My undying Elpis flower-tier hope is that the devs have a backup plan. The game became as homogenized as it did starting with the WoW exodus in shadowbringers. The changes were made to appeal to them, but the devs must have known that it couldn't last forever. Though this entire game is very likely spaghetti code, I was surprised at some of the things they were able to do with it, such as the rathalos fight or the ff16 event having dodges.
The problem is the game design. Homogenous classes, leading to the items and materia and fights being the same, which makes a game that is cool at first, but doesn't have a lot of staying power, less than average for an MMO, which has always been a bad sign. Im sure they can change things to draw players back in, since they did once before. Ff11 had a lot of cool ideas, while ff14 has a lot of user friendliness. I can't help but think that this illustrates the difference between the pros and cons of old vs new games. For some reason, nobody wants to make a game with the complexity of the first, but ease-of-use of the second, as if for every lesson gaming learns, it loses another.
My main suspicion is still manpower shortage. The dev cycle is somewhat inefficient in terms of dev effort/player engagement. Ignoring the other issues in game, item, fight, and class design, dungeons alone take a lot of effort to make, yet players only go through them once and have seen everything. If every dungeon was a bozja-like zone where you freely explore, get lore tidbits, and participate in lots of different fights/fates/critical engagements, I would imagine that would increase player involvement. This, compounded with other changes, would make the game much more engaging for the average player, I imagine.
I just want the tank-healer-dps trinity unironically abolished. Jobs should have a lot of ways to play and have decent overlap in different roles. The only traditional tank should be paladin, the only traditional healer white mage. The rest should have players figure out, on the spot, the best strategy for the team they are saddled with. The game would be great if unoptimal playstyle or team comp done with good teamwork led to victory. Instead, we got 4-24 idiots playing in parallel with others. You might as well turn off almost all other models but your own.
Hopefully Squeenix figures it out.
Last I played FF11 about 3 months ago, I got the artifact armor sets of almost every job and thought the plots were mostly cool. I absolutely know once I get to wings of the goddess that Im going to go insane with the events of the past. The Ranger quest line is gonna be so cash.