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Multiple things, but I'll just boil it down to the main issue: The Mechanics.

III was made by a team that had no experience on making a fighter
How shitty does upper management have to be in order to hemorrhage talent during the golden years of vidya? No wonder they cashed everything in on Rezi, nothing else was keeping capcom afloat.
Firstly, now every character has additional frames of animation, which on one hand might be visually appealing, but now you have to account for those additional frames when attacking, which halts things a bit and forces you to re-think your strategy unless you're just mashing jab punch/kick all day.

Just to note, SF4 and SFV are even more slow, and it has nothing to do with 3D since other 3D fighters like DOA and Virtua Fighter have no problem being speedy fighters, and even Fighting EX Layer does a better job at being faster than SF4 and SFV. So for some reason since III, Capcom has been reluctant to increase the speed on their fighters for whatever reason.
That makes zero sense to me as Hyper Fighting was embraced with open arms on both sides of the Pacific, vanilla Super was lambasted for slowing things down again, and Alpha was never that slow in the first place. In III's case it sounds like developer incompetency and inexperience, but in regards to IV would you say it was intentionally done to make it normalfag friendly?
But the worst offender is Parry. THIS kills any offensive strategy and chops the legs off of any offensive player because now you essentially have Samurai Showdown minus the weapons in which you're just shuffling back and forth poking each other, only this time it's a game of "who can parry the other person's move first", so it forces you to be defensive and artifically extends the fights for longer than they really should be. The funny thing is when you look at SNK's 3rd strike "Garou Mark Of The Wolves", a game that ALSO has a parry mechanic (Just Defend) the matches that take place in that game are the complete opposite of 3rd strike. No one is afraid to go ham in that game and fuck shit up.
I'm not inherently opposed to games that encourage defensive play when its properly balanced against going all out, but the way you describe parrying makes it sound like a spur-of-the-moment idea that somehow got baked into the core of the title without proper testing.
I've had people from 3rd Strike jump into ST and bitch that they can't throw people, or say the game sucks because it's completely broken, but 3rd strike is perfect (which it isn't).
That is 1000% fake and gay, III is one of the most tier-focused games on the planet and if my casual ass can spot that fact then these sad fuckers are competing with genderblobs for mental gymnastic gold
Tourneys suffer from this as well. If you compare Japan tourneys to American tourneys it's night and day. Gamespot Versus, a japan tourney held every week, has players there going ham at each other even with supposid "low tier" characters. They are cool guys that get in your face and doesn't afraid of anything. American Tourneys, including FightCade ones, are just matches where two guys are hugging the wall mashing the jab button or projectile spamming each other.
I've noticed the American scene is strongly opposed to people shaking up the status quo in a variety of ways, which does nothing to dissuade all those assumptions of fighting game nerds being knee deep in the spectrum.

This has been enlightening, I feel that I can now competently insult III's fans on legitimate design flaws while also likening them to matt mcmuscles in terms of fellating an awful company's dumbest titles.
 
The original intention for 3 was to have a new cast with Alex as the main guy, but the problem was that Dudley was the only likable person out of the bunch. Capcom added Ryu and Ken just to push the game, but even with them Vanilla 3 was pretty bad. The new guys spare Dudley still sucked and were forgettable (their voices were really bad), and the parry system threw a few people off especially air and lower parriers were harder to do in Vanilla and Double Impact. Then you had Gill who is probably Capcom's first "SNK Boss" because he was very irritating to fight in Vanilla and DI (He's much easier in Third Strike). Balance was iffy because Dudley could stun you very quickly, but the game sucked too much for anyone to really give a shit about balance. Double Impact tried to improve its problems with Akuma, Hugo, and Urien only to flop (Sean was the Chun-Li of DI in terms of tiers). The only good things from Vanilla and DI were the soundtracks. No one really gave a shit about DI though.

Third Strike...wasn't much better when you take off the rose-tinted glasses. Chun was added to get more people, but the newer characters were much shittier than the original cast (Remy was the most pointless character, and no one legitimately liked Twelve). The parry system was a little easier to do, but it still ruined all 3 games. The balance in 3 was really bad as Girl pointed out because tourneys were mostly Chun, Ken, and Yun. Chun was flat out broken, and could decimate the cast. Twelve died instantly if you attack him during his taunt or invisibility. It was bad. The fighting game community being elitist pricks over this game didn't help things because they used it as an excuse to do its half-assed gatekeeping.
Back in those days, SFIII was not huge because everyone was still on the SFII hype train, and Capcom didn't (and still doesn't) know how to manage their properties as well as the fame and hype. SFII was their legacy onto the video game world. It was the definer of fighting video games, and despite anyone telling otherwise, its world and roster are practically as to what the Greek Gods are to Ancient Greece. The theme to Street Fighter is martial arts. One important aspect of the martial arts is passing down the torch to a new generation. SFIII missed this entirely. If the cast was all or had mostly younger successors of the SFII cast with connections with the characters, I'm sure that would had gone over a lot smoother than the total rehaul that was SFIII. SFIII is what no one can admit: Trying to recapture lightning in a bottle. Capcom was really lucky that Street Fighter Alpha and even the EX series was their saving grace and what was done right. SNK could get away with Mark of the Wolves because Fatal Fury and Southtown is more action movie than martial arts series.

Like out of the new cast for SFIII, Makoto dominated the popularity charts back in the day. A big thing going around was the rumor that she was Ryu's younger sister, which only helped to garner her fame. Other than that, there's a reason in here why other fighting games outside of Alpha and EX, like Rival Schools, Darkstalkers, MVC/SFvXMen and even Star Gladiator were a lot more popular to play than III. I like III, but I'm just a player, not a competitor, and I remember those days. And I can wholly agree, only elitist pricks and fags liked III over any other game, especially if it's Third Strike. Despite me liking Fighter's Generation, you're a fool if you choose Third Strike over other games like Guilty Gear XX or Real Bout Fatal Fury Special, which have a lot funner gameplay and explosively crazy as fucking awesome visuals and presentation.
 
but in regards to IV would you say it was intentionally done to make it normalfag friendly?
That and incompetence.

You have to remember with SF4, they farmed out the work to DIMPS, whom didn't exactly have a good reputation since they were known for making REALLY bad Sonic games, so Capcom can't take 100% of the blame for that. And the only reason why they outsourced the work was because Ono had to make Capcom happy to get SF4 off the ground in the first place since after Capcom Fighting Evolution and Capcom Fighting All Stars (this one in particular being canceled), Capcom wanted nothing to do with the fighting genre anymore.

However, they released 4 more versions of the game after vanilla and none of them have a speed increase setting. Their priorities went more towards "balancing" and adding more characters.
but the way you describe parrying makes it sound like a spur-of-the-moment idea that somehow got baked into the core of the title without proper testing.
Capcom was ALWAYS "spur-of-the-moment" when it came to III. These were the same dumbasses that thought giving the 3rd title to the same guys that made Street Fighter The Movie The Game (Arcade) was a good idea.

By the time the inexperienced team was floundering around, they had to add more cooks to the kitchen. One member from Darkstalkers who helped add in the fighting mechanics (at that point, the team had ONLY worked on the animations and that's it), and multiple team members from Red Earth to help with the CPS3 knowledge (since before then NOBODY knew how to get it to work properly) are a few examples. Supers and special cancels were also a last minute addition to III, which you'd think would be a no-brainer, but that's just how much they were struggling with this game due to being indecisive and not confident enough.

Also Arcades were taking a nose-dive around that time. Outside of titles like Virtua Fighter 3 and Tekken 3 (which SF3 was competing with along side their own titles and whatever SNK was doing), more focus was about sticking fighters on home consoles (PS1/Saturn), which the SF3 team outright admitted home consoles couldn't do, which is why it took until the Dreamcast (which was on life support aroud that time) and PS2 (on SF Anniversary Colection) for III to make it to home consoles.

Because of 3's failure in the arcades and Dreamcast, it was the main reason why Capcom revamped their business strategies around that time period.
 
You have to remember with SF4, they farmed out the work to DIMPS, whom didn't exactly have a good reputation since they were known for making REALLY bad Sonic games, so Capcom can't take 100% of the blame for that. And the only reason why they outsourced the work was because Ono had to make Capcom happy to get SF4 off the ground in the first place since after Capcom Fighting Evolution and Capcom Fighting All Stars (this one in particular being canceled), Capcom wanted nothing to do with the fighting genre anymore.
I only remember DIMPS for The Rumble Fish.

The Rumble what? Exactly.
 
ASB went from shit to a pretty fun game after years of people figuring it out and finding new bugs mechanics. sad to see Jewstin "pots well split" Wong get on it.
 
Gee, I sure love it when these weeaboo fgc spergs make these shitty videos about a 10 year old game that I liked.
Is Wong a weeboo though? Iirc he just likes mainstream normie anime shit. But he does have that soy face look down. I guess this is the face of modern day fgc.
 
Is Wong a weeboo though? Iirc he just likes mainstream normie anime shit. But he does have that soy face look down. I guess this is the face of modern day fgc.
Justin Wong is a black man wearing the skin of a fat Chinese dude. Probably into the black people anime like Dragonball and Naruto.
 
Does anyone know if the KOF community has troons or the lunacy that currently plaguing the GG/anime scene? Because I haven't seen anything that would suggest that, it seems like it has a lot of gatekeepers in the community which is good.
 
Gee, I sure love it when these weeaboo fgc spergs make these shitty videos about a 10 year old game that I liked.
This version is missing the story mode, makes combos easier and changed the VA for Jolyne. Did they cut out anything else?
Does anyone know if the KOF community has troons or the lunacy that currently plaguing the GG/anime scene? Because I haven't seen anything that would suggest that, it seems like it has a lot of gatekeepers in the community which is good.
Not that I'm aware of. The Mexicans that make up the KOF community would ridicule the shit out of them, that's for sure.
 
This version is missing the story mode, makes combos easier and changed the VA for Jolyne. Did they cut out anything else?
They actually changed a lot of VAs to their anime counterparts, and I think they may have re-recorded lines for the ones that were kept. For me Pucci is the biggest mistake, his old voice was perfect and I like both VAs (at least it's not the youtuber they got in the english dub I guess). Some models were also replaced to fit the anime design where necessary
 
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They actually changed a lot of VAs to their anime counterparts, and I think they may have re-recorded lines for the ones that were kept. For me Pucci is the biggest mistake, his old voice was perfect and I like both VAs (at least it's not the youtuber they got in the english dub I guess). Some models were also replaced to fit the anime design where necessary

It's even stranger than that. Everyone sounds so muffled and low pitch that you can barely hear their voice overs. People say that their acting is not good, but it seems more like the actors recorded it in their bedrooms during covid or something. It's even more glaring when you can hear the audio from the first edition, which sounds clearer.

What is kind of annoying is how people like Justin or other weeaboo retards are trying to make their videos and commentary look like evo material. "wow, this was a sick combo, now to try to lab footsies and chickens" or some shit like that. This game was no more than a simple 3d, almost "arena-like" game, yet these spergs are acting as if this is the next fighterz.
 
Everyone sounds so muffled and low pitch that you can barely hear their voice overs.
Oh I thought it was on my end. It's really weird because some stuff is way worse than others (announcer and character selection is fine, yet in game it's quiet)
 
Oh I thought it was on my end. It's really weird because some stuff is way worse than others (announcer and character selection is fine, yet in game it's quiet)
Even the trailers sound weird. It's really pointing out that this game was rushed.
 
That makes zero sense to me as Hyper Fighting was embraced with open arms on both sides of the Pacific, vanilla Super was lambasted for slowing things down again, and Alpha was never that slow in the first place. In III's case it sounds like developer incompetency and inexperience, but in regards to IV would you say it was intentionally done to make it normalfag friendly?

Being alive at the time, Hyper Fighting turned away a lot of the normies. The massive lines from Champion edition weren't there. Simply because the barrier to entry was so much higher due to the speed, and required better reflexes and finer joystick control. Hyper Fighting was popular only really at the competitive level.
 
Being alive at the time, Hyper Fighting turned away a lot of the normies. The massive lines from Champion edition weren't there. Simply because the barrier to entry was so much higher due to the speed, and required better reflexes and finer joystick control. Hyper Fighting was popular only really at the competitive level.
That might explain why Championship Edition is one of the biggest rooms in FightCade 2. Incidentally it's the room that's also filled with every spanish and middle east country... rarely any americans/euros/aussies on there.

I like to call Championship Edition "The Shoto'n'Guile Game" because that's all you ever face there.
 
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Fun story, accusations of cheating in the online +R scene:

https://litetheironman.medium.com/on-jasonriot-and-wnf-deb5a2f821e7 (archive)

https://twitter.com/LiteTheIronMan/status/1569539486761238528 (archive)

Jason R is a player who showed up seemingly out of nowhere and would go on to dominate online +R tournaments since the start of rollback. He is a player who lived far away from any IRL tournaments and didn't seem have any interest in going to one. He would primarily be known for his Sol, a character who to get the most out of requires extremely precise inputs in the form of FRCs (2f window for the input, unplinkable) and Clean Hits.

For an example of a vanity/training mode only route he'd show off:




The Clean Hits becomes increasingly difficult with each additional, to the point it's frame perfect after a few. Anything higher than 3 is typically far too impractical for real play for all but the best mechanical players, and after a certain point it practically requires TAS.

Additonally, he would get on the bad sides of those who control the +R online scene for being funny as fuck and calling the TOs and Jannies a bunch of shitters his antics:
0_kKGBXsJ1CZWteX5F.png

He claims BBCF/Xrd/GGST are for ‘babies who can’t do an FRC’, which would be hilarious... if the accusations about him playing tool assisted are true.

It's also notable even being tool assisted he would still be outplaying the hell out of top players in neutral and defense, but I digress. Essentially, it's as if he would be playing +R with autocombos enabled.

He was given a clear path to redemption:

FcggWIxacAA7THD.png

Jason streamed for a brief period today with his hands in view:

(I am not sure how to archive twitch videos, nor do I think I even could upload an hour long video during these times)

As to whether this stream clears his name or if more stupidity arises from this situation, stay tuned!
 

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Fun story, accusations of cheating in the online +R scene:

https://litetheironman.medium.com/on-jasonriot-and-wnf-deb5a2f821e7 (archive)

https://twitter.com/LiteTheIronMan/status/1569539486761238528 (archive)

Jason R is a player who showed up seemingly out of nowhere and would go on to dominate online +R tournaments since the start of rollback. He is a player who lived far away from any IRL tournaments and didn't seem have any interest in going to one. He would primarily be known for his Sol, a character who to get the most out of requires extremely precise inputs in the form of FRCs (2f window for the input, unplinkable) and Clean Hits.

For an example of a vanity/training mode only route he'd show off:


View attachment 3691496

The Clean Hits becomes increasingly difficult with each additional, to the point it's frame perfect after a few. Anything higher than 3 is typically far too impractical for real play for all but the best mechanical players, and after a certain point it practically requires TAS.

Additonally, he would get on the bad sides of those who control the +R online scene for being funny as fuck and calling the TOs and Jannies a bunch of shitters his antics:
View attachment 3691441

He claims BBCF/Xrd/GGST are for ‘babies who can’t do an FRC’, which would be hilarious... if the accusations about him playing tool assisted are true.

It's also notable even being tool assisted he would still be outplaying the hell out of top players in neutral and defense, but I digress. Essentially, it's as if he would be playing +R with autocombos enabled.

He was given a clear path to redemption:

View attachment 3691445

Jason streamed for a brief period today with his hands in view:

(I am not sure how to archive twitch videos, nor do I think I even could upload an hour long video during these times)

As to whether this stream clears his name or if more stupidity arises from this situation, stay tuned!
Accusations of cheating in online fighting games is always a little suspicious. I play most of my fighting games on Steam and there's always a big contingency of PC players that try to macro their combos and always fail due to netcode and lag. Especially in games that have super tight frame windows to do things. Unless +R has some kind of extra worldly netcode, I'd lean towards he's probably not cheating without any other evidence.
 
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