Game you hate but everyone else likes?

Speaking of which, Metroid, that's a game I hate that everyone else likes.

It doesn't tell you at all what to do, and it comes off like a shitty Mega Man clone. There's no map, and no indication that you're going the right way. Just bumble around until you find things.

The internet certainly made it a hell of a lot more palatable, now that you can just mash "Metroid" into any search engine and get a few lines telling you what's happening and what you're supposed to do, but before the internet? It's shitty Mega Man. With an absurd password system.

There are many, many reasons Super Mario Bros. 3 is widely agreed upon as being the best game on the NES, with some considering it the best game of all time. Its difficulty curve is perfect, it controls like a dream, and it's still very accessible to this day. Even kids who think the NES is simply just too old to be palatable could enjoy it. It aged extremely well, while Metroid is still shitty Mega Man.



I don't care. Mega Man got the formula right on the first try. Play Mega Man instead, and don't waste your time on Metroid.
Are you sure people actually like NES Metroid much? I understand that people are keen on discksucking the series no matter what, but when it comes down to actual games I only ever hear about Super Metroid and the GBA ones (and the Prime games too I guess). In any case Zero Mission (remake of NES Metroid) is leaps and bounds better than the original, you should give that a whirl if you still care.
 
HL1 has the same WASD controls as every other FPS since. What's clunky about it?
Half-Life was always stiff in a way that I can't explain. All FPSs don't handle the same way, like with LithTech there's something a bit odd about how their mouselook behaves.
I tried playing the original Metroid on an emulator a few months ago, didn't get too far because the game never "clicked" with me, nothing in the game made me feel "i wan't to keep playing", Metroid II is probably even worse, with shittier graphics and and a tiny resolution making the exploration even more tedious.
Don't try to play Metroid 1 now, it's clunky as fuck. Metroid 2 is better but is clunky in another way. Both were great for their time but they haven't aged well.

Super Metroid is the true form of the previous games in the same way that Link to the Past is the true form of Zelda 1 - even though the latter is way more playable now than Metroid 1. I have very fond memories of the first two Metroids(that carries over into Super) but I will never, ever play the 8bit ones again.

I'll join the bandwagon and say that I don't really like HL 1 or 2. Impressive games in various ways but in my opinion SiN is way more fun than HL1 and Halo 2 is a better shooter than HL2 and Metroid Prime 2 is a better exploratory story FPS thingie.
 
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I have a soft spot for the NES Metroid, but I freely admit it’s just nostalgia talking because I grew up with it and it really hasn’t aged well. Super Metroid still holds up just fine if you want to go back and give it a try.

I don’t like Majora’s Mask and I have a suspicion that the reason so many people suck it’s dick now is because it didn’t get the best reviews on initial release and they’re the vidya equivalent of hipsters praising it to get some faggy gamer cred. I hate time limits in games, it’s especially retarded in adventure games or rpgs where I like to take my time and this game’s handling of the time situation is especially clunky and awkward.
 
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I never really cared that much for anything jump 'n run and always found such games to be very tedious eventually. Oh I fell down that hole again, guess I'll have to play this level ten times over until I jump from the exact right spot to get to the next obstacle! Nah.
 
I can't stand the new id games. as a massively autistic fan of retro shooters, from the pure shit like Duke 3D and Quake, to the oddball spinoffs like Hexen and Strife, to the new shit like Ion Fury and Dusk, all of the games comprising id's resurgence, starting with the 2014 Wolfenstein game, left me incredibly underwhelmed and confused at how rabidly positive of a reception they got. seeing people bless The New Order - a game with an overwhelming number of QTEs and scripted sequences, cover shooting, turrets, a checkpoint save system, and "secrets" consisting of one extra ammo pack in that clearly visible closet the game didn't explicitly tell you to go into - with epithets like "old school" and "refreshing" was absolute doomer shit for me. those old games still exist you know? they all have source ports, you can buy them on modern digital markets or sometimes on consoles even. you can play them for yourself and see what made them so great, see why the shooter genre was so popular back then. they still slap just as hard today. Doom 2016, a game with, again, terribly linear level design, a checkpoint save system, mandatory scripted execution moves, an excruciatingly tryhard gore porn aesthetic, and an idiosyncratic attitude of dismissal towards the story despite repeatedly locking you in unskippable plot-related scripted sequences, feels more like a total conversion mod for a latter-day Halo game next to the deeper strategic dimension of even slow ass vanilla 1993 Doom, not to mention the modern modded variations of it which have fully modernized the gameplay and provide an endless library of community-made level packs that blow away shit you see in most modern games.

I've repeatedly tried to evangelize people on the glory of gzdoom and community mods but I've yet to meet anyone who's deep enough in the 'tism to care. Sad! :neckbeard:

I'll probably be euthanized for this opinion but a majority of the Fromsoft library, mainly the Souls games come to mind. I've played stuff like Armored Core and Otogi and those games were alright, stuff like Cookie n Cream and 3D Dot Game Heroes are titles from them I actually really like, but Dark Souls and what I'm currently playing of Demon Souls never really grabs me and I don't know if its the overblown hype and notoriety these games have garnered over the years or what exactly is it about these games that turns me off. Don't get me wrong I'm not saying they're bad and I'm sure as hell ain't good at video games, but the design of the Souls games doesn't really stick with me. Idk if its having all these tools and options at my whim and being too overwhelmed to know what are good vs bad items, what are pointless stats to invest in, what are the best strategies for bosses, where to go next, etc etc. and there are people who really like that freedom and getting deep into the lore and while I really fuck with the art direction and atmosphere of these games I just can't get into them gameplay wise. Admittedly I sometimes need to do a quick google search whenever I'm stuck or don't understand what an item is for and it makes me feel like an asshole because I can't tell if I'm just overlooking an obvious hint or if the relevance of an item would be later revealed to me and I'm spoiling myself. Not to mention the combat just never felt all that engaging outside of the PVP but I try to play these games for the single player and not the additional multiplayer aspect that's partially tied to them. The games also feel a bit slow to me and I hate that in order to improve the combat speed I'd mostly have to resort to playing as a glass cannon playing the game in a way that people who have gotten really into the games may enjoy, but I feel it just ruins the atmosphere of being an undead knight exploring a castle and fighting monsters and stuff. I get that for a lot of people being able to read enemy patterns and doing parrys and backstabs is rewarding but not to me. I lack patience and I guess since the in game lore doesn't really grab me enough to really delve deep further into the world and wanting to know more I should've known they weren't for me but it sucks because I do want to like these games and there are aspects to them that I do enjoy quite a bit, but alas my tiny brain can't. It's not that I don't enjoy difficult games either, but the way that the souls games play out kinda test my patience and it wants me to play a certain way that I just don't think is fun, but I'm probably just sugar coating the fact that I'm just ass and nothing more. Around the time I stopped playing Dark Souls I believe I got to around the painted world and I just remembered stopping, Idk if it was because of irl stuff getting in the way but I never garnered the energy to drop back in and continuing. Currently been picking up a lot of the PS3 exclusives and I copped Demon Souls for cheap and wanted to try and give it a chance and while I enjoy the amosphere, the art direction, etc. etc. I'm getting the same feelings I did with Dark Souls although the game design feels a lot different in comparison and I can't tell if its any better or worse than how I felt about Dark Souls. I was told I would probably enjoy Sekiro and I really dig the look of Bloodbourne but I fear the same exact feelings I have with these other souls titles happening again and I feel like I just have to come to terms that I just don't like these games or I'm in a point in my life where these sorts of games don't appeal to me just yet, which has definitely happened before with some titles, but only time will tell.

I feel the exact same way about FromSoftware game, I got Dark Souls on the day it came out, the collectors edition and everything, turns out I didn't like it. My friends borrowed my copy they all loved it but I just found it boring. I didn't bother with the sequels. Bloodborne, however, grabbed me by the short and curlies immediately and I still sometimes boot it up for a quick run through. I also ran through DS3 once or twice with a friend and found it tolerable. I picked up the DS collection and still don't like DS1 or 2. BB and 3 are the only ones I finished.
The point being, you might want to just jump right into BB and see if you prefer it. It's faster paced, it's stylish, it's more fun overall. Just don't do what I did and start with the threaded cane, I beat the game and felt like a pimp but NG+ became a real ball ache and every other weapon is better unless you just want to style on faggots, then it's worth it.

also this. Demon's Souls, a tepid Monster Hunter clone, became an overnight cultural phenomenon because a generation of console gamers who never played anything made before 2007 were floored by the concept of a game that lets you die and punishes you accordingly without holding your hand. to the point where its jank combat design, shitty controls, and artificial difficulty were canonized not just as core elements of the ensuing franchise, not just as defining features of the ensuing emergent genre, but even retroactively as a way to describe the type of gameplay seen in older action/platformer games that predate the plague of late 2000s game design, i.e. QTEs and regenerating health and scripted sequences you're not allowed to fail. seeing the "souls-like" label on something that would much more accurately be described as a Castlevania clone (i.e. Momodora) always boils my brain a little.
 
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God of War series. Old series is too slow and boring to be a good DMC clone, new game too pretentious with a history of being a ridiculous violent greek cartoon to take the Dad of War shit seriously.

I shouldn't say I "hate" the old ones though, I could respect them for what they are but the sudden left turn into "we're a serious game" now is just lol. It's like how they took a badass who can hold her own agaisnt men Lara Croft and neutered her into a "serious character" whose sole new characteristic is being beaten violently within an inch of her life by men to the point I think it might be someones fetish being projected out.
 
God of War series. Old series is too slow and boring to be a good DMC clone, new game too pretentious with a history of being a ridiculous violent greek cartoon to take the Dad of War shit seriously.

I shouldn't say I "hate" the old ones though, I could respect them for what they are but the sudden left turn into "we're a serious game" now is just lol. It's like how they took a badass who can hold her own agaisnt men Lara Croft and neutered her into a "serious character" whose sole new characteristic is being beaten violently within an inch of her life by men to the point I think it might be someones fetish being projected out.

seriously, the way all the violence/death scenes are weirdly detailed and protracted in those games, to the point where they notably stand out in a genre that already heavily features that kind of thing, it feels like the same energy as feet in a Dan Schneider show


@Not Gay Jared you will love cruelty squad.

that's been on my wish list ever since I saw it on Steam but I'm currently poor
 
I have a soft spot for the NES Metroid, but I freely admit it’s just nostalgia talking because I grew up with it and it really hasn’t aged well. Super Metroid still holds up just fine if you want to go back and give it a try.

I don’t like Majora’s Mask and I have a suspicion that the reason so many people suck it’s dick now is because it didn’t get the best reviews on initial release and they’re the vidya equivalent of hipsters praising it to get some faggy gamer cred. I hate time limits in games, it’s especially retarded in adventure games or rpgs where I like to take my time and this game’s handling of the time situation is especially clunky and awkward.
NES metroid was aight, not the best, definitely not the worst nes game. I liked majora's mask better than oot. I got it when it was released. I liked the creepy uncanny nightmarish vibe it had. But, I probably would have appreciated it less had it come out before OOT. MM was good pretty much because OOT exists. It's like a weird trippy fucked up dream version of oot. At least that's how I always took it as.
 
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Metal Gear Rising is a mediocre action game that's too easy to cheese, with stiff combos and cumbersome weapon changes, and a sword-aim gimmick the fucking Afro Samurai game did better. Occasional walking and shallow stealth sections are icing on the cake. The bosses are fun enough, though.

What really makes me actively hate the game is how it treated Raiden's character, post-MGS2 and 4. You're telling me the entire point of MGS2--that Raiden is his own character, independent of the player, who doesn't have to model his likes and agency to fit the player's desires--had to be sacrificed for some flimsy "sometimes violence is justified!" message?

Also, why the fuck would some random Asian and Spaniard cyborgs tag-team push Raiden to such an extent they made him embrace an edgy split personality? Here's the thing: if Vamp and Solidus Snake, who's his literal father figure and active participant in war crimes, couldn't get him to break, why would he now?

The memes are stale as shit now too. Yeah yeah, I get it, buff president man is funny. MGS is funny enough without him.

Imagine two things. first, pretend you didn't know it was a Metal Gear game developed by Platinum Games. Would you hold its gameplay in such high regard? Second, pretend Raiden in this game was just another cyborg running around, but keep the rest of the plot the same. Is the story in any way greatly weakened or broken if an OC named Blade was the protagonist?
 
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It's always had a bizarre amount of fans and got mostly positive reviews. Never understood how.
Probably voidburger and her knuckle dragging crew from the "grate debate"

Say what will about Twin Perfect being spergy, at least they've never unironically proclaimed like her "I RATHER HAVE MORE SILENT HILLS THAN NO SILENT HILLS" in regard to post SH4 games being ass. Quantity over quality, consooooome!

While I'm bitching about SH, fuck off defenders of Shattered Memories. It's not Silent Hill, it's not a remake of Silent Hill, it's not really a reimagining of Silent Hill other than a bunch of people and places share names with the real Silent Hill. It's like someone took the first one and tried adding the much tired plot of the second game into it.

SH2 is also becoming a game I dislike and it's more because it's a victim of idiots who blindly worship it not that it's bad at all. You get these so called "fans" who seem to think every plot has to be another Dead Wife storyline, completely missing even SH2 was still deeply connected to the lore of SH1 and 3 and added to it.

It's like dealing with the hive mind mentality of surface level dorks who seem to think all RE's need to be RE4 or 7.
 
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Pinball counts right?

Twilight Zone.

image-6.jpg


It's almost never outside the top 5 on IPDB, but I can't stand it. Why? Because despite its really nice art and actually Rod Serling's voice, it plays horribly. No flow. Pat Lawlor (for it was he), who had just come off the awesomeness and unprecedented mega-sales of Addams Family, was given an unlimited budget to produce this, and it shows. There's a secondary playfield with magnets instead of flippers, a working clock, a working gumball machine, a special mode which swallows the normal steel ball and serves you a much bouncier and lighter ceramic ball just to fuck with your targeting, loads of self-indulgent mechanical crap, but the problem is, there's just so much crap all over the playfield that you make a shot, something happens, then the ball is stopped dead and served back to you a bit later. And again. And again. Addams Family and Earthshaker had brilliant flow, and his later effort Red & Ted's Road Show likewise. This, however, doesn't.

Compare and contrast Star Trek TNG from the same year, which has just as in-depth a rulesheet and cool shit, but far superior flow to it.
Incredibly late reply here but THANK FUCK someone else agrees that that machine is a massive pile of wank.

It's needlessly complicated, the flow is trash, it features some of the worst elements of pinball with digital screens (yeah I know there's an autistic name for it but it's failed me) with so much on the playfield it's so claustrophobic. I'll say this though, the references are cool but that's the core problem with it: it's so self indulgent it wants to use as many cool bits from Twilight Zone as possible and as a result NOTHING gets the attention it deserves. That gumball thing could have genuinely been the key part of the whole game yet it's just toy #42 in this convoluted mess.

I still believe Attack From Mars is one of the best pinball games of all time simply because of how simple it is. Smash the big fucking saucer at the top of the playfield over and over again while cheesy quotes play. You throw a 5 year old in front of it and they know what to do.

My bold take is that Star Trek: TNG also suffers from the Twilight Zone problem. There's just too much shit there. It's a pinball table aimed at niche pinball fans (like Twilight Zone) and as such, it was never going to have enough mass market appeal to REALLY make bank in the same way The Addams Family did.
 
You get these so called "fans" who seem to think every plot has to be another Dead Wife storyline, completely missing even SH2 was still deeply connected to the lore of SH1 and 3 and added to it.
I wouldnt exactly shit on SH2 for that, they pulled off a story so masterfully done, it makes people want more

It did taint the series in a way, though, for some reason almost every mainline SH after 4 was "protag overcoming guilt, relative's death is involved", and its not just SH, every single "ripped off inspired by Silent Hill" indie i've seen tells that same story

Here's a challenge, write a SH story that does not involve guilt as a theme, it can be done
 
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Doom 2016 sucks, I don't get how this game was so well received. It feels nothing like Doom II or similar games. I played it for maybe an hour and the combat, even on the hardest difficulty felt hollow. Sure it looks fantastic but the game-play was not a proper doom game.
 
@Not Gay Jared
You played Eviternity? That shit was amazing.
Doom 2016 sucks, I don't get how this game was so well received. It feels nothing like Doom II or similar games. I played it for maybe an hour and the combat, even on the hardest difficulty felt hollow. Sure it looks fantastic but the game-play was not a proper doom game.
Doom Eternal is way better. 2016 felt like it was still trying to find its footing, but Eternal was on a whole other level. While I still prefer Classic Doom as well as all the community made WADS (like the above mentioned), Doom Eternal I feel did a stellar job at doing its own thing gameplay wise. Nothing in that game felt overpowered, every weapon and upgrade had some form of purpose. There was a sense of rhythm and flow to fights that can take time to get used to, but when it clicks, it clicks.

Now, if it just had more open level design like the classic games, I think it would probably be perfect.
 
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