Favorite exploits/ glitches/ ways to cheese - Favorite way to break games/ exploits in games

Oh man, Pokemon Red/Blue has to be at the top of my favorite games to glitch through. There's so many things you can fuck with, it's almost like a Gameboy hacker's sandbox.
There's a related glitch known as the Trainer Escape Glitch (aka the "Mew Glitch) that lets you encounter a pokemon based off the SPECIAL stat of the pokemon you just fought iirc. There's even a map that shows every possible trainer encounter, if you don't want to "make" your own via wild encounters. (link)
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I like to chain it with the EXP Underflow glitch to get a Level 100 Nidoking and breeze through the game. Also X-Accuracy is bugged so that it guarantees a hit, so OHKO moves like Horn Drill are literally unstoppable.

TheZZAZZGlitch
Love his videos. Probably the only Pokemon-related YouTuber that doesn't make me want to throw my computer across the room.


My favorite R/B glitch overall has to be the Safari Zone Exit glitch (a subset of the Walk Through Walls glitches). It's similar to the WTW glitch in Pewter but you can chain it to get into Glitch City.
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Honorable mention to the Super Glitch, which you can chain with other glitches to do crazy things like teleporting anywhere.
 
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Using the 11th chip glitch in MegaMan Battle Network 3.
Great taste, love that game.

In Halo co-op, the cheese with whomever I'm playing with, especially CE or reach, is just team killing to get health/ammo if needed. There also for multiplayer, used to be this technique called HLG, hidden league gaming (Parody of MLG), where you would get the lead in score in 2v2s, then just hide in a unique spot that was very obscure and out of sight.

Back when there was custom lobbeis for Cod4, waw, and mw2, there was of course Michael Meyers, where you would perform glitches to get out of the map boundaries and hide.

Back in 2008, I was hosting a sleepover with my pals, and I had an action replay. We were playing Pokemon Diamond & Pearl that night. With this device I used the walk through wall code, and got to Fullmoon Island, which we could access normally after certain met conditions, however, there was another island next to it, but could only be accessed by normal means through a mystery gift, but I decided to just walk towards it while walking through walls, lo and behold, Darkrai was there. The two islands are loaded in at the same time, so that was neat. We got hella rare pokemon that night.

In a PvP Cheese, my friends and I like to get drunk and play some fighting game, this fighting game being, Power Rangers: Battle for the Grid. Is it a good fighting game? IDK, we just have nostalgia for Power Rangers. Anyway, there's a character via the DLC, The Quatnum Ranger (Time Fire in Super Sentai), and one of his moves is a spammable pistol shot, that can also charge. I did some MP matches and my first few matches I just spammed this to the point where other new players couldn't even move and I caused a few rage quits. It was very funny. Then I got matched with some people who actually play the game and got my ass kicked. Well deserved, but it was very funny.

A friend and I also exploited this one glitch in Apex Legend's early life where we could pick two of the same character. We chose two Gibraltar's and had fun with his ultimate in small spaces. I think we also fucked around with abusing Lifeline's healing early on to outlive an opponent while the ring closed. It's been a while.

The last thing I can think of is in Thief: The Dark Project/ Thief Gold. It's an immersive sim game, so movement can be sluggish. I like to incapacitate all the enemies so I can steal everything in sight, so traversing the map may take a while. I figured out when you press space at a certain interval, you gain momentum, and your camera leans upward ever so slightly. I guess it's like bunny hopping in source engine games, except I don't have jump bound to mwheelup/down, and I'm not strafing, but I'd still gather momentum. Eventually my camera pivots 90 degrees up and Garett dies. I really hope someone knows what I'm talking about with this one.

That's all I can recall for now.
 
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All of the physics engine glitches in OG STALKER trilogy like the elevator glitch, stamina recovering jumps and gun prop boosts. Unlike the very recent entry, the original games are buggy in a fun way.
The original STALKER games are so buggy and strange in such a fascinating way. I remember there was this one user from a forum documenting the monster spawn mechanics and behaviour.

It was very fascinating and it really just made you feel like you were in a meta Zone of the games programming. lol
 
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There have been a zillion cheese exploits in Blizzard games that have come and gone and the company is notorious for nerfing them to the ground rather than integrating in the bits that make the game more exciting.

The one I remember most fondly was a Diablo III wizard build that let you freeze all the monsters and blast them over and over to the point where they couldn't respond at all. With this I would just waltz in lock down all the monsters and then my team would pick them off assuming the storm of explosions I simultaneously unleashed didn't finish them off first. With this we were able to blaze through even bosses all the way up through to the highest difficulty back then and finished it relatively easily. The reactions from the other players were amusement to being annoyed that they had nothing to do.

Then blizzard nerfed the build and the gear I had carefully built around was useless so I lost interest in the game.
 
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There have been a zillion cheese exploits in Blizzard games that have come and gone and the company is notorious for nerfing them to the ground rather than integrating in the bits that make the game more exciting.

Then blizzard nerfed the build and the gear I had carefully built around was useless so I lost interest in the game.
When wow classic launched I played a warrior with a guild of private server sweats (I have since stopped playing video games altogether- no further comment). For a short period of time you could viably play a janky slam build with 2h weapons. Shit was amazing, super fun to play while offering competitive burst damage (context: competitive in an exceedingly optimized raid setting). It goes without saying that blizzard immediately patched it out of the game when they realized people were having fun.

Might be a bit off since this was quite a while back but if I'm not mistaken the way it worked was you could combine slam with other abilities by timing (slam = ~1 second cast time damage ability) them to land at the same time/ game tick (be it heroic strike/ execute or whatever). Me and some other slam-enjoyers used and made various weak auras ('build your own addon'-addon) to easily and reliably hit sick ass combos time/ combine attacks. Either way the setup resulted in your damage coming in big batches 1 or so seconds apart, whatever the cast time was. I can't say why but I remember it as such that one of the main limitations with the build, besides making you immobile due to slam having a cast time, was being limited to single target damage. Ie it made sense in a raid setting with high hp targets but felt kinda awkward in dungeons full of weak enemies. Also it was on par with a traditional dw 1h fury warrior build so it sucks that they nerfed it but maybe it made sone sense. It was undeniably a glitch, but I digress.

Me and a friend did a partial playthrough of modded terraria, thorium + cataclysm iirc. Partial because shit got tedious at some point late in the game. Anyway, both of those mods add a ludicrous amount of items and we had a great deal of fun just trying out different combinations trying to break the game in half. Off the top of my head there was an item that for whatever reason gave you a summon (while not even requiring a summon slot, although it did take up a gear spot on it's own) and also shot a fireball every time you attacked. Clearly broken but what's more is you could equip it with a few select weapons (that weren't really capped by attack speed in the normal sense) and become a fireball SMG. Just like slam, janky as shit but fun.
 
I accidentally found out the speed run tech in Contra Operation Galuga by trying to show a friend how obnoxious one character's voice lines were. If you constantly switch weapons you shoot faster, and if you pair that with the homing missiles you melt everything
 
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This legendarily glorious nonsense, with Josh Sawyer's brain dividing by zero the moment he finds out you can rocketjump across the Mojave with explosives and some abuse of how the pause menu works.

Relatedly I think there was a similar glitch in (at least) one of the NES Mega Man games where you could take down a certain Robot Master with one attack and a lot of pausing because each unpause made the attack re-proc each time.
 

This legendarily glorious nonsense, with Josh Sawyer's brain dividing by zero the moment he finds out you can rocketjump across the Mojave with explosives and some abuse of how the pause menu works.

Relatedly I think there was a similar glitch in (at least) one of the NES Mega Man games where you could take down a certain Robot Master with one attack and a lot of pausing because each unpause made the attack re-proc each time.
Yeah. It's a rough fight without spamming pause
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