Bennytehsmeghead
kiwifarms.net
- Joined
- Apr 18, 2022
F.E.A.R. 2: Project Origin. IMO, it rivals and dare I say surpasses the already fantastic F.E.A.R. 1 in terms of quality.
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Most of the combat was fun, but Greene and the final boss are cordially invited to stick their dicks in the sun. The first Hunter fight in the warehouse before you have any powers to work with was bullshit, too.I think people forgot, consider mediocre, or are indifferent to, Quantum Break, Urban Reign, and Prototype 1. I had fun, but I see people shit on those games.
I went Musclemass/Whipfist all of the way for those two bosses, throwing shit and Bulletdiving from the tallest building, it seemed out of place from what we know about redlight/blacklight for her to fire those homing green balls. That whipfist longshot poke by holding y/triangle does a good bit of damage considering how much range it covers.Most of the combat was fun, but Greene and the final boss are cordially invited to stick their dicks in the sun. The first Hunter fight in the warehouse before you have any powers to work with was bullshit, too.
Mecer was a better protagonist than Heller, hands down. Heller would have been a much better character if he was a pure viral construct instead of Angry But Driven Black Family Man - either an entity that was made from a bunch of mental turmoil that Mercer had cast off to keep from going completely crazy, or an amalgamation of memories that was an accidental by-product of Mercer (or leftovers from Greene's antics) that spends 2/3 of the game believing it was a single person. Either way, you could have set up the sequel's protagonist to be something almost alien and it could have been interesting, but noooooo we can't have nice things.
Really, when you make a game where you're playing as John Carpenter's The Thing, it's a perfect opportunity to pull that kind of narrative curveball on the character. What do you do when it comes to light that you really aren't who you know you are? Even worse, when "you" never really existed in the first place? How do the people you "know" react when they find out? So many fun existential questions left on the table.I went Musclemass/Whipfist all of the way for those two bosses, throwing shit and Bulletdiving from the tallest building, it seemed out of place from what we know about redlight/blacklight for her to fire those homing green balls. That whipfist longshot poke by holding y/triangle does a good bit of damage considering how much range it covers.
I never considered for Heller himself to be the offshoot of the Blacklight virus, that would be more satisfying than the "WHERE'S MAYA!?!" subplot, it could also open doors for people who want to customize their character in the third game. People had issues about the blade being overpowered in the first game, the second game didn't balance it, they gimped the blade in favor for Tendrils, claws are still useless.
Attached is the comic on why Mercer turned evil after saving New York from a nuke. [Start at page 9 for relevance] It was because of a woman.
So I won't bog down this topic with too much Prototype discussion, I would like to add Radical turned Blackwatch from a "necessary evil" military group to cousin-fucking retards with football uniforms, that is very disappointing.
I really need to get the game again. I sold it years ago due to getting frustrated over getting stuck at a certain level. I can imagine the price of the game going up if enough people make "It's not that bad" type of content about it.I also really like Brutal Legend. Flawed af and infuriating combat system, but I liked just driving around the world running over demons and listening to heavy metal. The enemy designs were super cool and I looked forward to unlocking a new area to see them. Plus I mean, you can ride a fire breathing gorilla and a jaguar that shoots lasers out of its eyes.
An amalgam of personalities who thinks he is a man with a military background from all of the marines and Blackwatch consumed, that would have got me invested in the story more. For the science subplot, redlight was created to eliminate specific racial types, they really could have leaned into that more with Gentek's blacklight/whitelight strains, as another subplot, repurpose Dr. Koenig to be invested to continue Dr. Mercer's work, but they shied away because the devs heard that the conspiracies from the first game wasn't clicking with people, so they made it a revenge story, it didn't help that they had a new writer. They simplified the gameplay, story, and characters, it shows that there are very few morally gray characters, mostly just ones that will take time to help an old lady across the street or the other set who would drown a sack full of puppies and kittens just because. Also there is that Blackwatch guy who wants to have sex with the zombie with a hot bod and that guy who gunned down that autistic kid in the audio recordings, stacking on the wasted potential pile is the biggest one, being denied Mercer vs Pariah.Really, when you make a game where you're playing as John Carpenter's The Thing, it's a perfect opportunity to pull that kind of narrative curveball on the character. What do you do when it comes to light that you really aren't who you know you are? Even worse, when "you" never really existed in the first place? How do the people you "know" react when they find out? So many fun existential questions left on the table.
And of course, Blackwatch spending the time between 1 and 2 living on a diet of retard pills. They were much more effective antagonists as intelligent, calculated bastards rather than the moustache-twirling carboard cutouts they were replaced with.
All the wasted potential is the worst thing about Prototype 2, I think.
I liked Splatter house as well. The gameplay was shallow as a kiddie pool, but there was a ton of blood, good dark humor, and a great soundtrack. Also it was the only way to get a legit uncensored version of the original arcade game.I really need to get the game again. I sold it years ago due to getting frustrated over getting stuck at a certain level. I can imagine the price of the game going up if enough people make "It's not that bad" type of content about it.
I still have the save data, thankfully.
One game I enjoyed way back when the PS3 was still the latest console was Splatterhouse 2010. I was bad at it but I still enjoyed what the game offered. Rick's design is pretty cool with a fun super form to hack and slash enemies.
Funny enough, the voice for the Terror Mask is the same as Winnie the Pooh. That's metal.
The soundtrack to dead space 3 was really goodI liked FFXIII. Even hotter take, I thought lightning returns was the worst of the trilogy. Maybe I wasn’t used to the new style of gameplay. Another hot take, ffxiii-2 is the best of the trilogy.
Also I liked dead space 3. No doubt it’s the worst of the trilogy, but I still thought it was a fun game. I enjoy dead space in general, although I don’t care for the spin-offs.
Silent hill 4. Like DS3, it’s the worst of the quadrilogy, but I still liked it. The protagonist is a lame ass but it’s definitely a scary game.
I just want to add fuck playing legendary solo. I beat it but man was it a slogHalo 4: I do agree with the popular consensus that 5 was total poo poo. But 4 was alright. Past the godawful plot and the terrible despawning system, I enjoyed my time playing the game. Plus Spartan Ops was a lot more fun than the actual campaign itself.
While I did find the dialogue for Blackwatch soldiers absolutely fucking hysterical I do feel this throughout most of that game's writing. The whole game tries so hard to make Heller the best of all the antagonistic forces at work that it comes across as hammy and retarded, and boils down a fairly compelling concept and (very dark) setting into yet another goofy comicbook setting that doesn't take itself seriously at all. It'd be different if only a couple of people were comically evil in Blackwatch, but instead they go out of their way to categorize all of the regular shmucks there as mustache twirlers as well. That mission where you follow around a patrol and they all talk about how much they love to murder civilians is really goofy.They were much more effective antagonists as intelligent, calculated bastards rather than the moustache-twirling carboard cutouts they were replaced with.
All the wasted potential is the worst thing about Prototype 2, I think.