Fallout series

Also, when it comes to the other factions, FO3 was far more reasonable with their characterization. In FO1/FNV, the Brotherhood of Steel was always quite silly. FO3 made them more realistic in that, being descendants of the US army, they serve as a glorified town guard trying to keep the populace safe from threats. The way they run in FO1/FNV made no fucking sense outside of having someone the plot wants to call stupid. What's more realistic? That descendants of the US army dedicated to preserving civilization would try to protect what's left of the country? Or that they would just hoard all the tech they can find like they've got OCD and NOT try to innovate or improve the tech or the lives of the people in the wasteland?

The same thing goes with the Enclave. In FO2, they just wanted to genocide everyone, which makes no sense considering how small their population is. In FO3, they just wanted to play warlord and get the people to join them via free water supplies, and the only person in the Enclave who wants a mass genocide has to recruit an outsider for the task since no one would help him on that matter. Again, what's more realistic: that a small remnant of the government would just want to kill everyone so their tiny population can retake the country? Or that they would just play warlord using their advanced technology and try to get as many people as they can to join their side by giving something in return?
The Brotherhood's original characterization I can understand. They are based off of the Catholic Church in The Canticle of Lebowitz, people dedicated to collecting technology and keeping it out of the hands of those that was use it to harm others. After all, it was the civilian government that was utilizing FEV at Mariposa, so I can see how the Brotherhood views outsiders possessing technology with suspicion. And being that the Brotherhood we see is generations after the first, I can see them becoming more isolated. They may have the most powerful technology but they lack the resources to expand, slowly forgetting the need to rebuild civilization.

That's why I like the FO4 depiction of the Brotherhood as an almost crusading force, an evolution of the moral nature of Elder Lyons combined with the military origin of the Brotherhood. After FO3, the Brotherhood now has the resources and powerbase to expand. And there is the moral greyness of how they acquired the resources, as there's a repeatable quest in FO4 to demand that settlements give the Brotherhood supplies and the Brotherhood most certainly scraped the FO3 aircraft carrier settlement to build the Prydwen.

As for the Enclave, I could never understand the genocide plot or some players' fascination with them. They are nothing more than a sci-fi Nazi remnant, a 90s critique against politicians and big business for their exploitation of the people. I do like the idea that the rich and powerful basically decided to fuck off instead of solving the world's problems and then returning to the wasteland to claim some kind of sovereignty, but it feels like their population would be too small to be stable or effective in ruling post apocalyptic America. Perhaps a rewrite that captures that issue of the Enclave technically being the heirs to America, but lack the legitimacy to it. You have factions based on the positions of their ancestors. Military descendants want to conquer America, enforcing the martial law of 2077, violently returning America to a pre-war society. Business descendants want to enslave communities, set up company towns, directing the wastelanders to rebuild the pre-war economy. Politician descendants see the Enclave as the kings of America, bribing and manipulating settlements to submit to Enclave rule. Scientist descendants see the Wasteland as a grand experiment, whose results will lead to the next evolution in the human species. Then there's a final faction that wants to quite literally restore the Republic, recreating the American democracy, however, the only option is to do what the Enclave wants. The point of the Enclave would be that they lack the legitimacy to rule as it is their ancestors that neglected to care about America in the first place. But perhaps they could overcome their tarnished legacy, and return the Old World flag they carry into its original meaning.
 
The Brotherhood's original characterization I can understand. They are based off of the Catholic Church in The Canticle of Lebowitz, people dedicated to collecting technology and keeping it out of the hands of those that was use it to harm others. After all, it was the civilian government that was utilizing FEV at Mariposa, so I can see how the Brotherhood views outsiders possessing technology with suspicion. And being that the Brotherhood we see is generations after the first, I can see them becoming more isolated. They may have the most powerful technology but they lack the resources to expand, slowly forgetting the need to rebuild civilization.
Except the actual Catholic Church during the Dark Ages ran around trying to reconquer as much of the old Western Roman Empire as possible with their barbarian flunkies. The Dark Ages Church had more in common with the NCR or the Fallout 3 Enclave where they tried to land-grab as much of the old country as possible. Also, protecting civilization was the founding statement of Roger Maxson and the Brotherhood, and I found the FO3 Brotherhood to be more loyal to that than the FO1 or the FNV Brotherhood.

That's why I like the FO4 depiction of the Brotherhood as an almost crusading force, an evolution of the moral nature of Elder Lyons combined with the military origin of the Brotherhood. After FO3, the Brotherhood now has the resources and powerbase to expand. And there is the moral greyness of how they acquired the resources, as there's a repeatable quest in FO4 to demand that settlements give the Brotherhood supplies and the Brotherhood most certainly scraped the FO3 aircraft carrier settlement to build the Prydwen.
I felt that the Brotherhood just became even worse in FO4. At least the FNV Brotherhood just kept to themselves, the FO4 Brotherhood went over to a foreign land whose inhabitants were of no threat to them, and they condemned an entire race of sapients to die for ideological reasons. They literally became just as bad as the FO2 Enclave, just with different targets. It would have made more sense if the Railroad called them there, with the Railroad trying to rescue runaway synths and lacking the manpower, so they go over to DC, ask the Brotherhood for help, and tempt them with the spoils of the Institute's technology as the reward for knocking around the Institute.

As for the Enclave, I could never understand the genocide plot or some players' fascination with them. They are nothing more than a sci-fi Nazi remnant, a 90s critique against politicians and big business for their exploitation of the people. I do like the idea that the rich and powerful basically decided to fuck off instead of solving the world's problems and then returning to the wasteland to claim some kind of sovereignty, but it feels like their population would be too small to be stable or effective in ruling post apocalyptic America. Perhaps a rewrite that captures that issue of the Enclave technically being the heirs to America, but lack the legitimacy to it. You have factions based on the positions of their ancestors. Military descendants want to conquer America, enforcing the martial law of 2077, violently returning America to a pre-war society. Business descendants want to enslave communities, set up company towns, directing the wastelanders to rebuild the pre-war economy. Politician descendants see the Enclave as the kings of America, bribing and manipulating settlements to submit to Enclave rule. Scientist descendants see the Wasteland as a grand experiment, whose results will lead to the next evolution in the human species. Then there's a final faction that wants to quite literally restore the Republic, recreating the American democracy, however, the only option is to do what the Enclave wants. The point of the Enclave would be that they lack the legitimacy to rule as it is their ancestors that neglected to care about America in the first place. But perhaps they could overcome their tarnished legacy, and return the Old World flag they carry into its original meaning.
People fell in love mostly with the FO3 Enclave, who were just going warlord and had catchy propaganda. Outside of Frank Horrigan and Sgt. Dornan, the FO2 Enclave were just assholes.
 
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The Fallout Bible isn't even considered canon by the people who wrote it. It literally was just an idea bucket for them to draw from. Not to mention that the Master could easily have the mutants secure vaults full of humans, and then have them reproduce and use them as cattle. Even if the success rate is 8-10%, that means 1 out of 10 of the human candidates at least can become Super Mutants. Blowing his brains out instead of altering the plan goes to show how silly the whole thing was. Especially since vault communities were already reproducing within their sheltered homes.

Also, as an aside, the Master couldn't even try to find a way to make the formula work with irradiated humans? Don't tell me he can't, he's basically established by the plot as some kind of super-genius. A man of his caliber would have been able to find a way to make it work, if he tried hard enough with experimentation. And he clearly doesn't give a rat's ass about ethics, so he can try as much as he likes.

Also, when it comes to the other factions, FO3 was far more reasonable with their characterization. In FO1/FNV, the Brotherhood of Steel was always quite silly. FO3 made them more realistic in that, being descendants of the US army, they serve as a glorified town guard trying to keep the populace safe from threats. The way they run in FO1/FNV made no fucking sense outside of having someone the plot wants to call stupid. What's more realistic? That descendants of the US army dedicated to preserving civilization would try to protect what's left of the country? Or that they would just hoard all the tech they can find like they've got OCD and NOT try to innovate or improve the tech or the lives of the people in the wasteland?

The same thing goes with the Enclave. In FO2, they just wanted to genocide everyone, which makes no sense considering how small their population is. In FO3, they just wanted to play warlord and get the people to join them via free water supplies, and the only person in the Enclave who wants a mass genocide has to recruit an outsider for the task since no one would help him on that matter. Again, what's more realistic: that a small remnant of the government would just want to kill everyone so their tiny population can retake the country? Or that they would just play warlord using their advanced technology and try to get as many people as they can to join their side by giving something in return?


Those settlements would have been wiped out had the Super Mutants not been dealt with by the Brotherhood of Steel and the Vault Dweller. Meanwhile, in Fallout 3, we do know that for a while, the Super Mutant menace has gripped the Capital Wasteland, and the Enclave/BoS only came there recently, which means that the Capital Wasteland's recovery has been hampered by the Super Mutants running around.


If you actually listen to The Master's dialogue before he kills himself, It's easy to get the impression that the realization of mutant sterility actually set off a moment of lucidity and he realized that all the shit he had been doing was incredibly fucking evil, so decided to just end it there.


"I don't think I can Continue... To have done the things I have done, In the name of progress and healing... It was madness, I can see that now."
 
If you actually listen to The Master's dialogue before he kills himself, It's easy to get the impression that the realization of mutant sterility actually set off a moment of lucidity and he realized that all the shit he had been doing was incredibly fucking evil, so decided to just end it there.


"I don't think I can Continue... To have done the things I have done, In the name of progress and healing... It was madness, I can see that now."
I know. I've seen it before. This ruthless mastermind who was willing to kill for his Utopia was a big weepy baby in the end. I can see where that's coming from, and to an extent, I understand it, but it's a cliche I've seen a thousand times before, especially in anime. I know Naruto beat that trope to death several times over, where you would see one evil guy bite the dust, and it turns out, he was doing all this evil for what he perceived to be a greater good all along.
 
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idk what this has to do with me voiding my bowels
Caesar failed in his first push for Hoover Dam. Did he blow his brains out just because he failed? No. He tried again.

House failed to get the Platinum Chip. He still pushed on with subpar software and managed to defend Vegas and rebuild it.

If you end up voiding your bowels just because someone questions the plot of an average sci-fi evil mastermind story, then this isn't the place for you.
 
Caesar failed in his first push for Hoover Dam. Did he blow his brains out just because he failed? No. He tried again.

House failed to get the Platinum Chip. He still pushed on with subpar software and managed to defend Vegas and rebuild it.

If you end up voiding your bowels just because someone questions the plot of an average sci-fi evil mastermind story, then this isn't the place for you.
I was going to void my bowels regardless of the subject in question
 
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I know. I've seen it before. This ruthless mastermind who was willing to kill for his Utopia was a big weepy baby in the end. I can see where that's coming from, and to an extent, I understand it, but it's a cliche I've seen a thousand times before, especially in anime. I know Naruto beat that trope to death several times over, where you would see one evil guy bite the dust, and it turns out, he was doing all this evil for what he perceived to be a greater good all along.
I like to think that The Master was rooting for his plan as a way to justify the abomination he became, something he can take pride in after he horribly mutated. Finding out that his Super Mutants are a genetic dead end makes his suffering and loss of humanity a total waste, so he opts to end his tortured existence.
 
I like to think that The Master was rooting for his plan as a way to justify the abomination he became, something he can take pride in after he horribly mutated. Finding out that his Super Mutants are a genetic dead end makes his suffering and loss of humanity a total waste, so he opts to end his tortured existence.
And I've seen that plot so many times before. Some idiot with good intentions commits one atrocity after another, thinking that it will be all for the greater good, then when they find out that their efforts were useless and that they were wrong, they regret everything and die. I don't know how it is with many Fallout fans, but I've seen enough anime, cartoon, and even real life shows where that's the case with the bad guy. They try to humanize him or her by giving them some good motive for being evil, then they realize they're wrong and have a last-minute redemption arc. It was more interesting to see a genocidal AI pose as a warm, endearing president for propaganda points, or see a person unabashedly argue for unrestricted capitalism or a dictatorship in the face of a failing democracy.
 
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hi guys, i love fallout, but did you know the old games were shit and fallout 3 is the best one, i mean yeah sure NV is betterer but bethesda basically made the game for them they just added a little bit to it, and the story is great in f3 actually and the old games were cartoony childish shit so you cant complain about f3 being bad, which it wasnt, unless you admit 1&2 were bad, which they were, interplay sucks lolololo bethesda cumdaddy uwu

there, a truncated amalgam of every spergost by lord imperator about fallout, bonus for crying about being called a faggot by nma or trying to fanfiction brotherhood of steel into being the holocaust
 
hi guys, i love fallout, but did you know the old games were shit and fallout 3 is the best one, i mean yeah sure NV is betterer but bethesda basically made the game for them they just added a little bit to it, and the story is great in f3 actually and the old games were cartoony childish shit so you cant complain about f3 being bad, which it wasnt, unless you admit 1&2 were bad, which they were, interplay sucks lolololo bethesda cumdaddy uwu

there, a truncated amalgam of every spergost by lord imperator about fallout, bonus for crying about being called a faggot by nma or trying to fanfiction brotherhood of steel into being the holocaust
I already said multiple times that Fallout 3's story is just decent. A good excuse to get you from point A to point B. Fallout's story didn't get good until New Vegas, and Fallouts 1-4 were all just decent, but deeply flawed.

Also, Fallout 2 gave you a main bad guy who was basically a joke version of Richard Nixon. Not to mention the Super Mutants would be very much at home in a Saturday morning cartoon. Complete with a leader who was committing all this evil in the name of the greater good. So yeah, it was kinda cartoony. I wouldn't be surprised to see something like the Master in the 90s X-Men cartoon, or the DCAU.

Plus, Interplay's the reason you got Fallout: Brotherhood of Steel instead of Fallout: Van Buren, so yeah, they did kinda suck in their later years. Especially since they openly mocked the people who wanted Van Buren, and they drove the Fallout franchise into the dirt before selling it to Bethesda for a pittance. Black Isle made Fallout 1 and 2, and were responsible for making those games at least somewhat decent. Once they left, the quality of the series dropped like a rock. Fallout Tactics was forgettable, Fallout BoS drove the franchise off a cliff.

Not to mention that the OG Brotherhood of Steel did hate everything that wasn't human, ghouls and mutants included. Read up on your Fallout lore. The "nice" Brotherhood that wanted to protect commoners and wasn't so devoted to human purity was Bethesda's invention in FO3, and a lot of the old-guard NMA Fallout fans hated that.

Next time you mock someone, try actually reading the posts and representing what the writer states accurately, and do your fucking homework. You want to jack off to how great Interplay is? They're the ones who took Fallout in a direction that Black Isle opposed, they shot down any plans to make Fallout: Van Buren, and they're the ones who sold Fallout to Bethesda. Quite literally, they're the source of every "franchise flaw" in Fallout that NMA wishes to blame Bethesda for.
 
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"Where do you come from?"
"New Vegas, born and raised..."
Oh for fuck sakes.
"I've also been to the boneyard and the hub."
Oh for fuck sakes.
"I've also been down Zion and saw the ruins of Salt Lake City."
Oh for FUCK sakes.
Keep in mind this follower lives in Diamond City now meaning from New Vegas to Boston that's at least a 2,715 mile long hike which means if I'm being extremely generous and assuming she walked 4 MPH without stopping that would be at least a month long journey. Assuming she never stops. A little hard to take this character seriously when that little fact is dangling around.

I'm not saying it's impossible, but the problem is the American wasteland is so unknown and she never mentions anything about it.
 
"Where do you come from?"
"New Vegas, born and raised..."
Oh for fuck sakes.
"I've also been to the boneyard and the hub."
Oh for fuck sakes.
"I've also been down Zion and saw the ruins of Salt Lake City."
Oh for FUCK sakes.
Keep in mind this follower lives in Diamond City now meaning from New Vegas to Boston that's at least a 2,715 mile long hike which means if I'm being extremely generous and assuming she walked 4 MPH without stopping that would be at least a month long journey. Assuming she never stops. A little hard to take this character seriously when that little fact is dangling around.
Unless she has a jetpack with unlimited fuel, that's fucking impossible.
 
Unless she has a jetpack with unlimited fuel, that's fucking impossible.
Her character makes no sense to when you go in depth in other videos. She wants to unite america by drawing maps (no idea how) and at no point in her questline or dialogue is it implied she ever gets any kind of monetary reciprocation for her actions meaning she's literally doing this for no reason at all. And it's not even like hand drawn maps would be useful in the first place; there's computer data, there's that fucking pip-boy, and there are printed maps preserved throughout the wasteland anyway. And why doesn't she just take one of those and draw over it with the newly formed settlements and congregations? Why doesn't she just transcribe what she sees on the player's pipboy and draw that on a piece of paper?
 
Her character makes no sense to when you go in depth in other videos. She wants to unite america by drawing maps (no idea how) and at no point in her questline or dialogue is it implied she ever gets any kind of monetary reciprocation for her actions meaning she's literally doing this for no reason at all. And it's not even like hand drawn maps would be useful in the first place; there's computer data, there's that fucking pip-boy, and there are printed maps preserved throughout the wasteland anyway. And why doesn't she just take one of those and draw over it with the newly formed settlements and congregations? Why doesn't she just transcribe what she sees on the player's pipboy and draw that on a piece of paper?
Because the people who made her didn't take into account that detailed maps of the USA are probably stored inside some abandoned army bases, or that there are complete digital maps in RobCo computers all over the place.
 
say goodbye to a perk like the "sneering imperialist." Not only is its name and the image associated with it considered "problematic." Ergo a vault boy in an old imperials uniform standing over a tribal in triumph. but its description will make the modern day gaming msm get their panties in a bunch. Even though there's only one moment in the entire game where you actually use the perk to say to some savage "For god's sake woman speak the king's English or so help me!"

This is why we cant have anything fun anymore *sigh*
 
say goodbye to a perk like the "sneering imperialist." Not only is its name and the image associated with it considered "problematic." Ergo a vault boy in an old imperials uniform standing over a tribal in triumph. but its description will make the modern day gaming msm get their panties in a bunch. Even though there's only one moment in the entire game where you actually use the perk to say to some savage "For god's sake woman speak the king's English or so help me!"

This is why we cant have anything fun anymore *sigh*

Eh, that perk was pretty fucking useless to be honest.

Not sad to see it go.
 
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I disagree. Halo is a great shooter, and there were FPS games with decent controls long before it. Counterstrike, for instance, was already a household name years before Halo hit the store shelves.
-Counter-Strike hit shelves in November 2000. Halo came out in 2001. How was it "years"?

-Halo's claim to fame isn't it's gunplay; it was Xbox Live online play and it's button mapping. Ever since halo everyone uses it's control layout.
 
-Counter-Strike hit shelves in November 2000. Halo came out in 2001. How was it "years"?

-Halo's claim to fame isn't it's gunplay; it was Xbox Live online play and it's button mapping. Ever since halo everyone uses it's control layout.
Along with the grenade button and melee button, in addition to recharging health and two weapons only, some or all of that became standard almost immediately because there are good gameplay reasons for those functions.
 
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