- Joined
- Oct 2, 2017
I'm no min-maxer but to set up an entire one-move deathzone in BG3 only to then either do zero dmg or do all the dmg just feels bad. RNG I can deal with. Having to rest after every fight I can learn to accept. But to do the deed and not be rewarded appropriately is off-puting and I don't even know why. I just watched a WWII bomber plane series and the way they set up for a mission, barely return alive and then do it all again is basically what I "hate" in games, yet present in the games I wanna play.I used to have that same problem too, but I found that the fun comes from accepting and embracing the randomness. My issue now is that most older RPGs and GSGs are really terrible at incorporating or validating randomness. It’ll tout it, but it never seems to actually expect it or plan for it to be meaningful.
I think it's because barely surviving a fight tells me that they're the new standard and it's only gonna get harder, so if you're already behind, tough shit. Might as well quit. Few games actually do have spikes up and down that rather makes you think "phew, I'm getting a break after this boss surely":
See above. I wanna get into it so fucking bad and watched a 5 hr tutorial on CK2. I'm ready to really give it a shot but the entire notion of guides and tutorials is telling me I'm being too stupid for a game cause "nobody needs those anymore". Like cheat codes- when'd we last have those?Speaking from experience I felt the same with Crusader Kings until I decided to take the Dwarf Fortress approach: Just dive in, flounder and expect many hilarious losses before you finally get the hang of it.
Ironically when SC2 was huge on Twitch I'd practice builder orders on repeat but never dare play 1v1. RTS and fighting games are on the same scale; 100% on you to win or lose. Raw zero-to-hero type shit. And likewise I'd see people "just play it" their way to gold and got so envious. I don't mind losing and when I finally got a leverless controller I was like "finally, no more touchy-feely about gates and joysticks and shit. Just raw buttons like a zoomer". Then hype myself up, practice a bunch, never go online, lose interest, repeat.I've got a friend with similar taste who loves fighting games but bounces off anything that requires a lot of autistic planning like RTS or more in-depth grand strats. I think you probably just engage with games differently because you have a different way of thinking. Where I love menus, optimizing things and watching little guys running around doing stuff you like reaction-time stuff and being the little guy running around. Nothing wrong with that.
My issue with gaming boils down to what I'm losing out on. Having those 3 fighting games installed and visible on my list tells me "I could open up a whole new world here if I got hooked on these games". Or with CK3 or Trails in the Sky. Whole new part of gaming I've yet to explore; jrpgs, ttrpgs, RISK type shit. So I feel defeated and "why even bother" if I do then lose interest and uninstall Tekken or what have you. I'm not too jaded for games, clearly, but I just can't pull the trigger as easily. I'd genuinely have to sit down and force myself to play games, (probably enjoy it), but passing up on easy builders I could otherwise enjoy start to end.