- Joined
- Dec 18, 2019
I'm not the biggest 16 fan but I thought it was cool to help him out for a spell. Would have liked to have seen more of his reactions to the world of 14, he feels more interesting as a fish out of water then in his own game.
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I had the same shit the other day. Took forever to get the map I was fishing for, even with Luck.Are you using Luck of the Mountaineer for that one? If so, damn the RNG must have been bad to give you what was it called, Saigaskin maps instead for offer?
Yeah, I was getting only Saigaskins the whole fuckin time lmaoAre you using Luck of the Mountaineer for that one? If so, damn the RNG must have been bad to give you what was it called, Saigaskin maps instead for offer?
I'm not the biggest 16 fan but I thought it was cool to help him out for a spell. Would have liked to have seen more of his reactions to the world of 14, he feels more interesting as a fish out of water then in his own game.
Absolutely. The whole destroy crystal plotline is way more interesting in a world that actually feels like it's from final fantasy
So, a bit more like this?
I just saw it. Looks great so far.We've now got the benchmark trailer for Dawntrail
I'm not crazy when I say it looks like RPR is getting an upgrade to Enshroud right? That looks like a new model for the combined form right before what looks like either an upgraded Communio or a new ability that also ends Enshroud.We've now got the benchmark trailer for Dawntrail
I'd wait for the benchmark. A lot of the finer details were kinda hard to pick up on stream and finer details are always the thing that sinks FFXIV graphically.Oh boy, I'm getting a rose whip
Maybe this'll end up as an unpopular opinion but I don't think the graphics update looks that much better outside of those new reflections on wet surfaces (looks stupid on skin though)
I feel that. I miss having it be a lowkey amazing game that had enough population you never worried about dying out, but didn't hit mainstream enough for faggots to ruin it. I would say I tend to agree with 30+ buttons being too much. At some point it feels more like padding than doing anything meaningful during a fight. Since combos don't branch off anymore into different options I don't see the point of it other than some variety in the animation. Maybe that matters when you start playing but I don't think I've looked at any of my battle effects in a long time. I've seen it all before and I'm more focused on the boss than my character. There usually too much going on, especially in raids, to leave it on anyways.it's making wish it'd stayed more obscure
Honestly the whole graphic update seems like the biggest nothing burger. Maybe if you're a VFX snob the tiny details in shadows or reflections might matter to you, but as a player I wouldn't know that they did anything unless you told me. The game doesn't look bad at all even for its age. Yeah sometimes you get grapes with 4 sides, but in the grand scheme of things the game does look good. Style is more important than graphical fidelity.Maybe this'll end up as an unpopular opinion but I don't think the graphics update looks that much better outside of those new reflections on wet surfaces (looks stupid on skin though
What, they want to rush to endgame and do sanctity of the ward, party synergy or l2alchemy lest you implode when they find babys first bosses hard?"30+ buttons seems like a lot... I hope they streamline the buttons."
"Why are these story boss fights so hard? It's not very new player friendly."
Yeah sometimes you get grapes with 4 sides,
Imagine failing a duty in current day Titan (Hard) or Singularity Reactor. That said, Susano is where they started to test you (whether you're actually paying attention or not), and Philia is the first dungeon boss to truly test you."Why are these story boss fights so hard? It's not very new player friendly."
They're NGMI if they are already bitching about the buttons if they just started playing, did they level skip? most rotations are simple and uncomplete untill the lvl 60 mark at best from my experienceA bunch of my normie friends have started playing this game and it's making wish it'd stayed more obscure
"30+ buttons seems like a lot... I hope they streamline the buttons."
"Why are these story boss fights so hard? It's not very new player friendly."
And these are people who "just want to get to endgame." No wonder PF quality has declined so much.
I'd wait for the benchmark. A lot of the finer details were kinda hard to pick up on stream and finer details are always the thing that sinks FFXIV graphically.
It might be because I've been playing since ARR and have been looking at their blocky textures for so long (10 years) but it feels like an upgrade to me. Maybe not like...FF16 level of graphic quality but it's sure of a hell lot better than what we had before.Oh boy, I'm getting a rose whip
Maybe this'll end up as an unpopular opinion but I don't think the graphics update looks that much better outside of those new reflections on wet surfaces (looks stupid on skin though)
I play all the jobs across 2 characters so all of them lolSo, with all this talk about gameplay and such, I was curious; what jobs are you guys thinking about running in Dawntrail? Going to try and run one of the new jobs, or stick to one you already know? Excited or curious about any job changes?