Final Fantasy XIV - Kiwi Free Company

Pandaemonium would have made a much better expansion than DT, change my mind.
EW should have been Zodiark and part of the Final Days, Post-EW should have been The Final Days/Hydaelyn, and the Sidequest Trials should have been the Void.
Leave Elpis as its own time travel expansion so we can actually elaborate on how different the Ancients/Allagans were and how they're the reason why the geneva convention exists.
 
When should I do relics?
ARR: After you're level 70 (Not required, but makes unsyncing the dungeons and doing light farming a LOT faster) and have enough gil to buy the required materials off the market board. You'll also need 80k Company Seals and around 2k Poetics.
HW: Level 70+ (Not required, but makes unsyncing the dungeons and trials a lot faster), and you feel like burning poetics.
SB: After you've got a FUCKING Kirin's Osode or Vermillion Cloak for your job. Unless you're on the free trial, buy one of these before everyone with braincells in your party gets MATI.
ShB: Whenever, honestly. Do note that the memories drop from 4th Legion monsters instead of Skirmishes for some reason.
EW: This is literally just a poetics dump. There is no "best time" to do them unless it's realizing that you need one for DSR/TOP BiS.
 
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EW should have just been the WoL battling their way through the remnants of Garlemald and their fucked up technology to reach the moon and kill Zodiark. Post expac quests would have been celebration followed by the creeping dread that something has gone horribly wrong as the Blasphemies start turning up and people start to lose their minds. Then the next expansion would be the ancient time travel stuff as the WoL learns about dynamis, meteion, ect ect and travels to the edge of the universe to kill them.
 
Hilarious how everyone can see how cramming so much story into EW did a huge disservice.
It's not even that the EW MSQ content was bad, just horribly horribly rushed. I would have enjoyed it a lot more than I did if they'd given us more time to digest and delve into locations like Garlemald. We never got an actual battle against the full might of the empire and it feels like a missed opportunity (unless you count Gimlyt Dark earlier in the story but that was more like a minor skirmish)
 
EW should have just been the WoL battling their way through the remnants of Garlemald and their fucked up technology to reach the moon and kill Zodiark. Post expac quests would have been celebration followed by the creeping dread that something has gone horribly wrong as the Blasphemies start turning up and people start to lose their minds. Then the next expansion would be the ancient time travel stuff as the WoL learns about dynamis, meteion, ect ect and travels to the edge of the universe to kill them.

From what I heard, that basically was the original plan. As we all know, EW was supposed to be two expansions that got crammed into one; the first was about, as stated, fighting your way through Garlemald, with the final boss being Anima. The second expansion was basically just going to be covering the rest of EW's plot; time travel and stuff. Devs just wanted to strike while the iron was hot and end the story while hype was high.

Damn shame the way things went the way they did; EW is genuinely fun, but it REALLY should've had more development.

Did something happen during EW's development? Because the game's story has been going downhill; first EW gets rushed, then the post-MSQ rushed the entire Void plotline, and now everything with Dawntrail. Did the writers/decision-makers all start taking acid or something?
 
It's not even that the EW MSQ content was bad, just horribly horribly rushed. I would have enjoyed it a lot more than I did if they'd given us more time to digest and delve into locations like Garlemald. We never got an actual battle against the full might of the empire and it feels like a missed opportunity (unless you count Gimlyt Dark earlier in the story but that was more like a minor skirmish)

I mean you have the liberation of Ala Mhigo as being a big climatic battle.

The thing is, the Empire was so big and sprawling that they basically had to guerilla warfare shit to stay in the game. The fact that Eorzea has the WoL is pretty much their counter to the Empire's vast armies/resources until the full alliance was made is the only reason they weren't Imperial citizens.. Remember that Gaius was going rogue in ARR and it wasn't the full Empire that was backing him.

The story was basically us hitting them where possible (vs. Gaius, the 'war on two fronts' in Stormblood, Bozja) and just sort of chipping away at them. Then you had Zenos' grandfather(?, I can't remember exactly who the Emperor who died was) dying resulting in the Empire devolving into infighting, with Zenos' bullshit basically kneecapping them at the very end.

The story we got of the Empire being disparate legions that have been virtually decimated due to the various wars, Zenos tempering like 90% of the population and just sort of limping into a corner to lick its wounds was exactly what should've happened. I just think that exploring a bit more of Garlemald and tying it more tightly to the the Reaper/void and the Zodiark story instead of going off the rails with the Twitter primal would've been a tighter story.

The whole rushing is what I mean by them trying to cram too much shit in. Emet-Selch was widely popular and this is largely going to be the last Ascian expansion, so gotta shoehorn him in (I realize it was probably planned out before that he was coming back but let me have my one tinfoil conspiracy.) Then we gotta try and make sense of the Heart of Sabik, Pandemonium, insert the Lopporits, explain the Twelve, go to the 13th, finish up things with Zenos, go to Elpis to learn about Sad Bird, etc and then insert Troon Cat to set up the next expansion.

I actually liked a lot of Endwalker. But it suffered greatly from pacing issues.

Did something happen during EW's development? Because the game's story has been going downhill; first EW gets rushed, then the post-MSQ rushed the entire Void plotline, and now everything with Dawntrail. Did the writers/decision-makers all start taking acid or something?

FF16 development and promoting junior writers to more prominent roles are seen as the two major causes. I think there is some basis to that theory.

Call me crazy, but you generally don't want your development teams working on two projects concurrently.
 
Wasn’t Hiori the main writer behind the EW patches? Because that could explain a lot of things.
 
Wasn’t Hiori the main writer behind the EW patches? Because that could explain a lot of things.
Yep. He appears in the 6.55 credits.

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To continue my theme of rewriting expansions, I feel DT should have been flipped as well.

The first half of the expansion should have been the vacation arc where we just go around all the Tural zones with Erenville as he delivers the required backstory and lore about the area, we meet all the players and see what they are about. Nothing crazy here, just helping the locals. Spooky tomb full of monsters? No worries, we'll go in and solve the problem, queue the first dungeon, ect, ect. Have troon cat just lurking in the background, same with Koana, Bakool Ja Ja and Zoraal Ja.

Then at 75 we should have the Valigarmanda trial to cap off the first half where we have to solve a real crisis, get invited to meet with Gulool Ja Ja and have Spheeeeeeen invade with her people. Zoraal Ja turns traitor, game continues as we got it. Sole exception is that Gulool Ja Ja doesn't bite the dust until way later on.

We solve the Alexandrian issue, and now the 7.X msq deals with the royal election stuff, where it's just a three way contest between Koana, Bakool Ja Ja and Wuk. It's resolved by 7.3, which then lets us lead into the next expansion.
 
I hate it. I am angry and deserve my tophat stickers. Words cannot possibly express my disappointment. I thought I'd prepared myself by having no real expectations of quality and yet the start of DT somehow still manages to be lower than that. What a pitiable level for such an enjoyable game to sink to.
If you're catching up, it must be so much worse tbh.

Endwalker had it's issues, but it was overall real good tbh. Sure, Garlemald wasn't fleshed out, the moon was kinda boring, the pacing was awkward and Dynamis did come across as a bit of an asspull. But it was pretty good and ended on a relative high. They even managed to make Zenos interesting with his final battle really summing up his character well.

The patch quests let us have our expectations lowered gradually over time, so when Dawntrail had come out, Endwalker wasn't quite as fresh in our mind. That at least cushioned it a bit.

Anyone catching up now goes from the highs of Endwalker to the lows of Dawntrail within a much shorter amount of time. Personally I think the main thing that stuck out to me is the absolute lack of solo instances to pad out the speaking sections compared to Endwalker. Dawntrail has like, two good solo instances (and both of them involve Gulool Ja Ja).
Honestly, I would fold twice as easily around Athena
Given what the second phase of her fight looks like, you just know she's a freak.
 
They even managed to make Zenos interesting with his final battle really summing up his character well.
I was really stoked for the Zenos fight by the end.

Having him basically go "whatever, fine, I'll help you save the world if it'll make you so fucking satisfied" in order to remove all distractions was actually pretty perfect for him. I also liked that I was able to have my WoL give the dialogue answer I'd wanted to give all along and accept his challenge.

No solo duty is genuinely difficult but the Zenos fight at the end came pretty close. Very satisfying, I enjoyed that one a lot, wish I could replay it. No gods, no threat to the world, just two obscenely powerful warriors fighting to the death to see who is best.
 
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