I want to talk about
Children of Morta,
Steam
GOG
Epic
which is great, and RockPaperShotgun's coverage of it, which is not.
Tom Garvey's review
John Walker's preview
Children of Morta is a game about family.
John Walker, who wrote the preview, may be soy, but he's straight and a father. And his preview is not particularly wrong, even though he plays an early demo build (and sucks at it). He says John the character is "fairly standard" (he's the most complicated of the lot, although not by much), he says there'll be a total of 7 characters (there are six), and he says it's a strategic choice to stop a run before getting killed (there's no penalty for dying - always push forward until you return home victorious or die).
He also writes things like
But what makes this feel really special just now, alongside an already strong action game, is that it’s replete with tiny details of beauty. After one death the game returned to the starting house, but instead of zooming in through the roof to where I can select new abilities or launch a new game, the camera drifted to the left, where my character’s pregnant wife was putting down a bowl of food in the garden.
Tom Garvey wrote the post-release review.
He came to my attention because he has this faggoty notice on his website:
Piss off, spamscum*. *Unless you are just some innocent Russian person. Sorry, but we have had to nuke basically all Russian domains due to the latest actions of the spam legions of the Arseholian Empire. We do not dislike Russia or Russians (to be honest, we don't really know any). Just spamshits. Email us on this domain if you take exception to this.
Why hello there, you piece of trash.
(And what you blocked is not domains, it's IP ranges. Mine is currently 188.170.20.117, for instance.)
Tom is a troon, and goes on the interwebs by "Sin Vega".
You'd be utterly shocked to know Tom
HATES
families.
Tom is a proud homewrecker. Apparently, as a man, he was quite the hot piece of ass, and fucked his way through a legion of married thots.
I was 19 the first time someone said “I love you”. I didn’t ask “what about your husband?”; I asked “why?”. It wasn’t some vain attempt to fish for compliments. I honestly couldn’t get my head around the concept. She’d spent weeks being nice to me, even in front of other people, and until we kissed I had honestly assumed she was taking the piss.
Not so hot after he's trooned out, though:
Tom hates his abuse-surviving mother, and traded her for living with
a bona fide psychopath who came onto me then when turned down moved on to screwing our married housemate in his wife’s bed
which he celebrates as the high point of his life.
And Tom hates
Children of Morta, because he's a piece of incel trash who's bad at videogames.
It’s a slashy light Diablo-ish game without the loot. Instead of classes you choose a member of the family to delve into the ISO standard monster cave underneath the family mansion.
Nothing about the game is Diablo-ish except the top-down view. How can you even look at a game where the controller is near-mandatory and have your first thought be "that famous CLICKER game"? Morta is a brawler or twin-stick-shooter, depending on character. Random items are buffs with different use and expiration schedules and do not persist between runs. Your own skill at dodging, blocking and aiming matters. Stats you buy for the whole family, and if you're any good you never have to save up - it's never a strategic decision to buy or not buy, just buy the best thing(s) you can afford.
And you use the portal underneath the family mansion to travel far and wide. Chapter 2 takes place in a bright, open, and geometric desert city (spoiler alert, I guess?). Tom was evidently stuck at Chapter 1.
Once you’ve got to the point where you can put monsters down in a few blows, the way skeletons burst apart and hefty ogres flop to the ground is as satisfying as it is well-animated. It’s just a shame it takes so long to get there.
Tom, you lying degenerate, you never got there because you suck at vidya.
The opening two characters felt weak, and were woefully out of their depth when it came to fighting the bosses. Dadman is a boring, hopelessly slow liability with a tower shield, and eldest daughter Linda uses a bow that’s little use against bosses, who love to charge and barge and teleport-leap onto you far faster and more often than either of them can dodge.
They're actually super strong. John is the most complex character, what with having an extra bar to manage, has fast attacks and dishes out mad damage to groups, has temporary 100% damage resistance, and is thus excellent to learn the ropes with when you're just starting. That's why he's the starting character! Meanwhile, Linda is one of two twin-stick-shooters and is an easy safe character for beginner
bad players (but not for the deliberately bad, like Tom here), requiring no skill except two brain cells to rub together and decide on buying a speed upgrade.
I’ve no idea how new characters are unlocked. Whether it’s levelling up, doing side missions, or simply the number of times you fail a run.
I think it's the total amount of money gained, which translates to the total sum of character upgrades. Out of the four characters, I unlocked two after winning the hardest unlocked run(s) (one time I got two cutscenes in a row), one after losing to the boss (so, a good haul), and one I don't remember when - probably after winning a low-level training run for another unlocked character.
Obviously, when you win a run, the number of times you failed doesn't increase. Because Tom never won and unlocked a character immediately after, he must have not been winning much.
After hours of banging my head against a frustrating boss fight, Kevin absolutely brutalised the entire cave and its boss under ten minutes. He racked up over double the kill chain his elders ever had, and I hadn’t even levelled him up yet.
And here I start doubting Tom even played the game. A run takes from half an hour to an hour, you level up in the level, and your goal (especially as an unleveled character) is to collect gold, xps, and
random items that are absolutely crucial to successfully completing a run. You can't heal out of the box. You can't control until midgame. Random items is where you get all these. Items are critical to survival, and they're found in the main dungeon, found in challenge rooms, or bought from a trader with tokens that are themselves found randomly.
You have to fucking explore. (It's fun, if you're good! It's like unwrapping
Christmas New Year (am Soviet) gifts. But you have to.)
Eventually his even younger sister, Lucy, showed up.
...
Oh, and then their older brother shows up and outdoes his elders by going in with nothing but karate.
Tom lies like a rug here, the unlock order is predetermined and that's not it.
Compounding this is the way its cut scenes (which to their credit are short but still skippable) play immediately after a failed run, ie at the exact moment you don’t want to see a cut scene.
Cutscenes play when the story progresses, Tom, you thankless dickhead. You should be jumping for joy that it progresses after failed runs, too.
It may be thematically appropriate that the family is loving and brave and generally perfect, but everything’s so wholesome it’s just boring. Why would I care about any of these people?
There's an alcoholic character who lost his marriage to the bottle. Tom, I'd think I'd find this a tad relatable, eh? Also, being a True and Honest woman that you say you are, you should've appreciated how the stay-at-home, cook-the-food, heal-the-sick, record-the-chronicle pregnant mom Mary is a hero in her own right. Neither her nor the dungeon-delving wise grandma Margaret were worth a mention in that review. Tom, are you ~sure~ you're a woman?
I was not charmed by its story. The concept is terrific but I just had no reason to care.
I am
shocked that the values of family, community, and heroism are totally lost on a troon. (There's refugees, too! Some of them are black and wear conical dresses, like in Journey. Troon doesn't care about refugees.)
And it has local co-op! (Online will come soon.) Me and the lady of the house had a blast playing as John and Linda, respectively. There's no mention of co-op in the review.
Tom, do you have friends? Do you even
wish for friends, rather than for fleshlight upgrades?
Tom is a greasy loser rapey soy friendless faggot leech.
And
Children of Morta is a great game. Go play it if you have a controller.