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literally autisic huh?Now I know you're lying
Still pretending that FC1 holds up seems like the most autistic thing I've seen so far.literally autisic huh?
OK, I've had my fun playing with you now. thanks for the entertainment Bye byeStill pretending that FC1 holds up seems like the most autistic thing I've seen so far.
I'm glad I was able to provide you with fun, I know you weren't getting much of that with Far Cry 1 lolOK, I've had my fun playing with you now. thanks for the entertainment Bye bye
P.S. FC1 is the best
5 was a good game for the most part, my biggest complaints was it didn't seem paced very well. It wasn't terrible but it seemed very short if you didn't do any side stuff and focused right on the campaign. Like finishing a district was incredibly easy, I didn't realize how fast I was progressing until the forced kidnapping parts literally pulled me out of whatever I was doing and made me progress. Which I didn't hate per se it just seemed like it was hurrying me, saying "fuck what you're doing, let's get this show on the road". Was an interesting approach.Remembering the sheer number of missions in 5 that more or less play out like a Squidbillies episode: "Those got durn cultists done and took mah Grandpappy's truck / plane / helicopter / hummer / 16 wheeler with machine guns / fishing rod. You gotta get it back for me boi!"
And the fucking awesome stunt missions.
I have time off starting next week so unfortunately for you all I'm gonna write my treatise on 5.
Fact: there is no pacing. That's the expense of open world. Freedom is the absence of structure. The game can't predict which area you'll hit first or if you'll spread your attention, or just go fishing. So it throws distractions at you always. Captives, people with info who point to missions, animals, random fights, supply trucks, vips.5 was a good game for the most part, my biggest complaints was it didn't seem paced very well. It wasn't terrible but it seemed very short if you didn't do any side stuff and focused right on the campaign. Like finishing a district was incredibly easy, I didn't realize how fast I was progressing until the forced kidnapping parts literally pulled me out of whatever I was doing and made me progress. Which I didn't hate per se it just seemed like it was hurrying me, saying "fuck what you're doing, let's get this show on the road". Was an interesting approach.
Maybe I'm mistaken but I remember after you fuck up Faiths area enough you just get drugged and have your trippy boss battle with her. I don't remember having to go anywhere to initiate the end portions of any of the districts, you just free outposts, blow up trucks, free people until you've caused enough damage and they all come to you.Fact: there is no pacing. That's the expense of open world. Freedom is the absence of structure. The game can't predict which area you'll hit first or if you'll spread your attention, or just go fishing. So it throws distractions at you always. Captives, people with info who point to missions, animals, random fights, supply trucks, vips.
I was surprised when the game gave me all 9 throwable consumables (nades, mines, meat) right off the bat. The only real "progress" is number of weapon slots (literally tied to liberated zones) and the rate of fire on weapons (lever action to semi auto rifles / pump to semi auto shotguns). Enemies never get stronger. Perks are required for puzzles (grappling hook, parachute) or minor (just about anything else).
Also fact: Faith never abducts you. Just John and Jacob.