These are the only images of Agony Arena that I could dredge up.
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The guy on the right is Shucks, a character created by SlingMingo. I don't follow Roblox horror games too closely, but if this is meant to compete with stuff like Pressure then it was over before it began.
What was Francis' "vision" for how the game would work? This
wiki article 🄰 that was probably AI generated doesn't do a great job explaining it. Judging by the UI, is it supposed to be like DbD but with Overwatch-y hero shooter elements? Did he even think that far forward?
Awesome to hear. I wish you guys success in your future dev ventures.