Final Fantasy XIV - Kiwi Free Company

Sub just ran out yesterday, since otherwise I could get a clearer listen. There were audio issues in the MSQ that I detailed at the time, so if more was off-kilter it wouldn't surprise me.

However, I think everything in that raid other than BJJ is the london studio. I think the Lalafell (or whatever they were called in 11, idk) mage in the fight is louder than everyone else, like his gain boost is higher or something. But I'm going off of memory. That fight's a clusterfuck for BLM, particularly since it requires me to remember our AoE rotation is still retardedly scuffed.
The Lalafell (or Tarutaru if you wanna use XI terms) was specifically who I was thinking of. The levels sounded off but I don't have a practised ear for that shit.

Cool, thanks for the information!
 
The Lalafell (or Tarutaru if you wanna use XI terms) was specifically who I was thinking of. The levels sounded off but I don't have a practised ear for that shit.
One line of thought might be that they intentionally chose to up the volume on him because when he says that, that's a clue that it's time to get behind him or interrupt his meteor. I know at the least that he isn't peaking the mic, which the game admittedly hasn't really had an issue with since ARR (though I suspect this in part explains some of the... work on Wuk's voice).

If I ever wind up coming back, I'll try to give it another listen. Issue is, I made the mistake of using that... Neverending Story thing in the inns. Went back and reviewed memorable moments from all of the other expansions, and boy does it drive in just how fucking phoned in DT was top to bottom. It makes it hard to really want to come back, plain and simple.

Shadowbringers, and the good scenes in EW, have such dynamic camera movement that really frames scenes and adds life to the otherwise flat animations and emotes. ARR really has this stiff 'visual novel' atmosphere where characters just stand around and exposit, but even by HW they were clearly playing around with unlocking the camera and really adding energy to cutscenes. The comedic timing present in Gosetsu's introduction - seriously, go re-watch it. Compare that to literally every single attempt at a joke in DT and it's like 1% of the effort. i'm seasick xDDDD

I don't remember any cutscenes in Dawntrail that weren't flat angles locked on characters or hard-cuts to locked closeups with a slow-zoom. I don't even remember there being any pans. Like, sure, I'm not expecting it to match the energy of the air-trip to Azys-Lla with Ysayle's sacrifice, or literally any cutscene in the Shadowbringers endgame scenario - but it doesn't even match moments like HW's campfire conversation or when Ryne gets her name in SHB. Endwalker has a lot of 'stand around and exposit' moments as well, curiously absent from the only good parts of the story, which have led me to think that it isn't just that the writers, well, write - but that they also script and animate the scenes themselves.

I re-watched the EW scene in garlemald where the twins are being held hostage and consoling each other about their hopes for the future, and there's so much more character movement and camera movement than... literally anything in the entirety of Ultima Thule, where the characters are almost entirely standing static. Camera snaps to behind the characters, sits there static. Characters exposit. Same shit in Elpis - Selch and Hythlodaeus stand there completely static and talk about how cool they are as the camera keeps snapping to behind them and staying put.
 
XIV's jobs barring healers are less like actual RPG classes and more like somewhat optimized fighting game characters at this point, there are set flowchart BnBs of varying difficulty and you pretty much just pick whatever is most useful or doable for your skill level and at best you sometimes react to certain situations
And even then healers just react to the battle full stop while hammering their two or three damage buttons
 
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Question: How do I get into the PVP Practice mode?
Been meaning to try out PVP for a bit...
I'm not sure there's a practice mode per se, but there are dummies in the Wolves' Den you can try out rotations on. I just ran unranked until I had a good grasp of how my jobs functioned in pvp mode.

Crystalline Conflict's balancing isn't perfect but I do think it's one of my favorite game modes.
 
Question: How do I get into the PVP Practice mode?
Been meaning to try out PVP for a bit...

The Wolves Den is the place you want to go, as it has the aforementioned dummies.

I recommend setting up your hotbars at the Wolves Den (PVP kits are different from PVE kits) and hopping into a couple of Frontlines matches and just following the mob around. Then, if you wanna dive into CC (the 4 on 4 mode) do that.

E: Also, Salamander on Youtube is good for learning a bit about the jobs in a PVP context. Not a lot of PVP content for XIV in general, unfortunately.
 
Arthars has weighed in on how broken Picto is and he basically mirrors @Welsh Catgirl Enjoyer take.
Picto is like how Evoker was for WoW, a job that completely breaks the game and uproots any and all pre established metas that existed prior to 7.0. Things are compounded by the sentiment that Yoshi doesn't want to nerf the job no matter what, which in of itself is a problem because if you raise every job to be on Picto's level, the balance would be skewed even further and ultimates would be a joke to clear, defeating the purpose of why they even exist altogether.

Even if potencies mirrored Picto, Picto still does insanely well in encounters where there is downtime. While you don't really need a Picto to clear ultimates and savages, bringing one along makes things significantly easier. In a static, it's not really an issue. But people who want to pug? Prepare yourselves to see a reserved spot for a Picto or two.

The excuse that "people really enjoy Picto so I don't wanna touch it" is extremely disingenuous. Most people that like Picto only like it and think it's fun because it's broken and not because they actually like the aesthetic or it's playstyle. The moment it's nerfed, more than half of the people who main the job will jump ship to the next broken job.
 
But people who want to pug? Prepare yourselves to see a reserved spot for a Picto or two.
You're probably not gonna see double-locked Picto for FRU-onwards. They made LB generation work differently in that fight so if you bring duplicate jobs, you no longer gain passive LB. Savages and older ults though, double PCT may be how to go.

Arthars is right in that PCT basically dominates this ultimate though, my own anecdotal experience has been that you can finish P1 enrage very early into the enrage cast with PCT, while if you take anything else, you're usually looking at killing above the halfway point of the cast. And this is with a PF prog group.

I think PCT is so busted right now that dropping phys ranged, losing the 1% additional stats and taking RDM/PCT as your double-caster combo looks like it might just be the way to go for every ultimate except TOP (TOP specifically has a mechanic in the last phase that requires both a caster and a phys ranged LB).

Phys ranged always seems to be under risk of being dropped because they just don't do enough damage. Especially because PF regularly follows the advice they hear from big streamers, even if that advice shouldn't really apply (for example: locking out "low-damage" rolls when you're on a week 6 savage clear).
 
I always loved Picto, the aesthetic and it's playstyle. I thought it was a cute job and I liked it a lot. I defended Picto when a ton of people were saying that it was shit.
Now that they realize how broken Picto is, everyone wants to be one and now I'm just called a metawhore for playing a job I always liked from the beginning.
 
I wanna try picto eventually, but seeing everyone playing it turns me off from it. But i like its aesthetic and if it clicks with my like the pictomancer from lost ark, then it might replace red mage as my main mage.
 
I always loved Picto, the aesthetic and it's playstyle. I thought it was a cute job and I liked it a lot. I defended Picto when a ton of people were saying that it was shit.
Now that they realize how broken Picto is, everyone wants to be one and now I'm just called a metawhore for playing a job I always liked from the beginning.
the FFXIV community is notoriously bad at judging skills in theorycrafting.
See: everyone who made fun of SCH early on because all they got was a "speed boost" when 6.0 was first showcased.
lol. Who's laughing now fags? Expedient is probably the only post-EW skill they had to nerf it just to make sure it didn't become meta.
 
Level 70 maps, 5 circle shifts (Gold exclamation mark) in a row, #3 and #4 were Atomos but a lightning strike turned it into the shift.

All for a total of 11 Thief Maps.
If only modern maps could be this interesting.
 
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the FFXIV community is notoriously bad at judging skills in theorycrafting.
See: everyone who made fun of SCH early on because all they got was a "speed boost" when 6.0 was first showcased.
lol. Who's laughing now fags? Expedient is probably the only post-EW skill they had to nerf it just to make sure it didn't become meta.
Yeah, I remember that as well.
That's why I hate watching retarded streamers react job action trailers. Most of them just theory craft and say the dumbest shit.
Every single time, the job or actions they talk to most smack about, end up being what's generally used for meta.
 
Phys ranged always seems to be under risk of being dropped because they just don't do enough damage. Especially because PF regularly follows the advice they hear from big streamers, even if that advice shouldn't really apply (for example: locking out "low-damage" rolls when you're on a week 6 savage clear).

Are any of the Phys Ranged jobs in a good state right now? Been a while since I last looked into them; played a Dancer about a month before Dawntrail came out, haven't touched a Ranged job since.
 
Are any of the Phys Ranged jobs in a good state right now? Been a while since I last looked into them; played a Dancer about a month before Dawntrail came out, haven't touched a Ranged job since.
Play Bard.

Someone may give you a more comprehensive answer. I can almost guarantee it will more than likely boil down to "Play Bard".
 
Are any of the Phys Ranged jobs in a good state right now? Been a while since I last looked into them; played a Dancer about a month before Dawntrail came out, haven't touched a Ranged job since.
Machinist is FUBAR and desperately in need of a rework. It has been since Shadowbringers removed its +10% damage buff Hot Shot.

Dancer isn't in the best state right now and you're likely to overcap Espirit during burst due to the change to Tillana (It now gives 50 Espirit Gauge, in an expansion where "Oh shit the optimisers want to double/triple use a Gauge Thing, time to turn the meter filling skill into [X Ready]" is a design philosophy for every job that it can be other than Samurai.

Just play Bard.
 
Clive got announced as the first guest character for Tekken 8 and the collective seething from FFVII fags seething that their favorite titty girl didn't make it in has been absolutely sublime.
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Tekken community shitting itself over "Noctis 2.0"
Based Harada. If Clive made it in, that means he must like the guy. He isn't the type to add a character because he was paid to do it, preferring to add characters that he likes.
Yoshi casually pissing off the Tekken 8 fgc lol
 
Maybe I should try to learn Bard since I paid for a job skip
Bard's fun and pretty easy to learn, the only challenge is that you have 3 full-party buffs to line up at regular intervals instead of just hitting one off-cooldown every 2 minutes, which also makes it frustrating to recover if you die. Being able to play songs during downtime now feels good though, that's probably why it's still hanging in there at all.
 
Machinist is FUBAR and desperately in need of a rework. It has been since Shadowbringers removed its +10% damage buff Hot Shot.

Dancer isn't in the best state right now and you're likely to overcap Espirit during burst due to the change to Tillana (It now gives 50 Espirit Gauge, in an expansion where "Oh shit the optimisers want to double/triple use a Gauge Thing, time to turn the meter filling skill into [X Ready]" is a design philosophy for every job that it can be other than Samurai.

Just play Bard.

I always found Machinist boring to play; never could figure out why, just couldn't get into it. Likewise, I actually found Dancer to be both boring and frustrating to play back in Endwalker, as the job just felt off in a way that I can't really explain. Looks like I'll be giving Bard another shot; it was actually the second job I ever picked up in FFXIV, though after getting it to 50 I just stopped playing.

Bard's fun and pretty easy to learn, the only challenge is that you have 3 full-party buffs to line up at regular intervals instead of just hitting one off-cooldown every 2 minutes, which also makes it frustrating to recover if you die. Being able to play songs during downtime now feels good though, that's probably why it's still hanging in there at all.

Weirdly enough, I found Bard easier to play than Dancer. No idea how or why, though I think it partially has to do with Bard starting at Lv. 1 and gradually learning skills as you go, while Dancer starts at Lv. 60 with a large chunk of skills outright.

This topic's got me curious, now; what other jobs are doing well at this point? I know Pictomancer is the best Magic job right now, but what about Tank, Melee, or Healer? How're they doing?
 
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