Fighting Game Community (FGC) General - The history of FGC drama, general FGC shenanigans, and directory to more eccentric individuals and subcultures within the community

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What game was this troon playing on Fightcade? I would have guessed something shitty like that My Little Pony game but it's not on Fightcade (and you don't seem like type to play it, @SSF2T Old User)
Hyper Street Fighter 2 Anniversary Edition

That room is usually bare and barely gets 10+ users in it, but last night was different for whatever reason. Not like it matters though, a lot of them like to set themselves as away for whatever reason.
 
Project L finally updated.


2v2 team based assist fighter with emphasis on creativity with easy inputs. High focus on netplay with rollback that uses League witchcraft to make netplay better somehow I dunno I don't play league.

If there was going to be a game to give fighting games a chance at a resurgence, it's this one. I think they're going in the right direction with easy inputs. I've held that if fighting games were to ever become mainstream they'd have to have easy inputs, it's just too much to ask anyone who isn't mentally deranged to spend hours and hours learning how to play a character before playing a game. Fighting games have been an autistic old boys club forever, and while normies can appreciate what they see in certain games like DBFZ, Tekken, MK, Street Fighter, and some stuff like Marvel, getting them to play one of those games past the arcade mode has proven impossible. Even fighting games that sell MILLIONS at launch and have a plethora of PVE online modes and content like MK11, being the 5th highest selling game of 2019, has had a pitiful online presence. This is probably the best online example, and it dropped from 35k steam numbers to 8k in a month then plummeting further as this chart demonstrates taken from steamdb.

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If fighting games were to ever become a titan of gaming like CSGO, League, Minecraft, etc, I think Project L is on a closer path than basically any fighting game that came before it. Smash is mad popular but because the japanese think people only need to play as far as the same city it never had the chance to really allow normies to play it online. Smash also cultivated weird fight clubs at peoples houses involving lots of children and promoted kid diddling. Project L embracing online is a no-brainer, so hopefully this is some sort of SF4 2009 moment for fighting games and we get tournaments worth watching and attending again.

Of course, all that said it would also probably ruin fighting games forever. I think there would be a much needed influx of new players, but I would never expect a technical game to ever be big again. It would probably be better than the current corpse of the FGC, but not by much. Though to be fair...if we can get more DSPs or LTGs or insanity like Leffen and half of the smash community, the lols will be worth it.
 
Of course, all that said it would also probably ruin fighting games forever. I think there would be a much needed influx of new players, but I would never expect a technical game to ever be big again. It would probably be better than the current corpse of the FGC, but not by much. Though to be fair...if we can get more DSPs or LTGs or insanity like Leffen and half of the smash community, the lols will be worth it.
Nah, niche games will always exist. The FGC reached a point where even death sounds like a good deal, I think if this game does bring a new era of fighting games it will be more interesting than what we have today.
I can see big companies like Capcom following the trend of easy inputs, but people who don't like them will still play their finals in the bathroom like usual, and in the future develop their own "old-school" games. Also, it wouldn't surprise me if some less "westernized" companies ignore the trend and just keep doing what they have been doing.

And as you said, more salty people streaming is always a plus. Competitive games bring out the worst in people, it seems.
 
"fps are harder than fighting games"
That's actually a true fact. FPSes are harder because their point of view fails to take in consideration the fact that human sight is not accurately represented in their games. Human sight requires a joint working of two separate but idealistically similar/identical working points of stimuli (ie eyeballs) that can shift around alone by the user's whim. An FPS is literally like looking through a turret sight and maneuvering around to get a good point of view. haha checkmate fpsers This does sound like it would be a problem in "realistic" FPSes though, like Call of Duty and Halo, than Doom or Quake or Tribes or Unreal Tournament.

Been playing fighting games for about 15+ years now and the community depending on what you play varies.

I feel its more a western thing, but alot of the recent content coming from this scene is the standard influencer bullshit along side more essay formatted videos. This wasn't that big of a deal a couple of years back when you would still get straight forward videos that would only run you about 1-6 mins.

Once the community got more recognition especially after that slapfight about how "fps are harder than fighting games" they've been obsessed with treating every detailed like a math problem. You can compare fighting games to plato and the concept of life all you want, but to an outsider they don't give a shit. You can't just show a casual player numpad notations without getting a weird look.

I still like locals and going to tournaments, but of recent times more people you run into think match ups and tier placements are words of the gods given to us by high level players.

Don't think its fully their fault though. These days instead of sub forums where people would talk about their mains or general gameplay, everything gets shoved in discord and Twitter videos without needing to ever boot up the game. Its why strive got plagued with so many "optimal chipp ToD" videos.

Without people willing to explore themselves, they just turn and parrot whatever shit youtube or Twitter grifters come up with which is why you see these newer people like roofmonger and Leon Massey pop up.
While I suck major ass at playing fighting games PvP despite all of its fun, this makes me glad I mainly play Arcade Mode and are a story and character lore sperg more than a competitive gameplay autist. At least I can recite why and how awesome and glorious or feared and awed which characters are, how they fight, what their signature moves are like, and why they are important to their series's world and story. That at least helps my social skills by webbing together what the hell is going on with the world than trying to articulate how important it is a move gets into a hitbox at nth frame in motion and looking like an uninterested overcompetitive surface level dumbass as my first thing to talk about with fighting games.

Adding to this, the difference between the "mainstream" fgc and the local arcade circles is staggering. The overall gay ass Twitter/YouTube/EVO/Deviants/ whatever circles are populated by the most basic and boring people ever. It's like their only sense of identity revolves around videogames, hype and some of them cooming, (the black dudes seem to also be pathetic victims of bullying that are trying so hard to be your typical "badass" hood rat).

I remember that when I used to live in Latin America even the most shitty, shady maquinitas place was miles more bearable to be in than any current FGC tournament.
Fucking tell me about it. Online communities got the shaft just as bad. I remember back in the early 2000s, there were fucking tons of fan sites dedicated to series with fan art galleries, translations on overseas materials, and speculating in game secrets that were only hinted to in series. Nowadays the FGC is all fucking cliquey, obssessed with getting money by playing fightan' all fucking day and night, distanced themselves from 2000s anime nerd community spirit (commit sudoku, much of your precious fighting games illustrate in anime styled art before rendering), and I fucking bet that no one can name other characters from Darkstalkers other than fucking Morrigan or Felicia or know who comes from what games from King of Fighters or know some obscure Neo Geo or otherwise fighter that isn't "pop culture". How the fuck hard is it to just fucking read something these days?

Still, I think there is something hilarious when these games are glorified rock paper scissors and you both get people thinking motion inputs are feats of herculean dexterity and that being the best at RPS means you are hot shit.
Motion inputs are one thing. It's the core dynamics like Focus Cancelling or Fighting Vipers styled Countering or T.O.P. or Parrying or Bursting or Styles/Slash/Bust, or even gameplay engine feels that are the real spice and flavor that carry the meat of gameplay of Glorified Rock Paper Scissors. I think everyone has stuff like that go over their heads when it comes to fighting games.

Also, I'm glad that I'm not the only one with that sentiment about Only A. Player expression sounds dangerously close to the term "muh inclusion", which I bet we'll be seeing once the troons try to break into fighting games. "don't play unfair and beat on me with endless combos like I'm trying to express muhself"

I get the whole thing with the idea that "fists express your feelings" in the fighting world, but you're better off making your own fighter doing that like with what the creators of Street Fighter did.

Project L finally updated.


2v2 team based assist fighter with emphasis on creativity with easy inputs. High focus on netplay with rollback that uses League witchcraft to make netplay better somehow I dunno I don't play league.

If there was going to be a game to give fighting games a chance at a resurgence, it's this one. I think they're going in the right direction with easy inputs. I've held that if fighting games were to ever become mainstream they'd have to have easy inputs, it's just too much to ask anyone who isn't mentally deranged to spend hours and hours learning how to play a character before playing a game. Fighting games have been an autistic old boys club forever, and while normies can appreciate what they see in certain games like DBFZ, Tekken, MK, Street Fighter, and some stuff like Marvel, getting them to play one of those games past the arcade mode has proven impossible. Even fighting games that sell MILLIONS at launch and have a plethora of PVE online modes and content like MK11, being the 5th highest selling game of 2019, has had a pitiful online presence. This is probably the best online example, and it dropped from 35k steam numbers to 8k in a month then plummeting further as this chart demonstrates taken from steamdb.

View attachment 2736473

If fighting games were to ever become a titan of gaming like CSGO, League, Minecraft, etc, I think Project L is on a closer path than basically any fighting game that came before it. Smash is mad popular but because the japanese think people only need to play as far as the same city it never had the chance to really allow normies to play it online. Smash also cultivated weird fight clubs at peoples houses involving lots of children and promoted kid diddling. Project L embracing online is a no-brainer, so hopefully this is some sort of SF4 2009 moment for fighting games and we get tournaments worth watching and attending again.

Of course, all that said it would also probably ruin fighting games forever. I think there would be a much needed influx of new players, but I would never expect a technical game to ever be big again. It would probably be better than the current corpse of the FGC, but not by much. Though to be fair...if we can get more DSPs or LTGs or insanity like Leffen and half of the smash community, the lols will be worth it.
I actually can't fucking stand League of Legends. I've never played it, I've never been interested in Tower Defense MOBAs, I've never been interested in its characters, and it all looks so fucking catered for consuum, even when it started. It's literally a game that I admittedly in my bias categorize as what normal people think are video games: brainless garbage. Is there some sort of ultra important backstory I should know about? Are these characters all fleshed out with actual shared narrative and backstories that motivate them? If there are, well too late, I in my fatheaded nerd bias don't care. At least for Smash it's a fun crossover party game with no context.
 
This kind of makes me glad that Bloody Roar as a series never picked up mainstream appeal like street fighter, or tekken, or smash (only included as reference). Yeah yeah bring on the die furfag comments but I still attest to Bloody Roar Primal Fury being a damn good game that never really got tainted beyond konami buying the company behind it & doing fuck all with the ip.
 
@I Love Beef I can't quote you for some reason, but you sound like the audience that fighting games need to find a way to get to play online. There's a lot of loyal people out there that buy a lot of fighting games, pick teams for marvel, read the biography descriptions in the gallery, and never make it to silver/1st dan/etc in online mode. Not due to lack of skill necessarily, but because playing online in a fighting game you aren't competitively obsessed with is FRIGGIN RETARDED and one of the most unfun things one can do. Seriously it's actually one of the most frustrating ways to play a video game and if you are one of those that don't like playing fighting games online because of whatever reason I don't blame you.

This is the biggest hurdle fighting games need to overcome in order to grow again. The 09'er boom brought in a lot of new eyes to the FGC, but that well ain't refilling itself anytime soon with the standard affair of fighting games we get now. Some of these new fighting games are objectively the best in terms of what is offered to a solo player, MK11/Injustice 2 having basically what amounts to mega movies stapled on makes them a good purchase for comic/lore nerds even without ever playing another human. But to get fighting games BIG something fundamental needs to change. Project L is probably the best chance of this happening, and even if it costs the FGC which is already dead and soulless I miss hype tournaments and big moments and I want them back dangit, quarter-circles, charge motions and 1-frame links be damned.
 
@I Love Beef I can't quote you for some reason, but you sound like the audience that fighting games need to find a way to get to play online. There's a lot of loyal people out there that buy a lot of fighting games, pick teams for marvel, read the biography descriptions in the gallery, and never make it to silver/1st dan/etc in online mode. Not due to lack of skill necessarily, but because playing online in a fighting game you aren't competitively obsessed with is FRIGGIN exceptional and one of the most unfun things one can do. Seriously it's actually one of the most frustrating ways to play a video game and if you are one of those that don't like playing fighting games online because of whatever reason I don't blame you.

This is the biggest hurdle fighting games need to overcome in order to grow again. The 09'er boom brought in a lot of new eyes to the FGC, but that well ain't refilling itself anytime soon with the standard affair of fighting games we get now. Some of these new fighting games are objectively the best in terms of what is offered to a solo player, MK11/Injustice 2 having basically what amounts to mega movies stapled on makes them a good purchase for comic/lore nerds even without ever playing another human. But to get fighting games BIG something fundamental needs to change. Project L is probably the best chance of this happening, and even if it costs the FGC which is already dead and soulless I miss hype tournaments and big moments and I want them back dangit, quarter-circles, charge motions and 1-frame links be damned.
The thing is though, as someone who grew up playing fighting games with nearly 0 internet access, is that the fun part of it is playing with other people you can physically be around. Being in an arcade with your friends cheering is amazing. It's a rush. Going in alone and bodying some fool with a SF4 arcade card and purchased skins with nothing but your own two hands and some practice on Ken is fun.

Shifting the focus to online play killed the FGC. That's my take. Making it more online focused will just suck the fun out of it even more.
 
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The thing is though, as someone who grew up playing fighting games with nearly 0 internet access, is that the fun part of it is playing with other people you can physically be around. Being in an arcade with your friends cheering is amazing. It's a rush. Going in alone and bodying some fool with a SF4 arcade card and purchased skins with nothing but your own two hands and some practice on Ken is fun.

Shifting the focus to online play killed the FGC. That's my take. Making it more online focused will just suck the fun out of it even more.
I agree. King of the hill competition that cost money to play bred the best proving grounds and a real community of rivals and respect. But then came Covid. It killed the FGC more than anything, but since Covid is gunna last longer than simps thirst for pokimane the arcade culture is probably never coming back, sad to say.

I'd love there to be another option to get face to face competition back en masse, but with countries locking down again I don't see how that can return anytime soon. I fear we're stuck with online mostly.
 
I agree. King of the hill competition that cost money to play bred the best proving grounds and a real community of rivals and respect. But then came Covid. It killed the FGC more than anything, but since Covid is gunna last longer than simps thirst for pokimane the arcade culture is probably never coming back, sad to say.

I'd love there to be another option to get face to face competition back en masse, but with countries locking down again I don't see how that can return anytime soon. I fear we're stuck with online mostly.
To be honest, if people don't push back against the gay coof bullshit the FGC will be the least of our worries.

Still, arcades were dying before that. It's unfortunately the case that kids don't really go out to play games anymore. With the advent of really popular online and mobile games arcades are even more in trouble than they were in the home console era.

The average age of LoL or DotA2 pros vs. fighting game pros will tell you just how little it's reaching younger generations.
 
Still, arcades were dying before that. It's unfortunately the case that kids don't really go out to play games anymore. With the advent of really popular online and mobile games arcades are even more in trouble than they were in the home console era.

The average age of LoL or DotA2 pros vs. fighting game pros will tell you just how little it's reaching younger generations.

Fighting games as a genre has a harder time keeping up with online games that have alot more to offer and the genre tends to stay mostly the same over the course of the years. Sure if it aint broke dont fix it, but when you consider that its orgins is built up on quarter munching 1v1s the main replay value is both the people and the gameplay itself. Its sounds good for someone who likes straight to the point games that are quickly paced, but to a newer generation its not much to offer and I'd say its even less than before.

Casuals have to suffer cause they rarely get a full package deal outside of a NRS game (even then Midway did it better) alongside no real progression outside of skins and maybe a title. Its completely fine for you to not be the best Sagat or whatever, but you'd like more than just a few arcade runs and thats it. Its like devs dont like to have fun with the genre anymore with extra modes and just stupid fun like Motor Kombat or those Tekken beat em ups.

The competitive side of course had to suffer cause of every mouth breathing autist got caught into the esports and Twitter sphere where every no name tries to pop off with some lab only combos trying to promote their vtube shit. On top of that you just can't escape the grifters anymore and the content for everything just seems plagued but thats gaming in general.

Maybe the way I see competition is different from these guys but frame data and hitbox shit only can do so much, and in my mind I'm more concerned about the social aspect and learning on the fly.

The online focus while good for home practice, did suck the fun out of fighting games I agree, but be honest that most of the sane people already left out. Its pretty much a gone era now from game design to the people that come thru. You'll have a few friendships sure, but how much can you take from the guy with LED arcade stick with Baiken hentai on in?
 
Project L finally updated.


2v2 team based assist fighter with emphasis on creativity with easy inputs. High focus on netplay with rollback that uses League witchcraft to make netplay better somehow I dunno I don't play league.

If there was going to be a game to give fighting games a chance at a resurgence, it's this one. I think they're going in the right direction with easy inputs. I've held that if fighting games were to ever become mainstream they'd have to have easy inputs, it's just too much to ask anyone who isn't mentally deranged to spend hours and hours learning how to play a character before playing a game. Fighting games have been an autistic old boys club forever, and while normies can appreciate what they see in certain games like DBFZ, Tekken, MK, Street Fighter, and some stuff like Marvel, getting them to play one of those games past the arcade mode has proven impossible. Even fighting games that sell MILLIONS at launch and have a plethora of PVE online modes and content like MK11, being the 5th highest selling game of 2019, has had a pitiful online presence. This is probably the best online example, and it dropped from 35k steam numbers to 8k in a month then plummeting further as this chart demonstrates taken from steamdb.

View attachment 2736473

If fighting games were to ever become a titan of gaming like CSGO, League, Minecraft, etc, I think Project L is on a closer path than basically any fighting game that came before it. Smash is mad popular but because the japanese think people only need to play as far as the same city it never had the chance to really allow normies to play it online. Smash also cultivated weird fight clubs at peoples houses involving lots of children and promoted kid diddling. Project L embracing online is a no-brainer, so hopefully this is some sort of SF4 2009 moment for fighting games and we get tournaments worth watching and attending again.

Of course, all that said it would also probably ruin fighting games forever. I think there would be a much needed influx of new players, but I would never expect a technical game to ever be big again. It would probably be better than the current corpse of the FGC, but not by much. Though to be fair...if we can get more DSPs or LTGs or insanity like Leffen and half of the smash community, the lols will be worth it.
The art style looks almost exactly like Rumble Fish.


I think fighting games are dead or at least dead as far being anything competitive. Devs are like "Let's dumb everything down, it's all about long flashy combos and easy inputs. Give everyone comeback mechanics and easy ins and easy counter fireball play. Just dumb everything down for babies and autistic people."

I don't give a shit about KOF 15 either. It's not going to have cross play and it's still going to have the flashy combos that autists love. The latest Samurai Shodown was a big step in the right direction but SNK massively fucked up with the netcode, no cross play, Epic Gay Store exclusivity for a year, and then dumping it on Steam at full price.
 
Devs are like "Let's dumb everything down, it's all about long flashy combos and easy inputs. Give everyone comeback mechanics and easy ins and easy counter fireball play. Just dumb everything down for babies and autistic people."

I'm convinced devs design games around scrub quotes for years now.

People talk about how much they know neutral in their game but can't walk and block a fireball or lose their shit when a grappler gets in. Look at how DBFZ makes a whole playstyle unviable by design cause people want to do long ass team combos immediately.

You should congratulate the Guile that kept someone out all game or give credit to the guy that was patience enough to get in with a slow ass grappler, not listen to the viewers that moan cause they feel its boring that people aren't slamming their knuckles against each other like cavemen all day.
 
not listen to the viewers that moan cause they feel its boring that people aren't slamming their knuckles against each other like cavemen all day.
To be fair, yesterday I saw a SuperTurbo match against a B-rank Claw player and an A-Rank Honda player on Fightcade, and it was one of the most boring shit I've ever seen in my life. The Claw player was continuously hopping in the corner while the Honda player was in the other corner just crouching and hitting buttons.

There's being strategic, and then there's stalling. I came to see people beat the shit out of each other, not two people play a game of Chicken/Cat'N'Mouse/WhoWillFlinchFirst
 
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I'm convinced devs design games around scrub quotes for years now.

People talk about how much they know neutral in their game but can't walk and block a fireball or lose their shit when a grappler gets in. Look at how DBFZ makes a whole playstyle unviable by design cause people want to do long ass team combos immediately.

You should congratulate the Guile that kept someone out all game or give credit to the guy that was patience enough to get in with a slow ass grappler, not listen to the viewers that moan cause they feel its boring that people aren't slamming their knuckles against each other like cavemen all day.
I completely get it. Fireball zoning can be very annoying. And ya' know? I agree to an extent that it's easy for the guy chucking fireballs because all he's doing is backing away, chucking fireballs, and waiting for that jump in to AA. But there's ways to handle that that also reward skill rather than just giving everyone a free anti-fireball move that also lets them in for free. A good example would be parries or Just Defend from Garou. Shit like that where you still have to respect the fireball but changes up the meta rather than a guy just running away chucking plasma.
 
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To be fair, yesterday I saw a SuperTurbo match against a B-rank Claw player and an A-Rank Honda player on Fightcade, and it was one of the most boring shit I've ever seen in my life. The Claw player was continuously hopping in the corner while the Honda player was in the other corner just crouching and hitting buttons.

There's being strategic, and then there's stalling. I came to see people beat the shit out of each other, not two people play a game of Chicken/Cat'N'Mouse/WhoWillFlinchFirst
Claw players should be castrated, but even then these older games highlight a lot of these extreme examples of character that control the flow of the match like that and I agree that its boring as shit. I'll throw rounds with absurd shit trying to get a read rather than get timed out multiple times a set.

Its other characters in games that embody this like Kakyoin or Testament that really feels like they dictate the pacing of matches too well and you end up with these slog matches that everyone hates.

I completely get it. Fireball zoning can be very annoying. And ya' know? I agree to an extent that it's easy for the guy chucking fireballs because all he's doing is backing away, chucking fireballs, and waiting for that jump in to AA. But there's ways to handle that that also reward skill rather than just giving everyone a free anti-fireball move that also lets them in for free. A good example would be parries or Just Defend from Garou. Shit like that where you still have to respect the fireball but changes up the meta rather than a guy just running away chucking plasma.

Yeah feel like parries were always a good middle ground for zoning which rewarded you a bit for fireball call outs.
Zoning itself is a fickle thing to balance depending on the game.

Games like Blazblu has some real obnoxious zoning that you can deal with thanks to some system mechanics but its bearable compared to NRS zoning design of knocking you back 20 feet.

All in all just like a decent number of playstyles that can exist in games without it getting too stagnate, though it just feels like most devs want you to get to the combo bits. Got to have that highlight reel you know.
 
Claw players should be castrated, but even then these older games highlight a lot of these extreme examples of character that control the flow of the match like that and I agree that its boring as shit. I'll throw rounds with absurd shit trying to get a read rather than get timed out multiple times a set.

Its other characters in games that embody this like Kakyoin or Testament that really feels like they dictate the pacing of matches too well and you end up with these slog matches that everyone hates.



Yeah feel like parries were always a good middle ground for zoning which rewarded you a bit for fireball call outs.
Zoning itself is a fickle thing to balance depending on the game.

Games like Blazblu has some real obnoxious zoning that you can deal with thanks to some system mechanics but its bearable compared to NRS zoning design of knocking you back 20 feet.

All in all just like a decent number of playstyles that can exist in games without it getting too stagnate, though it just feels like most devs want you to get to the combo bits. Got to have that highlight reel you know.
Zoning can be very annoying in KOF. For an example of that just look at 98UM or how Heidern plays in 14. One roll in KOF means they get out and you really can't do anything to counter that and then they get to zone for free again.

More games should use Just Defend from Garou. If newbies fuck up, they still get to block, and pro's can get in and get some health back thereby nullifying chipping.
 
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