I've always wanted to try out a Tabletop RPG like
Dungeons and Dragons, but I've never found a group interested in playing. It doesn't help that this typically has to be done in meat space, and asking random people if they've played it or want to play it sounds like the nerdiest shit in the universe.
I've also wanted to get into the
Dark Souls games, since fantasy and difficult games are kind of my thing, but I think the games go a bit overboard with it. The thing that initially made me rage quit when I first bought the original was getting invaded by some guy while I was still trying to figure out the game. For one, I'm not much a PvP person, and two, having some douchebag grief me while I barely understood the mechanics in a game that heavily punishes failure felt really fucking cheap.
I'd like to get into bullet hells and rhythm games but my brain just can't keep up with 1000 things on screen at any given moment. I have a lot of respect for people who can actively track that shit though, insanely impressive.
Bullet hells are definitely a learning process, but one thing that helps reduce the overhead is realizing you can group clusters of bullets together by their behavior to draw areas in your head that are safe versus not-safe. For the most part, all bullets have the following behaviors:
- Aimed directly that the player. These are the easiest to dodge, since moving a few pixels out of the way will instantly dodge them.
- Aimed in a set direction. These are easy to dodge on their own, as they create obvious safe spots that you can maneuver in or around.
- Aimed in a random direction. They can be easy or hard depending on the bullet speed, density, and roll of the die.
There's a lot more to it than that, and some games like
Touhou get a lot more advanced in their behaviors, but those are the-most common bullet types you'll encounter, and most of the difficulty comes from mixing and matching bullet behaviors. When I'm playing a
Touhou game, however, I'm not tracking every single bullet, I'm keeping in mind what patterns are available during a segment, and reacting to those, while keeping an eye out near my player to ensure I don't wander too closely to a bullet. Obviously, this requires
a lot of memorization and practice, but I think it could be learned by pretty much anyone.