Final Fantasy XIV - Kiwi Free Company

Trial against half the Scions, and the Extreme is against all the Scions.
You know, you put a question into my head. A solid 95+% of fights in this game are single target. AoE is only for trash, and the fights that have adds they'll only be in the fight for 30 seconds or so.

The only fights I can really think of that requires enemy management is Omega, with Omega-M and Omega-F.

Why is that? They're severely limiting their encounter design. Has anything like that been talked before?
 
You know, you put a question into my head. A solid 95+% of fights in this game are single target. AoE is only for trash, and the fights that have adds they'll only be in the fight for 30 seconds or so.

The only fights I can really think of that requires enemy management is Omega, with Omega-M and Omega-F.

Why is that? They're severely limiting their encounter design. Has anything like that been talked before?
Imagine needing to cast Sleep ever.
 
Why is that? They're severely limiting their encounter design. Has anything like that been talked before?
Niggas who play this game have trouble resolving overlapping mechanics even tough the game clearly signals that they happen in order and you want them to handle multiple strong enemies?
 
You know, you put a question into my head. A solid 95+% of fights in this game are single target. AoE is only for trash, and the fights that have adds they'll only be in the fight for 30 seconds or so.

The only fights I can really think of that requires enemy management is Omega, with Omega-M and Omega-F.

Why is that? They're severely limiting their encounter design. Has anything like that been talked before?
They used to do that in ... I want to say, Heavensward era. You can see remnants of this in Final Step of Faith, where three strong enemies spawn after the first phase, and one does not follow the aggro table, and must be "managed". IIRC Alexander features these as well. (A2S is a pure trash mob fight.)

You can see how well the retards of XIV dealt with that particular mechanic.
 
Having finished the MSQ (after forcing myself to at points during the first half), I have some retard thoughts that are probably shared here but:

I did not like the first half of DT because of Wuk Lamat. Prior to launch I didn't think the tranny cat would be a problem, but holy fuck nuts she inserts herself into every fucking part of the story and it's downright grating. Not to mention the entire premise of the rite of succession was asinine at best and fucking retarded at worst, with plot holes and inconsistencies you could drive a Mountain Zu through. This was by far the worst content ever for 14 MSQ, and that's saying something when we have Lyse and the land of Ala Niggers.

The second half-- probably as a fucking result of wasting the first half on Wuk's bullshit, felt a bit rushed. I loved everything about Heritage Found and Living Memory, it even got this sheep crying at one point or another because I am a flaming faggot who loves FF9 and it called back to it so much I admit they pulled on my memories and heartstrings. I will absolutely drink myself stupid and forget the first half never happened, but the second half will stick with me.

Gameplay side of the things I enjoyed all the new dungeons, the trials were fantastic as well. Fuck the doll boss from the optional dungeon, though. Fuck that fight with a rusty knife. The two new jobs are also hot garbage and I will not be playing them.

If I had to headcanon shit or give my two cents on ways this could have been better: scrap the entire rite of succession part. I'd have simply made it where Wuk was chosen by Gulool, and WoL is there to bodyguard for her as she makes the rounds introducing her half-retarded ass to the populace. Have Zoraal and Koana be against the appointment, but Koana warms up to it over time and Zoraal still do his fuck shit. Would not have fixed the stupid shit, but made it less stupid.

tl;dr first half is trash because of Wuk but second half is good stuff and set up for post and future expansions. New content is great and overall I had a good time when I wasn't falling asleep.
 
They used to do that in ... I want to say, Heavensward era. You can see remnants of this in Final Step of Faith, where three strong enemies spawn after the first phase, and one does not follow the aggro table, and must be "managed". IIRC Alexander features these as well. (A2S is a pure trash mob fight.)

You can see how well the retards of XIV dealt with that particular mechanic.
That’s also done in shadowbringers trial 1. Titania’s add phase. And endwaller had the Magus Sisters. But I think having to deal with three unique meaningful adds for an extended period isn’t something they want to overuse.

I personally expect for a fact to see a Zorn and Thorn boss fight in this expac that does lean on this. Probably an Arcadian raid 4th fight, with Meltigemini as the savage-only phase.

The other option is said enemies show up as a Blue Mage quest.
 
Today I learned that I'm probably being autistic by looking up PF "leaders"' logs before joining. Because I can't explain how this is even possible. But I guess that answers the question of how difficult the new trials are.
 
Why is that? They're severely limiting their encounter design. Has anything like that been talked before?
I personally think largely cause AOE rotations are boring and kinda janky in places.

I think as a result, they basically make it so even in fights with multiple enemies, it's only possible to single-target for the most part.
 
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The servers are currently being DDOSed.
Probably the best excuse I could ask for to get out of a EW EX2 "farm party" that wiped to adds enrage. Somehow.
 
Today I learned that I'm probably being autistic by looking up PF "leaders"' logs before joining. Because I can't explain how this is even possible. But I guess that answers the question of how difficult the new trials are.
My friends and I laughed our asses off and we autistically went over his performance. A few neat details to how such a parse was possible:


1. The dude literally never used the Chainsaw, Gauss Shot and Riccochet Shot, which means he is actively ignoring 3 separate skills, with the Chainsaw even getting an upgrade in Dawntrail where you can double cast that shit for 600 potency each.
2. Combo starter used: 64 times. Combo finisher used: 33 times
3. 9 minute fight, and he used Drill (600 potency and a cd of 20 seconds) 15 times. Air Anchor was only used like 4-6 times.

He has BiS gear btw and auto attacks are his 3rd highest source of damage consistently in fights. Less DPS output than tanks and only like 15% more DPS than his healers during his best parse.
 
Today I learned that I'm probably being autistic by looking up PF "leaders"' logs before joining. Because I can't explain how this is even possible. But I guess that answers the question of how difficult the new trials are.
XIVAnalysis has been partially updated for 7.0. It allows you to see how someone fucked up without autistically looking at it.
Here's the retard's highest EX2 parse, for example.
4/5 Wildfire uses
6/14 Air Anchor uses
12/29 Drill uses
0 Chain Saw uses
0 Double Check/Checkmate uses
1 of the Wildfire windows didn't even have any Blazing Shot uses
10 Hypercharge windows that weren't 5 Blazing Shot uses, one of which had 0 uses.
41 combo breaks.
Also, every time he used Automaton Queen, he instantly dismissed it.

Edit: I don't even play Samurai and this is giving me physical pain.
 
Today I learned that I'm probably being autistic by looking up PF "leaders"' logs before joining. Because I can't explain how this is even possible. But I guess that answers the question of how difficult the new trials are.
Easy to figure out. They're barely pressing buttons, and usually dying multiple times per run. There's whole parses where they didn't use Chain Saw or any double check/checkmate weaves. Very much a hard carry.
 
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XIVAnalysis has been partially updated for 7.0. It allows you to see how someone fucked up without autistically looking at it.
Here's the retard's highest EX2 parse, for example.
4/5 Wildfire uses
6/14 Air Anchor uses
12/29 Drill uses
0 Chain Saw uses
0 Double Check/Checkmate uses
1 of the Wildfire windows didn't even have any Blazing Shot uses
10 Hypercharge windows that weren't 5 Blazing Shot uses, one of which had 0 uses.
41 combo breaks.
Also, every time he used Automaton Queen, he instantly dismissed it.

Edit: I don't even play Samurai and this is giving me physical pain.
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How the hell do you get a 0 with full EX/Tomestone gear? You're literally running the best gear available right now. Even a weaker player is able to do a bit above that.

My worst parse in EX2 is a 12. And that was on a run where I had to cast rez 6 times and my co-healer had to LB3 to save the run. It was one of those cursed runs that you somehow manage to get through.
 
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How the hell do you get a 0 with full EX/Tomestone gear? You're literally running the best gear available right now. Even a weaker player is able to do a bit above that.

My worst parse in EX2 is a 12. And that was on a run where I had to cast rez 6 times and my co-healer had to LB3 to save the run. It was one of those cursed runs that you somehow manage to get through.

Doesn't dying more or less give you a 0% parse? I don't know about any of that shit but I wouldn't be surprised, lol.

E: Wait, he has like 50+ kills? Ahahahahah
 
Doesn't dying more or less give you a 0% parse?
You can get away with 1 or 2 deaths and still not dip into single-digit parsing. Especially in extremes where deaths and fucking up mechanics isn't necessarily a massive issue if you can recover the run. If you die twice in big succession, then the Brink of Death for 1m is gonna be pretty brutal tho. And if you're in the gear that guy is in, you're gonna get good parses just by virtue of having better gear than most people. EX farm parties I've been joining have been able to clear before the second Dawn of an Age phase just cause we're all using the best gear we can.

Getting a 0% usually means many individual things have went wrong. Probably sucks at the mechanics, can't align to burst windows, has bad uptime, keeps wasting class resources and forgot to eat his food.
 
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I'm sorry but I just can't fucking stand this furry shit jump scaring me in my news feed. WHY are they a playable race? WHY are they getting so much focus? Ffs they're just so goddamn ugly...
 
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