Finally beat this Savage tier in PF. Managed to form a sort of pseudo-static though, and got through M6S and M7S much faster than the other PF dreck. A good thing, too, considering how hard M6 walled people because of the adds phase. Would've been perfect, but clearing faster than everyone else is a double-edged sword, since we lost a "member" and thus had no one to prog M8S with for a day and a half. Even if we did, M8S is a whole other ball park, requiring a degree of perfection nigh impossible to reach in PF week 1, and that's just to clear P1 and even begin to progress P2. It's an extremely punishing fight DPS-wise, with deaths or the brutal 50% damage downs occurring in 20 minute bursts almost always resulting in a wipe to enrage. I didn't even see P2 in week 1, it was just miserable. The past couple of days were very productive though, I guess people finally learned the fight and made way less mistakes, the consistency was great. It being week 2 helped a lot too, with better gear, but none of our group had augmented tome weapon so there still wasn't much room for error.
After attempting week 1 clears for the last 3 tiers and failing all of them, it's probably about time I got together my own static. After hearing a lot of horror stories, I'll have to be careful of the people in said static, whether I make one myself or join one.
The tier itself is mostly nothing special, the obvious standout being M6S. It's a great fight with a lot of things people asked for, like adds and environmental changes, although the environment side of things is pretty watered down. Adds were great though, engaging, tough, and fun to execute correctly. Desert phase is pretty boring though.
M5S is a bog standard first floor, a little on the harder side, but only a little. I liked Arcady Night Fever though, a nice, fast, compact mechanic that rewards you if you execute it correctly. The music is cool too, and the moonwalking frogs.
M7S was a real disappointment though, with the only difficulty being where to place the AoEs that explode in a 8-star pattern after a few seconds in P2. Everything else is pretty boring, with the normal mode actually being harder in some ways since the DF tanks don't duo/invuln the tower stacks. I guess using the live adds as a shield against Quarry Swamp-the LoS petrification-was pretty cool. I think this would've been a good time to shake up the formula and give a third floor a Savage-exclusive phase to give Brute Bomber a proper send-off.
M8S is the real monster though, with a tight DPS check, 7 minute P1 with an adds phase, and yet another 7 minute P2, it was brutal to prog in PF. Huge weight off my shoulders to have gotten it done week 2, took so much grinding though. Overall, P1 is fun, minus the adds which are mind-numbingly boring, and P2 is a little easy, but deserved after the slog of getting P1 down. P2 DPS check is pretty damn tight too, we needed 2 LB3s plus a potted 2 minute window, but maybe some people messed up rotation because of the pressure, I certainly did. This fight eats though pots too, making you use 2 just in P1 to have some nice wiggle room with deaths/damage downs. The adrenaline rush of clearing P1 and hearing the much better P2 music start up is so worth the gil spent on pots though. Good luck anyone still progging it, (and on reclears.... ugh...) It's a very tough fight. First time a Savage has had a P1 with such a tight DPS check and it not be a door boss.
Overall it was pretty fun, definitely going to try giving up PF next tier, the lack of consistency was torturous in M8S... although a static won't entirely solve that, at least you'll hopefully be able to remedy mistakes better. If I can't find one or make one, it's fine I guess. There's a certain joy to be found in grinding out a week 1/2 clear, seeing the same people and sharing in the glorious moment when you finally clear. It does make me wonder what sort of behemoth SE will cook up for M12... though I won't get my hopes up, it is Square Enix after all.