RX-78
kiwifarms.net
- Joined
- Sep 27, 2021
How shitty does upper management have to be in order to hemorrhage talent during the golden years of vidya? No wonder they cashed everything in on Rezi, nothing else was keeping capcom afloat.Multiple things, but I'll just boil it down to the main issue: The Mechanics.
III was made by a team that had no experience on making a fighter
That makes zero sense to me as Hyper Fighting was embraced with open arms on both sides of the Pacific, vanilla Super was lambasted for slowing things down again, and Alpha was never that slow in the first place. In III's case it sounds like developer incompetency and inexperience, but in regards to IV would you say it was intentionally done to make it normalfag friendly?Firstly, now every character has additional frames of animation, which on one hand might be visually appealing, but now you have to account for those additional frames when attacking, which halts things a bit and forces you to re-think your strategy unless you're just mashing jab punch/kick all day.
Just to note, SF4 and SFV are even more slow, and it has nothing to do with 3D since other 3D fighters like DOA and Virtua Fighter have no problem being speedy fighters, and even Fighting EX Layer does a better job at being faster than SF4 and SFV. So for some reason since III, Capcom has been reluctant to increase the speed on their fighters for whatever reason.
I'm not inherently opposed to games that encourage defensive play when its properly balanced against going all out, but the way you describe parrying makes it sound like a spur-of-the-moment idea that somehow got baked into the core of the title without proper testing.But the worst offender is Parry. THIS kills any offensive strategy and chops the legs off of any offensive player because now you essentially have Samurai Showdown minus the weapons in which you're just shuffling back and forth poking each other, only this time it's a game of "who can parry the other person's move first", so it forces you to be defensive and artifically extends the fights for longer than they really should be. The funny thing is when you look at SNK's 3rd strike "Garou Mark Of The Wolves", a game that ALSO has a parry mechanic (Just Defend) the matches that take place in that game are the complete opposite of 3rd strike. No one is afraid to go ham in that game and fuck shit up.
That is 1000% fake and gay, III is one of the most tier-focused games on the planet and if my casual ass can spot that fact then these sad fuckers are competing with genderblobs for mental gymnastic goldI've had people from 3rd Strike jump into ST and bitch that they can't throw people, or say the game sucks because it's completely broken, but 3rd strike is perfect (which it isn't).
I've noticed the American scene is strongly opposed to people shaking up the status quo in a variety of ways, which does nothing to dissuade all those assumptions of fighting game nerds being knee deep in the spectrum.Tourneys suffer from this as well. If you compare Japan tourneys to American tourneys it's night and day. Gamespot Versus, a japan tourney held every week, has players there going ham at each other even with supposid "low tier" characters. They are cool guys that get in your face and doesn't afraid of anything. American Tourneys, including FightCade ones, are just matches where two guys are hugging the wall mashing the jab button or projectile spamming each other.
This has been enlightening, I feel that I can now competently insult III's fans on legitimate design flaws while also likening them to matt mcmuscles in terms of fellating an awful company's dumbest titles.