Fallout series

-Counter-Strike hit shelves in November 2000. Halo came out in 2001. How was it "years"?

-Halo's claim to fame isn't it's gunplay; it was Xbox Live online play and it's button mapping. Ever since halo everyone uses it's control layout.
My bad. But there were still other great FPS games like Goldeneye (N64) and Dark Forces (Playstation) which far predated Halo.

Also, Halo 1 did not have Xbox Live online play. Halo 1 became Xbox's Mario because it genuinely was a good FPS game that had better AI than any FPS had at the time. Halo 2 had online play, and that game came in THREE YEARS after the Xbox launched. By that time, the Xbox was already well-established as a platform that can compete with Nintendo and Sony, and Halo was already a famous franchise by that time.
 
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Decided to a play through of Fallout 3 since it’s been awhile and Jesus Christ, is every “good character” fucking useless?
Because the game wants to shove you into the spot of wasteland messiah. That's why every good guy is almost useless outside of maybe Sarah Lyons.

The same thing happens in New Vegas-the NCR, who are the closest thing to a good guy faction there is, are almost totally useless, to the point where they're the faction with the most sidequests in the game, because they need a lot of pampering and saving from the main character.

It's a standard RPG trope where the good guys are barely effective so as to force the player to do a lot of hand-holding so that the good guys could stand a chance. That is, unless you become evil, then suddenly, the good guys become surprisingly competent so as to pose a challenge to an evil player character.
 
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Because the game wants to shove you into the spot of wasteland messiah. That's why every good guy is almost useless outside of maybe Sarah Lyons.

The same thing happens in New Vegas-the NCR, who are the closest thing to a good guy faction there is, are almost totally useless, to the point where they're the faction with the most sidequests in the game, because they need a lot of pampering and saving from the main character.

It's a standard RPG trope where the good guys are barely effective so as to force the player to do a lot of hand-holding so that the good guys could stand a chance. That is, unless you become evil, then suddenly, the good guys become surprisingly competent so as to pose a challenge to an evil player character.
Yeah, that's how it typically goes, but I'm talking every Good Karma NPC will either waste your time or grind your game to a halt:
Three-Dog (a character I kill every playthrough with no remorse because he's annoying and a jackass): Sends you into a significant super mutant fray on a long fetch quest and your reward for completing it is useless information that sends you on another goose chase towards your dad and that's literally it.

Amata: Can't seem to fix her shithole vault and even if you come in and single handedly talk down her father into not being a tyrannical dick, she still wants nothing to do with you and kicks you out.

Doctor whateverthefuckhernameis: Will completely stop the game and snap the flow of the main quest in half because one of her followers needs stimpacks and if you don't have any, get ready to lug it half-way across the wasteland to buy some unless you have stats in speech where you ditch him or convince buffout somehow works.

Dad: ...is dad.
Those are the main ones that I can think of off the top of my head. The only exception is Sarah as you mentioned and those tree huggers. Really, I think the only time I actually critically thought about my actions was the tree hugger quest because letting someone live through torment, but reforest the entire region or putting him out of his misery and dooming the wasteland to a barren shithole is a genuinely interesting dilemma to me. Lighting him on fire also genuinely made me feel like shit it was the only evil option where I actually felt bad.
 
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@Dave. That's why I barely do them. I just blow up Megaton, do the necessary quests, then I do all the DLC, some of the sidequests, and then I embark on the final story missions and Broken Steel. I just pay the Church in Rivet City to give me some good karma to offset all the bad, and I also make a point to eradicate the slavers. I did the sidequests for the violin lady and the synth in Rivet City to get an alternate radio station and a beefed-up plasma rifle. But outside of that, I mostly play Fallout 3 to fight the Enclave, since the Legion and the NCR were not enough of a challenge for me in New Vegas.

Of course, after Broken Steel, I always come back in the end to blow Three Dog's head clean off his shoulders.
 
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My bad. But there were still other great FPS games like Goldeneye (N64) and Dark Forces (Playstation) which far predated Halo.

Also, Halo 1 did not have Xbox Live online play. Halo 1 became Xbox's Mario because it genuinely was a good FPS game that had better AI than any FPS had at the time. Halo 2 had online play, and that game came in THREE YEARS after the Xbox launched. By that time, the Xbox was already well-established as a platform that can compete with Nintendo and Sony, and Halo was already a famous franchise by that time.
Multiplayer in Halo 1 was done with a tunneling software that tricked the Xbox into thinking it was on LAN, that way people played other people over the internet. It was like a hacked together Xbox Live, but at the time it wasn't so far removed from entering IP addresses into the console to connect to a Quake server.
 
Multiplayer in Halo 1 was done with a tunneling software that tricked the Xbox into thinking it was on LAN, that way people played other people over the internet. It was like a hacked together Xbox Live, but at the time it wasn't so far removed from entering IP addresses into the console to connect to a Quake server.
My understanding is that you can have up to four Xboxes linked together to allow 16 people to play on the same match. I used to go on such matches before Halo 2 came out.
 
Decided to a play through of Fallout 3 since it’s been awhile and Jesus Christ, is every “good character” fucking useless?
It's definitely lazy writing for certain. I feel like some things also don't make sense to label as 'good'. Like that one ghoul who wants to get into Tenpenney Tower, you do what the game dictates as 'the right thing' only for him and his group to turn around and massacre everyone in the damn building. It's one thing that always struck me odd that Bethesda decided you get good karma for helping commit the ghoul version of Lebensraum. Killing him makes you lose karma, yet you also gain karma for killing feral ghouls. The fact you could blow up megaton and immediately get back to very good karma by giving purified water to homeless bums or donating caps to the church in Rivet City.
 
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Turned out I never did Legion in New Vegas.. So I did it real quick. Every achievement past killing Caesar in surgery has that <5% unlocked glow. Which means nobody fucking bothers with legion. Same as BoS in FO4.

First Legion quest: Kill House. You haven't been there yet, but go kill the big guy. It'd be as if WoW was like "Hey, welcome to Northrend, go kill the Lich King!". Next few quests are just "go complete the hubs of other factions". Why? It's written so poorly. You don't even enjoy it in a evil roleplay manner.
 
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Turned out I never did Legion in New Vegas.. So I did it real quick. Every achievement past killing Caesar in surgery has that <5% unlocked glow. Which means nobody fucking bothers with legion. Same as BoS in FO4.

First Legion quest: Kill House. You haven't been there yet, but go kill the big guy. It'd be as if WoW was like "Hey, welcome to Northrend, go kill the Lich King!". Next few quests are just "go complete the hubs of other factions". Why? It's written so poorly. You don't even enjoy it in a evil roleplay manner.
Be glad there's a choice at all. FO3 doesn't let you join the Enclave outside of being a Frumentarii-style double-agent working for Eden to poison the water and destroy the Brotherhood of Steel, and FO1 and FO2 don't even let you join the Enclave or the Super Mutants. In FO2, you infiltrate the Enclave perfectly, to the point where drill sergeants and even their fucking president think you're one of them, and yet you're unable to join them or change them from within. In FO1, you can become a super mutant, but the game ends there. I so wanted to turn into a super mutant so I could personally savage the Brotherhood after they tricked me to go into a radioactive vault to die.
 
Eh, as the Legion are presented in game I wish they didn't waste the time and resources in making them a joinable route. They're a very interesting faction, sure, but I'd rather be captivated in them as an antagonist than have them joinable in a half baked quest line. Going to the fort on Caesar's invitation is really tense and I loved that bit a lot, but I don't think the game particularly benefits from you dicking around there after that. It's not like Legion playthroughs are the only way to oppose the NCR anyway, if they're not your cup of tea. I did beat a legion playthrough, and although I still think they're an interesting faction they just come across as so underwhelming when you do their uninspired quest chain. But in every other path they get to be build up as this looming threat over the mojave

Regardless I'd still love to see them elaborated on if they were given the proper attention they deserve. A game set in the Van Buren era/locations where they're conquering the various tribes and building strength would be great, for sure
 
Replaying Nuka World and even though the Atlas story gets repetitive the eighth time you hear it, it's not as bad as I remember and definitely not as shitty as some fans make it out to be. Far Harbor's the only great DLC in 4 to me, but I like Redeye, Gage, Oswald and Cito. I may be biased since I'm an autist who likes learning about amusement parks' history though.
redeye was such a waste. they shilled out the caps to hire Andrew Fuckin WK and they have him sing only two songs. Like even if they didn't have time or money to get him to write any other new songs then at least have him make acoustic versions of one like party party party or party hard or hell ready to die. That last one is like the perfect raider song.
 
Turned out I never did Legion in New Vegas.. So I did it real quick. Every achievement past killing Caesar in surgery has that <5% unlocked glow. Which means nobody fucking bothers with legion. Same as BoS in FO4.

First Legion quest: Kill House. You haven't been there yet, but go kill the big guy. It'd be as if WoW was like "Hey, welcome to Northrend, go kill the Lich King!". Next few quests are just "go complete the hubs of other factions". Why? It's written so poorly. You don't even enjoy it in a evil roleplay manner.
The Legion is probably more unpopular than it would normally be because half the map is controlled by the NCR and you have to be in a constant disguise to not get shot at. There's also far more side quests that give you NCR reputation and push you towards them compared to the Legion at the start of the game. It's been beaten to death how unfinished the Legion content was, but even if there were Legion towns, people would still be more likely to join the NCR just because your first exposure to the major factions is the NCR.
 
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Those of you who are nostalgic for Fallout 1 & 2 may find recently released Encased interesting.

ATOM RPG: Trudograd will also be released soon, but its a direct sequel with option to transfer character from preceding game, so you might be better of playing 1st one first.
 
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