Tanner Glass
kiwifarms.net
- Joined
- Oct 27, 2016
I'd suggest to keep the classes (and the stories) but squish them down to 1-15 instead. Removing them would probably destroy some of the spaghetti code underneath anyhow - but I don't want to live in a world without Hamon Holyfist. Instead of 1/5/10/15/20/25/30 just do 1/3/6/9/12/15.Hell, while I'm at it, I also think 8.0 should be the point where they scrap the 1.0 class system entirely, and make the original ARR jobs unlock at Lv1, with the job crystal itself being the job selector, not the weapon. Throw in a token medal for gatherer jobs and variation of the specialist plaque for crafters and we're golden.
1-15 should be where you get the base tools (1-2-3 combo, 1-2 AoE, a buff) and 16-30 should be where the job gets built out (the gauge, the mechanics, the unlocks, etc) and 31+ should be small changes and whatnot but generally getting comfortable with the whole kit.
I'd even go so far as to suggest a level squish, because most of the levels are just boring filler and more than half of them are dead levels that give you nothing. Most of the gear is garbage as well for the same reason. This would really let them cut out a lot of straight filler from ARR MSQ, but probably from other places as well.
Having recently done the ARR/HW/SHB MSQ, even though "Return to the Waking Sands" is a meme there's also a shit ton of "Return to the Lotus Stand", "Return to the Immortal Flame office", and "Return to Merylb's Office" that can be cut down drastically.