Final Fantasy XIV - Kiwi Free Company

I'm not the biggest 16 fan but I thought it was cool to help him out for a spell. Would have liked to have seen more of his reactions to the world of 14, he feels more interesting as a fish out of water then in his own game.
 
  • Agree
Reactions: John Titor
Are you using Luck of the Mountaineer for that one? If so, damn the RNG must have been bad to give you what was it called, Saigaskin maps instead for offer?
Yeah, I was getting only Saigaskins the whole fuckin time lmao
 
There's not a lot going on right now until we wait for Dawntrail so here's a Xeno video farming SleepyRaijin again.


I haven't watched it yet but I can tell by the comments that it's already a hot mess.
 
We've now got the benchmark trailer for Dawntrail
I'm not crazy when I say it looks like RPR is getting an upgrade to Enshroud right? That looks like a new model for the combined form right before what looks like either an upgraded Communio or a new ability that also ends Enshroud.
 
A bunch of my normie friends have started playing this game and it's making wish it'd stayed more obscure

"30+ buttons seems like a lot... I hope they streamline the buttons."
"Why are these story boss fights so hard? It's not very new player friendly."

And these are people who "just want to get to endgame." No wonder PF quality has declined so much.

Oh boy, I'm getting a rose whip

Maybe this'll end up as an unpopular opinion but I don't think the graphics update looks that much better outside of those new reflections on wet surfaces (looks stupid on skin though)
I'd wait for the benchmark. A lot of the finer details were kinda hard to pick up on stream and finer details are always the thing that sinks FFXIV graphically.
 
it's making wish it'd stayed more obscure
I feel that. I miss having it be a lowkey amazing game that had enough population you never worried about dying out, but didn't hit mainstream enough for faggots to ruin it. I would say I tend to agree with 30+ buttons being too much. At some point it feels more like padding than doing anything meaningful during a fight. Since combos don't branch off anymore into different options I don't see the point of it other than some variety in the animation. Maybe that matters when you start playing but I don't think I've looked at any of my battle effects in a long time. I've seen it all before and I'm more focused on the boss than my character. There usually too much going on, especially in raids, to leave it on anyways.
Maybe this'll end up as an unpopular opinion but I don't think the graphics update looks that much better outside of those new reflections on wet surfaces (looks stupid on skin though
Honestly the whole graphic update seems like the biggest nothing burger. Maybe if you're a VFX snob the tiny details in shadows or reflections might matter to you, but as a player I wouldn't know that they did anything unless you told me. The game doesn't look bad at all even for its age. Yeah sometimes you get grapes with 4 sides, but in the grand scheme of things the game does look good. Style is more important than graphical fidelity.
 
Biggest thing I noticed on the trailer was armor textures not looking like a pixelated mess, not that you'll notice most of the time (or unless you're zooming in), it was a thing even in the newer sets (90 PLD AF being a particularly bad case)

It is definitely an overall upgrade but eh, not feeling it warrants a recommended 2060 unless they're pulling a bit of a 1.0 lamp-post situation and figured they can just brute force it with hardware nowdays.

It doesn't help that they picked some bland ass fucking zones to show, the trailer would have been better presented with old zones to better draw comparisons, not with the most generic shit you can pull from dawntrail because you gotta avoid spoilers.
"30+ buttons seems like a lot... I hope they streamline the buttons."
"Why are these story boss fights so hard? It's not very new player friendly."
What, they want to rush to endgame and do sanctity of the ward, party synergy or l2alchemy lest you implode when they find babys first bosses hard?

There are no hard story fights, tell them to get fingers.
Yeah sometimes you get grapes with 4 sides,
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We didn't deserve the treasure that were those grapes.
 
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"Why are these story boss fights so hard? It's not very new player friendly."
Imagine failing a duty in current day Titan (Hard) or Singularity Reactor. That said, Susano is where they started to test you (whether you're actually paying attention or not), and Philia is the first dungeon boss to truly test you.
 
A bunch of my normie friends have started playing this game and it's making wish it'd stayed more obscure

"30+ buttons seems like a lot... I hope they streamline the buttons."
"Why are these story boss fights so hard? It's not very new player friendly."

And these are people who "just want to get to endgame." No wonder PF quality has declined so much.


I'd wait for the benchmark. A lot of the finer details were kinda hard to pick up on stream and finer details are always the thing that sinks FFXIV graphically.
They're NGMI if they are already bitching about the buttons if they just started playing, did they level skip? most rotations are simple and uncomplete untill the lvl 60 mark at best from my experience
 
Oh boy, I'm getting a rose whip

Maybe this'll end up as an unpopular opinion but I don't think the graphics update looks that much better outside of those new reflections on wet surfaces (looks stupid on skin though)
It might be because I've been playing since ARR and have been looking at their blocky textures for so long (10 years) but it feels like an upgrade to me. Maybe not like...FF16 level of graphic quality but it's sure of a hell lot better than what we had before.

I'm not a huge stickler when it comes to graphics anyway. I care more if the game runs smooth because at the end of the day, doesn't matter how pretty things are if my laptop or console can't stop shitting itself enough for me to actually admire it.
 
  • Agree
Reactions: Taco Salad
I’ve never really even thought about FFXIV’s graphics because it’s an MMO and graphics don’t really matter in one of those. And even for an MMO, it looks really good, so I never saw a need for a graphical upgrade.
 
So, with all this talk about gameplay and such, I was curious; what jobs are you guys thinking about running in Dawntrail? Going to try and run one of the new jobs, or stick to one you already know? Excited or curious about any job changes?
 
So, with all this talk about gameplay and such, I was curious; what jobs are you guys thinking about running in Dawntrail? Going to try and run one of the new jobs, or stick to one you already know? Excited or curious about any job changes?
I play all the jobs across 2 characters so all of them lol
 
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