Five Nights At Freddy's

New trailer came out, apparently it isn't the same one posted before on august 20
It's also on Blumhouse's channel




Also new posters

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Its Carl The Cupcake's time to shine.

I remember when there was only FNAF 1 and people made theories of it referencing a tragic chuck E cheese shooting in the 90s.


To be fair, this was one of the first theories about FNAF out there and was wayyyyyyyy before people thought FNAF would be milked to hell like it is today. Still a crazy one, but with the mindset of not knowing there was a future game or story for the series at the time, it's kind of understandable people go searching for real world stuff thinking there's parallels/references.

Ironically this was one of the most "sane" theories and I guess I actually thought it had a point at the time. Like you said, it helped this was FNAF craze before the sequels began to come. Something like FNAF going as big as it did was kind of unheard of at the time, even Slenderman eventually fell to the wayside after it was clear that there wasnt much to Slendy beyond his creepy appearance (they attempted some lore with Arrival but it fell very short).

Fnaf's advantage is that, well, it had lore or at least the implications of a bigger world behind its simplicity. No indie horror game had something of the sorts. The animatronics werent just murderous cuz they scary, there was the implication the hows and whys were deeper than they seemed with vague and cryptic messages (like "Its me" and "Joy of creation" ). It was a mystery for the community and they ate it up. Scott clearly was writing most of this on the fly but it was reasonably simple right until Sister Location began overcomplicating things.

Seems like every mascot horror game these days comes with a pre-packed "lore" for nerds to obssess over, and they dont get that Fnaf's strength is that it came at the right place at the right time (again, at the dead end of the Slendy popularity trend) and it still has a special atmosphere that wasnt properly replicated to this day (it helps that it was a bit thanks to Scott's handicap at designing characters that made look "lifeless" ).
I'm still indecisive if I enjoy the FNAF lore or not currently. I don't like how you have to consume so much content if you want to get a sliver of understanding of the story and timeline. Also, I understand keeping some stuff open to viewers' interpretation, but I feel like FNAF lore does too much cryptic stuff and leaves gaps filled in the story. However, I weirdly enjoy laughing at the insane stuff that's in it. Such as remnant, a British/Aussie dude that keeps coming back from the dead in some form, time machine ball pits, William being an alcoholic and possibly drunk driving and killing some random dude to a happy bit tune

I dont tend to pay much attention to anything outside of the games since, believe me, there is already a lot of stupid in the latter entries.

The series did have the chance to end on its own good terms with Pizzaria Simulator and I still consider it the true "end" of the series because it was the last of Scott's true involvement in it (He had enough money to retire and the fact the community seemed crazy to find something to hate him for really indicated it was time to wash his hands clean of his creation and count his money for the rest of his days).

Anything post P.S to me is the "Steel Wool fanfiction" era.

I dare say that Security Breach would have worked best as a continuity reboot or an IP of its own inspired by Fnaf.
Without that conceit, the time travelling ball pit story would be just a scary thing that happened, but because FNAF be what FNAF be, everything is taken to be part of a grand tapestry.

Idk why, but the ball pit shit sounds like one of those silly SCP entries that go from funny to disturbing in a snap of a finger.
Goosebumps was inherently stronger, of course--at least it used to be--by sheer virtue that the stories didn't have to connect. So you could have one book being about an evil ventriloquist dummy, another about bigfoots playing tag, and one that says there's a theme park run by monsters that just exists somewhere.... and there's not some big "lore" its contradicting. (I've been told this changed recently. Sad).

I think Slappy was the closest thing to a recurrent villain to the whole brand. He was Goosebumps' take on Chucky pretty much, except with the swearing and Brad Dourif's amazing voice work. Honestly I only read one or two of those books, I guess I just never happen to come cross too many of them.
I'll always say the biggest misstep Security Breach had on writing (other than the Vanny/main villain stuff), was not going further with the animatronics and their personalities. Sister Location already jumped the shark by making these guys into sentient exposition robots with free will rather than janky Showbiz Pizza animatronics, so lean into it. Yeah, maybe they're hacked or whatever, but that should've been written in a way that allows them to still be a character, especially since the game has you going through what's effectively a giant character themepark.

The game missed the opportunity to subvert expectations and have the animatronics being possible allies if you go the extra mile.

Just have Vanny be this copycat killer of William Afton (either stick with the mind virus thing to the end and make her a tragic villain or just ditch it and make her a full blown enjoyable villain.) who secretly rules the Pizzaplex with an iron fist at night and gladly abuses the animatronics to do her bidding and aid her with her crimes (with them not remembering or only having vague memories...maybe just the guilt). They have been made to spread joy to the innocent and yet they are hurting them (leading to a systemic contradiction to their programming which, coupled with the advanced AI, causes their personality issues). Maybe there is a subplot with them being possibly replaced by "new and improved" band that represents "today's youth better" (aka, they are a bunch of superficial morons that motivate bad behaviors)...wouldnt be out of place for Fazbear Entertainment to stoop that low, you know?

Just embrace that Gregory might as well be the new crying child and go all the way with the similarities with him believing the Fazbear crew are his only friends. Which leads to a sequence where he sneaks in to see them in the backstage only for Vanny to appear and start activating their "obedience" mode but something distracts her which gives time for Greg to "save" one of them (and the player can choose which, with the "pros and cons" stated, usually related to their personality). And they are the animatronic you start off with, which leads to unique interactions and lines and way to explore the pizzaplex while avoiding the ones under control.
Eventually you do get the chance to either destroy the animatronics for their parts or go on a longer route to free them from control (with your chosen animatronic prefering the latter, even if maybe Roxy and Mort dont like to openly express they care for the others). If you free them, they are replaced with their new band counterpart. And this is where the good/bad ending requirements come from because the end has Vanny trying to take over the freed bots again and it works for a time...until they are able to snap free because they have "grown" beyond the programming's limitations (might as well say that Greg's love for them "magically" changed them. Hey, wouldnt be out of place with shit like "Remanent" and "Agony"). So its the old band vs the new band as Greg faces Vanny in a final boss battle of sorts (maybe use the camera on her to blind her temporarly and destroy the controlling device on her, rule of three and all).

The bad ending has all animatronics, old and new, destroyed, the police arrives and there is the implication Vanny will get away with everything (and Greg is in some serious shit).

The good ending has old band surviving, the Fazbear Entertainement reps arriving, seeing this shit and being like "Like hell we are calling the police" and they clean up house and pin this whole mess on Vanny (either dead or alive and arrested, idk). They decide to "gift/bribe" Gregory with a "free pass" to come and go into the establishment as he pleases as long he keeps his mouth SHUT about this. We end with the implication that Greg comes visit the band almost everyday.

...Maybe some sequel tease with Vanny or some other threat or something, idk.

So hey, recently there's been an small drama where a fangame developer (that made the puhlitical one), has said something along the lines that "LGBT is satanic" or that they should remove the -TQ from it
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https://gamejolt.com/p/official-statement-yzn8if4h https://gamejolt.com/p/time-to-reflect-it-is-the-end-uipjvcsi
As a result the fnaf community tried to cancel him, blah,blah,blah, the usual stuff,

Shit like this is why Scott jumped ship with this fanbase. Being an openly Christian man in this culture paints a target on your head.
 
I'm going to be honest, that new trailer does make it look better. still got some funny looking moment, but it honestly looks more interesting to me now than the other ones. I wonder in the scene with the kids in the forest, you could pick out the ones that went into each animatronic. you got one get with bunny ears, one girl in yellow furthest away from the rest of the kids, and another in a brown sweater. Might be reading too much into it, but I feel I'm onto something with it.

Also, I hope for all of our sakes you aren't right about the ball pit time machine being in the film. I just hope it's a nod with the posters. I don't think my chest can handle laughter's if it is real and we see time traveling bullshit in the film lmao :story:


Other than that, I honestly think this trailer was pretty good and made me more interested in the film. What about you all?
 
As announced, recently Fnaf had a pax west booth where they even set up some props from the franchise

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Pretty cool, but the real attraction is a demo for Help Wanted 2 that was playable at the event

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The demo is said to contain 3 minigames: a breaker room minigame similar to the one in Sister Location, a whack-a-mole style minigame and a carousel repair level

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There are no images, but the descriptions come from JhonnyBlox, which seems to be considered a reliable source of news, and he did post a video where he was at the event

With the whack a mole and carousel minigames, they must be foreshadowing the carnival themed game people are speculating about

There is a carnival themed fnaf fan game that conveniently also include a whack a mole and a carousel repair minigames that has existed for much longer than this


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https://gamejolt.com/games/TTCArchive/312596 (here you can download the minigames separately as demos)
https://gamejolt.com/games/ttc/832537 (here you can download the demo for the actual game that includes the minigames as post night sections)

The question: is this just a coincidence or did Steel Wool rip off this game since they were already thinking of creating a carnival themed fnaf game
Might sound autistic, but since Steel Wool had already ripped off the endos from Joy of Creation I wouldn't be very surprised
 

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I think Slappy was the closest thing to a recurrent villain to the whole brand. He was Goosebumps' take on Chucky pretty much, except with the swearing and Brad Dourif's amazing voice work. Honestly I only read one or two of those books, I guess I just never happen to come cross too many of them.
I used to be a massive Goosebumps fan as a kid.

The thing is, the books were never connected unless they explicitly said so in the title--and even then, R.L. Stine played fast and loose with continuity. Computer games and such muddled this point a bit but even they mostly just made vague allusions rather than outright confirming "all this shit takes place in the same world."

I've heard the recent Goosebumps movie (and equally recent video game that coincides with the movie) fucks this point over though, and also that the Goosebumps brand got revived and now the novels are all explicitly connected. Fuck that shit though--if it wasn't a thing in my childhood, I don't have to acknowledge it!

..... getting back to FNAF, honestly a part of me prefers to ignore all the spinoff shit, only accept whatever is actually in the games, and just kinda draw my own conclusions from what I see. Done that way, FNAF actually makes a fair about of sense. Most of the lore questions answered by theories or by the novels are really, things that don't matter one whit.

Like going back to Pizzaria Simulator--even if you have never heard of Afton, Henry, Remnant, or Journey From Darkness: Strider Returns, if you get that one specific ending its still easy enough to figure out that the whole thing was a trap intended to put an end to the franchise and the killer animatronics.

.... Plus there's my own oft-mentioned suspicion that the storyline is (and has been even since the later Scott period) a case of make-it-up-as-you-go, where anything that isn't explicit in the games is something they can just change on a whim. Even Matpat has ventured the suspicion that Security Breach's story was overhauled just to prove his theories wrong.... and Matpat's probably correct about that. There is really no point to theorizing anymore, under these kinds of conditions.

Then again I've never been a huge fan of "Theorist Baiting" anyway. For how many horror games do it, does that actually translate into sales? I gotta imagine its about as effective as "Pewdie-bait" was--which I recall hearing, most of the time getting pewdiepie to play one's game didn't necessarily translate it into getting lots of sales.

(Incidentally probably says a lot that Pewdiepie was one of the first youtubers to admit FNAF was becoming boring, all the way during the FNAF4 days).

.........

Someone mentioned Slenderman and his loss of popularity. Funny thing, Matpat recently mentioned that in a theory too ("The END of the Backrooms?" over on Film Theory) but he attributes it to something else: Slender Man got a movie with a major studio behind it. A guy on the internet might not care if people make games or such on his intellectual property, but a big studio probably will. Matpat predicts the same will happen to the Backrooms, that people will stop using them because a big Hollywood studio has the rights now and nobody wants to go up against those lawyers.

Kinda makes me wonder about FNAF and if maybe this was part of the impetus for the Fanverse Initiative.
 
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Another thing that made FNAF lame is it simply explained too much, its never going to recapture the hype the first game had due to the fact the mystery (and thus the horror) has been explained away entirely, made worse by the fact that lore and explanations dont make sense if you think about it too hard.
 
I've said this before but the early FNAFs had the feel of an urban legend, or a campfire story, and in that sense they worked.

In fact this is a general trend I've noticed with horror: Explanations that are vague and leave room for interpretation are generally the most effective. Read classic Lovecraft stories... a lot of them never actually confirm any of the theories or explanations we hear, leaving it entirely possible that something else was going on or that there was some degree of truth mixed with local myth-making (those whistling plants in Dunwich Horror for example--do they literally trap people's souls or do people just think they do?).

FNAF used to work like that. The ghosts were an explanation but it was never clear if these minigames were a hallucination, the real story, some other event entirely, or how exactly this information was being delivered to your player character and what they were intended to do with it.

The problem is the explanations got too specific. For me a part of the horror was gone the minute it became Afton Family Drama: The Series. Basically, none of this matters to you if you're not an Afton. It's the same as in Star Wars novels where everyone and everything important somehow ties back to Luke Skywalker.

That said, to repeat an observation, if you stick to just the games, they mostly don't mention crap like Remnant and the name "Afton" only comes up if you're paying really close attention to small details, so if you ignore the books, the games can to some degree still work as urban legends. There's a reason, after all, literally every theory on the internet involves reading the books. I think someone out there once did a games-only theory but I forget if their conclusion was vastly different.
 
Personally I think it all went to shit when scott took the story in a sci-fi direction and away from the supernatural, though the constant timeline fuckery and the whole "Bite of 83" thing didn't help at all
It's been pointed out given his previous works what he really wanted to do is write scifi, and when the FNAF books came about he took the opportunity and ran.

His constant flipflopping on who Golden Freddy and the Crying Child were turned a straightforward story into convoluted for its own sake too. Now the crying child from FNAF 4 is neither Cassidy nor Charlie (the original crying child from FNAF 2) and might not even exist since William Afton is apparently also the villain from Monsters Inc.
 
It's been pointed out given his previous works what he really wanted to do is write scifi, and when the FNAF books came about he took the opportunity and ran.
So am I the only one who wants "Freddy In Space" to become a real thing?

I mean at this point, embrace the stupidity. Hell, have Freddy have a run in with Roger Wilco while he's on the run from the Sequel Police.
 
So am I the only one who wants "Freddy In Space" to become a real thing?

I mean at this point, embrace the stupidity. Hell, have Freddy have a run in with Roger Wilco while he's on the run from the Sequel Police.
It's only a matter of time before the series devolves into self-parody, like Friday the 13th or Nightmare on Elm Street. Feels like there's just way too much shit going on that actively sucks the horror out of it.
 
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So am I the only one who wants "Freddy In Space" to become a real thing?

I mean at this point, embrace the stupidity. Hell, have Freddy have a run in with Roger Wilco while he's on the run from the Sequel Police.
Honestly? I'll take anything that lets Scott go back to designing over-engineered crazy robots. Give me The Desolate Hope 2, give me a FNAF spinoff in 2525 on Mars, whatever. His designs in Desolate Hope were interesting because they weren't constrained by having to be semi-believeable like the SL bots. He went, "Okay, I can't make convincing humans, so what if I go the other way entirely?" I mean, look at this shit:
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Sometimes I wonder what would have happened if TDH got the same attention FNAF1 got back in the day, in some alternate universe where Youtubers freaked out over RPG battles instead of jumpscares. I wouldn't enjoy it eventually getting milked or devolving into Coffee Bot family shenanigans or whatever, but I'd love to see what Scott could come up with if he had years of developing this style instead of the animatronics.
 
Honestly? I'll take anything that lets Scott go back to designing over-engineered crazy robots. Give me The Desolate Hope 2, give me a FNAF spinoff in 2525 on Mars, whatever. His designs in Desolate Hope were interesting because they weren't constrained by having to be semi-believeable like the SL bots. He went, "Okay, I can't make convincing humans, so what if I go the other way entirely?" I mean, look at this shit:

Sometimes I wonder what would have happened if TDH got the same attention FNAF1 got back in the day, in some alternate universe where Youtubers freaked out over RPG battles instead of jumpscares. I wouldn't enjoy it eventually getting milked or devolving into Coffee Bot family shenanigans or whatever, but I'd love to see what Scott could come up with if he had years of developing this style instead of the animatronics.
There's a prototyoe called "The Desolate Room" and a bunch of unrelated flan-based RPGs but not much else.
I'll have to trawlnmore of Scott's archived games.
Also, I am eternally butthurt that FNAF World was nothing like The Desolate Hope.
 
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Honestly? I'll take anything that lets Scott go back to designing over-engineered crazy robots. Give me The Desolate Hope 2, give me a FNAF spinoff in 2525 on Mars, whatever. His designs in Desolate Hope were interesting because they weren't constrained by having to be semi-believeable like the SL bots. He went, "Okay, I can't make convincing humans, so what if I go the other way entirely?" I mean, look at this shit:

Sometimes I wonder what would have happened if TDH got the same attention FNAF1 got back in the day, in some alternate universe where Youtubers freaked out over RPG battles instead of jumpscares. I wouldn't enjoy it eventually getting milked or devolving into Coffee Bot family shenanigans or whatever, but I'd love to see what Scott could come up with if he had years of developing this style instead of the animatronics.
Take a moment and image this alt universe. No poppy playtime, no garden of bam bam.
Most of these would be gone. And many possibly more not listed.

100s upon 1000s of fan games good and bad, never existing.

We might have never found out that that One night at flumpty's guy was a nonce.

No FNAF Movie.

Replaced with TDH fangames, Spin offs, Books, A movie. Lore you never wanted to know, or care about like FNAF.

TDH FUNKO POPS!

Would Spooky's House of jumpscares be the new Face of mascot horror?

As much as I would like to image this alt universe. I can't say I would take it over the FNAF one we currently live in. Too many good memories, alot of bad ones as well ,but I can't say I didn't enjoy my time in this fandom.

Also that third picture robot giving me real The White Chamber vibes with all the wire tubes.

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As much as I would like to image this alt universe. I can't say I would take it FNAF one we currently live in. Too many good memories, alot of bad ones as well ,but I can't say I didn't enjoy my time in this fandom.
Yeah, don't get me wrong, I'm not hating what we got or bashing Scott for continuing a series that helped him support his family and all. I just think it's fun to speculate how differently things could have gone, or how Scott might have changed as an artist and developer, if one style had caught on instead of the other. It'd be interesting to just have him unceremoniously release a new, unrelated title that he's been working on, just because he can't stop making games. But he's got a family and an IP to manage, even if he's stepped back, so I'd doubt it would ever happen.
 
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Yeah, don't get me wrong, I'm not hating what we got or bashing Scott for continuing a series that helped him support his family and all. I just think it's fun to speculate how differently things could have gone, or how Scott might have changed as an artist and developer, if one style had caught on instead of the other. It'd be interesting to just have him unceremoniously release a new, unrelated title that he's been working on, just because he can't stop making games. But he's got a family and an IP to manage, even if he's stepped back, so I'd doubt it would ever happen.
I hope he does go back to making games as a passion. Just I hope if he does he doesn't do what he did with fnaf and churn out game after game in the same series.

FNAF world looked like he was trying to do something different with FNAF, like he was trying to get out of that creative rut that FNAF was stuck in.

I really hope the nutty political spergs that infest this community didn't scare him off making games forever.
 
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