Finding gamers with a like minded mentality in 202* - No homo

Xbox live was like that until the 2010s. Halo 2 and reach had the same level of moderation. Absolutely fucking none.
Maybe a little bit of moderation is a debatable necessity, but we've moved too far past that point into unreasonable political correctness. Maybe it's part of the reason I don't typically play anything AAA and mainstream. I'd rather not be imposed like that. Atleast multiplayer Valve games have filters you can disable.
 
Xbox live was like that until the 2010s. Halo 2 and reach had the same level of moderation. Absolutely fucking none.
Maybe I'm remembering it wrong, but I think you could report people back then but only for cheating.
 
Maybe a little bit of moderation is a debatable necessity, but we've moved too far past that point into unreasonable political correctness. Maybe it's part of the reason I don't typically play anything AAA and mainstream. I'd rather not be imposed like that. Atleast multiplayer Valve games have filters you can disable.
Steam's chat has built in filters and will block some websites even if you have all your filters turned off. I don't remember them now but I remember years back I stumbled on them talking to a friend. It's possible ingame chats are doing the same thing.
Maybe I'm remembering it wrong, but I think you could report people back then but only for cheating.
You could always report people (until infinite, lol) but it didn't fucking do any thing. No one ever got banned or muted.
 
Steam's chat has built in filters and will block some websites even if you have all your filters turned off. I don't remember them now but I remember years back I stumbled on them talking to a friend. It's possible ingame chats are doing the same thing.
It will block "risky" websites (Kiwi Farms is unfortunately on that list) in steam chat, but in regards to slurs and other content you most certainly can turn that off. I prefer to see my opponents call me a nigger in Dota instead of a bunch of stars.
 
I haven't played an online game in a long time, outside of playing with my old friends from high school still, and decided to try FF14. It really isn't the same. I played Everquest back in the day and joined a Christian guild and made some friends pretty easily. I played FF14 for like 40 hours and 0 interactions with strangers were had.
 
while I do miss the days of Danny G from Smethwick, I never liked voice chat much. I feel like the few online co-op friends I have are just leftovers from when I was more social in MMOs. I used to play stuff and talk with people from work, but all the chats in my company are overrun with terminally online interns screeching. the forums and fansites I used to frequent are all long gone.
 
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It will block "risky" websites (Kiwi Farms is unfortunately on that list) in steam chat, but in regards to slurs and other content you most certainly can turn that off. I prefer to see my opponents call me a nigger in Dota instead of a bunch of stars.
You're Elton John, Gary Glitter, Amy Winehouse, Bill Cosby and Jimmy Saville!
 
Last time I checked Holdfast was starting to clamp down on fun and engaging conversation. Doesn't help that their official discord was at least 15% dominated by one particularly report-happy furry at one point.

Though it's been a while since I played, maybe they didn't do anything after all.
Yeah unfortunately the official Discord is pretty much a no-fun zone now.

In-game chat is still lit though. It's pretty much the only game I've played recently where people can casually drop the word nigga and nobody cares.
 
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Don't really play online games much anymore, and when i do, it's just the pubbing session or the very rare game with friends on Discord. The moderation and mollycoddling in these games is so bad that it's hard to have fun. The player base is also miserable to deal with, one game i played recently had a user get offended about someone saying one of the bad no-no words and then immediately reporting that shit to discord, or conversely, i had one faggot refuse to play mann up mode in mvm because i didn't have 1000+ tours like he did, which made me "unskilled". To put this into context, a mann up tour was 4 maps, and it costs a buck per map to play, the faggot was actually bragging about how much money he blew on the game.
 
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Chat on PC is a huge disappointment. I was told there'd be tons of interaction and people strategized by chat and joke around. Nobody talks in the shooters, at most they use text chat, and usually not that, it's dead. This in tactical shooters where they're supposed to. Very rare to see conversation take place, possibly all of its on Discord or people's private parties. So why even bother with the tAcTiCaL sQuAd bAsEd GaMePlAy?

The Chivalry community is schizophrenic, just depending on your luck of the draw with 64 people you'll either get a bunch of sweats that takes the game super cereal and shits down your throat if you chat in the game (especially with a sub 1 KDR) or a bunch of goobers that actually have a good time and chatter a lot. Their community also feels the most like XBox Live of back in the day, but in a bad way, it's constant kick votes (never with any reason given), literally two or three per match per team, and tons of whining about archers (usual shit, people who don't play the role don't appreciate it) or weapon choice. I've gotten voted on twice so far, both times had a reason but neither passed. I think usually about half of people vote no and half vote yes and don't put any real thought into which they pick. They're either really cool to talk to (25%) or really gay (75%). Love throwing around KDR in a casual meatgrinder game, and without bringing up takedowns or points.
 
You'll never recreate that old feeling because the people have changed. When all this stuff was new, people were normal, functional human beings. If they wanted to hang out, they needed to call, talk, schedule something. People got most of their social contact from in-person conversation, and the biggest pool of social pressure that most kids faced directly was their high school class. When these digital spaces opened up to those players, they entered them and proceeded to act like normal people. If they saw someone, they said 'Hi!'. They chatted about the game or about real life. They treated the other player characters like they would people in real life, and the idea of doing that was new and fresh and interesting.

Now the idea of people existed in a digital space is tedious and boring. Online social constructs have become a sort of panopticon as they've scaled up, and people are shaped by these insane, demented social pressures, like ants frying under a magnifying glass. Now the opposite is true - many of those who have been sucked furthest in can no longer function in real life. They see themselves through a distorted lens - the self-curated image that they present to the scrutiny of invisible online mobs. You couldn't hold on a normal conversation with them in real life, let alone in a video game.
 
OP that's the issue. There are some decent discords out there but they have to stay completely hidden, else Siobhan will show up and demand you use she/her while he posts a bunch of pictures of himself in a skirt that no one asked for.
 
You'll never recreate that old feeling because the people have changed. When all this stuff was new, people were normal, functional human beings. If they wanted to hang out, they needed to call, talk, schedule something. People got most of their social contact from in-person conversation, and the biggest pool of social pressure that most kids faced directly was their high school class. When these digital spaces opened up to those players, they entered them and proceeded to act like normal people. If they saw someone, they said 'Hi!'. They chatted about the game or about real life. They treated the other player characters like they would people in real life, and the idea of doing that was new and fresh and interesting.

Now the idea of people existed in a digital space is tedious and boring. Online social constructs have become a sort of panopticon as they've scaled up, and people are shaped by these insane, demented social pressures, like ants frying under a magnifying glass. Now the opposite is true - many of those who have been sucked furthest in can no longer function in real life. They see themselves through a distorted lens - the self-curated image that they present to the scrutiny of invisible online mobs. You couldn't hold on a normal conversation with them in real life, let alone in a video game.
You should write for Meme Analysis.
 
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