Fallout series

He didn't do that when I went for those endings. He just became a security guard in Vegas after that.

Yeah, Boone only turns on you if you ally with Caesar. He gives you a warning if you get some positive reputation with them and turns hostile if you get any more. I've gotten to "Liked" with the Legion and still kept his loyalty, though I don't remember how I managed it. (Look, I gotta have the Lucky Shades.)

He might also turn on you if you get Hated or Vilified by NCR, but I honestly don't remember.
 
He didn't do that when I went for those endings. He just became a security guard in Vegas after that.
He has some dialogue expressing his displeasure if you go House or Yes Man but it's just brief "I don't feel right about this Boss" kind of stuff, he doesn't turn hostile. Also who tf is taking Boone on a legion playthrough? He's hostile to any legion marked npcs so you'd have to dismiss him every five minutes.
 
Yeah, Boone only turns on you if you ally with Caesar. He gives you a warning if you get some positive reputation with them and turns hostile if you get any more. I've gotten to "Liked" with the Legion and still kept his loyalty, though I don't remember how I managed it. (Look, I gotta have the Lucky Shades.)

He might also turn on you if you get Hated or Vilified by NCR, but I honestly don't remember.
I don't even bother talking to him when I go with the Legion. I just shoot anyone carrying NCR colors, as well as any idiot dumb enough to hang around in their bases. But on an NCR, House, or Yes Man playthrough, I always have him tagging along because I need someone wearing my spare suit of Enclave armor to back me up.

He has some dialogue expressing his displeasure if you go House or Yes Man but it's just brief "I don't feel right about this Boss" kind of stuff, he doesn't turn hostile. Also who tf is taking Boone on a legion playthrough? He's hostile to any legion marked npcs so you'd have to dismiss him every five minutes.
He never did that to me. I just went full House or Yes Man and he kept taking orders.

So in my current playthrough of New Vegas, having learned of Mr House and his relationship with the NCR and Legion, I actually might end up helping him win the war at Hoover Dam. The NCR are snakes that cheat and steal anything that they can get their hands on (not all of them mind you, just some) and their plans were to completely backstab Mr House and forfeit the treaty they made with him. The Legion don't want to backstab anyone because they were never friends with the Strip in the first place, but I don't like how they do things. Mr House might actually be a better payoff in the long term for Vegas because he actually has experience and background that seems way more promising than the flimsy stuff NCR is trying to peddle.
House pretty much is the best option for everyone involved. The Legion gets stopped, but can learn from their mistakes, the NCR can have its citizens go to the Mojave without paying a cent for the occupation because House does it for them, the Mojave gets safety, security, justice, and peace, and the Courier isn't saddled with the burden of governance because House does it for them.

lets hope you can SNEED this time.

i will repeat myself. the frontire was NOT a bad mod. the main NCR storyline was cringe at times and felt more like a tech demo just to show what crazy shit modders can do with the games engine but, the frontire map itself is beautiful and one of the most fun places to explore with alot of secrets, story and characters.

i doubt even besheda no longer has it in them to create something this good and the modders, DID IT FOR FREE!
Er, yes, it was a bad mod. And no, it being free doesn't excuse them, because there are a lot of good mods out there that are also free and didn't shit the bed and fail.
 
I give Veronica full Remnant power armor and a ballistic fist. She becomes an unstoppable murder machine.
 
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Yeah, Boone only turns on you if you ally with Caesar. He gives you a warning if you get some positive reputation with them and turns hostile if you get any more. I've gotten to "Liked" with the Legion and still kept his loyalty, though I don't remember how I managed it. (Look, I gotta have the Lucky Shades.)

He might also turn on you if you get Hated or Vilified by NCR, but I honestly don't remember.
About Boone... yeah, i followed a similar idea only to get the lucky shades, later; i always go to caesar's fortress and kill him after learning that awesome unarmed move from Lucius.
 
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About Boone... yeah, i followed a similar idea only to get the lucky shades, later; i always go to caesar's fortress and kill him after learning that awesome unarmed move from Lucius.

I get reputation with Caesar by doing some relatively harmless quests: saving the spy in Vault 21 (she's fairly innocent, after all); fixing the howitzer (I'm going to slaughter them by the hundreds at the Dam anyway); teaching them how landmines work (they would have figured it out sooner or later). But my absolute favorite method is to give them NCR dogtags I've pickpocketed off drunk soldiers on The Strip.

"Ave! You have truly slain many Profligates!"

"Yep, I sure have."
 
lets hope you can SNEED this time.

i will repeat myself. the frontire was NOT a bad mod. the main NCR storyline was cringe at times and felt more like a tech demo just to show what crazy shit modders can do with the games engine but, the frontire map itself is beautiful and one of the most fun places to explore with alot of secrets, story and characters.

i doubt even besheda no longer has it in them to create something this good and the modders, DID IT FOR FREE!

Deathclaw fucking. foot fetishism, and horny snake people.

This is how you make a "Good" mod apparently.
 
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Deathclaw fucking. foot fetishism, and horny snake people.

This is how you make a "Good" mod apparently.
The people that managed everything but story and dialogue pushed FNV to unforseen limits such as fully usable vehicles, a whole new map to explore. It is just that with the story being shit, there isn't much use in playing in that detailed world.
 
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You know, guys, I began to look back and wonder (and forgive me if this subject has already been discussed)

Could Bethesda remake the first two games? Now, I always said to myself that they couldnt because F1 and 2 are Interplay's IPs...but then again Bethesda owns the brand itself, you'd think that includes the first two games? I will be the first one to admit Im not an expert on these copyright laws, especially when it involves remaking stuff that technically wasnt made by your company but by another back when THEY owned the IP.

And assuming that Bethesda could...should they? Assuming they somehow didnt botch it, would Fallout 2 and especially 1 have enough material to hold a current gen game or Bethesda would have to add new stuff to fill in the setting?

Im legit interested in hearing your opinions

sure, focus only on the negative. atleast i acknowledge they exist while also seeing the good parts.

I see mods like a cake, a mixture of good plot and gameplay being the ingredients...if one of those is spoiled, does it matter that the other ingredients are not? While I think that The Frontier is impressive on a technical level, its extremely mediocre on its plot and characters (when not outright disturbing). They needed someone that could write worth a damn on the team and know the difference between tribute/reference and outright plagiarizing shit (seriously, The New Order scene is a literal copy but in the FNV engine).
 
You know, guys, I began to look back and wonder (and forgive me if this subject has already been discussed)

Could Bethesda remake the first two games? Now, I always said to myself that they couldnt because F1 and 2 are Interplay's IPs...but then again Bethesda owns the brand itself, you'd think that includes the first two games? I will be the first one to admit Im not an expert on these copyright laws, especially when it involves remaking stuff that technically wasnt made by your company but by another back when THEY owned the IP.

And assuming that Bethesda could...should they? Assuming they somehow didnt botch it, would Fallout 2 and especially 1 have enough material to hold a current gen game or Bethesda would have to add new stuff to fill in the setting?

Im legit interested in hearing your opinions



I see mods like a cake, a mixture of good plot and gameplay being the ingredients...if one of those is spoiled, does it matter that the other ingredients are not? While I think that The Frontier is impressive on a technical level, its extremely mediocre on its plot and characters (when not outright disturbing). They needed someone that could write worth a damn on the team and know the difference between tribute/reference and outright plagiarizing shit (seriously, The New Order scene is a literal copy but in the FNV engine).
Depends on how they "remake" them. If they were just doing a 1:1 remake of the orginals with upgraded graphics and gameplay they wouldn't HAVE to expand them but definitely could.

But if they were remaking them as a modern Fallout in the style of 3, NV, and 4 they would definitely have to flesh it out more. Especially Fallout 1, which had a grand total of 13 main locations in the game. They'd have to flesh out the map, which would feel insanely empty with only 13 locations. They'd probably also load in a lot more side quests.
 
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Depends on how they "remake" them. If they were just doing a 1:1 remake of the orginals with upgraded graphics and gameplay they wouldn't HAVE to expand them but definitely could.

But if they were remaking them as a modern Fallout in the style of 3, NV, and 4 they would definitely have to flesh it out more. Especially Fallout 1, which had a grand total of 13 main locations in the game. They'd have to flesh out the map, which would feel insanely empty with only 13 locations. They'd probably also load in a lot more side quests.
I'd rather see remakes of 3 and NV personally. 1 and 2 are ancient, feature barren, and have incredibly simplistic plots. It would take a ton of work that would better spent somewhere else to get them up to modern standards.
 
Depends on how they "remake" them. If they were just doing a 1:1 remake of the orginals with upgraded graphics and gameplay they wouldn't HAVE to expand them but definitely could.

But if they were remaking them as a modern Fallout in the style of 3, NV, and 4 they would definitely have to flesh it out more. Especially Fallout 1, which had a grand total of 13 main locations in the game. They'd have to flesh out the map, which would feel insanely empty with only 13 locations. They'd probably also load in a lot more side quests.

Don't forget the areas covered by the first two games are enormous compared to the 3D games. Fallout covers a vast amount of desert around Los Angeles, and Fallout 2 covers most of Northern California and a chunk of the PNW. It's one reason the first two games -- even the considerably more civilized second game -- feel so forlorn and empty. There are huge swathes of empty wasteland between the settlements and interesting ruins. The original game in particular had miles and miles of deserted city that held nothing beyond random encounters. I'm not sure how you could do this without either beefing up the wilderness with a mess of new content, or altering the design so the populated areas are kept in discrete cells.
 
Depends on how they "remake" them. If they were just doing a 1:1 remake of the orginals with upgraded graphics and gameplay they wouldn't HAVE to expand them but definitely could.

But if they were remaking them as a modern Fallout in the style of 3, NV, and 4 they would definitely have to flesh it out more. Especially Fallout 1, which had a grand total of 13 main locations in the game. They'd have to flesh out the map, which would feel insanely empty with only 13 locations. They'd probably also load in a lot more side quests.

Hmm, that raises the question if the stuff Bethesda adds the these games (again, going with the best case scenario that they havent screwed up anything yet) would be considered "more" canon than the Interplay originals. An example would be Ian, a very simple companion in F1, he is pretty useful early game but really difficult to keep alive late game (ironically the sequel sort of adknowledges that by saying in the Vault Dweller's memories that Ian was burned to death by a flamethrower wielding supermutant), if he was in this theorical remake, while he could still work just a very simple early game companion, it would feel kind of a bit too basic, you know? So I wonder if the best move would be expanding his character and dialogue so he feels like a more complex character.

Or hell Tycho too, he says he is from Nevada, in the original game, New Vegas was obviously not a thing yet but how cool could it be if Tycho mentions New Vegas and Mr House? "There are some places with their lights still flashing with glamour back where I came from, New Vegas is what they call it now...". Would be nice to see it getting adknowledged it in the first two games even if briefly (the settings are meant to be relatively close by).

Would people be okay with Bethesda adding details to Interplay's vision?
 
Or hell Tycho too, he says he is from Nevada, in the original game, New Vegas was obviously not a thing yet but how cool could it be if Tycho mentions New Vegas and Mr House? "There are some places with their lights still flashing with glamour back where I came from, New Vegas is what they call it now...". Would be nice to see it getting adknowledged it in the first two games even if briefly (the settings are meant to be relatively close by).

Tycho is an interesting bit of continuity. He calls himself a "Desert Ranger," which was originally meant as a shoutout to Wasteland. But he's also described as wearing a trenchcoat and gasmask (no, his model doesn't match at all), which became the basis for the Desert Rangers who allied with the NCR Rangers some years before New Vegas begins.
 
Tycho is an interesting bit of continuity. He calls himself a "Desert Ranger," which was originally meant as a shoutout to Wasteland. But he's also described as wearing a trenchcoat and gasmask (no, his model doesn't match at all), which became the basis for the Desert Rangers who allied with the NCR Rangers some years before New Vegas begins.

It would be interesting to see them "turn" that shoutout into an actual reference to New Vegas, maybe Tycho would have this personal side quest that could result in him giving the Vault Dweller the "Desert Ranger" armor from FNV (maybe an earlier version of it so its more lore friendly).
 
It would be interesting to see them "turn" that shoutout into an actual reference to New Vegas, maybe Tycho would have this personal side quest that could result in him giving the Vault Dweller the "Desert Ranger" armor from FNV (maybe an earlier version of it so its more lore friendly).
Desert Ranger armor seems to be based on prewar riot armor, as seen in Honest Hearts, so you could make it look pretty damn close.
 
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