Final Fantasy XIV - Kiwi Free Company

New Castrum/Praetorium are actually really good. Probably among the better dungeons in ARR now tbh.

They're much quicker. I ended up with about 29 minutes to complete Praetorium (though Nero and Gaius' long monologue contributed a lot to that), and the bosses are actually a challenge with actual mechanics to work around that makes the fights feel like actual fights rather than "slap these bosses silly till then fall over and you can go on".

They also begin introducing mechanics earlier which come up later, stuff like stack mechanics, knockback effects, resolving AOEs in the order they appear, and spread mechanics. They're basically new dungeons. Gaius' elevator fight even has a meter mechanic where you need to defeat the four phantom clones before the meter fills to avoid a wipe.

There's still issues. But Praetorium might actually be the best ARR dungeon now in my eyes.
 
I dunno what kind of glorious utopia you live in
Crystal Data Center. I'm also playing ranked.

Haven't kept up with XIV in a long while, have they reverted any of their godawful healer design choices from Shadowbringers? I quit shortly after 5.0 launched after seeing how bad Scholar was after they took away all of its DPS kit except Bio and Broil and killed Selene while having the dumbest fucking idea to take all of your fairy abilities off the pet hotbar. Sorry if this has been answered, I didn't know that the new expac came out recently so I thought I'd ask.
No. In fact they explicitly said they had no plans to ever go back to 3.x or 4.x job design.

Scholar isn't bad right now though. The fairy is very responsive and you get a button that makes everyone go sanic fast.
 
No. In fact they explicitly said they had no plans to ever go back to 3.x or 4.x job design.

Scholar isn't bad right now though. The fairy is very responsive and you get a button that makes everyone go sanic fast.
Damn, that's really a shame, no reason to go back to XIV then if they're sticking with it. Not sure how the devs think monotonously spamming one button over and over is fun, but maybe more people enjoy the newer design than the old. Thanks for the answer, I appreciate it, hope you're all having fun with the game.
 
How pissed would you have been if that voidsent was Zenos?
I just wouldn't really care honestly I'm not super into the direction this story seems to be taking and wish they'd toned the stakes WAY down for a few patches.

Fake Garland sitting on a throne talking to the 4 elemental fiend balls just makes me roll my eyes when they could have done something much cooler and more down to earth like as someone said in this thread dealing with the tensions that come with the Grand Company of Eorzea no longer having a common enemy.

Have a few random NPC's die, have border disputes between Gridania and Ala Mhigo explore the dark sides of these nations instead of just going onto the next world ending threat, Endwalker was genuinely great but you've stuck the landing, don't do the same thing again.
 
Damn, that's really a shame, no reason to go back to XIV then if they're sticking with it. Not sure how the devs think monotonously spamming one button over and over is fun, but maybe more people enjoy the newer design than the old. Thanks for the answer, I appreciate it, hope you're all having fun with the game.
prettymuch every tank except drk can heal itself through 4-man dungeons without any issues (with competent dps drk can just tank through the big pulls with 1-2 ogcds anyways), so healers have in fact become immensely popular with people who will genuinely spend about 90% of a dungeon either doing nothing or doing nothing useful. this is an increasing amount of the people you will get as random greens because everyone else cannot take how fucking boring and shallow the healers are to play outside of the very uppermost bits of content
 
Really enjoyed the new alliance raid!

Has some very interesting mechanics, we wiped quite a few times but it didn't feel bullshit and everything was pretty intuitive (pushback into the finger tips was my favorite mechanic). I play on crayon muncher central and we managed to figure it all out with in 2-3 wipes on each boss.

Slightly OT, I want to fantasia back to a female avatar for better glam options, was there ever a replacement for our good friend lolgoldman? I don't really feel like giving SE $30 just to change appearance.
 
Really enjoyed the new alliance raid!

Has some very interesting mechanics, we wiped quite a few times but it didn't feel bullshit and everything was pretty intuitive (pushback into the finger tips was my favorite mechanic). I play on crayon muncher central and we managed to figure it all out with in 2-3 wipes on each boss.

Slightly OT, I want to fantasia back to a female avatar for better glam options, was there ever a replacement for our good friend lolgoldman? I don't really feel like giving SE $30 just to change appearance.
But it's 10 bucks
 
For some reason I thought Hildy and Omega were this patch. I feel dumb.

I'm not surprised they're starting a 13th arc, it was probably the most obvious direction the story could go. As things stand, I'm getting more of a Eureka/Bozja vibe than setup for 7.0. Hard to really tell at this point. It was neat to see Golbez.


Oh, and $&#&$&%*#&#&# goddammit zenos argahahrg. If he becomes a central antagonist again I swear to God.......
 
chad plate.png
Fucking beautiful.
 
Interesting tidbit, the Moenbryda minion description is different as of 6.1:
minionbryda.png
For those of you that didn't see or forgot the original English text, it was this:
"This anatomically accurate representation of Moenbryda was secretly crafted by none other than Urianger immediately following the untimely passing of his beloved companion. What he did with it before it passed to your hands is a tale best left untold."

I'm not against it, honestly. To my knowledge no other dialogue or text is altered, so I think this was to fit the character(s) and be closer to the Japanese text rather than kowtowing to some harpies or censorship. Weird to imagine Urianger being crass like this with her after that one scene in Endwalker.
 
Interesting tidbit, the Moenbryda minion description is different as of 6.1:
View attachment 3175912
For those of you that didn't see or forgot the original English text, it was this:
"This anatomically accurate representation of Moenbryda was secretly crafted by none other than Urianger immediately following the untimely passing of his beloved companion. What he did with it before it passed to your hands is a tale best left untold."

I'm not against it, honestly. To my knowledge no other dialogue or text is altered, so I think this was to fit the character(s) and be closer to the Japanese text rather than kowtowing to some harpies or censorship. Weird to imagine Urianger being crass like this with her after that one scene in Endwalker.
I never understood why people immediately jumped to the idea of him fucking the doll or something. I feel like this was just the coomer playerbase reading a little too much into it.
 
  • Agree
Reactions: John Titor
Nothing quite like a patch day to bring the absolute drooling retards out of the woodwork. You can usually get one or two competent people in a roulette, but yesterday was a clown show. I'm not even talking about the Alliance, that's a given because it's new. Freestyle rotations, red mages hardcasting Veraero/thunder, tanks standing wherever and not using cooldowns, no damage Sylphie princess healers spamming Aspected Helios and running around the arenas...you see it a lot, but you only get it consistently all at once on patch days.

prettymuch every tank except drk can heal itself through 4-man dungeons without any issues (with competent dps drk can just tank through the big pulls with 1-2 ogcds anyways), so healers have in fact become immensely popular with people who will genuinely spend about 90% of a dungeon either doing nothing or doing nothing useful. this is an increasing amount of the people you will get as random greens because everyone else cannot take how fucking boring and shallow the healers are to play outside of the very uppermost bits of content

They're pretty boring in Ultimate too, once you get the mechanics down. Sometimes even more so- mechanics in that content have a higher chance of just killing you if you fail them, so there's nothing you as a healer can do to drag the party forward through it. It leans even *more* into rigidly asking you to heal once or twice a minute, then brainlessly spamming your 1 key the rest of the time.
 
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The new threat being voidsent is an interesting choice, primarily as it was the last big threat left by the ascians that went unresolved. The writers wasted no time getting around to solving that plot thread.

I would imagine that if the story eventually solves the voidsent issue the writers would be forced to have the plot expand beyond the planet and its reflections

A 13th reflection themed expansion would be cool though, would easily be the edgiest expansion
They also already set this up in Shadowbringers (it's the series of quests that show up after you complete all of the Role Quests in SHB).

1. Could the voidsent be a bi-product or a consequence of what happens in Pandaemonium going forward and is it possible that Lahabrea was the one who helped Zodiark weaponize voidsent to destroy the thirteenth?
My understanding is..

The 13th is basically what happens if the Ascians tip the elemental balance (similar to the 1st in Shadowbringers) but aren't able to trigger a rejoining - that element just runs rampant in that reflection.

The 13th is basically the 1st with Darkness instead of Light, but it also wasn't stopped by anyone and was able to go 100% into one element.
 
I just wouldn't really care honestly I'm not super into the direction this story seems to be taking and wish they'd toned the stakes WAY down for a few patches.
The stakes aren't nearly as high as you think. We killed the Cloud of Darkness ages ago and she's like the big deal of the void.
 
The 13th is basically what happens if the Ascians tip the elemental balance (similar to the 1st in Shadowbringers) but aren't able to trigger a rejoining - that element just runs rampant in that reflection.

The 13th is basically the 1st with Darkness instead of Light, but it also wasn't stopped by anyone and was able to go 100% into one element.
The thirteenth happened because the Ascians didn't fully understand the mechanisms behind the rejoining and attempted to speedrun it. You need the elemental balance to be tipped and then trigger a similarly aspected event on the source. This event then starts pulling aether across the connection between the source and shards which amplifies it and then results an umbral calamity. This also fits into the new lore we just got which is that you need some sort of 'guide' at the destination to pull you in the right direction in order to traverse the rift.

What likely happened is that they figured out that aether flows from the shards to the source and that more unbalanced aether flows more quickly. So they just unbalanced the fuck out of the 13th without some kind of calamity trigger on the source.

Their care in later shards is a lot more evident. In the first, they spent a lot of time propping up Eulmore to ensure that the 1st wouldn't become completely consumed until the time was right.
 
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