- Joined
- Aug 23, 2018
The last few years has had a few high profile sequels that should have been sure fire hits, but failed spectacularly. Why did they suck, and how?
These examples I haven't played, but off the top of my head I can of-
Cities Skylines 2
The first game had some fundamental flaws as well as key elements added by DLC. Perfect for a sequel, but it come out and people hated it.
Planet Coaster 2
Never played any of these, but it's currently sitting at mixed reviews on Steam, despite the first one being well liked.
Payday 3
I was a big fan of Payday 2, but stopped playing around Scarface because my friends were "done" with 4 player co-op horde shooters. After nearly a decade of content, and an engine that was fraying around the edges (it was a racing game engine used for a FPS) a sequel that tightened up the flaws seemed like a no brainer. But while the moment to moment shooting was improved, everything else was a huge downgrade. Breaking into bank vaults and running off with bags of cash and gold was out, and standing in circles to fill up meters was in. The fan backlash was strong. Even while the game was bleeding out, they focused on payed DLC instead of fixing fundamental issues.
While I've not checked the game recently, supposedly the devs went back to making DLC for PD2, despite that game being wrapped up.
Any others? And why did they fuck up despite being sure things on paper?
These examples I haven't played, but off the top of my head I can of-
Cities Skylines 2
The first game had some fundamental flaws as well as key elements added by DLC. Perfect for a sequel, but it come out and people hated it.
Planet Coaster 2
Never played any of these, but it's currently sitting at mixed reviews on Steam, despite the first one being well liked.
Payday 3
I was a big fan of Payday 2, but stopped playing around Scarface because my friends were "done" with 4 player co-op horde shooters. After nearly a decade of content, and an engine that was fraying around the edges (it was a racing game engine used for a FPS) a sequel that tightened up the flaws seemed like a no brainer. But while the moment to moment shooting was improved, everything else was a huge downgrade. Breaking into bank vaults and running off with bags of cash and gold was out, and standing in circles to fill up meters was in. The fan backlash was strong. Even while the game was bleeding out, they focused on payed DLC instead of fixing fundamental issues.
While I've not checked the game recently, supposedly the devs went back to making DLC for PD2, despite that game being wrapped up.
Any others? And why did they fuck up despite being sure things on paper?