Final Fantasy XIV - Kiwi Free Company

Hell, while I'm at it, I also think 8.0 should be the point where they scrap the 1.0 class system entirely, and make the original ARR jobs unlock at Lv1, with the job crystal itself being the job selector, not the weapon. Throw in a token medal for gatherer jobs and variation of the specialist plaque for crafters and we're golden.
I'd suggest to keep the classes (and the stories) but squish them down to 1-15 instead. Removing them would probably destroy some of the spaghetti code underneath anyhow - but I don't want to live in a world without Hamon Holyfist. Instead of 1/5/10/15/20/25/30 just do 1/3/6/9/12/15.

1-15 should be where you get the base tools (1-2-3 combo, 1-2 AoE, a buff) and 16-30 should be where the job gets built out (the gauge, the mechanics, the unlocks, etc) and 31+ should be small changes and whatnot but generally getting comfortable with the whole kit.

I'd even go so far as to suggest a level squish, because most of the levels are just boring filler and more than half of them are dead levels that give you nothing. Most of the gear is garbage as well for the same reason. This would really let them cut out a lot of straight filler from ARR MSQ, but probably from other places as well.

Having recently done the ARR/HW/SHB MSQ, even though "Return to the Waking Sands" is a meme there's also a shit ton of "Return to the Lotus Stand", "Return to the Immortal Flame office", and "Return to Merylb's Office" that can be cut down drastically.
 
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I'd even go so far as to suggest a level squish, because most of the levels are just boring filler and more than half of them are dead levels that give you nothing. Most of the gear is garbage as well for the same reason. This would really let them cut out a lot of straight filler from ARR MSQ, but probably from other places as well.
You mean half of your level rewards as traits being a 5 potency increase in a dot isn't exciting for you?
 
You mean half of your level rewards as traits being a 5 potency increase in a dot isn't exciting for you?
No I mean half the levels (all of the odd ones) that don't even give you anything. But yes "Attack Mastery 4 (+10 POT on One Attack)" is also complete boring dogshit.

MCH has one of the worst offenders in Checkmate/Doublecheck - two abilities that get merged into one but still exist as separate abilities for no discernable reason other than level syncing.
 
I didn't realize this little bit of trivia because I play on japanese dub but apparently, Geode was voiced by Ben Starr, the voice actor for Clive of FF16.
I like Ben, he's nice.
 
I play on English and didn’t even notice. I also play on a laptop so I can’t hear most things to be fair.
 
Actual question, but what would actually bring you back to the game more, and are you guys actually going to preorder the next expansion?
Had a chat with a coworker and they are the type of person who will preorder the premium delux "Im a retard" packages for basically every game, and even he said he's giving 14 a wary miss to see if it'll be alright. So it must be rough if even the most dedicated consoomer is giving it a wary pass.
So as someone who only has played it to 50

More interesting gearing.
Rotations being a bit cleaner as a tank.
A lot better story, ARR is absurdly bad in spots.
 
So I finished the patch and there’s three things…
-How the fuck did calyx survive? His memories were destroyed.
-They’re bringing ascians back? Really?
-Fuck Wuk Lamat.

1) He apparently saved himself at the last nano-second. Kinda ehh, but I don't think they've really done this contrivance of the last second escape (outside of that one bozo from the ARR/HW Beast Tribe quests.)
2) It's speculated Ascians are coming back. I am hoping that they're going to bait and switch us.
3) Not with Koana's dick and Bakool Ja Ja pushing me. But thank god it looks like this character can be relegated to the trash heap.

Technically there are a few that are still completely unaccounted for. Pashtarot from 1.0 is the first one that comes to mind, so they were bound to show up again eventually. The lore book mentions a few more.
Deudalaphon is the other one I think might be having a shot at cropping up if they're going the Ascian route as it'd be thematic to Calyx.

The Wintering org makes me think of Wintermute from William Gibson's works and we're going to see a humdrum "AI BAD" composite from the writers, with an AI-scian being Deudalaphon's form (given that apparently he fought with Gaius.)

I am going to be 100% wrong on this, keep in mind.
 
Deudalaphon is the other one I think might be having a shot at cropping up if they're going the Ascian route as it'd be thematic to Calyx.
Technically there are a few that are still completely unaccounted for. Pashtarot from 1.0 is the first one that comes to mind, so they were bound to show up again eventually. The lore book mentions a few more.
skimming the XIV wikia, there's only 3 completely unaccounted for: Pashtarot, Halmarut, and minor Ascian Tranvanchet. The 2 that were slain by Gaius were Altima and Deudalaphon (according to a very rare OoL source: PLL 68.)
Actual question, but what would actually bring you back to the game more, and are you guys actually going to preorder the next expansion?
Had a chat with a coworker and they are the type of person who will preorder the premium delux "Im a retard" packages for basically every game, and even he said he's giving 14 a wary miss to see if it'll be alright. So it must be rough if even the most dedicated consoomer is giving it a wary pass.
personally for me, what would bring me back more into playing the game is that gearing doesn't feel like you're pulling teeth. it's either:
>dungeon gear, the easiest way of getting geared but it's low item level and the endgame dungeons don't guarantee gear drops like leveling dungeons do
>fight 7 other people for normal raid tokens (one a fight per week until it unlocks then you fight against all 7 for the tokens)
>do savage and fight 7 other people for savage gear
>fight 7 other people for alliance gear (one piece of gear a week until it unlocks)
>farm 450 good boy tomes a week (which is not enough to even buy hand or feet gear, so it's a guaranteed 2 week farm unless you want jewelry)

and the normal weapon grind is even worse: 7 tokens (1 a week!) and then 500 tomes. At this point, I question how much time is truly wasted in the gearing cycle that I could use to do something else or play a different game.
 
I don’t think the ones Gaius killed are perma dead as you need the white auracite macguffin to permanently destroy them. Also Yoshi P told us to remember the convocation names prior to DT’s release so it’s not a surprise they might come back
 
Another thing that would make me excited to play more is getting rid of the hard caps on tomestones. We sneeze in any general direction and get Poetics
 
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