Fallout: The Frontier - Done, and it's a hilarious shitshow

I mean the legion's pretty fucking retarded, they literally bring fucking swords to these shootouts and expect to win.
not really when legion uses gorilla warfare and surprise attacks to catch the NCR soldiers off guard. than we have the NCR soldiers themselves that only has around 2 weeks of training with sub-par gear compared the legionary that has been fighting all his life that relay more on skills than gear. guns also jam during battle and good luck trying to un-jam it when you got a legion solider rushing to stab you and even if you do un-jam it, riffles are shit in close corners combat.
 
Yee i understand why but ive lurked around some discords and some people have retarded nexus users live rent free, i get it that the autists or normies wanting 400+ plugin setups can be tiring but come on nigga lol, its just retards sperging at the void
Once a mod list starts tipping triple digits, you're on your own. Seriously, you're bending the game in ways it probably never even knew existed at that point; if the whole game collapses into a singularity of autism because you installed a mod that not only makes feces an item and forces it to be generated by all viable actors human and non-human, which in turn tortures the logic of the entire engine by its inclusion and hard crashes the engine because it is quite literally full of shit? That's on you and absolutely no one else.
Yes, that happened to a buddy of mine once. I never let him live it down.
 
I still don't have a lot of faith in this reboot but the new new new replacement project lead actually seems ok and not a total lunatic? When asked about the Enclave TGspy infamously sperged out and screeched about Nazis and Trump. Here's what the new guy has to say.

Most notably TG and Imperial (last project lead) were extremely active in fringe left Communist and Anarchist circles. The new guy appears to have zero interest in politics at least according to his reddit profile.

ACTIONFIGHTER11
2 points·4 days ago

Heya u/Niobium_Sage, new project lead here, thanks for sharing your feedback.
Yes, in the Legacy version of the mod, the Enclave soldiers you meet are pretty much just targets to be shot at. The in-game lore reasoning given is that the Enclave you meet have been lobotomized by ARGUS (Space Station AI) and Voss (Crazed Enclave Scientist). If you check over the computer entries on the space station, you'll see their past before being overpowered by the aforementioned parties. You can also meet and rescue an Enclave scientist called Edmund who gives more details on how the takeover happened. Perhaps more work could have been done in making their history more apparent. The Wolfenstein scene was definitely a mistake.
Once the Legacy NCR content was largely done, certain writers within the team did try to build upon it before the initial release to give some more character to the Enclave without taking on the measurable task of reworking the Legacy NCR Campaign completely. For example, the Voss quests in the Legion questline explore more of Voss' past before he became a mad scientist, along with giving him dialogue interactions with the player. There's also Theo, who originally was a part of the Navarro Enclave branch with his family and now wants to contact the Portland Enclave, unaware of their current state. Within his dialogue, you'll also find a different perspective on the Enclave, arguing that there are a sizable number of the group simply wanted to restore America.
Now as for the future of Enclave in the rework, we realize it won't be an easy task. For starters, the solution of removing the Enclave completely is not in the cards due to being referenced in a sizable portion of non-NCR content; it would equate to a considerable amount of work. We want to primarily focus on reworking the NCR content within the mod, both due to interest and ensuring a manageable workload. Non - NCR elements will see some degree of reworking, just not to the degree as efforts being made toward the mod's NCR content. Fortunately, due to deleting the original NCR MQ and building a new one from the ground up, the Portland Enclave now exist in broad strokes rather than in specifics, allowing for freedoms in developing their narrative and lore position within the Portland wasteland. I personally see potential in improving the Enclave component of the mod while balancing it with our logistic capabilities.
 
I still don't have a lot of faith in this reboot but the new new new replacement project lead actually seems ok and not a total lunatic? When asked about the Enclave TGspy infamously sperged out and screeched about Nazis and Trump. Here's what the new guy has to say.

Most notably TG and Imperial (last project lead) were extremely active in fringe left Communist and Anarchist circles. The new guy appears to have zero interest in politics at least according to his reddit profile.
all of these can be avoided if TGspy gave a "PR-Friendly" reply
 
Once a mod list starts tipping triple digits, you're on your own. Seriously, you're bending the game in ways it probably never even knew existed at that point; if the whole game collapses into a singularity of autism because you installed a mod that not only makes feces an item and forces it to be generated by all viable actors human and non-human, which in turn tortures the logic of the entire engine by its inclusion and hard crashes the engine because it is quite literally full of shit? That's on you and absolutely no one else.
Yes, that happened to a buddy of mine once. I never let him live it down.
Gonna wager a guess....Loverslab?

not really when legion uses gorilla warfare and surprise attacks to catch the NCR soldiers off guard. than we have the NCR soldiers themselves that only has around 2 weeks of training with sub-par gear compared the legionary that has been fighting all his life that relay more on skills than gear. guns also jam during battle and good luck trying to un-jam it when you got a legion solider rushing to stab you and even if you do un-jam it, riffles are shit in close corners combat.
But then there's the Rangers who are anything but squirrely amateurs and use hand cannons...

Don't matter to me though. I allied with Mr. House my first playthrough and Yes Man my second.
 
I still don't have a lot of faith in this reboot but the new new new replacement project lead actually seems ok and not a total lunatic? When asked about the Enclave TGspy infamously sperged out and screeched about Nazis and Trump. Here's what the new guy has to say.

Most notably TG and Imperial (last project lead) were extremely active in fringe left Communist and Anarchist circles. The new guy appears to have zero interest in politics at least according to his reddit profile.
Oh! Another funny story about TGSpy that /v/ and other Nexus users found out is that TGSpy is friends with and follows several furry artists who are into cub porn. Make of that what you will.
 
Seeing how bad NV fanboys are I knew this was doomed to be a cringey autistic abomination. I shouldn't have been surprised by the commie shit, though. Teach me.
 
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Reactions: BiggerChungus
Seeing how bad NV fanboys are I knew this was doomed to be a cringey autistic abomination. I shouldn't have been surprised by the commie shit, though. Teach me.
I have no idea why New Vegas has so many communist trannies as fanboys over Fallout 3. My guess would be the political nature of New Vegas over Fallout 3 which was more or less Oblivion with guns. Politics attracts trannies and commies like flies to shit. The Yes Man ending especially attracts the communist trannies as they not only can indulge in their "Eat the Rich" and "Smash the Fash" fantasies when it comes to siding against the NCR, Legion and Mr. House but also this ending allows them to believe that their anarcho-communist utopia will work as that ending leaves you as the ruler of the Mojave which also attracts the trannies and commies desire for absolute power. This is why I never side with Yes Man in my playthroughs.
 
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Once a mod list starts tipping triple digits, you're on your own. Seriously, you're bending the game in ways it probably never even knew existed at that point; if the whole game collapses into a singularity of autism because you installed a mod that not only makes feces an item and forces it to be generated by all viable actors human and non-human, which in turn tortures the logic of the entire engine by its inclusion and hard crashes the engine because it is quite literally full of shit? That's on you and absolutely no one else.
Yes, that happened to a buddy of mine once. I never let him live it down.
My maximum load number in FNV was 98 but they were mostly quests mods, items and stuff like that, which is enough to have considerable frame drops, especially with high count of actors like the final quest of the Someguy Series mod that puts you against waves of hundreds of enemies.

The frontier is like a 300 mods collection in multiple BSA. Is fucking nuts! Besides the shit show of the story, the mods runs like shit. I don't get why they couldn't tone down a little the textures and scripts to make it manageable. Fucking pricks have like a supercomputer to run and test it, but most people who play FNV like me still have laptops made in 2014.

TGI and the rest are just pretentious assholes with money and lack of responsibilities, that's why they did such a shit game that can't even run on a 15 years old engine unless you have like 60g rams.
 
I have no idea why New Vegas has so many communist trannies as fanboys over Fallout 3. My guess would be the political nature of New Vegas over Fallout 3 which was more or less Oblivion with guns. Politics attracts trannies and commies like flies. The Yes Man ending especially attracts the communist trannies as they not only can indulge in their "Eat the Rich" and "Smash the Fash" fantasies when it comes to siding against the NCR, Legion and Mr. House but also this ending allows them to believe that their anarco-communist utopia will work as that ending leaves you as the ruler of the Mojave which also attracts the trannies and commies desire for absolute power. This is why I never side with Yes Man in my playthroughs.
New Vegas and 3/4 attract retarded people from both sides. You have fascist larpers who like the Legion and commies who jerk themselves raw over the "politics" of Fallout for New Vegas, then you have the #BLM hecking wholesome chungerino and right-wing gun nuts who import models from Call of Duty for Fallout 4.
 
My maximum load number in FNV was 98 but they were mostly quests mods, items and stuff like that, which is enough to have considerable frame drops, especially with high count of actors like the final quest of the Someguy Series mod that puts you against waves of hundreds of enemies.

The frontier is like a 300 mods collection in multiple BSA. Is fucking nuts! Besides the shit show of the story, the mods runs like shit. I don't get why they couldn't tone down a little the textures and scripts to make it manageable. Fucking pricks have like a supercomputer to run and test it, but most people who play FNV like me still have laptops made in 2014.

TGI and the rest are just pretentious assholes with money and lack of responsibilities, that's why they did such a shit game that can't even run on a 15 years old engine unless you have like 60g rams.
About the textures, apparently the mod team was insistent that the textures be 4k like a next gen game. When The Tale of Two Wastelands team brought up how some computer rigs have a hard time handling 4k textures for Skyrim and Fallout 4 and that they should add a 1k and 2k option they ignored their worries and advice and added 4k textures only for the mod believing that everyone should fork over a small fortune on a new rig to play their "amazing mod". The hubris of the Frontier team.
 
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Seeing how bad NV fanboys are I knew this was doomed to be a cringey autistic abomination. I shouldn't have been surprised by the commie shit, though. Teach me.
The Frontier and all the "fans" defending it and calling critics normies/NMAfags/whatever else was what started opening my eyes to how gay and retarded the Fallout modding community's become.
 
I have no idea why New Vegas has so many communist trannies as fanboys over Fallout 3. My guess would be the political nature of New Vegas over Fallout 3 which was more or less Oblivion with guns. Politics attracts trannies and commies like flies. The Yes Man ending especially attracts the communist trannies as they not only can indulge in their "Eat the Rich" and "Smash the Fash" fantasies when it comes to siding against the NCR, Legion and Mr. House but also this ending allows them to believe that their anarco-communist utopia will work as that ending leaves you as the ruler of the Mojave which also attracts the trannies and commies desire for absolute power. This is why I never side with Yes Man in my playthroughs.
ive always seen Yes Man as becoming more like an even more unhinged and unrestricted House in the long run (he says he is gonna siphon House's old data banks to be more "assertive"), Independant Vegas feels like its gonna become a wierd libertarian bullshit paradise since the "best outcomes" for most of the casino families involve enforcing their status quo while removing their bad eggs or shit that distrupts their business, something thats not really productive towards big chungus wholesome leddit anarcho commie autism

Freeside could also be potentially cleaned up or not depending on what the courier believes, but thats more LARPy bullshit
The Frontier and all the "fans" defending it and calling critics normies/NMAfags/whatever else was what started opening my eyes to how gay and retarded the Fallout modding community's become.
Its always been like this to an extent, but Discord and the removal of the private forums (or nexus) where most modders could keep their spaghetti in check can make it seem more autistic than it already is tbh

About the textures, apparently the mod team was insistent that the textures be 4k like a next gen game. When The Tale of Two Wastelands team brought up how some computer rigs have a hard time handling 4k textures for Skyrim and Fallout 4 and that they should add a 1k and 2k option they ignored their worries and advice and added 4k textures only for the mod believing that everyone should fork over a small fortune on a new rig to play their "amazing mod". The hubris of the Frontier team.

The TTW discord is pure autism but it has some of the people still autistic enough to mod NV so it pretty good for modding it, everyone has terminal lefty brainrot and the mods always seem itching to catch wrongthink to ban (the main lead sorta doesnt but hes kind of a cuck and complains about online autism 24/7, both rightie and lefite cuck tho) so i just lurk its pins for mod fixes or news kek
 
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ive always seen Yes Man as becoming more like an even more unhinged and unrestricted House in the long run (he says he is gonna siphon House's old data banks to be more "assertive"), Independant Vegas feels like its gonna become a wierd libertarian bullshit paradise since the "best outcomes" for most of the casino families involve enforcing their status quo while removing their bad eggs or shit that distrupts their business, something thats not really productive towards big chungus wholesome leddit anarcho commie autism
isn't Yes Man a thing so the player couldn't make the game unbeatable by pissing off every faction imaginable?
 
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