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Oh fuck yeah, this brings back some memories. If you want to play it now you can download it and an editor/cheat engine type thing at the Project Magma website. Interesting to see it now.Myth II: Soulblighter
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I played the shit out of this game when I was a kid. It really was my first introduction to what was essentially single-player RTS without buildings.
I remember that troop movements were kind of clunky and that you had to pay attention not to blow up your own soldiers with your dwarf mortars. Whenever somebody died (especially if they died in an explosion) it was a bloody mess of body parts flying around on the screen. I loved it.
I never actually finished the game because I got stuck at the last level. Which was probably good, considering that the "boss fight" consisted of two NPCs being in a 'dream duel' and you, the player, simply had to protect the good NPC from wave after wave of attacking monsters. Completely unfulfilling, after they built up the bad guy over so many missions.
Also, the whole story was told via scrolling text before and atfter each mission, and sometimes with short animated cartoon scenes.
Yes I know the game sucks. But this is the thread about flawed games you enjoyed. Not the thread of games with minor inconveniences sprinkled in.That's the worst example I could imagine. Jesus christ. It's like saying pineapple is really good and getting a pine cone showed up your ass doesn't mean the pine cone is very flawed, it's just jagged, painful and unpleasant unlike eating the pineapple.
Ascendancy is a space "4X" vidya released by The Logic Factory in late 1995. It has a rather unintelligent AI compared to other "4X" vidyas of the time, and can have rather repetitive gameplay with excess micromanagement. However it does have good pre-rendered 3DCG graphics, and very alien-looking aliens. Still like Master of Orion 2 more BTW.
Not only the mini games and motion controls, but I really liked Mario Party 8’s art style. Its environments almost had a pseudo-realistic style to them that I don’t see in many of the other games, for example look at the city in the background of that video. With Mario Party 9, the series started using the NSMB art style, and it kind of lost that charm for me.Mario party 8 fucking rocks, I will forever be eternally biased to how autisticly good we had it with just motion based controls built in the controller and not having to wear the fucking screen on your head at the same time, you'll never find me not trying to die on the, " we peaked at motion controls for the wii " hill.
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Let's also not forget the minigame where you measure mastorbatory prowess.
Man, that game was stupid fun despite being so shitty. Was also the first game I got the question "So what do you do in this game, just drive around?" from a chick who saw me play.I remember beating True Crime: New York City.
Story was ass, gameplay was shit, every main mission was stupid as fuck, but shooting, tackling and getting cover was fun as hell.
To me it's the reverse. That ship management is a nightmare in MoO1, especially with that only 6 kinds allowed thing. Also I like how one can have mixed populations in MoO2. BTW mixed populations incurs a morale penalty, showing the devs lacked belief in "diversity".MoO2 is just a tedious civilization in space, MoO1 is much better.