https://www.futureclub.dev/team - it lists 8 people but says there's 15 people on the team.
They could have as many as 7 actual programmers! Although for some reason, none of them are on the website even though they look like they put everyone up they could.
Also, there's a vice article (
https://www.vice.com/en/article/7kp...ses-from-the-wreckage-of-skullgirls-developer) which has a few gems.
"Hey I know we're a co-op but we've got a CEO and a Director any we're not going to pay everyone the same - but it won't be based on how much work you do, but based on how much money the company thinks you need". LMAO.
Who wouldn't want to work at a studio with no plans, no money, and no direction?
Honestly it looks like something thrown together in the hopes that they get contracted to keep working on Skullgirls by whomever actually owns the IP in what could be described as a "desperate hope for a PR move" - although honestly the Skullgirls IP isn't that valuable and is already past it's prime. There's no one at Future Club Games that could be trusted with a Skullgirls 2 (or anything similar) and I wouldn't be surprised if they decided to invest more into the studio that's handling the mobile version instead.