Final Fantasy XIV - Kiwi Free Company

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The one thing that'd be kind of unfortunate is that I'm european, so that may cause issues when most people I know who are into this seem to be american. I just googled it and I guess if I get into it for real I could play on an american server where my friends are but I may end up suffering from lag.
I play on NA servers from SEA and I assure you it's entirely managable. I still use a VPN because lag spikes are gay and it does reduce my latency somewhat. (Wow! Actually being able to dodge snap hits is really handy. Thankfully, not dodging them doesn't usually mean a KO, but it does put pressure on your healer.)
 
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Gunbreaker chads rise up, still getting to push a lot of buttons for max dps and not having to hammer fell cleave!






The one thing that'd be kind of unfortunate is that I'm european, so that may cause issues when most people I know who are into this seem to be american. I just googled it and I guess if I get into it for real I could play on an american server where my friends are but I may end up suffering from lag.
The only times ive heard being long distance from your server being a problem was playing ninja, and that was before shadowbringers. Since shadowbringers I have never heard of it being a problem.
 
They're on Balmung, it was bound to happen.

I like going there though since it's just the closest we get to an active shitposting fest in game past Eureka or Diadem now.

Gunbreaker chads rise up, still getting to push a lot of buttons for max dps and not having to hammer fell cleave!
I'm maining GNB but I still go back to WAR because there is just a fun of getting the 5 fell cleaves in during IR. I also enjoy when if I eat shit as a war and die it's way easier to recover then GNB. GNB you feel like shit since if No Mercy is on CD you're feeling bad the whole way through with a weakness while WAR still makes up some things with Eye and the Inner Chaos crits.

Though WAR is most fun to me in dungeons. I was upset they gutted the HP stealing affects for the aoes, but Nascent Flash feels so good getting off in huge dungeon pulls. It's like a perfectly timed abyssal drain for 6 seconds. Feels too good.
 
Anyone have recommendations for a dps job? I know SMN is strong but I hate the rotation for some reason.
 
Anyone have recommendations for a dps job? I know SMN is strong but I hate the rotation for some reason.
I've had them all to 80, but DPS is always gonna be viewed on personal experience. I'll give you my thoughts on them tho (this is just my general primer on them too):

Melee:
Dragoon (Drg): I'd compare it to Ryu from Street Fighter. It's well rounded, has two sets positionals (with two extensions for each), has buffs (Battle Litany being amazing), can move around well with OGCDs (With Spineshatter, Dragonfire, and Stardriver). The only problems I see people have is getting used to weaving some of the moves for party comps. The rotation as a whole is solid.

Monk (Mnk): I hope you fucking like positionals because that's all this job is. You are pressing buttons like a madman constantly and moving around to hit the boss all the time. When you get Riddle of Earth you can use it to make every move count as a positional so it makes life much better. You feel insanely fast doing it and when a fight is memorized well enough MNK's can do insane damage. They have good party buffs through Mantra for healers and Brotherhood for all of the melee, getting off Forbidden Chakra constantly feels super nice. Tornado Kick still sucks ass though.

Ninja (Nin): I play this one personally on a Savage level (Alt job). This job is the epitome of blowing your load super early and trying to keep the momentum up. The Nin early burst is fucking nuts, and you're weaving stuff more then MNK. The job is entirely ping reliant though, so if you ping is shit you will mess up jutsus, and jutsus are your biggest damage dealer (Especially when you use Kassatsu). When you learn the opener for it you feel like a god, and the rotation falls really well with party buffs. You're supplying trick attack and trick (while nerfed now) is still fantastic for everyone.

Samurai (Sam): This job offers nothing but damage. If you like doing big dick DPS this is the job for you. This is the melee dps most people pick up first since it starts at 50. Hitting stuff like Midare feels so fucking good, and keeping momentum in a fight is awesome. The rotation is super strict on a 60 second timer (Due to Tsubame) but when you get it off your numbers are nuts. Learn the rotation before playing this job because people make memes about SAMs who play the job just to look cool and have no fucking clue what the hell they are doing

Phys Ranged:
Bard (Brd): Procs procs procs. The entire job for this is based on setting up DoTs, songs, and praying to the gods you get procs to do lots of damage. You're nimble (like all phys ranged) but your health pool is lower then a melee so you die very easily. Songs all offer utility for the party, and you have your party wide mitigation to help out. It def needs work but I enjoy playing it.

Machinist (Mch): I don't fucking understand this job at all now. It's basically like the Sam of ranged, but the rotation and battery gauge is so weird. I played it in Stormblood and knew the idea behind it, but I currently don't understand how the hell you play it rotation wise. You do big damage and get to deploy a robot to beat shit out of whatever you're fighting. So it's the most stylish of the three ranged imo

Dancer (Dnc): Imagine brd, but you give one person a fuckton of buffs. You're the most nimble of all the ranged with a stacked dash and your rotation is pretty straight forward. Your dance partner (the person you supply your buffs too) need to know how to play their job or otherwise you're not gonna cap out on damage. It doesn't really become fun till you get the esprit gauge(Around 76) but when you do I personally find it a lot of fun. It's great in PVP if you ever play it.

Magic Ranged:
Black Mage (Blm): I hope you like not fucking moving and telling people to adjust because of you. This job is you being a turret. You stand there, do your thing, and people come to you. It's basically the magic version of Sam, so no utility at all. But the damage you can get is fucking nuts. The job however requires you to KNOW A FIGHT IN AND OUT to get that high damage or else you will either be moving constantly and not casting spells, or just flat out dying. Foul is probably my favorite spell in the game and hearing it go off is so fucking nice.

Summoner (Smn): This job has this longest opener of any of the jobs (I believe it's like 2-3 minutes long) but you space out what you do overtime. It's the most nimble of three magic ranged due to it's spells mainly being insta/ogcds. So you're able to focus on dodging while doing damaging and adjusting. It also has a raise so it can help the healers if you're having trouble potentially saving runs if you rez the healer and they lb3. The rotation takes a long time to learn so you need to have patience and being in the lab often to test if you're getting it all

Red Mage (Rdm): The easiest one of three to pick up and is the epitome of easy to learn, difficult to master. It has both melee combos and magic so you get to try both lifestyles. It starts at 50 so it's like Sam in usually being the first one people try playing. I raided it with back in Stormblood and it's really fun when you learn how it works and the rotation hasn't changed much since Stormblood. You will probably kill yourself constantly using displacement if you don't know the fight and how to land it all good. Can also raise just like SMN so the two are usually brought to prog parties to see mechs.
 
I've had them all to 80, but DPS is always gonna be viewed on personal experience. I'll give you my thoughts on them tho (this is just my general primer on them too):

Melee:
Dragoon (Drg): I'd compare it to Ryu from Street Fighter. It's well rounded, has two sets positionals (with two extensions for each), has buffs (Battle Litany being amazing), can move around well with OGCDs (With Spineshatter, Dragonfire, and Stardriver). The only problems I see people have is getting used to weaving some of the moves for party comps. The rotation as a whole is solid.

Monk (Mnk): I hope you fucking like positionals because that's all this job is. You are pressing buttons like a madman constantly and moving around to hit the boss all the time. When you get Riddle of Earth you can use it to make every move count as a positional so it makes life much better. You feel insanely fast doing it and when a fight is memorized well enough MNK's can do insane damage. They have good party buffs through Mantra for healers and Brotherhood for all of the melee, getting off Forbidden Chakra constantly feels super nice. Tornado Kick still sucks ass though.

Ninja (Nin): I play this one personally on a Savage level (Alt job). This job is the epitome of blowing your load super early and trying to keep the momentum up. The Nin early burst is fucking nuts, and you're weaving stuff more then MNK. The job is entirely ping reliant though, so if you ping is shit you will mess up jutsus, and jutsus are your biggest damage dealer (Especially when you use Kassatsu). When you learn the opener for it you feel like a god, and the rotation falls really well with party buffs. You're supplying trick attack and trick (while nerfed now) is still fantastic for everyone.

Samurai (Sam): This job offers nothing but damage. If you like doing big dick DPS this is the job for you. This is the melee dps most people pick up first since it starts at 50. Hitting stuff like Midare feels so fucking good, and keeping momentum in a fight is awesome. The rotation is super strict on a 60 second timer (Due to Tsubame) but when you get it off your numbers are nuts. Learn the rotation before playing this job because people make memes about SAMs who play the job just to look cool and have no fucking clue what the hell they are doing

Phys Ranged:
Bard (Brd): Procs procs procs. The entire job for this is based on setting up DoTs, songs, and praying to the gods you get procs to do lots of damage. You're nimble (like all phys ranged) but your health pool is lower then a melee so you die very easily. Songs all offer utility for the party, and you have your party wide mitigation to help out. It def needs work but I enjoy playing it.

Machinist (Mch): I don't fucking understand this job at all now. It's basically like the Sam of ranged, but the rotation and battery gauge is so weird. I played it in Stormblood and knew the idea behind it, but I currently don't understand how the hell you play it rotation wise. You do big damage and get to deploy a robot to beat shit out of whatever you're fighting. So it's the most stylish of the three ranged imo

Dancer (Dnc): Imagine brd, but you give one person a fuckton of buffs. You're the most nimble of all the ranged with a stacked dash and your rotation is pretty straight forward. Your dance partner (the person you supply your buffs too) need to know how to play their job or otherwise you're not gonna cap out on damage. It doesn't really become fun till you get the esprit gauge(Around 76) but when you do I personally find it a lot of fun. It's great in PVP if you ever play it.

Magic Ranged:
Black Mage (Blm): I hope you like not fucking moving and telling people to adjust because of you. This job is you being a turret. You stand there, do your thing, and people come to you. It's basically the magic version of Sam, so no utility at all. But the damage you can get is fucking nuts. The job however requires you to KNOW A FIGHT IN AND OUT to get that high damage or else you will either be moving constantly and not casting spells, or just flat out dying. Foul is probably my favorite spell in the game and hearing it go off is so fucking nice.

Summoner (Smn): This job has this longest opener of any of the jobs (I believe it's like 2-3 minutes long) but you space out what you do overtime. It's the most nimble of three magic ranged due to it's spells mainly being insta/ogcds. So you're able to focus on dodging while doing damaging and adjusting. It also has a raise so it can help the healers if you're having trouble potentially saving runs if you rez the healer and they lb3. The rotation takes a long time to learn so you need to have patience and being in the lab often to test if you're getting it all

Red Mage (Rdm): The easiest one of three to pick up and is the epitome of easy to learn, difficult to master. It has both melee combos and magic so you get to try both lifestyles. It starts at 50 so it's like Sam in usually being the first one people try playing. I raided it with back in Stormblood and it's really fun when you learn how it works and the rotation hasn't changed much since Stormblood. You will probably kill yourself constantly using displacement if you don't know the fight and how to land it all good. Can also raise just like SMN so the two are usually brought to prog parties to see mechs.
If it’s at all worth noting; I have SMN at 80, MNK at 60, Drg at around 40, mch at like 38, blm at a sub-soul crystal lvl, and dnc at around 63. Is there any chance you can compare them to wow dps specs if you’re familiar with them? I’ve tanked and healed stuff but I just want a dps job if a group needs it or I’m bored.
I’m well aware of SMN’s 2-minute long, set in stone or fuck you rotation. It’s part of why I don’t like it. Considering I took up tanking it might actually be worth trying the blm considering I’ve had to make myself recognize mechanics now. Or maybe nin considering blowing your load and maintaining sounds astonishingly like Legion frost dk.
 
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If it’s at all worth noting; I have SMN at 80, MNK at 60, Drg at around 40, mch at like 38, blm at a sub-soul crystal lvl, and dnc at around 63. Is there any chance you can compare them to wow dps specs if you’re familiar with them? I’ve tanked and healed stuff but I just want a dps job if a group needs it or I’m bored.
I didn't play WoW so I wouldn't know where to start :(

But in terms of damage of the ones you listed a tier list would be (Highest to lowest)
Blm
Mnk
Smn
Drg
Mch
Dnc (Only in personal dps, dance partner factors in for overall raidwide dps)
That's off memory. Mnk and Smn are pretty close to each other but it really depends on melee uptime if one beats out the other. Melee generally outpace everyone in damage but SMN's damage is pretty nuts even after a minus potency nerf they had.

For difficulty to learn the job imo it would be (Easiest to Hardest)
Blm
Drg
Dnc
Mch
Smn
Mnk

Honestly I'd say play the one you most enjoy playing because the damage will flow in better if you like doing it. I know a lot of people went BLM, hate how it plays (turret) and just switch to something else.
 
I'm maining GNB but I still go back to WAR because there is just a fun of getting the 5 fell cleaves in during IR. I also enjoy when if I eat shit as a war and die it's way easier to recover then GNB. GNB you feel like shit since if No Mercy is on CD you're feeling bad the whole way through with a weakness while WAR still makes up some things with Eye and the Inner Chaos crits.

Though WAR is most fun to me in dungeons. I was upset they gutted the HP stealing affects for the aoes, but Nascent Flash feels so good getting off in huge dungeon pulls. It's like a perfectly timed abyssal drain for 6 seconds. Feels too good.
If you arent just randomly hitting Superboilde in the middle of wall to walls to make sure your Scholar is awake with no fear in your heart. You havent truly mastered the gunblade.
 
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They're on Balmung, it was bound to happen.

I like going there though since it's just the closest we get to an active shitposting fest in game past Eureka or Diadem now.
It can be a fun server to be on for sure, I just don't go into the Quicksand.

For difficulty to learn the job imo it would be (Easiest to Hardest)
Blm
Drg
Dnc
Mch
Smn
Mnk

I don't know what your standard for easiest is, but IMHO I would switch BLM with DNC because in order to maximize your DPS, you have to time your abilities and swiftcast maneuvers in accordance to the mechanics (which you have to have to memorize to the fullest extent) because if you don't, your DPS is going to suffer. DNC does require finesse, but because it has total mobility with no consequence in the arena, as long as you know how to time your steps and keep a consistent rotation, you're going to stay relatively consistent. Also your Shield Samba isn't tied to any rotation nor your cure so you can cast samba before an AOE mechanic or cure afterwards.
 
If you arent just randomly hitting Superboilde in the middle of wall to walls to make sure your Scholar is awake with no fear in your heart. You havent truly mastered the gunblade.
You must be one of my GNB tank when I was still playing SCH because I kept getting shit like this. :stress:
 
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Fortunately, I never made it a habit to watch anything when I play FFXIV. And Superbollide is honestly benign compared to Living Dead. Now that one is just brutal.
 
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Fortunately, I never made it a habit to watch anything when I play FFXIV. And Superbollide is honestly benign compared to Living Dead. Now that one is just brutal.
Dark knights are like the nerd that the jocks make fun of in the tank classes. The chad breakers 4 lyfe.
 
If you arent just randomly hitting Superboilde in the middle of wall to walls to make sure your Scholar is awake with no fear in your heart. You havent truly mastered the gunblade.
I just cheese mechs that I can with Superbowl. Like E6S soccer phase? Superbowl in the middle and eat the explosions for full uptime. I know other pugs are more reserved but running it in a static means I can do meme shit and max out.

I can't speak for the rest of the servers on Crystal, but they all seem to hate Balmung and the 'RP community'. Despite this, Rpers haven't reported me for any of the reason above and ERPers seem to have an awareness of what they are and take no offense when stones are thrown. Mateus? Not so much. Hell, on Balmung I can say what I want in shout and I won't get reported.
That's more of like a general viewpoint by the community since Balmung is the biggest world pop on NA. With Gilgamesh and Behemoth right behind for Aether and Primal. They view it as some corrupted thing, but honestly when you go there they're pretty chill. Mateus being Balmung 2.0 just really rubs so many people since they're living in that shadow and are just full of rejects who couldn't get into Bal. They get super bitter over stuff and I think it's also because the server was a more focused mix but the influx of people who couldn't get into Balmung anchored it into something else.

I know lots of people from Diabolos abandoned ship the moment they knew it was going to Crystal because they thought they would be "tainted" with the erp.
 
That's more of like a general viewpoint by the community since Balmung is the biggest world pop on NA. With Gilgamesh and Behemoth right behind for Aether and Primal. They view it as some corrupted thing, but honestly when you go there they're pretty chill. Mateus being Balmung 2.0 just really rubs so many people since they're living in that shadow and are just full of rejects who couldn't get into Bal. They get super bitter over stuff and I think it's also because the server was a more focused mix but the influx of people who couldn't get into Balmung anchored it into something else.

I know lots of people from Diabolos abandoned ship the moment they knew it was going to Crystal because they thought they would be "tainted" with the erp.

As someone who plays/ed on Goblin (currently the youngest and smallest of the Crystal servers), Balmeme's reputation for being ERP central is pretty much overblown. Sure, you get shit like LL RPers doing stuff out in the open, but those horror stories about Balmeme players enforcing RP in dungeon groups seem to be confined to a very tiny minority. If there was any such players, I have yet to meet them in over 6 months of active play.

Certainly, my guild doesn't seem to have a problem with Balmung, but they're as casual and normie as you can get for MMO players.
 
As someone who plays/ed on Goblin (currently the youngest and smallest of the Crystal servers), Balmeme's reputation for being ERP central is pretty much overblown. Sure, you get shit like LL RPers doing stuff out in the open, but those horror stories about Balmeme players enforcing RP in dungeon groups seem to be confined to a very tiny minority. If there was any such players, I have yet to meet them in over 6 months of active play.

Certainly, my guild doesn't seem to have a problem with Balmung, but they're as casual and normie as you can get for MMO players.
Yeah I was on Zalera before the split and then moved to Excal before coming to Goblin. The stories are overblown and are told from Aether/Primal people. Or the rystal people who talk about them are the ones who were moved over because they're FC/houses couldn't afford to be lost.
 
I have never seen to make me worry while playing on lamia.
 
Sure, you get shit like LL RPers doing stuff out in the open, but those horror stories about Balmeme players enforcing RP in dungeon groups seem to be confined to a very tiny minority. If there was any such players, I have yet to meet them in over 6 months of active play.
That's probably because the people who say that are joking or making friendly ridicule. I don't think they're actually being serious. Also, LL Rpers? Sorry for being exceptional, but are you talking about Limsa Lominsa with LL?
 
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