Final Fantasy XIV - Kiwi Free Company

Summoner not having dots anymore since its revamp and due to complaints I've seen it looks like Bards will as well.
Wait does that mean ill lose Higanbana for SAM!? Oh god what kind of monster would do such a thing!
 
No Picto will be like Summoner, a brain dead job that instead of summoning monsters you summon horrible art.
 
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my ass could not be a pictomancer 😭😭😭😭
 
pictomancer is gay as hell, of all the things they could have picked - geomancer, chemist, time mage, evoker, oracle, magus/warlock, idk fuckin void mage - they picked art mage, the job with the least thematic swag of all of them, whose origin in the franchise is a literal child who draws magic pictures.

You could argue that Pictomancer not being fleshed out is a pro, rather than a con, cos it gives the devs freedom to flesh shit out.

I don't like the over the top color, but I'm a geek for any old school FF stuff so I'm cool with it being in game.

I wouldn't have minded seeing a nature-based job like Shaman or Druid or something.

I don't get the fascination with Geomancer and Chemist, though. Or Time Mage, since AST essentially is that, based on what's said in-game. Like I get it, they're old FF archetypes, but they always seem the most boring, lol.
 
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I wouldn't have minded seeing a nature-based job like Shaman or Druid or something.

this is literally what conjurer/white mage is supposed to be. they kind of threw the nature magic thing in the garbage over time unfortunately, not that they ever really did anything interesting with it.

Time Mage, since AST essentially is that,

AST was originally supposed to be Chemist until they took some design passes at it. they did loop in some time manipulation abilities but those have long since been thrown out. AST, as it currently exists, has none of the elements of Chemist or Time Mage in its design, meaning they've been effectively phased out of the game. I personally don't have any great fascination for Geomancer, Chemist, or Time Mage, but I think any of them would make a good foundation for a job designed around strategic buff manipulation, like AST was back in Heavensward. it's certainly a more fertile idea than troon mage.
 
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Idk if this is a dumb idea, but im surprised that they havent used ff14 to just make new classes instead of just taking from the franchise.
 
Idk if this is a dumb idea, but im surprised that they havent used ff14 to just make new classes instead of just taking from the franchise.
I’ve noticed that this is a common trend with CBU3 where they like to borrow from previous games and don’t come up with too many of their own original ideas. Now, this isn’t really a bad thing most of the time, but they really love pulling stuff from the snes era.
 
I’ve noticed that this is a common trend with CBU3 where they like to borrow from previous games and don’t come up with too many of their own original ideas. Now, this isn’t really a bad thing most of the time, but they really love pulling stuff from the snes era.
They pull from FF1-FF9 a ton, really (exception: FF7, outside of Thordan/KotR and Gold Saucer EDIT: And the Weapons, I guess. Hmm. I guess there are more than a few. Nevermind.)

Although I imagine that there's going to be a ton of FF7 shit in Dawntrail. That Cyberpunk shit + the fact that it's like SW America/Mexico makes me think we're going to see a Shinra-equivalent.

- We already know there's issues with some big company mining ceruleum from the BLU quests.
- The area where this is happening is apparently a place of spiritual importance (could be a Cosmo Canyon stand-in?)
- Solution Number 9 (or whatever it was called in the keynote speech) could be referring to the Mako reactor in Corel which was the 9th mako reactor (Midgard had 8)
- Some of the screenshots of the Wild West-looking places kinda remind me of Corel, Barrett's hometown in FF7. Plus a train featured rather prominently in a couple of those screenshots.

This is all off of foggy recollection of a game I haven't touched in probably 25 years or so, so I might be off of key details, but that's where my mind went when I saw those screenshots. Plus, it'd tie in with the FF7 Remastered shite.
 
reaper and viper are XIV-exclusive jobs

They are kinda taken from previous games, though; Reaper is partially based on the Dark Knight job from FF11, as well as being a "remix" of sorts of the classic Necromancer job. Meanwhile, Viper seems to be somewhat based on Zidane from FF9. I mean, they both aren't 1-to-1 copies, exactly, but I can see the ideas behind them.

Ironically, I think Sage is the closest that we have to a brand-new job; the previous versions of it were basically just a magic job that could use every kind of spell, whereas this one is... Gundam, essentially.
 
They are kinda taken from previous games, though; Reaper is partially based on the Dark Knight job from FF11, as well as being a "remix" of sorts of the classic Necromancer job. Meanwhile, Viper seems to be somewhat based on Zidane from FF9. I mean, they both aren't 1-to-1 copies, exactly, but I can see the ideas behind them.

Ironically, I think Sage is the closest that we have to a brand-new job; the previous versions of it were basically just a magic job that could use every kind of spell, whereas this one is... Gundam, essentially.
When i saw Sage the first time, all i thought was "why is there a healer with Fin Funnels"



Also i would kill for a gambler dps class that uses cards to attack and do stuff.
 
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- Solution Number 9 (or whatever it was called in the keynote speech) could be referring to the Mako reactor in Corel which was the 9th mako reactor (Midgard had 8)
Funnily enough, one of Zidane's special attacks while in Trance is called Solution 9.
Viper is based off Zidane. It might just be a FF9 reference.
 
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