Final Fantasy XIV - Kiwi Free Company

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I've finally finished off my Island Sanctuary, so that's cool.


And then in 7.1 the final phase theme ends up never being used in the Extreme like in Endsinger EX.
God, i hope. I'm not looking forward to hearing that dreck 50 times while failing to get wings.
 
Getting pretty close to Heavensward I think.

Also I like how, after you tell Meinfilia that you've lost Hydaelyn's blessing, she not only seems vaguely unconcerned but Midgardsormr pops in for like half a second just to dunk on the WoL before immediately leaving again. Based dragon.
 
I’m leveling dragoon and I think it’d make more sense for that dragon erupting from the ground attack were midgardsomr instead of nidhogg.
 
I’m leveling dragoon and I think it’d make more sense for that dragon erupting from the ground attack were midgardsomr instead of nidhogg.
But Nidhogg is like....cooler, bro.

Edit: Also I found this screenshot and wanted to share it.

there is no mistaking it. that is a man.png

🍹
 
This is apparently the official website of the talent studio that represented Sena Bryer:
Seems Sena had his own agency to represent him, that's based in the US, but I'm not sure if the other new english VAs in Dawntrail were from the same agency.

Anyway, below are apparently his demo reels. Someone at Square Enix looked listened to these and genuinely thought "yep this person should be the voice of the lead character of our newest expansion":
https://atlastalent.com/audio/animation/animation_women_bryer_sena_02_01_24.mp3
https://atlastalent.com/audio/animation/animation_women_bryer_sena_creature_02_01_24.mp3
 
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Anyway, below are apparently his demo reels. Someone at Square Enix looked listened to these and genuinely thought "yep this person should be the voice of the lead character of our newest expansion":
https://atlastalent.com/audio/animation/animation_women_bryer_sena_02_01_24.mp3
https://atlastalent.com/audio/animation/animation_women_bryer_sena_creature_02_01_24.mp3
That person would be Kate, Sena's friend.
bitch.PNG
 
This is apparently the official website of the talent studio that represented Sena Bryer:
Seems Sena had his own agency to represent him, that's based in the US, but I'm not sure if the other new english VAs in Dawntrail were from the same agency.

Anyway, below are apparently his demo reels. Someone at Square Enix looked listened to these and genuinely thought "yep this person should be the voice of the lead character of our newest expansion":
https://atlastalent.com/audio/animation/animation_women_bryer_sena_02_01_24.mp3
https://atlastalent.com/audio/animation/animation_women_bryer_sena_creature_02_01_24.mp3
To be fair, the first half of the 3rd demo had potential as a generic enemy in a horror game
 
Yoshi P has finally responded to negative feedbackfor Dawntrail's story:


Copypasting from the article:

Final Fantasy 14's Yoshi-P says 'if the question is whether I was shocked' by the mixed reception to Dawntrail's story, 'the answer is no, not really'​


"This being a game, it's a form of entertainment, and you'll always see some form of mixed response to entertainment," Yoshi-P begins, "A second factor is that with Endwalker, we reached a big climax to a long-standing, spanning story. To a certain extent I had already predicted that we would have some sort of mixed response this time.

"So If the question is whether I was shocked in a big way, the answer is no, not really."

It's interesting to hear that Yoshi-P was expecting some kind of conflicted response—and entirely fair, considering the sheer weight of expectation that all-timers like Shadowbringers and Endwalker had placed upon its shoulders. The way Yoshi-P tells it, however, the main bugbear through Dawntrail's development appears to have been pacing.

"The concept was journeying to a new land—we would be going to a new continent where we'd be seeing new cultures, new races, and characters … because of that, both in the development team and also from my side, we had this concept in mind in terms of cleanly and very attentively introducing these new aspects to the player."

However, Yoshi-P notes that while there were plenty of people who enjoyed the new horizon, others found the pacing to be less than optimal: "There were some people who thought that some of the tempo in the main scenario was slow. And they wanted to get through to more thrilling parts of the plot at a faster pace."

He then goes on to admit that there were some story beats that the team "could have diverted to the side quests—so if anyone was interested in learning more about [them], then they could just play the side quests at their own time and enjoy it at their own pace.

"We did see feedback from people who wanted to tackle the battle content faster. So because we saw that type of feedback we will take that on board as a learning process and experience."
Yoshi-P also commented on the mixed feedback regarding Wuk Lamat. While she's become a scapegoat for everything wrong with Dawntrail's story in the eyes of fans, my general opinion is that she's fine, but a walking bag of symptoms for its other shortcomings—she's a representation of the difficulty Dawntrail has prioritising its characters, in that she takes the centre stage while other characters like Krile, Erenville, and the scions suffer.

For Yoshi-P, one of the issues he's observed from the community was the character's initial difficulties in fulfilling the role of prospective Dawnservant—which typically manifested in bouts of seasickness and a spotty knowledge of her people's culture outside her home city of Tural:

"We depicted Wuk Lamat as someone who had a bit of a complex towards her parents and also towards her siblings, and because of that lack of confidence, I think that also contributed to the slow pace and the feeling of frustration.

"If we had maybe portrayed her as more of a confident character, maybe we would not have encountered that kind of situation. So in that regard, I feel that we did something quite bad for Wuk Lamat as a character. And taking on this experience, it made me realise that it's important to consider those things when it comes to showcasing the character to the players."

Thoughts?
 
If his answer on Wuk Lamat is actually what he and the team think we're in for a long expansion filled with more "speak with Wuk Lamat" quests.

The answer completely misses why people dislike the character, even discounting the troon VA. The issue isn't that she isn't that "she needs to be more confident", it's that she needs to go away for 5 minutes.
 
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Wuk Lamat is actually what he and the team think we're in for a long expansion filled with more "speak with Wuk Lamat" quests.
This is why I'm not rushing myself through the early MSQ content, frankly. Because once I hit DT I'm in for sheer misery and lack of quality anyway. I may as well savor the stuff from back when the writers knew what they were doing.
 
It his answer on Wuk Lamat is actually what he and the team think we're in for a long expansion filled with more "speak with Wuk Lamat" quests.

The answer completely misses why people dislike the character, even discounting the troon VA. The issue isn't that she isn't that "she needs to be more confident", it's that she needs to go away for 5 minutes.
Well don't worry, because you can look forward to MCU-style Multiverse/Alternate Timeline slop in the future too!

254ab323-6244-4a1d-9616-78e5171fa2cc.png

 
Well don't worry, because you can look forward to MCU-style Multiverse/Alternate Timeline slop in the future too!
We've already had that shit, the core plot to Shadowbringers was Taco Catboi creating an alternate timeline by traveling through time and to another shard just because he woke up in a bad future where the WoL bit the dust.
 
We've already had that shit, the core plot to Shadowbringers was Taco Catboi creating an alternate timeline by traveling through time and to another shard just because he woke up in a bad future where the WoL bit the dust.
Yes the difference there however was it was just one alt timeline (which as you said was literally a creation of preventing the 8th Umbral Calamity, causing Crystal Exarchs timeline to linger on as a branched timeline), but nowhere was it established that there's a literal multiverse of alternate timelines. Yoshi is now toying with that idea, which means the possibility of replacing characters who died with an alternate timeline version. I already disliked the implications of the failed future timeline still existing post-5.0, but going full blow multiverse with tons of different timelines (something the FF7 remake series is also doing) is officially jumping the shark.
 
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