuck the initial launch.


>gun mods
Not even once. If you think Bethesda can't balance their weapons, oh fucking boy.
Some of them ain't so bad. Millenia knows how to balance their stuff.
It's just when the balance mods can't account for the weapons because the way they coded it apparently has unique class id's, because fuck grouping them in specific categories with checks and flags I guess.
 
Ghoul Reavers are worse than Albino Radscorpions. At least the latter don't have projectiles. I remember fighting them even when I had support from the local train station AI that controlled all the turrets and security robots in the area, and they still gave me hell. Worst of all, they're harder to hit than Albino Radscorpions, because of their smaller size. I sometimes end up hitting my allies instead of them. Still, burn through enough Metal Blaster ammo, and they should be taken care of.
Let's play "Most Egregious Broken Steel Monster!"

Feral Ghoul/Swamp Ghoul: 25 Health, 5 Melee
Feral Ghoul Roamer: 80 Health, 16 Melee
Glowing One: 250 Health, 32 Melee
Feral Ghoul Reaver: 1100 Health, 100 Melee
Fuckers are over 4x stronger than the next ghoul down on the tier, throw explosive chunks of radioactive gore that do a lot of limb damage, and have insanely high perception and can detect you while sneaking and even when cloaked.

Super Mutant: 100 Health
Super Mutant Brute: 250 Health
Super Mutant Master: 360 Health
Super Mutant Overlord: 1250 Health
Another nearly 4x health increase over the last monster in the tier, plus the bastards do 40 unblockable damage with the tribeam laser rifle (one of the top tier non-uniques in the game) and 25 unblockable damage with sledgehammers and supersledges.

Radscorpion: 150 Health, 22 Melee + 3 Poison for 5 seconds (15)
Giant Radscorpion 350 Health, 60 Melee + 8 Poison for 5 seconds (40)
Albino Radscorpion: 1500 Health, 100 Melee + 25 Poison for 4 seconds (100)
Again, 4x the health, plus the fuckers do 3x more poison damage than the next one down and moved about 20% faster. And I suspect they were added to enemy level lists without care because of just how often they can spawn, especially in pairs.


Every single one of these is a case of "Good idea, but you went too fucking far with it" but which is the absolute worst?
I'd vote for the Albino Radscorpion just because "FUCK YOU I GODDAMN HATE YOU GO TO HELL YOU MAKE ME MAD ON THE INTERNET!"
I don't think I've ever encountered entire packs of Overlords or Reavers before, but they've thrown multiple Albino Radscorpions at me more times than I can remember and one which made for a REALLY bad day that I'm still salty over.
 
I think about those interviews Todd did with a few different gaming websites when regarding successes and failures when it comes to Bethesda titles. Obviously, they take what works and what doesn't, and I can at least appreciate they're willing to try new things. He even owned up to the voiced protag, saying how it didn't work as intended. Caveat to that little tidbit, is, I think it's important to distinguish that there are basically two different groups doing what they can, and that boils down to "What Pete Hines Wants" and "What Todd Howard Wants". Camp Pete did shit like Nuka-World, and Camp Todd did shit like Far Harbor.

Todd's approach to "stripping out superfluous game design" can certainly be hit or miss, but he's an old school gamer. He (usually) knows what does or doesn't work. Usually. Hines is an executive through and through, and is only one reason why 76 is always online and requires total fealty to that damned Atomic Shop.

I've said this elsewhere, and I'll stand by it again: Fallout 76, now that the Wastelanders update, alongside Steel Dawn Part 1 have come down, would be a great Fallout game, if they managed to make it offline supportive.

That being said, fuck the initial launch.



Some of them ain't so bad. Millenia knows how to balance their stuff.
It's just when the balance mods can't account for the weapons because the way they coded it apparently has unique class id's, because fuck grouping them in specific categories with checks and flags I guess.
Yeah, I didn't miss weapon durability as much as I thought I would. The voiced protagonist didn't bother me much but the limited dialogue options got tedious after a while. I think skills could've stayed the same or even operated the way Skyrim's did, as exploitable it would be. Perks alone just doesn't scratch the same itch as slowly improving in different areas at once. Power armor changes were a huge direction to go in and a far more drastic change to the lore than anything else but that was well-received and something I didn't mind either. Power armor was always a bit too much in my taste, at least regarding the modern Fallouts before 4.

I haven't played 76 but what I've seen regarding creatures, additions to the Not!Lovecraft elements introduced in 3, the general atmosphere, and those genuinely creepy as shit cryptids makes me want to play it even though I really don't like MMOs.
 
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Let's play "Most Egregious Broken Steel Monster!"

Feral Ghoul/Swamp Ghoul: 25 Health, 5 Melee
Feral Ghoul Roamer: 80 Health, 16 Melee
Glowing One: 250 Health, 32 Melee
Feral Ghoul Reaver: 1100 Health, 100 Melee
Fuckers are over 4x stronger than the next ghoul down on the tier, throw explosive chunks of radioactive gore that do a lot of limb damage, and have insanely high perception and can detect you while sneaking and even when cloaked.

Super Mutant: 100 Health
Super Mutant Brute: 250 Health
Super Mutant Master: 360 Health
Super Mutant Overlord: 1250 Health
Another nearly 4x health increase over the last monster in the tier, plus the bastards do 40 unblockable damage with the tribeam laser rifle (one of the top tier non-uniques in the game) and 25 unblockable damage with sledgehammers and supersledges.

Radscorpion: 150 Health, 22 Melee + 3 Poison for 5 seconds (15)
Giant Radscorpion 350 Health, 60 Melee + 8 Poison for 5 seconds (40)
Albino Radscorpion: 1500 Health, 100 Melee + 25 Poison for 4 seconds (100)
Again, 4x the health, plus the fuckers do 3x more poison damage than the next one down and moved about 20% faster. And I suspect they were added to enemy level lists without care because of just how often they can spawn, especially in pairs.


Every single one of these is a case of "Good idea, but you went too fucking far with it" but which is the absolute worst?
I'd vote for the Albino Radscorpion just because "FUCK YOU I GODDAMN HATE YOU GO TO HELL YOU MAKE ME MAD ON THE INTERNET!"
I don't think I've ever encountered entire packs of Overlords or Reavers before, but they've thrown multiple Albino Radscorpions at me more times than I can remember and one which made for a REALLY bad day that I'm still salty over.
I encountered packs of Super Mutant Overlords in Vault 87 because I went there at max level. Still, I just used the same tactic I employed when I eradicated the Brotherhood of Steel in New Vegas: shoot their guns out of their hands, then chase them down and kill them with a melee weapon.

Albino Radscorpions are at least large enough, that I can just backpedal and keep firing the Metal Blaster. I usually go for higher ground so I can keep spamming lasers at them until they die.

Feral Ghoul Reavers are the worst. Small, fast, and durable as fuck. I had turrets and robots on my side and they could barely damage the fuckers. I just pretty much keep on firing and spamming stimpaks and hope to God they finally die.
 
I encountered packs of Super Mutant Overlords in Vault 87 because I went there at max level. Still, I just used the same tactic I employed when I eradicated the Brotherhood of Steel in New Vegas: shoot their guns out of their hands, then chase them down and kill them with a melee weapon.

Albino Radscorpions are at least large enough, that I can just backpedal and keep firing the Metal Blaster. I usually go for higher ground so I can keep spamming lasers at them until they die.

Feral Ghoul Reavers are the worst. Small, fast, and durable as fuck. I had turrets and robots on my side and they could barely damage the fuckers. I just pretty much keep on firing and spamming stimpaks and hope to God they finally die.
I still don't think that's as bad as Lonesome Road's Tunnelers. Those things are bullshit because of several reasons, and usually because they hit hard, fast, and for some unexplainable fucking reason, they don't take twice the damage when you aim for the head, making entire packs of them an absolute chore to deal with. The only saving grace is the flare gun, or those packs of flashbangs you can find that scare them away briefly. At least with 3's tanky enemies, you can game them in various ways, but you just had to hope to god you killed the tunnelers before they close the gap.
 
I still don't think that's as bad as Lonesome Road's Tunnelers. Those things are bullshit because of several reasons, and usually because they hit hard, fast, and for some unexplainable fucking reason, they don't take twice the damage when you aim for the head, making entire packs of them an absolute chore to deal with. The only saving grace is the flare gun, or those packs of flashbangs you can find that scare them away briefly. At least with 3's tanky enemies, you can game them in various ways, but you just had to hope to god you killed the tunnelers before they close the gap.
I just basically use the Blade of the West and chop them down like logs. Basically, I play through Lonesome Road by turning my Courier into "I can't believe it's not Lanius" and then chopping down anyone who's too fast for my anti-materiel rifle.
 
I just basically use the Blade of the West and chop them down like logs. Basically, I play through Lonesome Road by turning my Courier into "I can't believe it's not Lanius" and then chopping down anyone who's too fast for my anti-materiel rifle.
While we’re on the subject of the anti material rifle, I actually bought it yesterday and so far it’s one of the the most broken and inconsequential weapon in the game. As long as you have that perk that slashes the strength requirement by 2 there’s literally no reason why you shouldn’t have that weapon on hand unless you’re playing hardcore and packing ammo pounds because an exploding 50 cal round can one shot a death claw and decimate legendaries with ease long as you have high sneak and bring the nightkin companion along.

But fuck if ain’t one of the funnest weapons to use in the game.
 
While we’re on the subject of the anti material rifle, I actually bought it yesterday and so far it’s one of the the most broken and inconsequential weapon in the game. As long as you have that perk that slashes the strength requirement by 2 there’s literally no reason why you shouldn’t have that weapon on hand unless you’re playing hardcore and packing ammo pounds because an exploding 50 cal round can one shot a death claw and decimate legendaries with ease long as you have high sneak and bring the nightkin companion along.

But fuck if ain’t one of the funnest weapons to use in the game.
My Courier never leaves home without a fully-upgraded Anti-Materiel Rifle with hundreds of AP and Explosive Ammo.
 
The Anti-Material Rifle is the most OP and funtastic gun in the game. I fucking LOVE sniping muties at Black Mountain and watching them backflip off the cliffs.
I remember sniping Deathclaws back in the Divide. Then, when I fought Ulysses on the hardest difficulty, I used stealth to start off with a critical headshot against him, taking away half his health points, then I destroyed all his health regen bots while shooting his repair bots to make them go frenzied, causing his bots to attack him. I then aim for his face with an AP round or aim for his legs with an explosive round, and the rest is history.

I killed him on Very Hard. At level 19. He's a guy with perfect 10s across all stats, and I fucking murdered him as if he was some random bandit lord among the Fiends. The Anti-Materiel Rifle basically makes that possible. Especially when you load AP rounds and explosive rounds in.
 
Decided to try out FO4 modding again and-- jesus christ, you assholes need to learn how to compress your fucking textures. Multiple gigabytes worth of data for ONE gun mod? Get over yourself; the graphical fidelity isn't going to matter much, unless some enterprising sonofagun decides to implement a CSGO inspect weapon mod.
You should check out this guy's gun mods:
They're the same guns that're going to be in the FO4: New Vegas mod. You know, if it actually comes out and isn't a trash fire like The Frontier was.
 
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Have any of you ever fired the Anti-Material rifle in third person? It's the only weapon in the game with a unique animation if you stand still and fire it from the hip.

The Courier actually slides back a few inches on the ground from the recoil before pulling the bolt. The sheer power that thing must put out, good lord.

You should check out this guy's gun mods:
They're the same guns that're going to be in the FO4: New Vegas mod. You know, if it actually comes out and isn't a trash fire like The Frontier was.
200 odd or so megabytes huh? Still pretty large, but far more manageable than most.
 
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Decided to mess around with some bethesda games to see how they will run on my apu.

Oblivion and skyrim work great, no issues. New Vegas chugs like a motherfucker and keeps crashing reeeeeeeeee :mad:

Is it still a busted mess all these years later? (Im using the gog version without any extra patches).
 
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I just remembered New California exists. Was that a thing or another "OH MA GERD, BETHESDA A SLAAAAY" that didn't have nearly as much fetish shit to be remembered as a trashfire?
 
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