Final Fantasy XIV - Kiwi Free Company

I find it interesting that you can see traces of dynamis in previous quests.
Dark Knights taps into a hidden power that eats away their life if they're not careful and it's powered by a strong emotion.
Dancers goes around expelling 'despair'.
In the Ivalice quests, anyone using auracite can transform due to a strong emotion much like the games they were referencing but they differ a lot from blasphemies as they can still maintain their aether. There's even a theory that Ultima is actually a meteion.
So Dark Knight's entire shit is basically Dynamis based, just confused and conflated with either just aether or "The Abyss". The Frey in 30-50 is effectively a heavy reaction to WoL's strong lingering emotions mixing in with the actual Frey Myste's own unwillingness to die. This is why Sidurgu gets a power boost when he stops being a complete edge lord and opens up about his feelings properly, or even just Myste's...everything in the 60-70 questline.

Bard's starting lore is effectively "An Archer had an emotional breakdown, they play a song to cope and it does special magical thing." which while kind of "huh" inducing in 2013, with dynamis as context it does make a little more sense. Dancer also focuses on strong emotions through its whole despair angle. Because Bard and Dancer represent performative arts, which especially in music's case are performative arts to invoke emotion. I've had musicians able to literally hear colors due to how attune they are to musical theory, and I believe on some subconcious level people know what music is meant to make them feel, so Bard and Dancer having this dynamis angle and it not just being aether makes sense and helps them stand out from other aether users.

Warrior's inner beast might also be dynamis based, as the powers to protect and love do enhance its potential and the Inner Beast as a narrative device is effectively about not losing control of yourself. So it isn't too far off of how dynamis corrupted people in Thavnair. It is a very weak tie in I guess, but sure whatever Warrior's lore sucks by itself.

Widargalt's green mode form in SB 70's quest is only invoked because he managed to overcome his emotional baggage and was rewarded with ascending beyond his normal limits because he was able to let go all that was holding him back. His ability to power up is very specifically tied to his emotional state and he tends to be fucking useless when he falls into his current depression for the arc.

Ayra in the RDM questline is specifically able to break free of her aether based mind control from that voidsent because she invoked the memories of her times with X'thun Tia and the WoL, and that drive set her free.

Still Dynamis is a super anime as fuck power system, and isn't exactly the most hard coded thing in the world, but neither is Aether as far as a power system in terms of combat (it is the everything not wholly combat related to aether that at least has some decent logic to it). Everyone just has enough or runs out of aether whenever they want, so w/e if they play loosey goosey with whenever Dynamis kicks in. Dynamis has this sort of character development angle to it at least where it leans on the emotional state and growth of the character, so I'll take it.
 
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So, now that AST sects arent a thing, What are they gonna do with the gaping plot hole left without them
Because I remember the sects playing a big part in the 30 - 70 questline.
 
Dynamis has been a thing in XI forever and it was referenced in Bozja of all things. It's hardly an ass-pull.
And the eagles were in The Hobbit, but they're no less of an asspull when they swing on by to grab Frodo and Sam from the clutches of not really having an exit strategy. Particularly since elephant woman discusses the existence of the concept in different name, there wasn't a need to go back in time, dig up the grave of a character that hitherto had a satisfying arc, and introduce yet another antagonist that gets next to no development and amounts to at best high-school level "dude, but like, what if nothing matters, bro?"

Might be you get to ultima thule and it's like, wait dynamis wasn't a person, it was this lurching, primal force of hopelessness and entropy that encroached on anything, and how are you gonna hit that with a big stick? oh but look it's your boy zenos, who shows up and explains that he can channel that font of dynamis through himself as a conduit and if you kill him, you can 'kill' it - and wouldn't you know it but that was all bullshit he said just to get you to fight him, killing him doesn't do anything intrinsically. But in having your showdown, he felt his life finally had meaning and that fundamentally altered the flow and course of that dynamis-nexus thus saving the world and justifying why he needed to be the antihero zodiark foil of hydaelyn's champion of light, wowzers. All that time you saved from the fanservice dreck of boredom that was Elpis could be better spent developing the scions so that any of them actually had character arcs in the expansion, and maybe even having someone (preferably graha) make a heroic sacrifice that emboldened the crew to journey to the ends of existence itself. And as a bargain, without elpis, there's absolutely no point in having labyrinthos, so you could stuff in some more garlemald. labyrinthos exists only to give you the flower macguffin and introduce the space ship, the latter of which you could easily introduce just in the city itself.
What are they gonna do with the gaping plot hole left without them
probably nothing. you get lightspeed I think as soon as that class is unlocked, if not very close afterwards, and yet the big bad of the level 60 quest is discussed as having access to scary, unknown, unheard of time magic. There's text when that quest is finished that suggests you might be able to learn it, but there's no reward because you already have lightspeed and the other time-fuckery shit was ripped out. They'll probably just have you cast aspected benefic on the shrines in weebland like usual, with the text all the same despite no such thing as noct sect existing.
 
Might be you get to ultima thule and it's like, wait dynamis wasn't a person, it was this lurching, primal force of hopelessness and entropy that encroached on anything,
Dynamis is not hopelessness or entropy. It's just literally the emotional energy of the universe. Meteion manipulated it adeptly because she was specifically created to be good at internalizing emotional energy.

And Zenos being both Garlean (not naturally attuned to aether and thus more closely attuned to dynamis) and absolutely fucking psychotic means he's also really fucking good at manipulating dynamis when he goes somewhere suffused with it.

Where did you get the idea that dynamis was some kind of stand-in for entropy?
 
Question: what do you guys think of purchasing level skips? I ask, because I was seriously considering picking one up for a Black Mage; while the game is certainly fun, I just don't have all that much time to be able to play these days due to a variety of factors, including school and work. Additionally, while the early levels look somewhat promising, DPS classes in general have both poor que times and can be hit-or-miss on the entertainment value; for instance, I picked up Samurai a while back, got it to 60, then dropped it - plenty of people have been telling me that it gets more fun when you get to the really high levels, but the level 60 gameplay for sammy just bored me into leaving. I keep getting told I should pick it back up, but...

Anyway; what do you guys think about picking up a level skip for Black Mage?
 
Question: what do you guys think of purchasing level skips? I ask, because I was seriously considering picking one up for a Black Mage; while the game is certainly fun, I just don't have all that much time to be able to play these days due to a variety of factors, including school and work. Additionally, while the early levels look somewhat promising, DPS classes in general have both poor que times and can be hit-or-miss on the entertainment value; for instance, I picked up Samurai a while back, got it to 60, then dropped it - plenty of people have been telling me that it gets more fun when you get to the really high levels, but the level 60 gameplay for sammy just bored me into leaving. I keep getting told I should pick it back up, but...

Anyway; what do you guys think about picking up a level skip for Black Mage?
Level skips are fine, just learn what your job does on a basic level. Many people who naturally level to 90 play like shit, so the whole "boosters will suck if they boost" means nothing. The only way you suck at this game is if you want to suck and you're just lazy. By lazy I don't mean you don't want to level, I mean you barely want to play the job in general.

In the end it is your money and if I recall right you are a fairly casual player so I assume your time is limited, so if you can afford to buy one just get one. Don't let people tell you what to do with your time and money unless they have a sensible argument. "Boosters will always be bad" is not a sensible argument imo and no other real argument exists to not boost except maybe story (but new game+ covers that if you care).
 
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Level skips are fine, just learn what your job does on a basic level. Many people who naturally level to 90 play like shit, so the whole "boosters will suck if they boost" means nothing. The only way you suck at this game is if you want to suck and you're just lazy. By lazy I don't mean you don't want to level, I mean you barely want to play the job in general.

In the end it is your money and if I recall right you are a fairly casual player so I assume your time is limited, so if you can afford to buy one just get one. Don't let people tell you what to do with your time and money unless they have a sensible argument. "Boosters will always be bad" is not a sensible argument imo and no other real argument exists to not boost except maybe story (but new game+ covers that if you care).
Yeah, I'm the definition of casual; if I enjoy a game, then I'll play it, if not, I'll leave. Make no mistake, I will learn what my rotations and stuff are - Reaper has proven to be rather fun, all things considered - I just looking for a job that manages to be fun first and foremost. I was interested in the three "selfish" classes in particular - Black Mage, Machinist, and Samurai - as I don't have to deal with a bunch of fucking autists screeching that I need to "support the team"; yes, I've had some rotten luck and dealt with them even at low levels. There's a difference between "helping a noob" and "being a toxic neckbeard faggot that wipes the entire party because someone is learning their job still."
 
Yeah, I'm the definition of casual; if I enjoy a game, then I'll play it, if not, I'll leave. Make no mistake, I will learn what my rotations and stuff are - Reaper has proven to be rather fun, all things considered - I just looking for a job that manages to be fun first and foremost. I was interested in the three "selfish" classes in particular - Black Mage, Machinist, and Samurai - as I don't have to deal with a bunch of fucking autists screeching that I need to "support the team"; yes, I've had some rotten luck and dealt with them even at low levels. There's a difference between "helping a noob" and "being a toxic neckbeard faggot that wipes the entire party because someone is learning their job still."
I mean you "support your team" by simply pressing your CDs, which all dps have to do a lot of at varying points in their rotation. So if you want to just cruise control ignore CDs because you don't want to press your raid buffs, then no dps works really regardless of how selfish. If anything being selfish demands more from you because if you're a bad SAM you can feel it. The support Reaper does is press their raid buff every 2 minutes, then use their bubble shield every raid wide (though most ignore that in causal content and most casuals don't know what that ability looks like). Rotations aren't the only thing that matter for dps, uptime is as important and BLM is the least uptime friendly job if you don't want to press your CDs or know how to use Leylines (circle aoe you stand in to buff damage) and Samurai is melee with a gap closer that takes from their dps meter unlike every other melee (like Monk just having their gap closer for free).

Black Mage is a really simple system, unless you autism math it to fuck, but it is not friendly if you just want to cruise control your way through because BLM is by its design immobile "by default", you must use your various CDs to overcome this issue and that takes practice if you care about losing uptime. It is very easy to suck on BLM, but a fucking dying seagull can clear 4 man dungeons so you can suck all you want and you'll clear most casual content. So if all you want to do is clear stuff and watch yourself shoot fire balls, then sure BLM is fine.

I'm not trying to discourage you, but if you are trying to just cruise control BLM is probably one of the worst choices you can pick unless you just want to do 4 mans only or something. I'd rather say just play MCH and get used to slamming Drill every 20 seconds and learning how to off gcd weave during heat blast spam.
 
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I mean you "support your team" by simply pressing your CDs, which all dps have to do a lot of at varying points in their rotation. So if you want to just cruise control ignore CDs because you don't want to press your raid buffs, then no dps works really regardless of how selfish. If anything being selfish demands more from you because if you're a bad SAM you can feel it. The support Reaper does is press their raid buff every 2 minutes, then use their bubble shield every raid wide (though most ignore that in causal content and most casuals don't know what that ability looks like). Rotations aren't the only thing that matter for dps, uptime is as important and BLM is the least uptime friendly job if you don't want to press your CDs or know how to use Leylines (circle aoe you stand in to buff damage) and Samurai is melee with a gap closer that takes from their dps meter unlike every other melee (like Monk just having their gap closer for free).

Black Mage is a really simple system, unless you autism math it to fuck, but it is not friendly if you just want to cruise control your way through because BLM is by its design immobile "by default", you must use your various CDs to overcome this issue and that takes practice if you care about losing uptime. It is very easy to suck on BLM, but a fucking dying seagull can clear 4 man dungeons so you can suck all you want and you'll clear most casual content. So if all you want to do is clear stuff and watch yourself shoot fire balls, then sure BLM is fine.

I'm not trying to discourage you, but if you are trying to just cruise control BLM is probably one of the worst choices you can pick unless you just want to do 4 mans only or something. I'd rather say just play MCH and get used to slamming Drill every 20 seconds and learning how to off gcd weave during heat blast spam.
Oh, no, you're not discouraging me at all! I was looking for a bit of variety for my character anyway; I enjoy having a class that's got a little meat behind the mechanics, as it helps me stay engaged during fights. If anything, you're giving me insight on how to be a better player; I'm not planning on going into some of the super hard content, like Savage Raids and stuff like that, but as long as I don't drag my team down in team battles, I'm a happy man. I just prefer doing more damage over having to alternate between damage and support, you follow me?
 
Dynamis is not hopelessness or entropy. It's just literally the emotional energy of the universe. Meteion manipulated it adeptly because she was specifically created to be good at internalizing emotional energy.
Dynamis is whatever the writers want it to be, for whatever they need it to be. It doesn't matter how they've characterized it in a prior game that the vast majority of the current playerbase has never remotely touched, or even how it was opaquely gestured to in the game prior. I'm not saying that it's literally entropy itself, but rather that its practical application within the story is as a force for entropy - even if it's wielded by the bird, it's still being used to turn people into goofy monsters because they're sad.

Why couldn't the overwhelming energy of the cosmos become tainted and warped by all the myriad civilizations and planets that rose and fell and expelled all sorts of negative energy into the void? Why couldn't the dragons, the robots, the little bloopy guys, and any other number of dead worlds create a swirling vortex tainted by and spreading that same emptiness and hopelessness? We've already got the idea of "tainted aether" in its counterpart, so why not "tainted dynamis?" It's fundamentally the same thing as introducing a character to do it, and has the added benefit of not coming off like the big bad was a 14 year old goth chick the whole time.
And Zenos being both Garlean (not naturally attuned to aether and thus more closely attuned to dynamis) and absolutely fucking psychotic means he's also really fucking good at manipulating dynamis when he goes somewhere suffused with it.
See, this would've been a cool hook to further contrast with the WoL - Zenos' lack of affinity for aether is what distinctly allows him to interface with this nexus of dynamis. His goofy dragon mode is what lets him get out there. There's nobody else in the universe that can possibly help you save it - just your foil. And he'll only do it if you fight him.

Instead, he pouts and kicks some rocks after the sublime dinner sequence and then shows up at the 13th hour. The fight at the end fails to be more than (admittedly enjoyably campy) fanservice, because if the eagles came and took you away and you left Zenos standing there, it would have no bearing whatsoever on the story's outcome; the big bad was already defeated. Wouldn't it be better if you were fighting Zenos, life or death, for the fate of the entire universe?
Question: what do you guys think of purchasing level skips? I ask, because I was seriously considering picking one up for a Black Mage
Black Mage has like, 8 slightly different rotations based on what level you're at, and you'll have to figure them out on the quick until you get used to it (or have a guide up on a separate monitor). It feels like a somewhat-incomplete class until around level 72, and thereafter it has a buttery smooth rotation that has lots of room for optional optimization - skipping blizzard 3 for your UI phase, shifting into AF and then using a firestarted fire 3, knowing when you can get away with triplecasting fire 4s in a leyline and when-where to put the leyline... Black Mage is a class that demands you know the fights, movement, and mechanics or else you'll be heavily punished in terms of damage. It's immensely rewarding to learn, though, and to see yourself improving more and more - it's a good sensation. By contrast, if you suck, you fucking suck and will do less damage than the healers. It's why people shit on blizzard wizzards and freestyle blms.

I should also say, a lot of the "support" classes aren't really that. You hit a button when you normally would in your rotation that buffs your own damage, and otherwise who cares? Outside of high-level content, when you push them will often be either when you've built up your own resources or as soon as possible. Monk just has a button to hit, I'm pretty sure ninja just hits its button normally, dragoon only needs to make a macro to use dragon sight on your focus target or someone nearby, and I'm pretty sure that bard just cycles through its songs without going out of its way. Even dancer, you just pick a partner and hit the rest of your buttons whenever you want in casual content for the most part; only red mage and summoner have to be on hand to resurrect stupid people in addition to hitting their buttons normally.

Oh, and level skips are fine, who cares? It's better to use them on DPS, but it really doesn't matter. Especially if they go on sale, it's like, what, less than an hour of work?
 
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Question: what do you guys think of purchasing level skips? I ask, because I was seriously considering picking one up for a Black Mage; while the game is certainly fun, I just don't have all that much time to be able to play these days due to a variety of factors, including school and work. Additionally, while the early levels look somewhat promising, DPS classes in general have both poor que times and can be hit-or-miss on the entertainment value; for instance, I picked up Samurai a while back, got it to 60, then dropped it - plenty of people have been telling me that it gets more fun when you get to the really high levels, but the level 60 gameplay for sammy just bored me into leaving. I keep getting told I should pick it back up, but...

Anyway; what do you guys think about picking up a level skip for Black Mage?
Pay my sub for a month with that money and I will be your tank slut throughout every single dungeon for fast queues till you hit lv90.

If you already know the basics of the game go for it, they are certainly the most annoying job to level up
 
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as long as I don't drag my team down in team battles, I'm a happy man. I just prefer doing more damage over having to alternate between damage and support, you follow me?
See this I disagree with not because I don't understand you or because I think you're wrong, but in FFXIV's case, these are effectively the same action especially outside of Savage raiding where if you literally just press the button at all you're outperforming your other dps most likely.

Let's use Samurai. Samurai has its Ikishoten to get to its level 90 capstone attack Oga Namakiri which is basically Midare 2. If you just replaced this with Ninja's Trick Attack, it is the same thing. Literally, the same idea. You pressed an off gcd at a specific point in your rotation. They even have the same 2 minute CD. Their is quite literally no difference.

You're dramatically conflating how much you need to try to "alternate" between these "roles" and not just seeing these support abilities as just dps abilities you use to any dps ability. Sure if we were talking about defensive utility, but people barely give a shit about that in Savage outside of high end prog, so for casuals? No one cares.

So if you just like Reaper for example, then play Reaper, press your 2 minute party buff, and hit the boss. It has about the same amount of CD management as Samurai pressing Ikishoten more or less.
 
See this I disagree with not because I don't understand you or because I think you're wrong, but in FFXIV's case, these are effectively the same action especially outside of Savage raiding where if you literally just press the button at all you're outperforming your other dps most likely.

Let's use Samurai. Samurai has its Ikishoten to get to its level 90 capstone attack Oga Namakiri which is basically Midare 2. If you just replaced this with Ninja's Trick Attack, it is the same thing. Literally, the same idea. You pressed an off gcd at a specific point in your rotation. They even have the same 2 minute CD. Their is quite literally no difference.

You're dramatically conflating how much you need to try to "alternate" between these "roles" and not just seeing these support abilities as just dps abilities you use to any dps ability. Sure if we were talking about defensive utility, but people barely give a shit about that in Savage outside of high end prog, so for casuals? No one cares.

So if you just like Reaper for example, then play Reaper, press your 2 minute party buff, and hit the boss. It has about the same amount of CD management as Samurai pressing Ikishoten more or less.
I get what you're saying, and I agree; it basically is just the same action overall. I was just saying I prefer having higher personal damage than team buffing; the result of years of being a solo player in other video games. Does that make sense? Legit sorry if it doesn't; I am terrible at explaining things.
 
I get what you're saying, and I agree; it basically is just the same action overall. I was just saying I prefer having higher personal damage than team buffing; the result of years of being a solo player in other video games. Does that make sense? Legit sorry if it doesn't; I am terrible at explaining things.
You do make sense. I'm just trying to ensure you don't play a class you don't actually like their playstyle because you want to force yourself to be a selfish dps. Like for example, not everyone will like BLM as it is a little binary and simple if you aren't into all the autismo positioning or mana tick counting, but you might legitimately like Reaper's playstyle better even though it has a party buff. If you want to really go braindead easy in terms of general mechanics (like positioning and uptime) though while having a decent okay rotational pattern, play Mch because uptime is just a given on physical ranged dps and Mch is decently fun on a casual level if you just want see big shiny numbers.

Anyway as long as you understand this idea that it really doesn't matter what you play in terms of execution, then play what you think you'll like and buy your boost if you are a person with limited time, the majority of players don't give a fuck what job queues with them in casual content.
 
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Dynamis is whatever the writers want it to be, for whatever they need it to be. It doesn't matter how they've characterized it in a prior game that the vast majority of the current playerbase has never remotely touched, or even how it was opaquely gestured to in the game prior. I'm not saying that it's literally entropy itself, but rather that its practical application within the story is as a force for entropy - even if it's wielded by the bird, it's still being used to turn people into goofy monsters because they're sad.

Why couldn't the overwhelming energy of the cosmos become tainted and warped by all the myriad civilizations and planets that rose and fell and expelled all sorts of negative energy into the void? Why couldn't the dragons, the robots, the little bloopy guys, and any other number of dead worlds create a swirling vortex tainted by and spreading that same emptiness and hopelessness? We've already got the idea of "tainted aether" in its counterpart, so why not "tainted dynamis?" It's fundamentally the same thing as introducing a character to do it, and has the added benefit of not coming off like the big bad was a 14 year old goth chick the whole time.
I forgot to mention Dynamis in my overall thoughts I think because I just stopped caring about anything related to it once the story started to wind down. It's easily one of my least favorite parts of the expansion's story because it feels lazy and unfinished. It also creates a gaping plothole and a complete paradox for Hydaelin's failsafe plan with the cute little bunnies. How did Meteion actually weaponize Dynamis to begin with and how was she able to perpetuate the stagnations because from what we saw in those cutscenes she was a messenger bird who I guess became a repository for feelings and emotions (I'm kind of rusty on the details unfortunately so maybe this was explained) which is fine as a setup, but at what point was there ever any implication she could bend it or use it as she saw fit? And even if she could and the planets apparently did not have aether flow, how did she corrupt or "end" them as she vaguely describes in the final act?

As for Hydaelin's plan, if Meteion can already weaponize dynamis and corrupt planets anyway, what difference does it make leaving Eithyris anyways? It was also vaguely implied somewhere, I can't remember where, that Eithyris I believe was the only planet that had any aether flow to begin with. So is this a matter of just you can't corrupt people if you don't have any aether to begin with? Idk, Dynamis needed more development and more time to explain because the vague implications just leave me with questions.
 
I forgot to mention Dynamis in my overall thoughts I think because I just stopped caring about anything related to it once the story started to wind down. It's easily one of my least favorite parts of the expansion's story because it feels lazy and unfinished. It also creates a gaping plothole and a complete paradox for Hydaelin's failsafe plan with the cute little bunnies. How did Meteion actually weaponize Dynamis to begin with and how was she able to perpetuate the stagnations because from what we saw in those cutscenes she was a messenger bird who I guess became a repository for feelings and emotions (I'm kind of rusty on the details unfortunately so maybe this was explained) which is fine as a setup, but at what point was there ever any implication she could bend it or use it as she saw fit? And even if she could and the planets apparently did not have aether flow, how did she corrupt or "end" them as she vaguely describes in the final act?

As for Hydaelin's plan, if Meteion can already weaponize dynamis and corrupt planets anyway, what difference does it make leaving Eithyris anyways? It was also vaguely implied somewhere, I can't remember where, that Eithyris I believe was the only planet that had any aether flow to begin with. So is this a matter of just you can't corrupt people if you don't have any aether to begin with? Idk, Dynamis needed more development and more time to explain because the vague implications just leave me with questions.
Hydaelyn's failsafe was never a true solution at all, it was more of a "If nothing else can be done, then you get a few hundred extra years maybe." which is better then "yeah just die I guess if you can't fight the bird lol". Running was always the worse solution by far.

Meteion weaponized dynamis all the way over to our world by basically was using a sort of subtle self suggestion trick to cause people to fall into despair enough to turn in an instant. Think of it like if someone could enter your mind and just constantly whisper "Kill yourself" to your subconcious, you might get compelled to do so with the wrong push from life because something is taking you down that road outside of your concious awareness. Considering Meteion can literally talk to people in their heads normally, this isn't that far fetch to imagine if Meteion just gathers dynamis energy for hundreds of years she could do something like this. Just the aether ozone layer blocked her up until Zodiark's demise.

This is claimed to be a "song" by Meteion and is what the "sound" (I forgot the exact word use, but it was like a song, a ringing noise, or some subtle noise like word) Emet talked about causing the first final days. This "song" permeated the air and forced less aether dense individuals to corrupt, this is why creation magicks failed because they have less aether. Etheriys individuals didn't corrupt immediately unless their emotions went haywire, which is what happened during the final days in EW.

Why she can use it is because Dynamis is basically just aether, but used differently and has a different catalyst. The main rules are to my recollection and analysis:

1: If you are too aether dense you can't see or use dynamis at all, and this is a spectrum so extremely aether thin beings (like Meteion) can more easily use it over the WoL who has 8/14 of their Ancient Aether density. How that works in terms of exact math? It doesn't, but neither does Aether. People just have more or less aether somehow, and BLMs have effectively infinite aether. So Aether and Dynamis are like oil and water, which is why the people of Thavnair can't return to the aetherial sea because they aren't aether anymore. That aether got effectively smothered out.

2: It reacts and is channelled through your emotional state, so unlike Aether where it is more a force in your body (like your metaphorical soul for example) or in the world you can just draw from through concentration, Dynamis works off your emotional state and with good mastery of it you can use it similar to aether (See Drk/Brd/Dnc for ideas on how that looks, especially Drk) as an alternative source of energy. How this works in tandem with each other is wildly unexplored, you can't say fuse aether and dynamis together, but you can use both in-theory as like having two different MP bars.

3: It is less powerful 1 to 1, but it is like our IRL Dark Matter where far more of it exists in the world overall it is just not always as accessible as aether due to the whole aether density problem. So if you are ultra giga chad aether dense it does nothing, if not then if you can master it then Dynamis can be more powerful then Aether potentially as a power source.

I don't buy that Etheryis is the only aether dense/existent planet in the entire cosmos, because how can Omega understand what aether is and calculate it (but not Dynamis as our usage of Dynamis is hinted at confusing his calculations so hard that he tries to become human to understand our mortal strength) if aether doesn't exist anywhere else? I don't even recall that ever being mentioned and I talked to every damn story NPC. So unless I missed it entirely that didn't happen unless I can see an exact quote. The more accurate statement might be that aether dense land masses may be uncommon, like how our solar system's planets aren't all capable of supporting human life without human intervention. Y'shtola was also able to still see by the end of Ultima Thule, so I assume it isn't impossible to have aether exist elsewhere.
 
@Zeke Von Genbu
Not letting me reply so I have to do it like this. Fair enough, like I said I’m rusty with details after a period of time. As for the planets not having aether part, I legitimately don’t remember where I pulled that info from. It might’ve been from a 4chan post from /wowg/ but I swear I heard a character make mention of it at some point. It might just be a phantom memory that came from misinterpreted text.
 
You do make sense. I'm just trying to ensure you don't play a class you don't actually like their playstyle because you want to force yourself to be a selfish dps. Like for example, not everyone will like BLM as it is a little binary and simple if you aren't into all the autismo positioning or mana tick counting, but you might legitimately like Reaper's playstyle better even though it has a party buff. If you want to really go braindead easy in terms of general mechanics (like positioning and uptime) though while having a decent okay rotational pattern, play Mch because uptime is just a given on physical ranged dps and Mch is decently fun on a casual level if you just want see big shiny numbers.

Anyway as long as you understand this idea that it really doesn't matter what you play in terms of execution, then play what you think you'll like and buy your boost if you are a person with limited time, the majority of players don't give a fuck what job queues with them in casual content.
Thanks for the advice; it's why I came here. I find you guys legit better than the FFXIV Reddit and Discords for gathering info on jobs; here's I can actually get some help, while elsewhere is scattershot at best.
 
Man, I really want to do savage/ultimate shit, including old content with minimum item level. Sadly my FC is currently dead and all I've been doing is leveling classes and PvP. You guys do anything along those lines?
 
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