Final Fantasy XIV - Kiwi Free Company

Isn’t this the whole point of FFXVI?
I dunno, dude. I'm just going off of things Yoshi P has said in interviews.
To be fair, it wouldn't be the first time Yoshida's said something questionable and/or walked back things he's stated beforehand (the latter not so much being relevant in this case, but still worth noting to make a case of his word being unreliable).
 
"Personal player housing will be more affordable than FC housing"
I was also thinking of when he said he couldn't add something like Fenrir (Cloud's motorcycle) to the game... Only to end up adding it and creating mount speed buffs to justify it.
 
Yes but that one also doesn't cost $13-15 a month and $60 every other year for an expansion.

Expansions are, and have (afaik always) been, $40 tho >,>, and if you wanna autistically flex about normies invading your MMO, the sub is still only $10 for those of us that are still butthurt that they changed the world from a multiclassing sandbox MMO with field bosses, into a shitty WoW-esque themepark with a homogenized trinity
 
The entire point is that the particular statement about Yoshida wanting to give people who enjoy 'single player' games a place in XIV is purely monetary, would you rather have 3-4 million subscribers or that baseline of 4 million with another 4 who subscribe intermitently to play 'the story'?

Of course his team then proceeded to fuck up on such a dimension that they made an expansion that causes people to actively unsubscribe but that's neither here nor there.

I don't give a shit about 'normies invading muh MMO' or whatever; I already pretend everything in this game is a computer generated NPC, this includes other players.
 
The entire point is that the particular statement about Yoshida wanting to give people who enjoy 'single player' games a place in XIV is purely monetary

Of course it is, why wouldn't it be? It's Square-Enix. My point is that Yoshida was specifically brought on to right the ship financially, and that the umbrage over catering to casuals is about a decade late. FFXIV's been getting neutered for 'casuals' and attempting to woo WoW burnouts since he was hired in like 2011. Rather than maintain the 'artistic vision' or whatever of the original game (which was essentially FFXI-2, with headass limitations like EXP fatigue), they've explicitly been courting MMO casuals and single players for years. The Yoshida "it's okay to not play FFXIV every day, play other games if you're bored" quote is 8 years old.
 
I'm not personally against being able to clear the MSQ as a solo player. I actually think it'd be great if the MSQ trials were all able to utilise duty support.

But it's still an MMO. A lotta content like alliance raids and the raid series will never be solo content, and that's all content that I consider to be part of the "core offering". So you don't want to introduce the idea of "there's some content you'll need to party up for" early on and push people to be okay with that so they don't miss that content because "well I'm a solo player so I don't do that".

It's why imo, the best approach was to make start-to-end soloable if you follow the MSQ line, but every optional dungeon and trial requires partying up. If you absolutely wanted to, you could still go start-to-end as a solo player, but you get the minimum acceptable experience. That way the side activities act as carrots on a stick to stop bitching about "I get anxiety when I'm in a party".
 
I don't see an issue with more solo options as long as they're just that, options. The type of person who has anxiety in a dungeon is also the4 type of person many of you would bitch about getting grouped with if forced to group up for a dungeon instead.
 
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My issue with trusts is that they're pretty stupid and can't mechanics that aren't "run and stand here". This dooms story dungeons to remain boring. SE has already ruined ARR dungeons that I liked such as Tam Tara and Dzemael Darkhold so trusts can do them.
 
Of course it is, why wouldn't it be? It's Square-Enix. My point is that Yoshida was specifically brought on to right the ship financially, and that the umbrage over catering to casuals is about a decade late. FFXIV's been getting neutered for 'casuals' and attempting to woo WoW burnouts since he was hired in like 2011. Rather than maintain the 'artistic vision' or whatever of the original game (which was essentially FFXI-2, with headass limitations like EXP fatigue), they've explicitly been courting MMO casuals and single players for years. The Yoshida "it's okay to not play FFXIV every day, play other games if you're bored" quote is 8 years old.
I might be retarded but pray tell where did I take umbrage with the game catering to casuals.

The only aspects of this game I take active umbrage on are :

-Hiroi 'made' Dawntrail and he still draws breath.
-The disgusting coomers, but only when they do it in public.

I don't give a shit about anything else, I don't do savage raids as I rather not deal with raidtrannies, I don't do ultimates, all I do is craft, gather and work towards gil capping more retainers. As far as I'm concerned Yoshida could make every single dungeon including raids use trusts/duty support and I would clap like a retarded seal over it.

The comment of "he is doing that because sub line go up" isn't meant to be derisive, it's because that's the only reason that system exists. Not only is it a good system but it has the added benefit that I'm not dealing with mouth breathers when I want to play story mode. And when I don't, I play warrior: 4,993,231,423,743 dead DPS can't stop me. Fell cleave em all 2024.

In case it wasn't clear, I hope the duty support system makes a million dollars :really:.
 
I might be retarded but pray tell where did I take umbrage with the game catering to casuals.
Wasn't really addressing 'you' specifically, you just happened to be the person I quoted (my bad). Was more a generalized 'you' towards certain sentiments that I'd seen over the last few pages, because I didn't feel like nesting a half dozen quotes in my post. FWIW I agree with everything you've said (except the price of expansions :p).
 
Fell cleave em all 2024.
BLOODWHETTING GO BRR

every single dungeon including raids use trusts/duty support
If it makes them make 8 canon Warriors of Light (For bonus points, make it the 8 2.0 jobs, summoner doesn't count) that we can summon through the Azem Crystal, i'm all for it. Plus that means we can go do MSQ dungeons without the Scions arbitrarily being there, which opens up story opportunities.
 
At 426-ish hours, our intrepid duo has lain Meteion and Zenos to rest. The world is safe. Hydaelyn and the Ascians' missions are complete. The order of the Scions is no more, and everyone has gone their separate ways. Our pair are no longer bound by the struggles of gods and ancients and ostensibly go back to just being normal adventurers. Our Eorzean travels seem to have come to a satisfying end.

There's a significant chance this is the last "how we're doing" post in this thread you'll see from me. We might just pretend that DT doesn't exist and let a good thing settle on a good end.

Pacing is king when telling stories.

I said this before and I meant it, but I'm struggling to decide how I feel about the presentation of what ought to have been the closing chapter in the WoL's journey. EW has been the first expansion that my husband and I disagree about to any large degree.


A lot of the issues I took with SB were present. Husband's hangups on the expansion boil down to things presented quickly without appropriate time to acclimate to them, and in rapid fashion. A lot of what should have been critical moments felt very rushed in places. His argument is that this really should have been spread over two expansions- Giving more time for attention to sections like Garlemald and Radz-at-Han, where we got only a taste of an area and its inhabitants before dashing off to the next in quick succession. Big things get mentioned (like the whole fucking remainder of the Garlean army's legions allying with us) but never play any significant role in how the scenario plays out. Would've been nice to at least see a Garlean airship limping along on fumes to help deliver the Adamantite or something just to help sell the whole concept of them no longer being our mortal foe.


I get these arguments. I can't say I disagree with any of it. What I can say is, though, is I really really enjoyed the ride even with the imperfect elements. The culmination of the overarching plot of the last four expansions was *so* satisfying to see. The multitude of payoffs at the tail end of the expansion that called back to everything we'd done in the past was beautiful at times.


It's rare for me to get deeply invested in any video game, but I genuinely think there's a special place in my heart for everything we did between ARR and the end of EW. I love the setting and areas of Eorzea. I love the characters, both major ones and those we meet in the background. The worldbuilding isn't perfect but it *is* charming and enjoyable to explore.


If we stopped playing right at this exact moment I'd have nothing but fond memories of FFXIV. But do the excellent parts (such as our arrival in Garlemald or seeing everyone we've helped along the way collaborate on the Ragnarok or the long awaited showdown with Zenos) outweigh the glaring structural issues in the narrative? I'm not sure. But on my personal list I'd probably rank the overall experience in EW higher than SB but still lower than Shb and HW.

EW's actual gameplay was much less divisive between us. Solid dungeon fights, bosses weren't disappointing, but the dungeons didn't present any significant challenges we hadn't seen before. They could've been a little harder without pissing off the casuals too much I think. Still, some of them were at least memorable. Personal favorites would probably be The Aitiascope or The Dead Ends.


The MSQ raid against Meteion was a lot of fun too; We both switched back to our original jobs for that one, since it felt thematically right to end things where we started. I was excited to reach my highest parse numbers for DPS and Healing out of any raid I've done as SCH so far, and the mechanics were pretty enjoyable overall. Overall I'd give the gameplay side of EW a strong 8.5/10. Still would've liked to see more variety or puzzles in the dungeons they gave us but the further in we've gotten the less of that we're seeing.


Honorable mention to the solo duties in this expansion as well; All the stealth missions scattered throughout were a blast and I hope they keep leaning into letting us play sections as other members of the cast in places where it fits. Thancred's metal gear solid adventure and the bodyswap escape through the Garlean capitol are both bits of content I really wish there was a way to easily replay.

As previously mentioned, if we stopped playing right now I'd be fully satisfied with our experiences in FFXIV. ARR through EW is very charming and enjoyable and I would hate to see DT ruin that impression for us. We've basically got three options and neither husband or I has decided which we'll go with;

Option 1: Stop playing after we finish 6.1 tomorrow. The storyline of essentially the entire game up to now is complete as it is. Don't risk a good thing.

Option 2: Skip DT altogether and hold out on some vain hope that maybe future expansions won't suck an entire bag of tranny dicks. Maybe just run the raids available to us as of now while we wait for one of those mogstation story skip things to appear in the shop, I don't think they have yet for the DT MSQ.

Option 3: Just play DT. Maybe the dungeons and raids will be enough to swallow down all the garbage they've added to an otherwise competent setting.


Either way, it's been a good ride until now. I don't regret any of the time I gave this game and would do it again. Having a new MMO to explore as a couple was delightful and FFXIV filled the role well.

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There's a significant chance this is the last "how we're doing" post in this thread you'll see from me. We might just pretend that DT doesn't exist and let a good thing settle on a good end.
Before deciding on whether to dive into DT, I'd recommend at least playing through 6.1 to 6.55. It's ostensibly a self-contained arc that also attempts to put the rest one of the few hanging threads from ARR. I say play it because it's also a taste of what's to come. If you can stomach the drop of quality there, you can probably stomach DT's MSQ. Probably.

I could not, and dropped out at 6.3 or so and from this thread, I know I'd have a miserable time.

That said, EW raids is a good time and you should absolutely do those. They also dive more into Ascian Things.
 
There's a significant chance this is the last "how we're doing" post in this thread you'll see from me. We might just pretend that DT doesn't exist and let a good thing settle on a good end.
Finish playing the MSQ when you're done with 6.5. (That's "Growing Light".)

Pictomancer and Viper don't require any MSQ to pick up and their job quests are completely optional.
Eureka and Bozja both have decent storylines to do while you wait for the news that Wuk Lamat isn't showing up in the MSQ anymore.
Since you've done 6.0's MSQ, you can now do Variant Dungeons. They're a fun experience where every job's damage output is mostly equalized and the bosses' health scales to how many party members you have. The third one needs 6.1's MSQ though.
I don't think they have yet for the DT MSQ.
They won't until 8.0 so your best shot for skipping the MSQ is using a bot to do it for you, or paying someone to use a bot to do it for you. The real problem is that it doesn't do solo duties for you yet.
 
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Honestly for the DT MSQ just skip all the cutscenes then write your own story to explain why things are happening, someone in my FC is doing this now and it's hilarious. He's going on about how the WoL is a missionary coming to Tural to spread the word of Hydaelyn to the godless savages, and how he's now fighting Sphene because her cult has invaded Tural as well. (DT MSQ Spoilers)
 
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