It isn't even real balancing anymore, it's all done to appease the watchers of tournaments rather than the actual players which is just surreal to me. A fighting game can be balanced between characters, but still not feel samey if the characters are done right and are different enough from each other, like in Virtua Fighter for example. On the other hand SFV balancing is done with this dumb "character rotation" where they buff character they want people to see more of and nerf those they don't want to see so it's a more fun watching experience.
In Tekken 7 "balancing" just means giving more combo damage. It's retarded, now every character has insane wall carry and big damage unga bunga moves which also crush. Characters are completely homogenized as are their movesets. King's ff+1 is a long range CH homing mid launcher that's safe on block. What use is there of giving him other moves at this point then? Lee was always really hard to play, but ever since 4 he was THE character if you wanted to talk about godlike wall carry. Now every character has godlike wall carry so there's really no reason for playing Lee, why do the same damage for a shit ton of more effort? In Season 3 how did they buff characters like 'zuya who had really shitty basic moves? Did they finally fix the trash hitbox of his 1 jab so he can actually control the flow of the match which will eventually lead to his crazy air juggles? Nah, they just gave him more combo damage. Absolute ass-backwards thinking.