Five Nights At Freddy's

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If you don't check him enough, he rushes you. If you check him too much he rushes you. If you keep the camera only on pirate cove he rushes you.
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Leave it up to Phil to not understand the deeper meaning to a game

If it helps, I know of better Lets Plays. Which do you prefer, quick and hysterical or slow and relatively calm?
 
I've made it to Night 4 now. Sweet buttery God on the moon, this is definitely when the game really cranks up both the difficulty and the spookiness. Both the rabbit and the chicken are extremely quick now, and the weird robotic mumbling noise they make when they're right outside of the office is really unsettling. Their heads also start twitching and squirming uncontrollably if you look at them through either hall corner camera. Don't even get me started on freaky Freddy himself, he's been the worst so far.

Surprisingly, I have yet to be killed by Foxy, or die any other way than running out of power. Every time Foxy's shown up, either my left door's already shut because of the spooky scary bunny or I'm quick enough to be able to get off the camera and shut the door. Same thing with Golden Freddy. I guess I'm just good at executing really quick mouse movements. :P

Am I the only one who likes to honk Freddy's nose on the office poster as much as humanly possible when the power runs out? It's a bit of comedic relief for me.
 
I've made it to Night 4 now. Sweet buttery God on the moon, this is definitely when the game really cranks up both the difficulty and the spookiness. Both the rabbit and the chicken are extremely quick now, and the weird robotic mumbling noise they make when they're right outside of the office is really unsettling. Their heads also start twitching and squirming uncontrollably if you look at them through either hall corner camera. Don't even get me started on freaky Freddy himself, he's been the worst so far.

Surprisingly, I have yet to be killed by Foxy, or die any other way than running out of power. Every time Foxy's shown up, either my left door's already shut because of the spooky scary bunny or I'm quick enough to be able to get off the camera and shut the door. Same thing with Golden Freddy. I guess I'm just good at executing really quick mouse movements. :P

Am I the only one who likes to honk Freddy's nose on the office poster as much as humanly possible when the power runs out? It's a bit of comedic relief for me.
How'd you take the fourth phone call?
 
How'd you take the fourth phone call?
It was pretty strange and creepy. It really raised a lot of questions as to who phone guy is, and where he's been located the entire time. My best guesses at the moment is that he is, or at least was, a night shift worker at a different Freddy's, that he was previously a night security guard that was still affiliated with Freddy Fazbear's Pizza up to his alleged death, or that he was located in some sort of warehouse full of discarded animatronics that eventually started going into that "roaming" mode. I've heard the fifth phone call is the most disturbing out of all of them.
 
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It was pretty strange and creepy. It really raised a lot of questions as to who phone guy is, and where he's been located the entire time. My best guesses at the moment is that he is, or at least was, a night shift worker at a different Freddy's, that he was previously a night security guard that was still affiliated with Freddy Fazbear's Pizza up to his alleged death, or that he was located in some sort of warehouse full of discarded animatronics that eventually started going into that "roaming" mode. I've heard the fifth phone call is the most disturbing out of all of them.
Oh for sure. I haven't played the game myself(as I am a massive coward when it comes to horror. I'll look up and read about stuff, but I will not watch/play), but I've watched a lot of LPers go through it. Funny stuff hearing them react

Once you beat the game, you should definitely check out the wiki for the story in-game. Its some truly messed up stuff.
 
If it helps, I know of better Lets Plays. Which do you prefer, quick and hysterical or slow and relatively calm?
I like both really. I just got done watching uberhaxornova, I thought it was funny.

 
It was pretty strange and creepy. It really raised a lot of questions as to who phone guy is, and where he's been located the entire time. My best guesses at the moment is that he is, or at least was, a night shift worker at a different Freddy's, that he was previously a night security guard that was still affiliated with Freddy Fazbear's Pizza up to his alleged death, or that he was located in some sort of warehouse full of discarded animatronics that eventually started going into that "roaming" mode. I've heard the fifth phone call is the most disturbing out of all of them.

It's even more disturbing reversed.
 
Commander Stryker better be ready for our freaky friend Freddy. I hope there's lots of vomiting and high pitched screeching in store for us. :lol: I'm really curious as to how he'll react to Foxy.
 
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[TW: tl;dr, autism, sperging, no fun allowed]

Okay, so I haven't bought this game and I haven't played it. I don't intend to. Horror games aren't my cup of tea and I especially take issue with the premise of this game. It's so idiotic and forced I don't see how anyone can take it seriously. There are so many things that the story expects you to believe that, if any one was falsified, it would fall apart.

1) Chuck E Cheese animatronics do anything but sit behind the curtain.
2) Servos behave as described.
3) Chuck E Cheese animatronics would be allowed, expected to, and programmed to stuff the other endoskeletons into the suits.
4) They would continue to allow this if the system had even the slightest chance of fucking up and doing that to a human.
5) These animatronics are strong enough to do such a thing.
6) The programmers of these machines would not give them safety words to shut them off in the event of a mistake, especially if mistakes were so aggressively prevalent.
7) Even if I granted all of the above, the programmers wouldn't confine the animatronics's free roam to their room where it's safe for other people.
8) Even if the robots couldn't be confined to one room through programming, it wouldn't be possible to lock them into the room with a normal door.
9) Speaking of fucking doors, why are your doors space age sliding doors?
10) Why do they open when you run out of power? Why does gravity not fucking work on these heavy, solid slabs of metal?
11) Why is it more cost effective for your company to cut power in such a way that it saves fucking pennies and endangers lives, over not having killer robots that generate lawsuits like fucking Chuck E Cheese arcade tickets?

And probably the most fucking important question:
12) Why the FUCK do you need a fucking security gurad in a goddamn place that has KILLER ROBOTS? What the fuck is Paul Blart guarding? Killer fucking robots?


If Hitler taught us anything, it's that it's easy to convince the public of one big lie than of many small lies. If anything mentioned above were not contrived to make this scenario work, the game would cease to exist. I'm all about escapism and suspending disbelief, but if it's so fucking forced it can't be scary. It's not something I can imagine myself doing, so I can't really be spooked.

Harry Potter works because there's such a thing as magic. The Walking Dead works because there's such a thing as zombies. Half Life 2 works because there's such a thing as aliens. FNaF doesn't work because even if there was such a thing as killer robots it doesn't matter because everything else about the game doesn't make fucking sense.
 
[TW: tl;dr, autism, sperging, no fun allowed]

Okay, so I haven't bought this game and I haven't played it. I don't intend to. Horror games aren't my cup of tea and I especially take issue with the premise of this game. It's so idiotic and forced I don't see how anyone can take it seriously. There are so many things that the story expects you to believe that, if any one was falsified, it would fall apart.

1) Chuck E Cheese animatronics do anything but sit behind the curtain.
2) Servos behave as described.
3) Chuck E Cheese animatronics would be allowed, expected to, and programmed to stuff the other endoskeletons into the suits.
4) They would continue to allow this if the system had even the slightest chance of fucking up and doing that to a human.
5) These animatronics are strong enough to do such a thing.
6) The programmers of these machines would not give them safety words to shut them off in the event of a mistake, especially if mistakes were so aggressively prevalent.
7) Even if I granted all of the above, the programmers wouldn't confine the animatronics's free roam to their room where it's safe for other people.
8) Even if the robots couldn't be confined to one room through programming, it wouldn't be possible to lock them into the room with a normal door.
9) Speaking of fucking doors, why are your doors space age sliding doors?
10) Why do they open when you run out of power? Why does gravity not fucking work on these heavy, solid slabs of \M/ETAL?
11) Why is it more cost effective for your company to cut power in such a way that it saves fucking pennies and endangers lives, over not having killer robots that generate lawsuits like fucking Chuck E Cheese arcade tickets?

And probably the most fucking important question:
12) Why the FUCK do you need a fucking security gurad in a goddamn place that has KILLER ROBOTS? What the fuck is Paul Blart guarding? Killer fucking robots?


If Hitler taught us anything, it's that it's easy to convince the public of one big lie than of many small lies. If anything mentioned above were not contrived to make this scenario work, the game would cease to exist. I'm all about escapism and suspending disbelief, but if it's so fucking forced it can't be scary. It's not something I can imagine myself doing, so I can't really be spooked.

Harry Potter works because there's such a thing as magic. The Walking Dead works because there's such a thing as zombies. Half Life 2 works because there's such a thing as aliens. FNaF doesn't work because even if there was such a thing as killer robots it doesn't matter because everything else about the game doesn't make fucking sense.

What is fantasy/fiction?
 
It's a game. This is like bitching about the realism of Dragon Age.
Except that Dragon Age doesn't require you to immerse yourself to play it. You don't need to totally feel like you're the Scout from TF2 to figure out how to point and click and have a rewarding FPS experience.

Freddy's is not a game that hails itself on technical advances, new graphics, or just being a mechanically fun game. So the fun has to come from something else, which is the setting, environment, and pretense being scary. If these elements don't work, you don't have a game.
 
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