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Not going to lie, I kinda enjoyed the vidGood example of a Frontier a-logger:
They actually have a patch that removes all spiders.
I feel that dude when it comes to insects/spiders. I have to switch to third person because I freak if they get in my face.
They're probably asset flipped. Might explain the clash in stylization. Not like they're far from doing that, as the lizard people are completely asset flipped.What's even the point of having so many realistic looking spiders in the mod anyway? All the enemies in Bethesda games are quite stylized. Even the Frostbite spiders in Skyrim are somewhat stylized. Despite this, the mod authors go with somewhat realistic looking spiders which clash heavily with the aesthetic.
They're probably asset flipped. Might explain the clash in stylization. Not like they're far from doing that, as the lizard people are completely asset flipped.
The fact that they were using discount assets when they had 7 years to make this shit goes a long way to explain where their priorities were. Instead of designing new races or critters from the ground up, or altering ones from the base game (hey, since the mod makers cited sapient Deathclaws, why not have sapient Deathclaws run a meth vault that sells drugs to all sides and acts as a neutral trading ground?) they spent more time writing and coding their fetishes into the mod. They could have spent more time smoothing out the story's edges and making it more lore-friendly and plausible, instead, they left the story a mess and left in their own twisted fetishes into the work, instead of chopping them off and adding them as separate sex mods.The spiders and stoner sex snakes were probably both included in the same discount asset pack.
I feel that dude when it comes to insects/spiders. I have to switch to third person because I freak if they get in my face.
For anyone who didn't play, this is John Wayne, he has a dopey voice, and he's the only other character known to work for "intelligence" beyond Frumentarius Rancor. His quest has you digging up dirt on a Communist, a chem dealer, and a malingerer, upon which he has them bound, gagged and dragged out into the woods to be shot.View attachment 1918073
This is some funny as fuck dialogue. Californians consistently vote for the most retarded taxpayer-funded shit and greater gov't involvement/oversight, they flee once they see how expensive the dumb shit they voted for is, with the end result that they inflict their unique brand of parasitism on everyone else.
Maybe before the bombs dropped, Fallout's California remained anti-communist. And maybe that didn't change even after the apocalypse. The NCR would obviously hate communism, since their way of life was modeled on pre-war America, the same pre-war America that programmed Liberty Prime to shit-talk Communism and anyone stupid enough to follow it.View attachment 1918073
This is some funny as fuck dialogue. Californians consistently vote for the most retarded taxpayer-funded shit and greater gov't involvement/oversight, they flee once they see how expensive the dumb shit they voted for is, with the end result that they inflict their unique brand of parasitism on everyone else.
Sounds like something the devs made to poke fun at Americans who hate communists and degenerates.For anyone who didn't play, this is John Wayne, he has a dopey voice, and he's the only other character known to work for "intelligence" beyond Frumentarius Rancor. His quest has you digging up dirt on a Communist, a chem dealer, and a malingerer, upon which he has them bound, gagged and dragged out into the woods to be shot.
Again, they had 7 years, and they fucked that up, too. 7 years of work, only for such obvious bugs to exist in a sidequest meant to show you how the devs think.Also, at least when I played, they fucked up the scripting and made the silenced .22 he gives you to do the deed be unable to be un-equipped, so I reloaded the save and avoided him like the plague from there out.
Honestly, I'm just surprised that a copy of The Communist Manifesto survived the pre-war world, the bombs, and the 200 years after.Maybe before the bombs dropped, Fallout's California remained anti-communist. And maybe that didn't change even after the apocalypse. The NCR would obviously hate communism, since their way of life was modeled on pre-war America, the same pre-war America that programmed Liberty Prime to shit-talk Communism and anyone stupid enough to follow it.
Sounds like something the devs made to poke fun at Americans who hate communists and degenerates.
Again, they had 7 years, and they fucked that up, too. 7 years of work, only for such obvious bugs to exist in a sidequest meant to show you how the devs think.
I'm surprised that someone in the post-apocalyptic world would be Communist. Wouldn't the people of that era blame the Communists for nuking the country?Honestly, I'm just surprised that a copy of The Communist Manifesto survived the pre-war world, the bombs, and the 200 years after.
We've had dipshits that worship atom bombs, a bunch of kung-fu enthusiasts led by a computer, and somebody who thought the wasteland would be a great place to rebuild the Roman Empire, so commies aren't really all that out there. Besides, ever since Fallout 2, the details have been "trivial and pointless", and the wasteland seems to have generally moved on from the blame game.I'm surprised that someone in the post-apocalyptic world would be Communist. Wouldn't the people of that era blame the Communists for nuking the country?
I suppose. But the NCR's the last place a commie would be welcome, especially since the NCR is all about rebuilding the pre-war American world that hates Commies. It would make more sense if said commie was out there in some raider tribe or some group of whackos with no affiliation to any wannabe-American factions.We've had dipshits that worship atom bombs, a bunch of kung-fu enthusiasts led by a computer, and somebody who thought the wasteland would be a great place to rebuild the Roman Empire, so commies aren't really all that out there. Besides, ever since Fallout 2, the details have been "trivial and pointless", and the wasteland seems to have generally moved on from the blame game.
He's actually a Frontier native and the descendant of BoS deserters who went hyper-nostalgic zoomer and went south to help the Brotherhood, but got drafted, eventually found his place in the NCR, and ended up being the one who led Blackthorne to the Frontier in the first place. No clue where becoming a communist fits into any of that, though.I suppose. But the NCR's the last place a commie would be welcome, especially since the NCR is all about rebuilding the pre-war American world that hates Commies. It would make more sense if said commie was out there in some raider tribe or some group of whackos with no affiliation to any wannabe-American factions.
So he's the one who led Blackthorne to that icy hellhole. Glad to see Communists are consistent in their stupidity even in Fallout.He's actually a Frontier native and the descendant of BoS deserters who went hyper-nostalgic zoomer and went south to help the Brotherhood, but got drafted, eventually found his place in the NCR, and ended up being the one who led Blackthorne to the Frontier in the first place. No clue where becoming a communist fits into any of that, though.
based frensFound in the comments of the latest "4 Friends play FNV Frontier" video -
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