Final Fantasy XIV - Kiwi Free Company

When you put it like that it makes sense to me and i agree. Havent touched warframe in a while, i do agree they have a way to keep you invested while respecting your time while throwing you a slow grind due to the timegates the game has which for better or worse are a good detterent that lets you enjoy the game in a reasonable pace.

Maybe its because i dont have the time anymore to sink into games in general like i used to do, but nowadays i appreciate games that respect my time. Which is why i cant commit to stuff like savages or even ultimates becauss i just dont have the time to go through the hoops to get a group and practice and thats not factoring in time differences. Feels bad to get filtered out of content for having a life(no offense)
Nah, you are not alone in that, no need to slide in a no offence lol. That's a major reason a majority of people do not engage on it, at the end of the day. We can complain about trannyraiders or whatever all day but the truth is, having a weekly timed content that you get punished for if you fall behind from because average party finder ilevels bump up week by week that is almost entirely impacted not just by your performance but the performance of a random group of clowns that you also need to basically do homework for before you even start, is just not sustainable (or enjoyable) for most people who have a life.

Having to make time commitments for a videogame with strangers for statics or whatever is also a cursed double edged sword because most "normal" people already have plans with friends. So you do get the dreggs at the end of the day regardless. I stopped raiding in 14 after the Chaotic alliance raid for all those reasons. Just stopped caring. Stopped playing outside of maybe logging in once every few months because a friend asked me to as well shortly after because it shattered the illusion of how empty the game truly is without that side of the content.
 
Content being exclusive to multiplayer is a fundamental flaw for XIV.
The game is in a genre that has 'multiplayer' in the title. You could argue that having a multiplayer game in a mainline FF series is stupid and I'd agree. But I don't think that is a fundamental 'flaw.'
I don't know how Square Enix is not embarassed that the only way to engage in their Baldesion Arsenal content requires a third party platform to organize the large amount of players required. Reduce the party count, you fucking morons.
This is sadly an instance of the devs seeing JP players organize and do things in game no problem and not caring about NA.
 
This is sadly an instance of the devs seeing JP players organize and do things in game no problem and not caring about NA.
Not that I disagree with the BA take, but it's funny because the discourse in JP is that the devs only care about NA/EU.

I think it's just fundamentally a difference in what kind of audience the game has in each region. If you're a hardcore MMO goober, there's no shortage of stuff to play in NA/EU - WoW is available along with its classic incarnation, you have EQ progression servers, OSRS, SWTOR, etc. XIV's role in NA/EU is the comfy, chill RP-style MMORPG with some hard content on the side because that's really the only niche it can occupy (and it does well in that niche). Plus, it's been on a console which is relatively widely-owned in this region which brings in an additional layer of casuals. NA, as a result, has a much larger and more diverse playerbase than JP (during some LuckyBancho surveys it was almost 75% larger iirc but right now it's 'merely' 50% larger).

In JP, there's basically two MMORPGs of note - Dragon Quest X and Final Fantasy XIV. And Dragon Quest X is generally the "chill MMORPG" for that region, whereas all the hardcore people get sent to XIV. The playerbase is further pruned in JP by everyone playing soshage on their phones. Nearly all of the staple MMOs we think of as westoids don't exist there (I follow a JP guy on X who's constantly complaining about how there's no localized version of WoW).

One thing I think will be interesting is to see how the JP playerbase evolves now that Switch 2 is getting XIV. Playstation since PS4 has been a marginal player in the JP market and PC gaming didn't really become established as a serious pillar there until COVID. Switch 2 getting XIV means that an entirely new wave of JP casuals is going to be injected to that region.
 
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Not that I disagree with the BA take, but it's funny because the discourse in JP is that the devs only care about NA/EU
Yeah, I should have stressed that I was speaking very specifically regarding BA and how JP does things vs NA. I know that it's something that's been addressed and is a relatively well known difference between the two groups.

I'm curious if Bozja got a lot of complaints from JP ONRY, which is why we got the bizarre implementation of Forked Tower, as they were trying to overcorrect to placate JP ONRY.
 
A friend bribed me to get back into the game. Finished catching up in the story today after quitting in 7.1. Thank god they wrote out Wuk Lamat. Even just putting aside all of my opinions on the character and voice actor, the lines are just so flat. It completely takes me out of any scene she speaks. Yeah, a lot of the VAs are pretty mid, but the way Wuk Lamat speaks is just so tonally monotonous most of the time.

On a more positive note, a lot of the stuff announced for 8.0 looks really good. I'm sure they'll fuck up something, they always do, but there's so many improvements that even if they only get half of them right it's gonna be an amazing patch.
I stopped raiding in 14 after the Chaotic alliance raid for all those reasons.
The last raid tier I did with a static was Eden's Verse (Shadowbringers, 5 to 8 ), and the last one I did seriously at all was Anabaseios (Endwalker, 9 to 12) via Party Finder. I stopped putting up with statics after getting kicked from multiple for stupid reasons.
I joined one briefly in Anabaseios, filling in for a friend's group, but I don't really count that since I only joined a couple weeks into the tier to fill a vacancy sometimes. In basically every static I've been in, at least as a healer main, it feels like I'm having to solo carry the party because every other healer is a glue eater. My biggest pin of shame is having a 96 healing parse with a mere 22% overheal in P10S, because my cohealer was doing the literal bare minimum all night. I'm usually very damage greedy but we died to everything if I didn't carry the team on my back.

I'm not some gigachad top 0.01% world first raider. But the absolute incompetence of other healers I encounter playing this game make it feel impossible to play any other role because I do not trust a single one of them. But the devs keep gutting the healers, and that's the main reason I took a really long break from the game, Dawntrail sucking was just the straw that broke the camel's back.
This is sadly an instance of the devs seeing JP players organize and do things in game no problem and not caring about NA.
So many of the issues I have with the game will never get fixed because of this mentality. I just can't be bothered playing without plugins anymore because I refuse to play without NoClippy, due to their retarded way of managing animation locks. Because I don't live near any servers, the lowest I can get my ping is 150, but often it's closer to 200, and that makes it mechanically impossible to play some jobs like Machinist optimally. But because it's "not an issue" in JP (I don't know how true that actually is), it'll never get fixed.
 
But because it's "not an issue" in JP (I don't know how true that actually is), it'll never get fixed.
There's an anecdote, possibly apocryphal, of Yoshi P apparently doing something on NA or EU servers at some event and being surprised at the ping situation.

Japanese internet is pretty good and bad netcode/ping issues has plagued games from multiple developers (particularly fighting games) because they don't experience those issues in Grorious Nippron.
 
The game is in a genre that has 'multiplayer' in the title. You could argue that having a multiplayer game in a mainline FF series is stupid and I'd agree. But I don't think that is a fundamental 'flaw.'

This is sadly an instance of the devs seeing JP players organize and do things in game no problem and not caring about NA.
No, it's a fundamental flaw. I refuse to budge on this matter.
There is no reason why I am allowed to play through other games solo through my own sheer will and can't here because "a party of 8 players is needed" to merely participate in content. If I am required to interact with others, I need that process to have streamlined logistics, I need communication to be in-game with ability for quick callouts, and I need rewards per player to recoup the frustrations involved with interacting with others of diverse playstyles, skill, and available time. I don't care if it takes years to be done, I will do fights alone if it saves me the stress from dealing with autistic tranny niggers with motor issues. There should not be a gate preventing me from content on the basis of player count. I should be able to mog a fight as a WAR with my own strategy, without nonsense like "enrage" to gatekeep my perseverence from achieving success.

The average MMORPG isn't multiplayer and are fully functional for a single person. VERY FEW MMO games strictly require multiple players to complete content. The reason is because content is designed for multiple people to challenge, but will not hold back on players who want to do it alone. As a result this would mean all someone would have to do is level more and minmax to overcome the obstacle. On a side note, Final Fantasy XIV's leveling system is fundamentally flawed because levels only gate you from content, they don't gate you from challenge. Leveling is a fucking joke.

This copout of "well it says multiplayer in the name" is bullshit from those with no experience with the genre. Games like Phantasy Star Online are completely playable alone. FLYFF, Perfect World International, Aion, RaiderZ, Shin Megami Tensei Imagine, Blade and Soul, The Secret World, Granado Espada, Elder Scrolls Online (pre-One Tamriel update) were all completely playable alone. Being able to play with others was a luxury and lots of fun team work.

The key is making multiplayer is not a focus, but a feature. Players seek out other players because the limited rewards of the solo player are multiplied and made more easily accessible when working together with others. This inspires people to WANT to seek out other players because when everyone has a common desire, they will want to do better and have a positive experience. In Final Fantasy XIV, I fucking hate other players. I mod my game to remove their disgusting visuals and messages from my sight as a result of Square Enix's machine of player-to-player resentment.

I am fatigued after years of sitting in party finder parties, dealing with constant wipes, arguing over strats, wrestling with third party programs for the basic function of communication, and then if we actually beat the run... ONE PERSON gets the loot. If someone leaves, then you sit in party finder and then spend more hours just to do it again, so parties have to guilt trip in order to remain cohesive so every person gets theirs.

Square Enix goes out of it's way to prevent players from figuring out strategies outside of what they intended, and that's annoying as it is. What exacerbates issues with the game goes beyond the game itself, it's the player community. Square Enix freely hands out bans to upset players, but never asks why people are so hostile towards each other, disregarding their feelings. Square Enix will design jobs that need rotationals, and then also design players to move around freely, and not realize that tanks can grief those jobs needing rotationals by spinning around enemies. Square Enix will design content easily completable with one tank, but force two tanks as required. Square Enix will design these massive player count duties, but refuse to provide coordination and communication methods to make quick callouts possible to large groups of players. I refuse to be fucking gaslit by claims that these things aren't fixable. Square Enix maliciously avoids mitigating player hostility and resentment by allowing systems of abuse.

It's actually infuriating that Yoshida has experience with other online games, because there is no way in hell he doesn't know how to improve Final Fantasy XIV after observing the foundational changes Zenimax made to Elder Scrolls Online. My only guess is there is a conflict in which anything requiring professional programmers on par with those from A Realm Reborn costs too much money, and instead they repeatedly hire these recent-graducate 6-month contractual scriptkiddies who can only add more on existing content. Needless to say, I have big expectations for 8.0.
 
No, it's a fundamental flaw. I refuse to budge on this matter.
I genuinely don't mean this to be rude; Couldn't you just play any of the massive number of single player RPGs on the market, then, instead of expecting the multiplayer focused Final Fantasy to be single player? There's an awful lot of solid mainline Final Fantasy games in the library if you just like the IP.

I guess I'm just not understanding why you'd want to subject yourself to any MMO environment, whether it makes solo play plausible or not, if you're explicitly not interested in playing with others. I know that when I don't feel like putting up with stupid fuckers I absolutely prefer single player RPGs instead.
 
I’ve unfortunately fallen for the XI propaganda will probably buy the full game when it’s on sale later this month. I hope you XI oldfags enjoyed Windurst as much as I did.

There's an anecdote, possibly apocryphal, of Yoshi P apparently doing something on NA or EU servers at some event and being surprised at the ping situation.
If you watched the dev panel at Fanfest you can literally see Mr. Prime clip his GCDs while weaving during the evolved jobs showcase. It was actually kind of embarrassing. If Yoship still refrains from acknowledging this as a problem in this new age of “growth and rebirth” for XIV, he might actually be retarded.
 
It would require a total revamp of how XIV handles dungeon design, but the lack of any repeatable high end content like M+ from WoW really sucks.

If you aren't progging or reclearing the same 4 raid bosses every week you've got fuck all to do at end game besides lettes, which specifically de-level you.

Its also part of my issue that xiv has a strictly incremental direct armor upgrade path for ilvl. Sure, WoW is pretty set in whats bis as well, but you still get more/diverse gear you can upgrade just by doing more content.

XIV only friends just can't understand the concept of M+ being done for its own sake, because its fun, to get better gear to do higher keys.

Meanwhile, XIV designs 80% of its activities around keeping queues full for level 30 mandatory dungeons.
 
I don't care if it takes years to be done, I will do fights alone if it saves me the stress from dealing with autistic tranny niggers with motor issues.
There's recourse for this, and it is simply doing the mode unsynced.

I only have mild autism so I haven't been able to devote my life to MMORPGs (plural), but a cursory look at some of the titles you listed said that solo content is 'doable' but it requires a massive timesink of grinding/gearing.

I get your issue with the parse troons, but bitching that a multiplayer game has multiplayer functions is kind retarded, regardless of if you think it is a cop out or not.

EDIT: Also, I agree with your stance on multiplayer design philosophy, but I wouldn't be expecting an MMORPG to have completely 100% all-solo content.

There are issues with XIV's design structure and gear/dungeon/encounter design are some of them.
 
No, it's a fundamental flaw.
Kind of agree on this, as an addition to what I mentioned before about the way raiding is handled, another aspect of it is if you MISS content for any reason what-so-ever such as life happening or being too busy to play for a while, literally whatever reason odds are you never get to do it because it stops being relevant in the next few patch cycles. The way FF14 handles the multiplayer gear treadmill leaves behind a mountain of dead content that has zero replay value in it's wake. In fact, I do not even think you can call it replay value. It has no PLAY value, since even new players can not experience a vast majority of the game since it can take upwards of four years for the content they missed to become doable solo.
 
I'm always tempted to create an alt on the NA dc just to see the horrors in person, but I don't want to redo the MSQ again and buying a skip just for a shitpost is a waste of money
 
I can respect people enjoying different things about a game but I wouldn't dream of paying for XIV if I didn't want to interact with other people. To me it feels like jumping in the ocean and being angry there are fish.

For me crafting and gathering for my own projects or to sell still involves plenty of other players. They're the ones buying or interacting with my character in a way. It is really chill and I love to let my mind relax while I do it. Best part of the galactic exploration.
 
I can respect people enjoying different things about a game but I wouldn't dream of paying for XIV if I didn't want to interact with other people. To me it feels like jumping in the ocean and being angry there are fish.

For me crafting and gathering for my own projects or to sell still involves plenty of other players. They're the ones buying or interacting with my character in a way. It is really chill and I love to let my mind relax while I do it. Best part of the galactic exploration.
Agree, but i meant that i dont have to deal with the tedium of party finder, trannies or deal with useless players.
 
Agree, but i meant that i dont have to deal with the tedium of party finder, trannies or deal with useless players.
PF sucking is a constant in every single game I've ever played. You will be reminded that half of the world is occupied by people who get outplayed by bots whether you like it or not.
 
No, it's a fundamental flaw. I refuse to budge on this matter.
I only agree insofar as finishing the story is concerned. And they are slowly fixing that via duty support. But until they add support to all trials (and find a solution to Crystal Tower), it is a half measure. Mainly because the MSQ is the primary thing locking you out of accessing anything else in the game, and everything else is optional.

Basically everything else is like eating chocolate and complaining it tastes like chocolate.
 
Tried the new bozja equivalent and rolling around in a death ball with random JP players is always fun, no need to talk, just throw out the odd "よろしくです~" then just jump around and spam random emotes while waiting for CE's to pop. Still kinda irritated that the quest I need to proceed is locked behind a CE that rarely spawns.
 
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