Games You Like But Everyone Else Hates

Gone Home. I thought it was a sweet story and the music's great.
I agree the music was fantastic but the message in Gone Home is terrible.

Sam robs her parents. The parents room is ransacked, the VCR is gone. She straight up grabbed whatever was valuable that she could carry.

Lonnie dumps the military for Sam despite having nothing to fall back on. Sam drops a free ride to university. The power of love will see them through bollocks.
 
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I know this is a bit controversial but, Cyberpunk 2077.

Underneath some of it's current problems is an amazing game that'll hopefully redeem itself with the upcoming major patch and next-gen versions of the game. Also, the storyline isn't too bad either.

Nothing controversial about it. The PC version was never that buggy; it should have been reserved for next generation consoles anyhow, but due to a combination of factors I think they had to chuck it out the door onto old gen also. And a lot of the "reeeee broken promises" were Reddit users sneering that it was insufficiently like GTA. Of course it's nothing like fucking GTA, it has something called "character development."

If you have a top end PC and can max it with ray tracing it looks the business as well.

Basically, it is the true and honest spiritual successor to Vampire the Masquerade: Bloodlines.
 
Deadly Towers. I never knew so many people hated this game until the AVGN episode. I think fanboys of AVGN who never even played it jumped on the hatewagon. Because I don't remember it getting that much hate before.

It is a very flawed experience. The enemy spawn rate and some of their movements are ridiculous. And it's way too easy to fall off a ledge in the dungeon segments. But there's a lot of varied environments for an NES game. It has the right ideas but is bogged down with a flawed execution.
 
I hate western RPGs who are just action games with stat progression.

RPGs doesn't mean you gain XP if you kill enemies, RPG means actions are determined by character skill, not the player skill.

If player choices have no bearing on success, it's not an RPG, just an RP. I've sent plenty of tabletop characters to the grave because they were run by bad players who made bad decisions.

I liked D&D 4e. Maybe the most unpopular video game I really liked was Second Sight. It was quite fun and had a good story. It sort of got shit on by game reviewers for some reason.
 
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If player choices have no bearing on success, it's not an RPG, just an RP. I've sent plenty of tabletop characters to the grave because they were run by bad players who made bad decisions.
No but I mean, individual actions.

Sure, you chose when and whom to attack, but when the outcome of the attack is based off the player's skills and not the character's skills, it's not really a RPG is it?
 
Final Fantasy XIII. It’s far from perfect, “Final Hallway XIII” is definitely a problem and having no towns is retarded, but I still think it’s a great game. The storyline and the development of each character were my favorite aspects and the battle system is kino.
 
Kingdoms of Amalur

I liked that. Yeah, the story felt poorly paced (filler from the starting area to the city on the coast, then a mad rush of main quests from Klurikon to the final boss) and there were very few memorable characters, but the character customisability and sheer variety of builds were a real treat. The expansions had better stories, especially Teeth of Naros, which saw you travel to a land populated by living Roman statues.

I wanted to play it again on a reinstall. Unfortunately it cocks up if you have a 4K screen; the interface wigs out and you can't properly do your inventory or crafting because the developers didn't expect that 4K would be workable at any time that the game was still likely to be played and in fact I don't think there was a single 4K monitor on the market at its release date. I didn't like it enough to buy the remaster though for a second go.
 
I liked that. Yeah, the story felt poorly paced (filler from the starting area to the city on the coast, then a mad rush of main quests from Klurikon to the final boss) and there were very few memorable characters, but the character customisability and sheer variety of builds were a real treat. The expansions had better stories, especially Teeth of Naros, which saw you travel to a land populated by living Roman statues.

I wanted to play it again on a reinstall. Unfortunately it cocks up if you have a 4K screen; the interface wigs out and you can't properly do your inventory or crafting because the developers didn't expect that 4K would be workable at any time that the game was still likely to be played and in fact I don't think there was a single 4K monitor on the market at its release date. I didn't like it enough to buy the remaster though for a second go.

It had great talent behind it, with RA Salvatore on story and Todd MacFarlane on designs.

It also had the shit luck to he an open world RPG that shared a release window with the all consuming dragon known as Skyrim.
 
I think fanboys of AVGN who never even played it jumped on the hatewagon. Because I don't remember it getting that much hate before.
He apparently has fans who take what he says at face value and don't know that it's a comedy bit and those aren't even the actual opinions of the guy who wrote his lines...
 
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He apparently has fans who take what he says at face value and don't know that it's a comedy bit and those aren't even the actual opinions of the guy who wrote his lines...
I remember a video about it, mainly focusing on the original NES Ninja Turtles game. Hell, those idiots even believed it when James himself said "The Nerd's opinions aren't my own!"
 
Sunset Overdrive
I love this game’s style and even the feel of playing, but I suck so hard at it.
Sleeping Dogs
Do people hate Sleeping Dogs? I always thought it wound up being a surprise hit.

For me it’s Mark of the Ninja. It came out the same year as Walking Dead and got way short shrift because people were too busy jacking off about that game, and unfortunately Dishonored came out around the same time and did a lot of similar stuff.

But Ninja is fun, it’s got a great feel of speed and movement and the powers are cool. It lets you be stealthy or violent. It’s one of the few games I’ve played through twice. I didn’t find Dishonored that much fun, but Ninja is great.
 
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I know this will sound WEIRD AND CRAZY...but hear me out

Drake of the 99 Dragons

Game? Awful.

Setup and artstyle? Awesome.

With all these reboots, Drake should get another shot under a competent team and maintain that comic booky Bruce Timm inspired design.

There was an excellent game hidden under the mediocrity and shit gaming design.
 
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Baten Kaitos: Eternal Wings and the Lost Ocean

Yeah yeah, the voice acting is god awful, but that seems to be the only big complaint I ever hear about this game. People act like it’s some shovelware garbage, but I had a lot of fun with it. The environments and music are absolutely gorgeous. The battle system is interesting beyond your typical turn based style, I enjoyed the story and even got surprised by the big spoiler about halfway through the game. The GameCube didn’t have very many rpgs but this is a classic to me.
 
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Basically, it is the true and honest spiritual successor to Vampire the Masquerade: Bloodlines.
Wait, what?

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Vampire - Had to get rushed to meet a deadline, its devs stuck around, releasing online patches to a game they knew wasnt finished, all for free and out of their legal obligation.

Cyberpunk - Had nearly a decade of development time, promised that the game "eventually" will work alright in the most corporate talk way possible. They made many other promises they never kept.

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If you have a top end PC and can max it with ray tracing it looks the business as well.

Most cant afford a NASA PC

Imagine devs saying that the only way you can play their games properly is having an expensive PC...even tho this was announced back at the PS4/Xbox One days.

if your game can only run on stronger hardware, and most of stronger hardware didnt even exist when you announced your game, then the fault lays on you.
Of course it's nothing like fucking GTA, it has something called "character development."

What the hell is that even suppose to mean? People were mostly comparing it to The Witcher 3. Im not saying there isnt some unfair criticism towards this game on some aspects but to act like Cyberpunk isnt another modern example of a game promising more than it could deliver.

They were riding off The Witcher 3's popularity and they grew too ambitious. Im tired of these games that come out broken but, its ok, its gonna get "fixed" eventually.

I just want a fucking functional game at launch and if thats what you give me in nearly a decade, Im sorry but maybe the problem falls on you.
 
Most cant afford a NASA PC

Imagine devs saying that the only way you can play their games properly is having an expensive PC...even tho this was announced back at the PS4/Xbox One days.

if your game can only run on stronger hardware, and most of stronger hardware didnt even exist when you announced your game, then the fault lays on you.
Most couldn't even get a NASA PC when Cyberpunk was new due to the GPU shortages. I also couldn't get it to run smoothly on whatever early pirated version I tried at 3440x1440 minimum settings, and I couldn't get it to not be in the proper aspect ratio at a lower resolution. It's the only game I've tried that would flat out not play nicely on my GTX 970.

I'm sure I could have gotten a newer build and spent more time working on it, but I quit caring pretty quickly about this retarded ugly game where one of the first thing you do is pick what kind of penis you want your genderfluid cyborg person to have.
 
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