Pigeon Enthusiast
kiwifarms.net
- Joined
- Feb 3, 2025
It was a neat idea but taking 72 real life actual hours to do it was kinda fucked.Yeah, 1.0 had Hamlet Defense which was a beast tribe vs small village affair rather than army vs city but the concept was rather neat. The remnants of this system survive in ARR in a few FATEs which were multi-stage.
Anyway, the actual problem I think for trying to make open world more exciting is that this game's servers are held together by dying hamsters, twine and a whole lot of prayers. That's why field exploration zones are relatively restricted in player counts - you only need to go take part in a hunt train to find out what happens when you don't cut the player count in a zone down to a manageable amount.
TBH I am firmly convinced that they don't try to put field op-like stuff in the open world because it's too technically difficult for the devs to bother with making a functional instancing system (since they apparently can only set a fixed number of instances for a given zone during maintenance downtime), when they know people will keep subbing with what they've been provided.
Why put effort into figuring out sharding for the sake of actually putting something into the open world, when the whales who treat the game IMVU never set foot outside of the hub cities, and the people who actually play the game have been satisfied for years with the open world being useful for nothing but a handful of A-rank pinatas to beat up for weekly tomes?