- Joined
- Feb 10, 2021
I remember the first few ARR Extremes I did, and just to be a braggart about them, I did them without guides and through matchmaking. Okay, that maybe is a testament to how easy they actually are, but they did have some mechanics involving adds.
Garuda - (only talking about the feathers here) One add needs to die immediately or you get put to sleep, several adds need to be killed before they destroy the stone columns, and one add needs to not die before she does her raid-wide AOE (honestly though, a tank can use LB 1 and the whole raid can tank through it, which is a shame)
Titan - the adds need to be pulled by the offtank and taken to the edge of the arena, probably the most straightforward add mechanic
Ifrit - the adds/nails need to not be killed too quickly or else you get too many vulnerability stacks and wipe, also Ifrit himself cannot get damaged too heavily or else he skips straight to his raid-wide and wipes the party
I dunno, some debuffs in older expansions also changed how you had to fight for a while, like Leviathan reducing healer's cast ranges or that one Alexander boss giving you a stacking debuff if you used combo finishers, and if you would hit 4 you would die. Just something to keep in mind during a fight that, yes, decreases the DPS or HPS, but still forces people to not mindlessly push buttons through their rotation over and over.
Garuda - (only talking about the feathers here) One add needs to die immediately or you get put to sleep, several adds need to be killed before they destroy the stone columns, and one add needs to not die before she does her raid-wide AOE (honestly though, a tank can use LB 1 and the whole raid can tank through it, which is a shame)
Titan - the adds need to be pulled by the offtank and taken to the edge of the arena, probably the most straightforward add mechanic
Ifrit - the adds/nails need to not be killed too quickly or else you get too many vulnerability stacks and wipe, also Ifrit himself cannot get damaged too heavily or else he skips straight to his raid-wide and wipes the party
I dunno, some debuffs in older expansions also changed how you had to fight for a while, like Leviathan reducing healer's cast ranges or that one Alexander boss giving you a stacking debuff if you used combo finishers, and if you would hit 4 you would die. Just something to keep in mind during a fight that, yes, decreases the DPS or HPS, but still forces people to not mindlessly push buttons through their rotation over and over.