Games/Game series you want to enjoy and get into but can't

The payoff is supposed to make you remember all the previous times it was said, but even as I knew of the twist ahead of time and was keeping an eye out for foreshadowing, it's such a boring non-sentence that it plain doesn't work.
People also act as if Bioshock was the first game to have the voice in your ear that's secretly deceiving you when that was a predictable trope even in its day. Metal Gear Solid pulled that shit back in 1998.
 
All the Spyro games and most Kirby games.
I always found them too easy and they bore the hell out of me, I like my platformers with a bit more challenge.
 
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I tried to get into Pokèmon and just bounced off each time. Digimon I can sit through, but Pokèmon just doesn't stick somehow.

Legend of Zelda. I played the SNES version, thought it was okay, didn't play any other ones because they just weren't my thing.
 
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All the Spyro games and most Kirby games.
I always found them too easy and they bore the hell out of me, I like my platformers with a bit more challenge.
I played the hell out of all the Spyro games growing up, but when I went to try the HD remaster/remake thing, my god it was boring. The brain just doesn't get stimulated if there's not enough challenge.
 
The Tales of series. I don't know what it is but I bounce off the games pretty easily unless multiplayer is involved. I like most of the character design, anime trope stuff, and most of the games go out of their way to add realistic consequences in the latter half and play with those tropes in fun ways. Just cannot hit the focus I need for it. But I'm also incredibly bad at playing and finishing RPGs.

I wanted to like Astroneer but a bug involving the ground being literally unwalkable soured me. Player models are somehow offset one voxel below the surface on certain planets or something so you constantly get caught on nothing.
 
on paper i meet all the autism benchmarks that are required to enjoy something like disgaea but every time a character speaks in those games makes me want to actually unalive myself. it's not even a NISA localization thing either because i know barely enough yapanese to recognize how baked-in the annoying is. i fire up a disgaea every ~3 years thinking that it wont be that bad but they are exactly that bad every single god damn time
 
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Why would you even want to enjoy something, when it's so much more fun to dump on something other people like without even giving it a chance
 
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I think people just approach it from the wrong perspective. They see it as this huge web of novels and storylines. Really it's just a setting that's a big sandbox for stuff. If you actually want to get into it you should probably just read the core rulebook which introduces the setting and most factions. Then you can dive deeper into specific factions that interest you through their rulebooks. From there you just slowly build up your knowledge and dip into some storylines if you want to but it's all optional.

This is absolutely true, to the point that I'd argue that basically every WH videogame is intended as some sort of 'entry point' into the series. The vast majority of the games are designed as completely standalone entries that feature none of the major players/storylines of the tabletop setting. Any source of extraneous Warhammer media (even the tabletop game itself) is intended to funnel people into buying miniatures. Are there terms/lore tidbits you won't immediately grasp? Sure. But seriously, the only thing you need to understand about the setting is that every faction hates every other faction, the 41st millennium is a dystopian shithole, and no Warhammer videogame (or animation/movie, or even novel really) will ever have an effect on the overarching 'plot'. Warhammer's plot moves at a snail's pace, has only ever had momentum in like the last few years (out of 30, and again, to sell new models), and can usually be summarized in a bullet point list. IE: X faction fought Y faction over Z planet. Y won. But good news! Both X and Y are getting new miniatures!


I haven't played it, but I read the plot synopsis of Space Marine 2. There was only one name I saw that wasn't a character that's unique to this game series (Space Marine 1/2), and I'm sure that this person is introduced with enough gravitas that you don't need to know anything other than their name/title to understand how they fit into things. In case you're curious, I'm referring to :
Marneus Calgar, Chapter Master of the Ultramarines.


Personally I didn't get into WH until I played the Dawn of War II's Ork campaign. The protagonists of that story are literally Ork space pirates that talk with a pirate accent and wear goofy pirate clothes. It's the silliest shit ever, and still one of the few games to actually make me laugh out loud . I genuinely could not have given a fuck less about Warhammer before I played this. When I actually got into miniatures, I was genuinely disappointed to learn that the Ork main character (Kaptin Bludflagg), was not a character present in the tabletop setting. WH is one of the few franchises where I would say if you have any kind of superficial interest (ie: "oh that looks cool") you'll find something you would like about it.

Literally what got me into WH:
 
I tell myself I wanna play slow-burn grandpa games. Really get into Crusader Kings or Soviet Republic. TTRPG, Factorio. Those kinda autist games. I then sit down and recognize all the things I have to read and learn to play it, but just lose interest. I like collectathons like Horizon or Yakuza, so I just think to myself "I could play a game that is fun from start to finish instead of hoping this soviet simulator is fun in 8 hours". I'll 100% Persona 5, then wait for SMT5 and fail to get even 10 hours into it cause "oh this is hard and autistic - the kind i wanna get good at, but I could just play something fun..".
I used to have that same problem too, but I found that the fun comes from accepting and embracing the randomness. My issue now is that most older RPGs and GSGs are really terrible at incorporating or validating randomness. It’ll tout it, but it never seems to actually expect it or plan for it to be meaningful.
 
Resident evil 1 remake. I tried to like it, I really did, but that game did nothing but annoy me.
 
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I wanted to get into Factorio when I first tried it but I couldn't. It is a good game, but I couldn't get into it,
 
Not really a fan of most 3D platformers; either from me not liking the camera controls and/or the level design (Mario 64, Gex 2), or the absolute feature creep some of them tend to have (like most of Rare's N64 catalog).
 
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I tell myself I wanna play slow-burn grandpa games. Really get into Crusader Kings or Soviet Republic. TTRPG, Factorio. Those kinda autist games. I then sit down and recognize all the things I have to read and learn to play it, but just lose interest. I like collectathons like Horizon or Yakuza, so I just think to myself "I could play a game that is fun from start to finish instead of hoping this soviet simulator is fun in 8 hours". I'll 100% Persona 5, then wait for SMT5 and fail to get even 10 hours into it cause "oh this is hard and autistic - the kind i wanna get good at, but I could just play something fun..".

My ultimate grail is still fighting games. I got a leverless controller finally, so I just need what, Tekken 8, SF6, KoF15 and GG Strive? That's it. Fighting game players never play anything else, so that's all I need. Wahoo! Oh wait, I could.. you guessed it, play something easy and fun. I did manage to get somewhat into Trails in the Sky recently, but knowing it's like 8 games of 50 hours each is demoralizing.
I've got a friend with similar taste who loves fighting games but bounces off anything that requires a lot of autistic planning like RTS or more in-depth grand strats. I think you probably just engage with games differently because you have a different way of thinking. Where I love menus, optimizing things and watching little guys running around doing stuff you like reaction-time stuff and being the little guy running around. Nothing wrong with that.

Personally, I look at learning the game mechanics of those really meaty games as part of the fun. Yeah, you'll be restarting possibly quite a few times and retreading ground as you learn how shit works. You'll be consulting guides and trying to figure out optimal ways of doing things, and even then you'll be kicking yourself for making the wrong decision hours back and weighing if its worth reloading or trying to figure out after the fact. But I'm still playing the game, you know? Its still enjoyable. Then when everything starts to click and I grasp all the systems, its that much more satisfying to know how to handle it all and watch everything hum along.
 
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Simulation racers like Gran Turismo.
I am too arcade brained, the games feel too slow and right when the pace starts picking up I touch a leaf and my car halts.
 
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Bethesda games. I've played Oblivion, Skyrim, and Fallout 3, and I've quit each one at around two thirds of the way through. I just don't think I'm made for open-world games like these. I do the first couple of quests, and then I immediately head off to explore. I go everywhere I can, do a bunch of side-quests, clear out a bunch of caves/buildings/whatever, and then I completely lose interest.

Funnily enough, I think the lack of shit to do helped me finish Breath of the Wild. I guess there were the shrines, but those were more just things I had to do before fighting the final boss. Sure, there were a few side-quests, but those were almost all related to unlocking new shrines. I didn't bother with the Korok Seeds after I had enough space in my inventory.

Also, Subnautica, because I'm a pussy.
 
Pokemon, although not necessarily as one i attempted to get into. For about 7 or 6 years i was deep into the pokemon autism. It was all i played, talked about and watched. However at some point, late into the year, my interest and enjoyement of the series deteriorated. At first i didn't think much about it, but i realized this at some point and tried to force myself to revitalize the now extinct enthusiasm i had for the series and completely failed. These days, i don't care about pokemon anymore and have grown entirely out of it, but it was a pretty good time at least
 
uncharted, horizon zero dawn and soy of war.
They are all guilty of the most egregious shit in gaming. Slow walking non-combat segments. Why can this not be a cutscene? Not only is it unskippable, but it requires player input. In a MGS cutscene, I can let it play in the background while I take a shit, make a sandwich, do my taxes, and wash the car. Unless there is some sort of bonus, which MGS did, cutscenes disguised as gameplay should not require input.

Tax: AC: Valhalla. I gave up shortly after reaching England. The game is boring, grindy, and built to sell premium currency in a single player game.
 
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When I actually got into miniatures, I was genuinely disappointed to learn that the Ork main character (Kaptin Bludflagg), was not a character present in the tabletop setting.
iirc the games are canon, so he's too. time to kitbash /yourdudes/
 
I tell myself I wanna play slow-burn grandpa games. Really get into Crusader Kings
Speaking from experience I felt the same with Crusader Kings until I decided to take the Dwarf Fortress approach: Just dive in, flounder and expect many hilarious losses before you finally get the hang of it.
 
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