PovertySprocket
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- Jul 13, 2024
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There's a related glitch known as the Trainer Escape Glitch (aka the "Mew Glitch) that lets you encounter a pokemon based off the SPECIAL stat of the pokemon you just fought iirc. There's even a map that shows every possible trainer encounter, if you don't want to "make" your own via wild encounters. (link)
Love his videos. Probably the only Pokemon-related YouTuber that doesn't make me want to throw my computer across the room.TheZZAZZGlitch
Great taste, love that game.Using the 11th chip glitch in MegaMan Battle Network 3.
The original STALKER games are so buggy and strange in such a fascinating way. I remember there was this one user from a forum documenting the monster spawn mechanics and behaviour.All of the physics engine glitches in OG STALKER trilogy like the elevator glitch, stamina recovering jumps and gun prop boosts. Unlike the very recent entry, the original games are buggy in a fun way.
When wow classic launched I played a warrior with a guild of private server sweats (I have since stopped playing video games altogether- no further comment). For a short period of time you could viably play a janky slam build with 2h weapons. Shit was amazing, super fun to play while offering competitive burst damage (context: competitive in an exceedingly optimized raid setting). It goes without saying that blizzard immediately patched it out of the game when they realized people were having fun.There have been a zillion cheese exploits in Blizzard games that have come and gone and the company is notorious for nerfing them to the ground rather than integrating in the bits that make the game more exciting.
Then blizzard nerfed the build and the gear I had carefully built around was useless so I lost interest in the game.
Yeah. It's a rough fight without spamming pause
This legendarily glorious nonsense, with Josh Sawyer's brain dividing by zero the moment he finds out you can rocketjump across the Mojave with explosives and some abuse of how the pause menu works.
Relatedly I think there was a similar glitch in (at least) one of the NES Mega Man games where you could take down a certain Robot Master with one attack and a lot of pausing because each unpause made the attack re-proc each time.
Couldn't you do it with Metal Man's sawblade too?Yeah. It's a rough fight without spamming pause
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